1481 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1481 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									BufferAttribute,
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									BufferGeometry,
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									ClampToEdgeWrapping,
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									Color,
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									FileLoader,
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									Float32BufferAttribute,
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									Group,
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									LinearFilter,
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									LinearMipmapLinearFilter,
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									Loader,
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									Matrix4,
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									Mesh,
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									MeshPhongMaterial,
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									MeshStandardMaterial,
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									MirroredRepeatWrapping,
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									NearestFilter,
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									RepeatWrapping,
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									TextureLoader,
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									SRGBColorSpace
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								} from 'three';
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								import * as fflate from '../libs/fflate.module.js';
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								const COLOR_SPACE_3MF = SRGBColorSpace;
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								/**
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								 *
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								 * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
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								 *
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								 * The following features from the core specification are supported:
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								 *
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								 * - 3D Models
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								 * - Object Resources (Meshes and Components)
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								 * - Material Resources (Base Materials)
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								 *
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								 * 3MF Materials and Properties Extension are only partially supported.
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								 *
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								 * - Texture 2D
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								 * - Texture 2D Groups
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								 * - Color Groups (Vertex Colors)
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								 * - Metallic Display Properties (PBR)
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								 */
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								class ThreeMFLoader extends Loader {
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									constructor( manager ) {
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										super( manager );
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										this.availableExtensions = [];
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									}
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const loader = new FileLoader( scope.manager );
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										loader.setPath( scope.path );
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										loader.setResponseType( 'arraybuffer' );
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										loader.setRequestHeader( scope.requestHeader );
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										loader.setWithCredentials( scope.withCredentials );
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										loader.load( url, function ( buffer ) {
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											try {
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												onLoad( scope.parse( buffer ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									parse( data ) {
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										const scope = this;
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										const textureLoader = new TextureLoader( this.manager );
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										function loadDocument( data ) {
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											let zip = null;
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											let file = null;
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											let relsName;
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											let modelRelsName;
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											const modelPartNames = [];
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											const texturesPartNames = [];
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											let modelRels;
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											const modelParts = {};
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											const printTicketParts = {};
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											const texturesParts = {};
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											const textDecoder = new TextDecoder();
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											try {
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												zip = fflate.unzipSync( new Uint8Array( data ) );
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											} catch ( e ) {
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												if ( e instanceof ReferenceError ) {
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													console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );
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													return null;
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												}
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											}
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											for ( file in zip ) {
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												if ( file.match( /\_rels\/.rels$/ ) ) {
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													relsName = file;
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												} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
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													modelRelsName = file;
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												} else if ( file.match( /^3D\/.*\.model$/ ) ) {
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													modelPartNames.push( file );
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												} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
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													texturesPartNames.push( file );
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												}
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											}
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											if ( relsName === undefined ) throw new Error( 'THREE.ThreeMFLoader: Cannot find relationship file `rels` in 3MF archive.' );
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											//
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											const relsView = zip[ relsName ];
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											const relsFileText = textDecoder.decode( relsView );
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											const rels = parseRelsXml( relsFileText );
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											//
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											if ( modelRelsName ) {
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												const relsView = zip[ modelRelsName ];
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												const relsFileText = textDecoder.decode( relsView );
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												modelRels = parseRelsXml( relsFileText );
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											}
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											//
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											for ( let i = 0; i < modelPartNames.length; i ++ ) {
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												const modelPart = modelPartNames[ i ];
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												const view = zip[ modelPart ];
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												const fileText = textDecoder.decode( view );
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												const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
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												if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
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													console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
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												}
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												const modelNode = xmlData.querySelector( 'model' );
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												const extensions = {};
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												for ( let i = 0; i < modelNode.attributes.length; i ++ ) {
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													const attr = modelNode.attributes[ i ];
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													if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
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														extensions[ attr.value ] = RegExp.$1;
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													}
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												}
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												const modelData = parseModelNode( modelNode );
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												modelData[ 'xml' ] = modelNode;
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												if ( 0 < Object.keys( extensions ).length ) {
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													modelData[ 'extensions' ] = extensions;
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												}
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												modelParts[ modelPart ] = modelData;
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											}
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											//
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											for ( let i = 0; i < texturesPartNames.length; i ++ ) {
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												const texturesPartName = texturesPartNames[ i ];
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												texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;
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											}
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											return {
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												rels: rels,
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												modelRels: modelRels,
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												model: modelParts,
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												printTicket: printTicketParts,
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												texture: texturesParts
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											};
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										}
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										function parseRelsXml( relsFileText ) {
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											const relationships = [];
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											const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
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											const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
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											for ( let i = 0; i < relsNodes.length; i ++ ) {
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												const relsNode = relsNodes[ i ];
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												const relationship = {
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													target: relsNode.getAttribute( 'Target' ), //required
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													id: relsNode.getAttribute( 'Id' ), //required
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													type: relsNode.getAttribute( 'Type' ) //required
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												};
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												relationships.push( relationship );
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											}
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											return relationships;
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										}
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										function parseMetadataNodes( metadataNodes ) {
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											const metadataData = {};
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											for ( let i = 0; i < metadataNodes.length; i ++ ) {
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												const metadataNode = metadataNodes[ i ];
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												const name = metadataNode.getAttribute( 'name' );
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												const validNames = [
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													'Title',
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													'Designer',
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													'Description',
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													'Copyright',
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													'LicenseTerms',
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													'Rating',
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													'CreationDate',
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													'ModificationDate'
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												];
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												if ( 0 <= validNames.indexOf( name ) ) {
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													metadataData[ name ] = metadataNode.textContent;
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												}
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											}
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											return metadataData;
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										}
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								 | 
							
