51 lines
		
	
	
		
			970 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			51 lines
		
	
	
		
			970 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { BufferGeometry, Float32BufferAttribute, Mesh, OrthographicCamera } from 'three'; | ||
|  | 
 | ||
|  | // Helper for passes that need to fill the viewport with a single quad.
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|  | 
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|  | const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); | ||
|  | 
 | ||
|  | // https://github.com/mrdoob/three.js/pull/21358
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|  | 
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|  | class QuadGeometry extends BufferGeometry { | ||
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|  | 	constructor( flipY = false ) { | ||
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|  | 		super(); | ||
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|  | 		const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ]; | ||
|  | 
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|  | 		this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) ); | ||
|  | 		this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) ); | ||
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|  | 	} | ||
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|  | } | ||
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|  | const _geometry = new QuadGeometry(); | ||
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|  | class QuadMesh extends Mesh { | ||
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|  | 	constructor( material = null ) { | ||
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|  | 		super( _geometry, material ); | ||
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|  | 		this.camera = _camera; | ||
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|  | 	} | ||
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|  | 	renderAsync( renderer ) { | ||
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|  | 		return renderer.renderAsync( this, _camera ); | ||
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|  | 	} | ||
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|  | 	render( renderer ) { | ||
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|  | 		renderer.render( this, _camera ); | ||
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|  | 	} | ||
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|  | } | ||
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|  | export default QuadMesh; |