877 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			877 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * The Ease class provides a collection of easing functions for use with tween.js. | ||
|  |  */ | ||
|  | var Easing = Object.freeze({ | ||
|  |     Linear: Object.freeze({ | ||
|  |         None: function (amount) { | ||
|  |             return amount; | ||
|  |         }, | ||
|  |         In: function (amount) { | ||
|  |             return this.None(amount); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return this.None(amount); | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             return this.None(amount); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Quadratic: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return amount * amount; | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return amount * (2 - amount); | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return 0.5 * amount * amount; | ||
|  |             } | ||
|  |             return -0.5 * (--amount * (amount - 2) - 1); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Cubic: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return amount * amount * amount; | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return --amount * amount * amount + 1; | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return 0.5 * amount * amount * amount; | ||
|  |             } | ||
|  |             return 0.5 * ((amount -= 2) * amount * amount + 2); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Quartic: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return amount * amount * amount * amount; | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return 1 - --amount * amount * amount * amount; | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return 0.5 * amount * amount * amount * amount; | ||
|  |             } | ||
|  |             return -0.5 * ((amount -= 2) * amount * amount * amount - 2); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Quintic: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return amount * amount * amount * amount * amount; | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return --amount * amount * amount * amount * amount + 1; | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return 0.5 * amount * amount * amount * amount * amount; | ||
|  |             } | ||
|  |             return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Sinusoidal: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return Math.sin((amount * Math.PI) / 2); | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount))); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Exponential: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return amount === 0 ? 0 : Math.pow(1024, amount - 1); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount); | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if (amount === 0) { | ||
|  |                 return 0; | ||
|  |             } | ||
|  |             if (amount === 1) { | ||
|  |                 return 1; | ||
|  |             } | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return 0.5 * Math.pow(1024, amount - 1); | ||
|  |             } | ||
|  |             return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Circular: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return 1 - Math.sqrt(1 - amount * amount); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             return Math.sqrt(1 - --amount * amount); | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return -0.5 * (Math.sqrt(1 - amount * amount) - 1); | ||
|  |             } | ||
|  |             return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Elastic: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             if (amount === 0) { | ||
|  |                 return 0; | ||
|  |             } | ||
|  |             if (amount === 1) { | ||
|  |                 return 1; | ||
|  |             } | ||
|  |             return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             if (amount === 0) { | ||
|  |                 return 0; | ||
|  |             } | ||
|  |             if (amount === 1) { | ||
|  |                 return 1; | ||
|  |             } | ||
|  |             return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1; | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if (amount === 0) { | ||
|  |                 return 0; | ||
|  |             } | ||
|  |             if (amount === 1) { | ||
|  |                 return 1; | ||
|  |             } | ||
|  |             amount *= 2; | ||
|  |             if (amount < 1) { | ||
|  |                 return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); | ||
|  |             } | ||
|  |             return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1; | ||