										function parseBasematerialsNode( basematerialsNode ) {
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						||
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						||
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											const basematerialsData = {
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						||
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												id: basematerialsNode.getAttribute( 'id' ), // required
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						||
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												basematerials: []
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											};
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											const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
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											for ( let i = 0; i < basematerialNodes.length; i ++ ) {
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												const basematerialNode = basematerialNodes[ i ];
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						||
| 
								 | 
							
												const basematerialData = parseBasematerialNode( basematerialNode );
							 | 
						||
| 
								 | 
							
												basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
							 | 
						||
| 
								 | 
							
												basematerialsData.basematerials.push( basematerialData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return basematerialsData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseTexture2DNode( texture2DNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texture2dData = {
							 | 
						||
| 
								 | 
							
												id: texture2DNode.getAttribute( 'id' ), // required
							 | 
						||
| 
								 | 
							
												path: texture2DNode.getAttribute( 'path' ), // required
							 | 
						||
| 
								 | 
							
												contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
							 | 
						||
| 
								 | 
							
												tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
							 | 
						||
| 
								 | 
							
												tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
							 | 
						||
| 
								 | 
							
												filter: texture2DNode.getAttribute( 'filter' ),
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return texture2dData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseTextures2DGroupNode( texture2DGroupNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texture2DGroupData = {
							 | 
						||
| 
								 | 
							
												id: texture2DGroupNode.getAttribute( 'id' ), // required
							 | 
						||
| 
								 | 
							
												texid: texture2DGroupNode.getAttribute( 'texid' ), // required
							 | 
						||
| 
								 | 
							
												displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const uvs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < tex2coordNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const tex2coordNode = tex2coordNodes[ i ];
							 | 
						||
| 
								 | 
							
												const u = tex2coordNode.getAttribute( 'u' );
							 | 
						||
| 
								 | 
							
												const v = tex2coordNode.getAttribute( 'v' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uvs.push( parseFloat( u ), parseFloat( v ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return texture2DGroupData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseColorGroupNode( colorGroupNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const colorGroupData = {
							 | 
						||
| 
								 | 
							
