189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import TempNode from '../core/TempNode.js';
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								import { addNodeClass } from '../core/Node.js';
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								import { addNodeElement, tslFn, nodeObject, float, mat3, vec3 } from '../shadernode/ShaderNode.js';
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								import { rendererReference } from '../accessors/RendererReferenceNode.js';
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								import { clamp, log2, max, pow } from '../math/MathNode.js';
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								import { mul } from '../math/OperatorNode.js';
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								import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping } from 'three';
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								// exposure only
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								const LinearToneMappingNode = tslFn( ( { color, exposure } ) => {
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									return color.mul( exposure ).clamp();
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								} );
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								// source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
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								const ReinhardToneMappingNode = tslFn( ( { color, exposure } ) => {
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									color = color.mul( exposure );
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									return color.div( color.add( 1.0 ) ).clamp();
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								} );
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								// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
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								const OptimizedCineonToneMappingNode = tslFn( ( { color, exposure } ) => {
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									// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
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									color = color.mul( exposure );
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									color = color.sub( 0.004 ).max( 0.0 );
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									const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
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									const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
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									return a.div( b ).pow( 2.2 );
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								} );
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								// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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								const RRTAndODTFit = tslFn( ( { color } ) => {
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									const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
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									const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
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									return a.div( b );
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								} );
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								// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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								const ACESFilmicToneMappingNode = tslFn( ( { color, exposure } ) => {
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									// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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									const ACESInputMat = mat3(
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										0.59719, 0.35458, 0.04823,
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										0.07600, 0.90834, 0.01566,
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										0.02840, 0.13383, 0.83777
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									);
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									// ODT_SAT => XYZ => D60_2_D65 => sRGB
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									const ACESOutputMat = mat3(
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										1.60475, - 0.53108, - 0.07367,
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										- 0.10208, 1.10813, - 0.00605,
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										- 0.00327, - 0.07276, 1.07602
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									);
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									color = color.mul( exposure ).div( 0.6 );
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									color = ACESInputMat.mul( color );
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									// Apply RRT and ODT
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									color = RRTAndODTFit( { color } );
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									color = ACESOutputMat.mul( color );
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									// Clamp to [0, 1]
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									return color.clamp();
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								} );
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								const LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) );
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								const LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
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								const agxDefaultContrastApprox = tslFn( ( [ x_immutable ] ) => {
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									const x = vec3( x_immutable ).toVar();
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									const x2 = vec3( x.mul( x ) ).toVar();
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									const x4 = vec3( x2.mul( x2 ) ).toVar();
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									return float( 15.5 ).mul( x4.mul( x2 ) ).sub( mul( 40.14, x4.mul( x ) ) ).add( mul( 31.96, x4 ).sub( mul( 6.868, x2.mul( x ) ) ).add( mul( 0.4298, x2 ).add( mul( 0.1191, x ).sub( 0.00232 ) ) ) );
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								} );
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								const AGXToneMappingNode = tslFn( ( { color, exposure } ) => {
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									const colortone = vec3( color ).toVar();
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									const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
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									const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) );
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									const AgxMinEv = float( - 12.47393 );
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									const AgxMaxEv = float( 4.026069 );
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									colortone.mulAssign( exposure );
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									colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
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									colortone.assign( AgXInsetMatrix.mul( colortone ) );
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									colortone.assign( max( colortone, 1e-10 ) );
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									colortone.assign( log2( colortone ) );
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									colortone.assign( colortone.sub( AgxMinEv ).div( AgxMaxEv.sub( AgxMinEv ) ) );
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									colortone.assign( clamp( colortone, 0.0, 1.0 ) );
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									colortone.assign( agxDefaultContrastApprox( colortone ) );
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									colortone.assign( AgXOutsetMatrix.mul( colortone ) );
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									colortone.assign( pow( max( vec3( 0.0 ), colortone ), vec3( 2.2 ) ) );
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									colortone.assign( LINEAR_REC2020_TO_LINEAR_SRGB.mul( colortone ) );
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									colortone.assign( clamp( colortone, 0.0, 1.0 ) );
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									return colortone;
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								} );
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								const toneMappingLib = {
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									[ LinearToneMapping ]: LinearToneMappingNode,
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									[ ReinhardToneMapping ]: ReinhardToneMappingNode,
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									[ CineonToneMapping ]: OptimizedCineonToneMappingNode,
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									[ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode,
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									[ AgXToneMapping ]: AGXToneMappingNode
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								};
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								class ToneMappingNode extends TempNode {
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									constructor( toneMapping = NoToneMapping, exposureNode = toneMappingExposure, colorNode = null ) {
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										super( 'vec3' );
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										this.toneMapping = toneMapping;
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										this.exposureNode = exposureNode;
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										this.colorNode = colorNode;
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									}
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									getCacheKey() {
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										let cacheKey = super.getCacheKey();
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										cacheKey = '{toneMapping:' + this.toneMapping + ',nodes:' + cacheKey + '}';
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										return cacheKey;
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									}
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									setup( builder ) {
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										const colorNode = this.colorNode || builder.context.color;
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										const toneMapping = this.toneMapping;
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										if ( toneMapping === NoToneMapping ) return colorNode;
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										const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
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										const toneMappingNode = toneMappingLib[ toneMapping ];
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										let outputNode = null;
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										if ( toneMappingNode ) {
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											outputNode = toneMappingNode( toneMappingParams );
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										} else {
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											console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
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											outputNode = colorNode;
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										}
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										return outputNode;
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									}
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								}
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								export default ToneMappingNode;
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								export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
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								export const toneMappingExposure = rendererReference( 'toneMappingExposure', 'float' );
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								addNodeElement( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) );
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								addNodeClass( 'ToneMappingNode', ToneMappingNode );
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