|  |         }, | ||
|  |     }), | ||
|  |     Back: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             var s = 1.70158; | ||
|  |             return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             var s = 1.70158; | ||
|  |             return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1; | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             var s = 1.70158 * 1.525; | ||
|  |             if ((amount *= 2) < 1) { | ||
|  |                 return 0.5 * (amount * amount * ((s + 1) * amount - s)); | ||
|  |             } | ||
|  |             return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2); | ||
|  |         }, | ||
|  |     }), | ||
|  |     Bounce: Object.freeze({ | ||
|  |         In: function (amount) { | ||
|  |             return 1 - Easing.Bounce.Out(1 - amount); | ||
|  |         }, | ||
|  |         Out: function (amount) { | ||
|  |             if (amount < 1 / 2.75) { | ||
|  |                 return 7.5625 * amount * amount; | ||
|  |             } | ||
|  |             else if (amount < 2 / 2.75) { | ||
|  |                 return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75; | ||
|  |             } | ||
|  |             else if (amount < 2.5 / 2.75) { | ||
|  |                 return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375; | ||
|  |             } | ||
|  |             else { | ||
|  |                 return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375; | ||
|  |             } | ||
|  |         }, | ||
|  |         InOut: function (amount) { | ||
|  |             if (amount < 0.5) { | ||
|  |                 return Easing.Bounce.In(amount * 2) * 0.5; | ||
|  |             } | ||
|  |             return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5; | ||
|  |         }, | ||
|  |     }), | ||
|  |     generatePow: function (power) { | ||
|  |         if (power === void 0) { power = 4; } | ||
|  |         power = power < Number.EPSILON ? Number.EPSILON : power; | ||
|  |         power = power > 10000 ? 10000 : power; | ||
|  |         return { | ||
|  |             In: function (amount) { | ||
|  |                 return Math.pow(amount, power); | ||
|  |             }, | ||
|  |             Out: function (amount) { | ||
|  |                 return 1 - Math.pow((1 - amount), power); | ||
|  |             }, | ||
|  |             InOut: function (amount) { | ||
|  |                 if (amount < 0.5) { | ||
|  |                     return Math.pow((amount * 2), power) / 2; | ||
|  |                 } | ||
|  |                 return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5; | ||
|  |             }, | ||
|  |         }; | ||
|  |     }, | ||
|  | }); | ||
|  | 
 | ||
|  | var now = function () { return performance.now(); }; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Controlling groups of tweens | ||
|  |  * | ||
|  |  * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. | ||
|  |  * In these cases, you may want to create your own smaller groups of tween | ||
|  |  */ | ||
|  | var Group = /** @class */ (function () { | ||
|  |     function Group() { | ||
|  |         this._tweens = {}; | ||
|  |         this._tweensAddedDuringUpdate = {}; | ||
|  |     } | ||
|  |     Group.prototype.getAll = function () { | ||
|  |         var _this = this; | ||
|  |         return Object.keys(this._tweens).map(function (tweenId) { | ||
|  |             return _this._tweens[tweenId]; | ||
|  |         }); | ||
|  |     }; | ||
|  |     Group.prototype.removeAll = function () { | ||
|  |         this._tweens = {}; | ||
|  |     }; | ||
|  |     Group.prototype.add = function (tween) { | ||
|  |         this._tweens[tween.getId()] = tween; | ||
|  |         this._tweensAddedDuringUpdate[tween.getId()] = tween; | ||
|  |     }; | ||
|  |     Group.prototype.remove = function (tween) { | ||
|  |         delete this._tweens[tween.getId()]; | ||
|  |         delete this._tweensAddedDuringUpdate[tween.getId()]; | ||
|  |     }; | ||
|  |     Group.prototype.update = function (time, preserve) { | ||
|  |         if (time === void 0) { time = now(); } | ||
|  |         if (preserve === void 0) { preserve = false; } | ||
|  |         var tweenIds = Object.keys(this._tweens); | ||
|  |         if (tweenIds.length === 0) { | ||
|  |             return false; | ||
|  |         } | ||
|  |         // Tweens are updated in "batches". If you add a new tween during an
 | ||
|  |         // update, then the new tween will be updated in the next batch.
 | ||
|  |         // If you remove a tween during an update, it may or may not be updated.
 | ||
|  |         // However, if the removed tween was added during the current batch,
 | ||
|  |         // then it will not be updated.