												id: colorGroupNode.getAttribute( 'id' ), // required
							 | 
						||
| 
								 | 
							
												displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const colorNodes = colorGroupNode.querySelectorAll( 'color' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const colors = [];
							 | 
						||
| 
								 | 
							
											const colorObject = new Color();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < colorNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const colorNode = colorNodes[ i ];
							 | 
						||
| 
								 | 
							
												const color = colorNode.getAttribute( 'color' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorObject.setStyle( color.substring( 0, 7 ), COLOR_SPACE_3MF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colors.push( colorObject.r, colorObject.g, colorObject.b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											colorGroupData[ 'colors' ] = new Float32Array( colors );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return colorGroupData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const metallicDisplaypropertiesData = {
							 | 
						||
| 
								 | 
							
												id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const metallicData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < metallicNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const metallicNode = metallicNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												metallicData.push( {
							 | 
						||
| 
								 | 
							
													name: metallicNode.getAttribute( 'name' ), // required
							 | 
						||
| 
								 | 
							
													metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
							 | 
						||
| 
								 | 
							
													roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											metallicDisplaypropertiesData.data = metallicData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return metallicDisplaypropertiesData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseBasematerialNode( basematerialNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const basematerialData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
							 | 
						||
| 
								 | 
							
											basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
							 | 
						||
| 
								 | 
							
											basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return basematerialData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseMeshNode( meshNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const meshData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vertices = [];
							 | 
						||
| 
								 | 
							
											const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < vertexNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const vertexNode = vertexNodes[ i ];
							 | 
						||
| 
								 | 
							
												const x = vertexNode.getAttribute( 'x' );
							 | 
						||
| 
								 | 
							
												const y = vertexNode.getAttribute( 'y' );
							 | 
						||
| 
								 | 
							
												const z = vertexNode.getAttribute( 'z' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											meshData[ 'vertices' ] = new Float32Array( vertices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const triangleProperties = [];
							 | 
						||
| 
								 | 
							
											const triangles = [];
							 | 
						||
| 
								 | 
							
											const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < triangleNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const triangleNode = triangleNodes[ i ];
							 | 
						||
| 
								 | 
							
												const v1 = triangleNode.getAttribute( 'v1' );
							 | 
						||
| 
								 | 
							
												const v2 = triangleNode.getAttribute( 'v2' );
							 | 
						||
| 
								 | 
							
												const v3 = triangleNode.getAttribute( 'v3' );
							 | 
						||
| 
								 | 
							
												const p1 = triangleNode.getAttribute( 'p1' );
							 | 
						||
| 
								 | 
							
												const p2 = triangleNode.getAttribute( 'p2' );
							 | 
						||
| 
								 | 
							
												const p3 = triangleNode.getAttribute( 'p3' );
							 | 
						||
| 
								 | 
							
												const pid = triangleNode.getAttribute( 'pid' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const triangleProperty = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												triangleProperty[ 'v1' ] = parseInt( v1, 10 );
							 | 
						||
| 
								 | 
							
												triangleProperty[ 'v2' ] = parseInt( v2, 10 );
							 | 
						||
| 
								 | 
							
												triangleProperty[ 'v3' ] = parseInt( v3, 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// optional
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													triangleProperty[ 'p1' ] = parseInt( p1, 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													triangleProperty[ 'p2' ] = parseInt( p2, 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( p3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													triangleProperty[ 'p3' ] = parseInt( p3, 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( pid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													triangleProperty[ 'pid' ] = pid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( 0 < Object.keys( triangleProperty ).length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													triangleProperties.push( triangleProperty );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											meshData[ 'triangleProperties' ] = triangleProperties;
							 | 
						||
| 
								 | 
							
											meshData[ 'triangles' ] = new Uint32Array( triangles );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return meshData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseComponentsNode( componentsNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const components = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const componentNodes = componentsNode.querySelectorAll( 'component' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < componentNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const componentNode = componentNodes[ i ];
							 | 
						||
| 
								 | 
							
