568 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			568 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									Color,
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									DefaultLoadingManager,
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									FileLoader,
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									FrontSide,
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									Loader,
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									LoaderUtils,
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									MeshPhongMaterial,
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									RepeatWrapping,
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									TextureLoader,
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									Vector2,
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									SRGBColorSpace
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								} from 'three';
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								/**
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								 * Loads a Wavefront .mtl file specifying materials
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								 */
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								class MTLLoader extends Loader {
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									constructor( manager ) {
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										super( manager );
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									}
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									/**
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									 * Loads and parses a MTL asset from a URL.
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									 *
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									 * @param {String} url - URL to the MTL file.
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									 * @param {Function} [onLoad] - Callback invoked with the loaded object.
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									 * @param {Function} [onProgress] - Callback for download progress.
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									 * @param {Function} [onError] - Callback for download errors.
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									 *
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									 * @see setPath setResourcePath
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									 *
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									 * @note In order for relative texture references to resolve correctly
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									 * you must call setResourcePath() explicitly prior to load.
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									 */
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
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										const loader = new FileLoader( this.manager );
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										loader.setPath( this.path );
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										loader.setRequestHeader( this.requestHeader );
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										loader.setWithCredentials( this.withCredentials );
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										loader.load( url, function ( text ) {
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											try {
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												onLoad( scope.parse( text, path ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									setMaterialOptions( value ) {
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										this.materialOptions = value;
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										return this;
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									}
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									/**
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									 * Parses a MTL file.
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									 *
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									 * @param {String} text - Content of MTL file
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									 * @return {MaterialCreator}
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									 *
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									 * @see setPath setResourcePath
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									 *
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									 * @note In order for relative texture references to resolve correctly
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									 * you must call setResourcePath() explicitly prior to parse.
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									 */
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									parse( text, path ) {
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										const lines = text.split( '\n' );
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										let info = {};
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										const delimiter_pattern = /\s+/;
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										const materialsInfo = {};
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										for ( let i = 0; i < lines.length; i ++ ) {
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											let line = lines[ i ];
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											line = line.trim();
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											if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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												// Blank line or comment ignore
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												continue;
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											}
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											const pos = line.indexOf( ' ' );
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											let key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
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											key = key.toLowerCase();
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											let value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
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											value = value.trim();
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											if ( key === 'newmtl' ) {
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												// New material
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												info = { name: value };
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												materialsInfo[ value ] = info;
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											} else {
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												if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
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													const ss = value.split( delimiter_pattern, 3 );
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													info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
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												} else {
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													info[ key ] = value;
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												}
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											}
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										}
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										const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );
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										materialCreator.setCrossOrigin( this.crossOrigin );
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										materialCreator.setManager( this.manager );
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										materialCreator.setMaterials( materialsInfo );
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										return materialCreator;
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									}
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								}
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								/**
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								 * Create a new MTLLoader.MaterialCreator
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								 * @param baseUrl - Url relative to which textures are loaded
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								 * @param options - Set of options on how to construct the materials
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								 *                  side: Which side to apply the material
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								 *                        FrontSide (default), THREE.BackSide, THREE.DoubleSide
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								 *                  wrap: What type of wrapping to apply for textures
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								 *                        RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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								 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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								 *                                Default: false, assumed to be already normalized
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								 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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								 *                                  Default: false
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								 * @constructor
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								 */
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								class MaterialCreator {
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									constructor( baseUrl = '', options = {} ) {
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										this.baseUrl = baseUrl;
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										this.options = options;
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										this.materialsInfo = {};
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										this.materials = {};
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										this.materialsArray = [];
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										this.nameLookup = {};
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										this.crossOrigin = 'anonymous';
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										this.side = ( this.options.side !== undefined ) ? this.options.side : FrontSide;
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										this.wrap = ( this.options.wrap !== undefined ) ? this.options.wrap : RepeatWrapping;
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									}
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									setCrossOrigin( value ) {
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										this.crossOrigin = value;
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										return this;
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									}
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									setManager( value ) {
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										this.manager = value;
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									}
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									setMaterials( materialsInfo ) {
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										this.materialsInfo = this.convert( materialsInfo );
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										this.materials = {};
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										this.materialsArray = [];
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										this.nameLookup = {};
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									}
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									convert( materialsInfo ) {
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										if ( ! this.options ) return materialsInfo;
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										const converted = {};
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										for ( const mn in materialsInfo ) {
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											// Convert materials info into normalized form based on options
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											const mat = materialsInfo[ mn ];
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											const covmat = {};
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											converted[ mn ] = covmat;
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											for ( const prop in mat ) {
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												let save = true;
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												let value = mat[ prop ];
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												const lprop = prop.toLowerCase();
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												switch ( lprop ) {
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													case 'kd':
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													case 'ka':
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													case 'ks':
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														// Diffuse color (color under white light) using RGB values
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														if ( this.options && this.options.normalizeRGB ) {
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															value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
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														}
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														if ( this.options && this.options.ignoreZeroRGBs ) {
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															if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
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																// ignore
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																save = false;
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															}
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														}
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														break;
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													default:
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														break;
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												}
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												if ( save ) {
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													covmat[ lprop ] = value;
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												}
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											}
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										}
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										return converted;
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									}
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									preload() {
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										for ( const mn in this.materialsInfo ) {
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											this.create( mn );
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										}
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									}
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									getIndex( materialName ) {
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										return this.nameLookup[ materialName ];
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									}
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									getAsArray() {
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										let index = 0;
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										for ( const mn in this.materialsInfo ) {
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						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.materialsArray[ index ] = this.create( mn );
							 | 
						||
| 
								 | 
							