 | ||
|  |         while (tweenIds.length > 0) { | ||
|  |             this._tweensAddedDuringUpdate = {}; | ||
|  |             for (var i = 0; i < tweenIds.length; i++) { | ||
|  |                 var tween = this._tweens[tweenIds[i]]; | ||
|  |                 var autoStart = !preserve; | ||
|  |                 if (tween && tween.update(time, autoStart) === false && !preserve) { | ||
|  |                     delete this._tweens[tweenIds[i]]; | ||
|  |                 } | ||
|  |             } | ||
|  |             tweenIds = Object.keys(this._tweensAddedDuringUpdate); | ||
|  |         } | ||
|  |         return true; | ||
|  |     }; | ||
|  |     return Group; | ||
|  | }()); | ||
|  | 
 | ||
|  | /** | ||
|  |  * | ||
|  |  */ | ||
|  | var Interpolation = { | ||
|  |     Linear: function (v, k) { | ||
|  |         var m = v.length - 1; | ||
|  |         var f = m * k; | ||
|  |         var i = Math.floor(f); | ||
|  |         var fn = Interpolation.Utils.Linear; | ||
|  |         if (k < 0) { | ||
|  |             return fn(v[0], v[1], f); | ||
|  |         } | ||
|  |         if (k > 1) { | ||
|  |             return fn(v[m], v[m - 1], m - f); | ||
|  |         } | ||
|  |         return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); | ||
|  |     }, | ||
|  |     Bezier: function (v, k) { | ||
|  |         var b = 0; | ||
|  |         var n = v.length - 1; | ||
|  |         var pw = Math.pow; | ||
|  |         var bn = Interpolation.Utils.Bernstein; | ||
|  |         for (var i = 0; i <= n; i++) { | ||
|  |             b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); | ||
|  |         } | ||
|  |         return b; | ||
|  |     }, | ||
|  |     CatmullRom: function (v, k) { | ||
|  |         var m = v.length - 1; | ||
|  |         var f = m * k; | ||
|  |         var i = Math.floor(f); | ||
|  |         var fn = Interpolation.Utils.CatmullRom; | ||
|  |         if (v[0] === v[m]) { | ||
|  |             if (k < 0) { | ||
|  |                 i = Math.floor((f = m * (1 + k))); | ||
|  |             } | ||
|  |             return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); | ||
|  |         } | ||
|  |         else { | ||
|  |             if (k < 0) { | ||
|  |                 return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); | ||
|  |             } | ||
|  |             if (k > 1) { | ||
|  |                 return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); | ||
|  |             } | ||
|  |             return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); | ||
|  |         } | ||
|  |     }, | ||
|  |     Utils: { | ||
|  |         Linear: function (p0, p1, t) { | ||
|  |             return (p1 - p0) * t + p0; | ||
|  |         }, | ||
|  |         Bernstein: function (n, i) { | ||
|  |             var fc = Interpolation.Utils.Factorial; | ||
|  |             return fc(n) / fc(i) / fc(n - i); | ||
|  |         }, | ||
|  |         Factorial: (function () { | ||
|  |             var a = [1]; | ||
|  |             return function (n) { | ||
|  |                 var s = 1; | ||
|  |                 if (a[n]) { | ||
|  |                     return a[n]; | ||
|  |                 } | ||
|  |                 for (var i = n; i > 1; i--) { | ||
|  |                     s *= i; | ||
|  |                 } | ||
|  |                 a[n] = s; | ||
|  |                 return s; | ||
|  |             }; | ||
|  |         })(), | ||
|  |         CatmullRom: function (p0, p1, p2, p3, t) { | ||
|  |             var v0 = (p2 - p0) * 0.5; | ||
|  |             var v1 = (p3 - p1) * 0.5; | ||
|  |             var t2 = t * t; | ||
|  |             var t3 = t * t2; | ||
|  |             return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; | ||
|  |         }, | ||
|  |     }, | ||
|  | }; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Utils | ||
|  |  */ | ||
|  | var Sequence = /** @class */ (function () { | ||
|  |     function Sequence() { | ||
|  |     } | ||
|  |     Sequence.nextId = function () { | ||
|  |         return Sequence._nextId++; | ||
|  |     }; | ||
|  |     Sequence._nextId = 0; | ||
|  |     return Sequence; | ||
|  | }()); | ||
|  | 
 | ||
|  | var mainGroup = new Group(); | ||
|  | 
 | ||
|  | /** | ||
|  |  * Tween.js - Licensed under the MIT license | ||
|  |  * https://github.com/tweenjs/tween.js
 | ||
|  |  * ---------------------------------------------- | ||
|  |  * | ||
|  |  * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
 | ||
|  |  * Thank you all, you're awesome! | ||
|  |  */ | ||
|  | var Tween = /** @class */ (function () { | ||
|  |     function Tween(_object, _group) { | ||
|  |         if (_group === void 0) { _group = mainGroup; } | ||
|  |         this._object = _object; | ||
|  |         this._group = _group; | ||
|  |         this._isPaused = false; | ||
|  |         this._pauseStart = 0; | ||
|  |         this._valuesStart = {}; | ||
|  |         this._valuesEnd = {}; | ||
|  |         this._valuesStartRepeat = {}; | ||
|  |         this._duration = 1000; | ||
|  |         this._isDynamic = false; | ||
|  |         this._initialRepeat = 0; | ||
|  |         this._repeat = 0; | ||
|  |         this._yoyo = false; | ||