												const componentData = parseComponentNode( componentNode );
							 | 
						||
| 
								 | 
							
												components.push( componentData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return components;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseComponentNode( componentNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const componentData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const transform = componentNode.getAttribute( 'transform' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												componentData[ 'transform' ] = parseTransform( transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return componentData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseTransform( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const t = [];
							 | 
						||
| 
								 | 
							
											transform.split( ' ' ).forEach( function ( s ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												t.push( parseFloat( s ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const matrix = new Matrix4();
							 | 
						||
| 
								 | 
							
											matrix.set(
							 | 
						||
| 
								 | 
							
												t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
							 | 
						||
| 
								 | 
							
												t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
							 | 
						||
| 
								 | 
							
												t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
							 | 
						||
| 
								 | 
							
												 0.0, 0.0, 0.0, 1.0
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return matrix;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseObjectNode( objectNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objectData = {
							 | 
						||
| 
								 | 
							
												type: objectNode.getAttribute( 'type' )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const id = objectNode.getAttribute( 'id' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'id' ] = id;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pid = objectNode.getAttribute( 'pid' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( pid ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'pid' ] = pid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const pindex = objectNode.getAttribute( 'pindex' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( pindex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'pindex' ] = pindex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const thumbnail = objectNode.getAttribute( 'thumbnail' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( thumbnail ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'thumbnail' ] = thumbnail;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const partnumber = objectNode.getAttribute( 'partnumber' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( partnumber ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'partnumber' ] = partnumber;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const name = objectNode.getAttribute( 'name' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'name' ] = name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const meshNode = objectNode.querySelector( 'mesh' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( meshNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'mesh' ] = parseMeshNode( meshNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const componentsNode = objectNode.querySelector( 'components' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( componentsNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objectData[ 'components' ] = parseComponentsNode( componentsNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return objectData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseResourcesNode( resourcesNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const resourcesData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resourcesData[ 'basematerials' ] = {};
							 | 
						||
| 
								 | 
							
											const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < basematerialsNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const basematerialsNode = basematerialsNodes[ i ];
							 | 
						||
| 
								 | 
							
												const basematerialsData = parseBasematerialsNode( basematerialsNode );
							 | 
						||
| 
								 | 
							
												resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resourcesData[ 'texture2d' ] = {};
							 | 
						||
| 
								 | 
							
											const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < textures2DNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textures2DNode = textures2DNodes[ i ];
							 | 
						||
| 
								 | 
							
												const texture2DData = parseTexture2DNode( textures2DNode );
							 | 
						||
| 
								 | 
							
												resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resourcesData[ 'colorgroup' ] = {};
							 | 
						||
| 
								 | 
							
											const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < colorGroupNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const colorGroupNode = colorGroupNodes[ i ];
							 | 
						||
| 
								 | 
							
												const colorGroupData = parseColorGroupNode( colorGroupNode );
							 | 
						||
| 
								 | 
							
												resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resourcesData[ 'pbmetallicdisplayproperties' ] = {};
							 | 
						||
| 
								 | 
							
											const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
							 | 
						||
| 
								 | 
							
												const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
							 | 
						||
| 
								 | 
							
												resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resourcesData[ 'texture2dgroup' ] = {};
							 | 
						||
| 
								 | 
							
											const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const textures2DGroupNode = textures2DGroupNodes[ i ];
							 | 
						||
| 
								 | 
							
												const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
							 | 
						||
| 
								 | 
							
												resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resourcesData[ 'object' ] = {};
							 | 
						||
| 
								 | 
							
											const objectNodes = resourcesNode.querySelectorAll( 'object' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < objectNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const objectNode = objectNodes[ i ];
							 | 
						||
| 
								 | 
							
												const objectData = parseObjectNode( objectNode );
							 | 
						||
| 
								 | 
							
												resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return resourcesData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseBuildNode( buildNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const buildData = [];
							 | 
						||
| 
								 | 
							
											const itemNodes = buildNode.querySelectorAll( 'item' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < itemNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const itemNode = itemNodes[ i ];
							 | 
						||
| 
								 | 
							
												const buildItem = {
							 | 
						||
| 
								 | 
							
													objectId: itemNode.getAttribute( 'objectid' )
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
												const transform = itemNode.getAttribute( 'transform' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buildItem[ 'transform' ] = parseTransform( transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buildData.push( buildItem );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return buildData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseModelNode( modelNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
							 | 
						||
| 
								 | 
							
											const metadataNodes = modelNode.querySelectorAll( 'metadata' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( metadataNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const resourcesNode = modelNode.querySelector( 'resources' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( resourcesNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const buildNode = modelNode.querySelector( 'build' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( buildNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												modelData[ 'build' ] = parseBuildNode( buildNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return modelData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildTexture( texture2dgroup, objects, modelData, textureData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texid = texture2dgroup.texid;
							 | 
						||
| 
								 | 
							
											const texture2ds = modelData.resources.texture2d;
							 | 
						||
| 
								 | 
							
											const texture2d = texture2ds[ texid ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( texture2d ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const data = textureData[ texture2d.path ];
							 | 
						||
| 
								 | 
							
												const type = texture2d.contenttype;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const blob = new Blob( [ data ], { type: type } );
							 | 
						||
| 
								 | 
							
												const sourceURI = URL.createObjectURL( blob );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texture = textureLoader.load( sourceURI, function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													URL.revokeObjectURL( sourceURI );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.colorSpace = COLOR_SPACE_3MF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// texture parameters
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( texture2d.tilestyleu ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'wrap':
							 | 
						||
| 
								 | 
							
														texture.wrapS = RepeatWrapping;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'mirror':
							 | 
						||
| 
								 | 
							
														texture.wrapS = MirroredRepeatWrapping;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'none':
							 | 
						||
| 
								 | 
							
													case 'clamp':
							 | 
						||
| 
								 | 
							
														texture.wrapS = ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														texture.wrapS = RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( texture2d.tilestylev ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'wrap':
							 | 
						||
| 
								 | 
							
														texture.wrapT = RepeatWrapping;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'mirror':
							 | 
						||
| 
								 | 
							
														texture.wrapT = MirroredRepeatWrapping;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'none':
							 | 
						||
| 
								 | 
							
													case 'clamp':
							 | 
						||
| 
								 | 
							
														texture.wrapT = ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														texture.wrapT = RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( texture2d.filter ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'auto':
							 | 
						||
| 
								 | 
							
														texture.magFilter = LinearFilter;
							 | 
						||
| 
								 | 
							
														texture.minFilter = LinearMipmapLinearFilter;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'linear':
							 | 
						||
| 
								 | 
							
														texture.magFilter = LinearFilter;
							 | 
						||
| 
								 | 
							
														texture.minFilter = LinearFilter;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'nearest':
							 | 
						||
| 
								 | 
							
														texture.magFilter = NearestFilter;
							 | 
						||
| 
								 | 
							
														texture.minFilter = NearestFilter;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														texture.magFilter = LinearFilter;
							 | 
						||
| 
								 | 
							
														texture.minFilter = LinearMipmapLinearFilter;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objectPindex = objectData.pindex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const materialMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const triangleProperty = triangleProperties[ i ];
							 | 
						||
| 
								 | 
							
												const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialMap[ pindex ].push( triangleProperty );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const keys = Object.keys( materialMap );
							 | 
						||
| 
								 | 
							
											const meshes = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = keys.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const materialIndex = keys[ i ];
							 | 
						||
| 
								 | 
							
												const trianglePropertiesProps = materialMap[ materialIndex ];
							 | 
						||
| 
								 | 
							