											this.nameLookup[ mn ] = index;
							 | 
						||
| 
								 | 
							
											index ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.materialsArray;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									create( materialName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.materials[ materialName ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.createMaterial_( materialName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.materials[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createMaterial_( materialName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										const mat = this.materialsInfo[ materialName ];
							 | 
						||
| 
								 | 
							
										const params = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											name: materialName,
							 | 
						||
| 
								 | 
							
											side: this.side
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function resolveURL( baseUrl, url ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof url !== 'string' || url === '' )
							 | 
						||
| 
								 | 
							
												return '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Absolute URL
							 | 
						||
| 
								 | 
							
											if ( /^https?:\/\//i.test( url ) ) return url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return baseUrl + url;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function setMapForType( mapType, value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( params[ mapType ] ) return; // Keep the first encountered texture
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texParams = scope.getTextureParams( value, params );
							 | 
						||
| 
								 | 
							
											const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											map.repeat.copy( texParams.scale );
							 | 
						||
| 
								 | 
							
											map.offset.copy( texParams.offset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											map.wrapS = scope.wrap;
							 | 
						||
| 
								 | 
							
											map.wrapT = scope.wrap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( mapType === 'map' || mapType === 'emissiveMap' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												map.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											params[ mapType ] = map;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const prop in mat ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const value = mat[ prop ];
							 | 
						||
| 
								 | 
							
											let n;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( value === '' ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( prop.toLowerCase() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Ns is material specular exponent
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'kd':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Diffuse color (color under white light) using RGB values
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													params.color = new Color().fromArray( value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ks':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Specular color (color when light is reflected from shiny surface) using RGB values
							 | 
						||
| 
								 | 
							
													params.specular = new Color().fromArray( value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ke':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Emissive using RGB values
							 | 
						||
| 
								 | 
							
													params.emissive = new Color().fromArray( value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_kd':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Diffuse texture map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( 'map', value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_ks':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Specular map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( 'specularMap', value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_ke':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Emissive map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( 'emissiveMap', value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'norm':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( 'normalMap', value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_bump':
							 | 
						||
| 
								 | 
							
												case 'bump':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Bump texture map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( 'bumpMap', value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'map_d':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Alpha map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													setMapForType( 'alphaMap', value );
							 | 
						||
| 
								 | 
							
													params.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ns':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// The specular exponent (defines the focus of the specular highlight)
							 | 
						||
| 
								 | 
							
													// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													params.shininess = parseFloat( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'd':
							 | 
						||
| 
								 | 
							
													n = parseFloat( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( n < 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														params.opacity = n;
							 | 
						||
| 
								 | 
							
														params.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'tr':
							 | 
						||
| 
								 | 
							
													n = parseFloat( value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( this.options && this.options.invertTrProperty ) n = 1 - n;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( n > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														params.opacity = 1 - n;
							 | 
						||
| 
								 | 
							
														params.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.materials[ materialName ] = new MeshPhongMaterial( params );
							 | 
						||
| 
								 | 
							
										return this.materials[ materialName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getTextureParams( value, matParams ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const texParams = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scale: new Vector2( 1, 1 ),
							 | 
						||
| 
								 | 
							
											offset: new Vector2( 0, 0 )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										 };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const items = value.split( /\s+/ );
							 | 
						||
| 
								 | 
							
										let pos;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										pos = items.indexOf( '-bm' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( pos >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											matParams.bumpScale = parseFloat( items[ pos + 1 ] );
							 | 
						||
| 
								 | 
							
											items.splice( pos, 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										pos = items.indexOf( '-s' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( pos >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
							 | 
						||
| 
								 | 
							
											items.splice( pos, 4 ); // we expect 3 parameters here!
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										pos = items.indexOf( '-o' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( pos >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
							 | 
						||
| 
								 | 
							
											items.splice( pos, 4 ); // we expect 3 parameters here!
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										texParams.url = items.join( ' ' ).trim();
							 | 
						||
| 
								 | 
							
										return texParams;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									loadTexture( url, mapping, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;
							 | 
						||
| 
								 | 
							
										let loader = manager.getHandler( url );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( loader === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											loader = new TextureLoader( manager );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const texture = loader.load( url, onLoad, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mapping !== undefined ) texture.mapping = mapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { MTLLoader };
							 |