|  |         this._isPlaying = false; | ||
|  |         this._reversed = false; | ||
|  |         this._delayTime = 0; | ||
|  |         this._startTime = 0; | ||
|  |         this._easingFunction = Easing.Linear.None; | ||
|  |         this._interpolationFunction = Interpolation.Linear; | ||
|  |         // eslint-disable-next-line
 | ||
|  |         this._chainedTweens = []; | ||
|  |         this._onStartCallbackFired = false; | ||
|  |         this._onEveryStartCallbackFired = false; | ||
|  |         this._id = Sequence.nextId(); | ||
|  |         this._isChainStopped = false; | ||
|  |         this._propertiesAreSetUp = false; | ||
|  |         this._goToEnd = false; | ||
|  |     } | ||
|  |     Tween.prototype.getId = function () { | ||
|  |         return this._id; | ||
|  |     }; | ||
|  |     Tween.prototype.isPlaying = function () { | ||
|  |         return this._isPlaying; | ||
|  |     }; | ||
|  |     Tween.prototype.isPaused = function () { | ||
|  |         return this._isPaused; | ||
|  |     }; | ||
|  |     Tween.prototype.getDuration = function () { | ||
|  |         return this._duration; | ||
|  |     }; | ||
|  |     Tween.prototype.to = function (target, duration) { | ||
|  |         if (duration === void 0) { duration = 1000; } | ||
|  |         if (this._isPlaying) | ||
|  |             throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.'); | ||
|  |         this._valuesEnd = target; | ||
|  |         this._propertiesAreSetUp = false; | ||
|  |         this._duration = duration < 0 ? 0 : duration; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.duration = function (duration) { | ||
|  |         if (duration === void 0) { duration = 1000; } | ||
|  |         this._duration = duration < 0 ? 0 : duration; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.dynamic = function (dynamic) { | ||
|  |         if (dynamic === void 0) { dynamic = false; } | ||
|  |         this._isDynamic = dynamic; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.start = function (time, overrideStartingValues) { | ||
|  |         if (time === void 0) { time = now(); } | ||
|  |         if (overrideStartingValues === void 0) { overrideStartingValues = false; } | ||
|  |         if (this._isPlaying) { | ||
|  |             return this; | ||
|  |         } | ||
|  |         // eslint-disable-next-line
 | ||
|  |         this._group && this._group.add(this); | ||
|  |         this._repeat = this._initialRepeat; | ||
|  |         if (this._reversed) { | ||
|  |             // If we were reversed (f.e. using the yoyo feature) then we need to
 | ||
|  |             // flip the tween direction back to forward.
 | ||
|  |             this._reversed = false; | ||
|  |             for (var property in this._valuesStartRepeat) { | ||
|  |                 this._swapEndStartRepeatValues(property); | ||
|  |                 this._valuesStart[property] = this._valuesStartRepeat[property]; | ||
|  |             } | ||
|  |         } | ||
|  |         this._isPlaying = true; | ||
|  |         this._isPaused = false; | ||
|  |         this._onStartCallbackFired = false; | ||
|  |         this._onEveryStartCallbackFired = false; | ||
|  |         this._isChainStopped = false; | ||
|  |         this._startTime = time; | ||
|  |         this._startTime += this._delayTime; | ||
|  |         if (!this._propertiesAreSetUp || overrideStartingValues) { | ||
|  |             this._propertiesAreSetUp = true; | ||
|  |             // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
 | ||
|  |             if (!this._isDynamic) { | ||
|  |                 var tmp = {}; | ||
|  |                 for (var prop in this._valuesEnd) | ||
|  |                     tmp[prop] = this._valuesEnd[prop]; | ||
|  |                 this._valuesEnd = tmp; | ||
|  |             } | ||
|  |             this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues); | ||
|  |         } | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.startFromCurrentValues = function (time) { | ||
|  |         return this.start(time, true); | ||
|  |     }; | ||
|  |     Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) { | ||
|  |         for (var property in _valuesEnd) { | ||
|  |             var startValue = _object[property]; | ||
|  |             var startValueIsArray = Array.isArray(startValue); | ||
|  |             var propType = startValueIsArray ? 'array' : typeof startValue; | ||
|  |             var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]); | ||
|  |             // If `to()` specifies a property that doesn't exist in the source object,
 | ||
|  |             // we should not set that property in the object
 | ||
|  |             if (propType === 'undefined' || propType === 'function') { | ||
|  |                 continue; | ||
|  |             } | ||
|  |             // Check if an Array was provided as property value
 | ||
|  |             if (isInterpolationList) { | ||
|  |                 var endValues = _valuesEnd[property]; | ||
|  |                 if (endValues.length === 0) { | ||
|  |                     continue; | ||
|  |                 } | ||
|  |                 // Handle an array of relative values.