												const basematerialData = basematerials.basematerials[ materialIndex ];
							 | 
						||
| 
								 | 
							
												const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const positionData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const vertices = meshData.vertices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const triangleProperty = trianglePropertiesProps[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
													positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const mesh = new Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
												meshes.push( mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return meshes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const positionData = [];
							 | 
						||
| 
								 | 
							
											const uvData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vertices = meshData.vertices;
							 | 
						||
| 
								 | 
							
											const uvs = texture2dgroup.uvs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const triangleProperty = triangleProperties[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const material = new MeshPhongMaterial( { map: texture, flatShading: true } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// mesh
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const mesh = new Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const positionData = [];
							 | 
						||
| 
								 | 
							
											const colorData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vertices = meshData.vertices;
							 | 
						||
| 
								 | 
							
											const colors = colorgroup.colors;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const triangleProperty = triangleProperties[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const v1 = triangleProperty.v1;
							 | 
						||
| 
								 | 
							
												const v2 = triangleProperty.v2;
							 | 
						||
| 
								 | 
							
												const v3 = triangleProperty.v3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
							 | 
						||
| 
								 | 
							
												const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
							 | 
						||
| 
								 | 
							
												const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p1 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p1 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p1 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p2 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p2 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p2 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p3 * 3 ) + 0 ] );
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p3 * 3 ) + 1 ] );
							 | 
						||
| 
								 | 
							
												colorData.push( colors[ ( p3 * 3 ) + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// mesh
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const mesh = new Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildDefaultMesh( meshData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
											geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const material = new MeshPhongMaterial( {
							 | 
						||
| 
								 | 
							
												name: Loader.DEFAULT_MATERIAL_NAME,
							 | 
						||
| 
								 | 
							
												color: 0xffffff,
							 | 
						||
| 
								 | 
							
												flatShading: true
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const mesh = new Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const keys = Object.keys( resourceMap );
							 | 
						||
| 
								 | 
							
											const meshes = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = keys.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const resourceId = keys[ i ];
							 | 
						||
| 
								 | 
							
												const triangleProperties = resourceMap[ resourceId ];
							 | 
						||
| 
								 | 
							
												const resourceType = getResourceType( resourceId, modelData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( resourceType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'material':
							 | 
						||
| 
								 | 
							
														const basematerials = modelData.resources.basematerials[ resourceId ];
							 | 
						||
| 
								 | 
							
														const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															meshes.push( newMeshes[ j ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'texture':
							 | 
						||
| 
								 | 
							
														const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
							 | 
						||
| 
								 | 
							
														meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'vertexColors':
							 | 
						||
| 
								 | 
							
														const colorgroup = modelData.resources.colorgroup[ resourceId ];
							 | 
						||
| 
								 | 
							
														meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'default':
							 | 
						||
| 
								 | 
							
														meshes.push( buildDefaultMesh( meshData ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														console.error( 'THREE.3MFLoader: Unsupported resource type.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( objectData.name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < meshes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													meshes[ i ].name = objectData.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return meshes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getResourceType( pid, modelData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return 'texture';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return 'material';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return 'vertexColors';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( pid === 'default' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return 'default';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function analyzeObject( meshData, objectData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const resourceMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const triangleProperties = meshData[ 'triangleProperties' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objectPid = objectData.pid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const triangleProperty = triangleProperties[ i ];
							 | 
						||
| 
								 | 
							
												let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( pid === undefined ) pid = 'default';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												resourceMap[ pid ].push( triangleProperty );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return resourceMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildGroup( meshData, objects, modelData, textureData, objectData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const group = new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const resourceMap = analyzeObject( meshData, objectData );
							 | 
						||
| 
								 | 
							
											const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = meshes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												group.add( meshes[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function applyExtensions( extensions, meshData, modelXml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! extensions ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const availableExtensions = [];
							 | 
						||
| 
								 | 
							