 | ||
|  |                 // Creates a local copy of the Array with the start value at the front
 | ||
|  |                 var temp = [startValue]; | ||
|  |                 for (var i = 0, l = endValues.length; i < l; i += 1) { | ||
|  |                     var value = this._handleRelativeValue(startValue, endValues[i]); | ||
|  |                     if (isNaN(value)) { | ||
|  |                         isInterpolationList = false; | ||
|  |                         console.warn('Found invalid interpolation list. Skipping.'); | ||
|  |                         break; | ||
|  |                     } | ||
|  |                     temp.push(value); | ||
|  |                 } | ||
|  |                 if (isInterpolationList) { | ||
|  |                     // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.
 | ||
|  |                     _valuesEnd[property] = temp; | ||
|  |                     // }
 | ||
|  |                 } | ||
|  |             } | ||
|  |             // handle the deepness of the values
 | ||
|  |             if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) { | ||
|  |                 _valuesStart[property] = startValueIsArray ? [] : {}; | ||
|  |                 var nestedObject = startValue; | ||
|  |                 for (var prop in nestedObject) { | ||
|  |                     _valuesStart[property][prop] = nestedObject[prop]; | ||
|  |                 } | ||
|  |                 // TODO? repeat nested values? And yoyo? And array values?
 | ||
|  |                 _valuesStartRepeat[property] = startValueIsArray ? [] : {}; | ||
|  |                 var endValues = _valuesEnd[property]; | ||
|  |                 // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
 | ||
|  |                 if (!this._isDynamic) { | ||
|  |                     var tmp = {}; | ||
|  |                     for (var prop in endValues) | ||
|  |                         tmp[prop] = endValues[prop]; | ||
|  |                     _valuesEnd[property] = endValues = tmp; | ||
|  |                 } | ||
|  |                 this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues); | ||
|  |             } | ||
|  |             else { | ||
|  |                 // Save the starting value, but only once unless override is requested.
 | ||
|  |                 if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) { | ||
|  |                     _valuesStart[property] = startValue; | ||
|  |                 } | ||
|  |                 if (!startValueIsArray) { | ||
|  |                     // eslint-disable-next-line
 | ||
|  |                     // @ts-ignore FIXME?
 | ||
|  |                     _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
 | ||
|  |                 } | ||
|  |                 if (isInterpolationList) { | ||
|  |                     // eslint-disable-next-line
 | ||
|  |                     // @ts-ignore FIXME?
 | ||
|  |                     _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse(); | ||
|  |                 } | ||
|  |                 else { | ||
|  |                     _valuesStartRepeat[property] = _valuesStart[property] || 0; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     }; | ||
|  |     Tween.prototype.stop = function () { | ||
|  |         if (!this._isChainStopped) { | ||
|  |             this._isChainStopped = true; | ||
|  |             this.stopChainedTweens(); | ||
|  |         } | ||
|  |         if (!this._isPlaying) { | ||
|  |             return this; | ||
|  |         } | ||
|  |         // eslint-disable-next-line
 | ||
|  |         this._group && this._group.remove(this); | ||
|  |         this._isPlaying = false; | ||
|  |         this._isPaused = false; | ||
|  |         if (this._onStopCallback) { | ||
|  |             this._onStopCallback(this._object); | ||
|  |         } | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.end = function () { | ||
|  |         this._goToEnd = true; | ||
|  |         this.update(Infinity); | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.pause = function (time) { | ||
|  |         if (time === void 0) { time = now(); } | ||
|  |         if (this._isPaused || !this._isPlaying) { | ||
|  |             return this; | ||
|  |         } | ||
|  |         this._isPaused = true; | ||
|  |         this._pauseStart = time; | ||
|  |         // eslint-disable-next-line
 | ||
|  |         this._group && this._group.remove(this); | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.resume = function (time) { | ||
|  |         if (time === void 0) { time = now(); } | ||
|  |         if (!this._isPaused || !this._isPlaying) { | ||
|  |             return this; | ||
|  |         } | ||
|  |         this._isPaused = false; | ||
|  |         this._startTime += time - this._pauseStart; | ||
|  |         this._pauseStart = 0; | ||
|  |         // eslint-disable-next-line
 | ||
|  |         this._group && this._group.add(this); | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.stopChainedTweens = function () { | ||
|  |         for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { | ||
|  |             this._chainedTweens[i].stop(); | ||
|  |         } | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.group = function (group) { | ||
|  |         if (group === void 0) { group = mainGroup; } | ||
|  |         this._group = group; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.delay = function (amount) { | ||
|  |         if (amount === void 0) { amount = 0; } | ||
|  |         this._delayTime = amount; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.repeat = function (times) { | ||
|  |         if (times === void 0) { times = 0; } | ||
|  |         this._initialRepeat = times; | ||
|  |         this._repeat = times; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.repeatDelay = function (amount) { | ||
|  |         this._repeatDelayTime = amount; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.yoyo = function (yoyo) { | ||
|  |         if (yoyo === void 0) { yoyo = false; } | ||
|  |         this._yoyo = yoyo; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.easing = function (easingFunction) { | ||
|  |         if (easingFunction === void 0) { easingFunction = Easing.Linear.None; } | ||
|  |         this._easingFunction = easingFunction; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.interpolation = function (interpolationFunction) { | ||
|  |         if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; } | ||
|  |         this._interpolationFunction = interpolationFunction; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     // eslint-disable-next-line
 | ||
|  |     Tween.prototype.chain = function () { | ||
|  |         var tweens = []; | ||
|  |         for (var _i = 0; _i < arguments.length; _i++) { | ||
|  |             tweens[_i] = arguments[_i]; | ||
|  |         } | ||
|  |         this._chainedTweens = tweens; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.onStart = function (callback) { | ||
|  |         this._onStartCallback = callback; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.onEveryStart = function (callback) { | ||
|  |         this._onEveryStartCallback = callback; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.onUpdate = function (callback) { | ||
|  |         this._onUpdateCallback = callback; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.onRepeat = function (callback) { | ||
|  |         this._onRepeatCallback = callback; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.onComplete = function (callback) { | ||
|  |         this._onCompleteCallback = callback; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     Tween.prototype.onStop = function (callback) { | ||
|  |         this._onStopCallback = callback; | ||
|  |         return this; | ||
|  |     }; | ||
|  |     /** | ||
|  |      * @returns true if the tween is still playing after the update, false | ||
|  |      * otherwise (calling update on a paused tween still returns true because | ||
|  |      * it is still playing, just paused). | ||
|  |      */ | ||
|  |     Tween.prototype.update = function (time, autoStart) { | ||
|  |         var _this = this; | ||
|  |         var _a; | ||
|  |         if (time === void 0) { time = now(); } | ||
|  |         if (autoStart === void 0) { autoStart = true; } | ||
|  |         if (this._isPaused) | ||
|  |             return true; | ||
|  |         var property; | ||
|  |         var endTime = this._startTime + this._duration; | ||
|  |         if (!this._goToEnd && !this._isPlaying) { | ||
|  |             if (time > endTime) | ||
|  |                 return false; | ||
|  |             if (autoStart) | ||
|  |                 this.start(time, true); | ||
|  |         } | ||
|  |         this._goToEnd = false; | ||
|  |         if (time < this._startTime) { | ||
|  |             return true; | ||
|  |         } | ||
|  |         if (this._onStartCallbackFired === false) { | ||
|  |             if (this._onStartCallback) { | ||
|  |                 this._onStartCallback(this._object); | ||
|  |             } | ||
|  |             this._onStartCallbackFired = true; | ||
|  |         } | ||
|  |         if (this._onEveryStartCallbackFired === false) { | ||
|  |             if (this._onEveryStartCallback) { | ||
|  |                 this._onEveryStartCallback(this._object); | ||
|  |             } | ||
|  |             this._onEveryStartCallbackFired = true; | ||
|  |         } | ||
|  |         var elapsedTime = time - this._startTime; | ||
|  |         var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime); | ||
|  |         var totalTime = this._duration + this._repeat * durationAndDelay; | ||
|  |         var calculateElapsedPortion = function () { | ||
|  |             if (_this._duration === 0) | ||
|  |                 return 1; | ||
|  |             if (elapsedTime > totalTime) { | ||
|  |                 return 1; | ||
|  |             } | ||
|  |             var timesRepeated = Math.trunc(elapsedTime / durationAndDelay); | ||
|  |             var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay; | ||
|  |             // TODO use %?