											const keys = Object.keys( extensions );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < keys.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ns = keys[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const extension = scope.availableExtensions[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( extension.ns === ns ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														availableExtensions.push( extension );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < availableExtensions.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const extension = availableExtensions[ i ];
							 | 
						||
| 
								 | 
							
												extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getBuild( data, objects, modelData, textureData, objectData, builder ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.build !== undefined ) return data.build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											data.build = builder( data, objects, modelData, textureData, objectData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data.build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildBasematerial( materialData, objects, modelData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const displaypropertiesid = materialData.displaypropertiesid;
							 | 
						||
| 
								 | 
							
											const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// metallic display property, use StandardMaterial
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
							 | 
						||
| 
								 | 
							
												const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// otherwise use PhongMaterial
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material = new MeshPhongMaterial( { flatShading: true } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material.name = materialData.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const displaycolor = materialData.displaycolor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const color = displaycolor.substring( 0, 7 );
							 | 
						||
| 
								 | 
							
											material.color.setStyle( color, COLOR_SPACE_3MF );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// process alpha if set
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( displaycolor.length === 9 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildComposite( compositeData, objects, modelData, textureData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const composite = new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let j = 0; j < compositeData.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const component = compositeData[ j ];
							 | 
						||
| 
								 | 
							
												let build = objects[ component.objectId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( build === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buildObject( component.objectId, objects, modelData, textureData );
							 | 
						||
| 
								 | 
							
													build = objects[ component.objectId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const object3D = build.clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// apply component transform
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const transform = component.transform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object3D.applyMatrix4( transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												composite.add( object3D );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return composite;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildObject( objectId, objects, modelData, textureData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( objectData[ 'mesh' ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const meshData = objectData[ 'mesh' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const extensions = modelData[ 'extensions' ];
							 | 
						||
| 
								 | 
							
												const modelXml = modelData[ 'xml' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												applyExtensions( extensions, meshData, modelXml );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const compositeData = objectData[ 'components' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( objectData.name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects[ objectData.id ].name = objectData.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildObjects( data3mf ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const modelsData = data3mf.model;
							 | 
						||
| 
								 | 
							
											const modelRels = data3mf.modelRels;
							 | 
						||
| 
								 | 
							
											const objects = {};
							 | 
						||
| 
								 | 
							
											const modelsKeys = Object.keys( modelsData );
							 | 
						||
| 
								 | 
							
											const textureData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// evaluate model relationships to textures
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( modelRels ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = modelRels.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const modelRel = modelRels[ i ];
							 | 
						||
| 
								 | 
							
													const textureKey = modelRel.target.substring( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( data3mf.texture[ textureKey ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// start build
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < modelsKeys.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const modelsKey = modelsKeys[ i ];
							 | 
						||
| 
								 | 
							
												const modelData = modelsData[ modelsKey ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0; j < objectIds.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const objectId = objectIds[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buildObject( objectId, objects, modelData, textureData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return objects;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function fetch3DModelPart( rels ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < rels.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const rel = rels[ i ];
							 | 
						||
| 
								 | 
							
												const extension = rel.target.split( '.' ).pop();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( extension.toLowerCase() === 'model' ) return rel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function build( objects, data3mf ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const group = new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const relationship = fetch3DModelPart( data3mf[ 'rels' ] );
							 | 
						||
| 
								 | 
							
											const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < buildData.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const buildItem = buildData[ i ];
							 | 
						||
| 
								 | 
							
												const object3D = objects[ buildItem[ 'objectId' ] ].clone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// apply transform
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const transform = buildItem[ 'transform' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object3D.applyMatrix4( transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												group.add( object3D );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const data3mf = loadDocument( data );
							 | 
						||
| 
								 | 
							
										const objects = buildObjects( data3mf );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return build( objects, data3mf );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									addExtension( extension ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.availableExtensions.push( extension );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { ThreeMFLoader };
							 |