 | ||
|  |             // const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
 | ||
|  |             var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1); | ||
|  |             if (portion === 0 && elapsedTime === _this._duration) { | ||
|  |                 return 1; | ||
|  |             } | ||
|  |             return portion; | ||
|  |         }; | ||
|  |         var elapsed = calculateElapsedPortion(); | ||
|  |         var value = this._easingFunction(elapsed); | ||
|  |         // properties transformations
 | ||
|  |         this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value); | ||
|  |         if (this._onUpdateCallback) { | ||
|  |             this._onUpdateCallback(this._object, elapsed); | ||
|  |         } | ||
|  |         if (this._duration === 0 || elapsedTime >= this._duration) { | ||
|  |             if (this._repeat > 0) { | ||
|  |                 var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat); | ||
|  |                 if (isFinite(this._repeat)) { | ||
|  |                     this._repeat -= completeCount; | ||
|  |                 } | ||
|  |                 // Reassign starting values, restart by making startTime = now
 | ||
|  |                 for (property in this._valuesStartRepeat) { | ||
|  |                     if (!this._yoyo && typeof this._valuesEnd[property] === 'string') { | ||
|  |                         this._valuesStartRepeat[property] = | ||
|  |                             // eslint-disable-next-line
 | ||
|  |                             // @ts-ignore FIXME?
 | ||
|  |                             this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); | ||
|  |                     } | ||
|  |                     if (this._yoyo) { | ||
|  |                         this._swapEndStartRepeatValues(property); | ||
|  |                     } | ||
|  |                     this._valuesStart[property] = this._valuesStartRepeat[property]; | ||
|  |                 } | ||
|  |                 if (this._yoyo) { | ||
|  |                     this._reversed = !this._reversed; | ||
|  |                 } | ||
|  |                 this._startTime += durationAndDelay * completeCount; | ||
|  |                 if (this._onRepeatCallback) { | ||
|  |                     this._onRepeatCallback(this._object); | ||
|  |                 } | ||
|  |                 this._onEveryStartCallbackFired = false; | ||
|  |                 return true; | ||
|  |             } | ||
|  |             else { | ||
|  |                 if (this._onCompleteCallback) { | ||
|  |                     this._onCompleteCallback(this._object); | ||
|  |                 } | ||
|  |                 for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { | ||
|  |                     // Make the chained tweens start exactly at the time they should,
 | ||
|  |                     // even if the `update()` method was called way past the duration of the tween
 | ||
|  |                     this._chainedTweens[i].start(this._startTime + this._duration, false); | ||
|  |                 } | ||
|  |                 this._isPlaying = false; | ||
|  |                 return false; | ||
|  |             } | ||
|  |         } | ||
|  |         return true; | ||
|  |     }; | ||
|  |     Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) { | ||
|  |         for (var property in _valuesEnd) { | ||
|  |             // Don't update properties that do not exist in the source object
 | ||
|  |             if (_valuesStart[property] === undefined) { | ||
|  |                 continue; | ||
|  |             } | ||
|  |             var start = _valuesStart[property] || 0; | ||
|  |             var end = _valuesEnd[property]; | ||
|  |             var startIsArray = Array.isArray(_object[property]); | ||
|  |             var endIsArray = Array.isArray(end); | ||
|  |             var isInterpolationList = !startIsArray && endIsArray; | ||
|  |             if (isInterpolationList) { | ||
|  |                 _object[property] = this._interpolationFunction(end, value); | ||
|  |             } | ||
|  |             else if (typeof end === 'object' && end) { | ||
|  |                 // eslint-disable-next-line
 | ||
|  |                 // @ts-ignore FIXME?
 | ||
|  |                 this._updateProperties(_object[property], start, end, value); | ||
|  |             } | ||
|  |             else { | ||
|  |                 // Parses relative end values with start as base (e.g.: +10, -3)
 | ||
|  |                 end = this._handleRelativeValue(start, end); | ||
|  |                 // Protect against non numeric properties.
 | ||
|  |                 if (typeof end === 'number') { | ||
|  |                     // eslint-disable-next-line
 | ||
|  |                     // @ts-ignore FIXME?
 | ||
|  |                     _object[property] = start + (end - start) * value; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     }; | ||
|  |     Tween.prototype._handleRelativeValue = function (start, end) { | ||
|  |         if (typeof end !== 'string') { | ||
|  |             return end; | ||
|  |         } | ||
|  |         if (end.charAt(0) === '+' || end.charAt(0) === '-') { | ||
|  |             return start + parseFloat(end); | ||
|  |         } | ||
|  |         return parseFloat(end); | ||
|  |     }; | ||
|  |     Tween.prototype._swapEndStartRepeatValues = function (property) { | ||
|  |         var tmp = this._valuesStartRepeat[property]; | ||
|  |         var endValue = this._valuesEnd[property]; | ||
|  |         if (typeof endValue === 'string') { | ||
|  |             this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue); | ||
|  |         } | ||
|  |         else { | ||
|  |             this._valuesStartRepeat[property] = this._valuesEnd[property]; | ||
|  |         } | ||
|  |         this._valuesEnd[property] = tmp; | ||
|  |     }; | ||
|  |     return Tween; | ||
|  | }()); | ||
|  | 
 | ||
|  | var VERSION = '23.1.1'; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Tween.js - Licensed under the MIT license | ||
|  |  * https://github.com/tweenjs/tween.js
 | ||
|  |  * ---------------------------------------------- | ||
|  |  * | ||
|  |  * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
 | ||
|  |  * Thank you all, you're awesome! | ||
|  |  */ | ||
|  | var nextId = Sequence.nextId; | ||
|  | /** | ||
|  |  * Controlling groups of tweens | ||
|  |  * | ||
|  |  * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. | ||
|  |  * In these cases, you may want to create your own smaller groups of tweens. | ||
|  |  */ | ||
|  | var TWEEN = mainGroup; | ||
|  | // This is the best way to export things in a way that's compatible with both ES
 | ||
|  | // Modules and CommonJS, without build hacks, and so as not to break the
 | ||
|  | // existing API.
 | ||
|  | // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
 | ||
|  | var getAll = TWEEN.getAll.bind(TWEEN); | ||
|  | var removeAll = TWEEN.removeAll.bind(TWEEN); | ||
|  | var add = TWEEN.add.bind(TWEEN); | ||
|  | var remove = TWEEN.remove.bind(TWEEN); | ||
|  | var update = TWEEN.update.bind(TWEEN); | ||
|  | var exports = { | ||
|  |     Easing: Easing, | ||
|  |     Group: Group, | ||
|  |     Interpolation: Interpolation, | ||
|  |     now: now, | ||
|  |     Sequence: Sequence, | ||
|  |     nextId: nextId, | ||
|  |     Tween: Tween, | ||
|  |     VERSION: VERSION, | ||
|  |     getAll: getAll, | ||
|  |     removeAll: removeAll, | ||
|  |     add: add, | ||
|  |     remove: remove, | ||
|  |     update: update, | ||
|  | }; | ||
|  | 
 | ||
|  | export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, exports as default, getAll, nextId, now, remove, removeAll, update }; |