330 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			330 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
								 | 
							
								import {
							 | 
						||
| 
								 | 
							
									Matrix4,
							 | 
						||
| 
								 | 
							
									Object3D,
							 | 
						||
| 
								 | 
							
									Quaternion,
							 | 
						||
| 
								 | 
							
									Vector3
							 | 
						||
| 
								 | 
							
								} from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const _position = new Vector3();
							 | 
						||
| 
								 | 
							
								const _quaternion = new Quaternion();
							 | 
						||
| 
								 | 
							
								const _scale = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class CSS3DObject extends Object3D {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( element = document.createElement( 'div' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.isCSS3DObject = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.element = element;
							 | 
						||
| 
								 | 
							
										this.element.style.position = 'absolute';
							 | 
						||
| 
								 | 
							
										this.element.style.pointerEvents = 'auto';
							 | 
						||
| 
								 | 
							
										this.element.style.userSelect = 'none';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.element.setAttribute( 'draggable', false );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addEventListener( 'removed', function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( object.element instanceof Element && object.element.parentNode !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.element.parentNode.removeChild( object.element );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									copy( source, recursive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super.copy( source, recursive );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.element = source.element.cloneNode( true );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class CSS3DSprite extends CSS3DObject {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( element ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super( element );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.isCSS3DSprite = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.rotation2D = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									copy( source, recursive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										super.copy( source, recursive );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.rotation2D = source.rotation2D;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const _matrix = new Matrix4();
							 | 
						||
| 
								 | 
							
								const _matrix2 = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class CSS3DRenderer {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( parameters = {} ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const _this = this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let _width, _height;
							 | 
						||
| 
								 | 
							
										let _widthHalf, _heightHalf;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const cache = {
							 | 
						||
| 
								 | 
							
											camera: { style: '' },
							 | 
						||
| 
								 | 
							
											objects: new WeakMap()
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										domElement.style.overflow = 'hidden';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.domElement = domElement;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const viewElement = document.createElement( 'div' );
							 | 
						||
| 
								 | 
							
										viewElement.style.transformOrigin = '0 0';
							 | 
						||
| 
								 | 
							
										viewElement.style.pointerEvents = 'none';
							 | 
						||
| 
								 | 
							
										domElement.appendChild( viewElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const cameraElement = document.createElement( 'div' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										cameraElement.style.transformStyle = 'preserve-3d';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										viewElement.appendChild( cameraElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.getSize = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return {
							 | 
						||
| 
								 | 
							
												width: _width,
							 | 
						||
| 
								 | 
							
												height: _height
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.render = function ( scene, camera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( camera.view && camera.view.enabled ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// view offset
							 | 
						||
| 
								 | 
							
												viewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// view fullWidth and fullHeight, view width and height
							 | 
						||
| 
								 | 
							
												viewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												viewElement.style.transform = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
							 | 
						||
| 
								 | 
							
											if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let tx, ty;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( camera.isOrthographicCamera ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												tx = - ( camera.right + camera.left ) / 2;
							 | 
						||
| 
								 | 
							
												ty = ( camera.top + camera.bottom ) / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
							 | 
						||
| 
								 | 
							
											const cameraCSSMatrix = camera.isOrthographicCamera ?
							 | 
						||
| 
								 | 
							
												`scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
							 | 
						||
| 
								 | 
							
												`scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
							 | 
						||
| 
								 | 
							
											const perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const style = perspective + cameraCSSMatrix +
							 | 
						||
| 
								 | 
							
												'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cache.camera.style !== style ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraElement.style.transform = style;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cache.camera.style = style;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderObject( scene, scene, camera, cameraCSSMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setSize = function ( width, height ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_width = width;
							 | 
						||
| 
								 | 
							
											_height = height;
							 | 
						||
| 
								 | 
							
											_widthHalf = _width / 2;
							 | 
						||
| 
								 | 
							
											_heightHalf = _height / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											domElement.style.width = width + 'px';
							 | 
						||
| 
								 | 
							
											domElement.style.height = height + 'px';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											viewElement.style.width = width + 'px';
							 | 
						||
| 
								 | 
							
											viewElement.style.height = height + 'px';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											cameraElement.style.width = width + 'px';
							 | 
						||
| 
								 | 
							
											cameraElement.style.height = height + 'px';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function epsilon( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return Math.abs( value ) < 1e-10 ? 0 : value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getCameraCSSMatrix( matrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const elements = matrix.elements;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return 'matrix3d(' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 0 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 1 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 2 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 3 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 4 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 5 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 6 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 7 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 8 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 9 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 10 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 11 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 12 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 13 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 14 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 15 ] ) +
							 | 
						||
| 
								 | 
							
											')';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getObjectCSSMatrix( matrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const elements = matrix.elements;
							 | 
						||
| 
								 | 
							
											const matrix3d = 'matrix3d(' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 0 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 1 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 2 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 3 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 4 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 5 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 6 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( - elements[ 7 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 8 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 9 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 10 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 11 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 12 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 13 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 14 ] ) + ',' +
							 | 
						||
| 
								 | 
							
												epsilon( elements[ 15 ] ) +
							 | 
						||
| 
								 | 
							
											')';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return 'translate(-50%,-50%)' + matrix3d;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function renderObject( object, scene, camera, cameraCSSMatrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( object.isCSS3DObject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const visible = ( object.visible === true ) && ( object.layers.test( camera.layers ) === true );
							 | 
						||
| 
								 | 
							
												object.element.style.display = ( visible === true ) ? '' : 'none';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( visible === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.onBeforeRender( _this, scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let style;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( object.isCSS3DSprite ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														_matrix.copy( camera.matrixWorldInverse );
							 | 
						||
| 
								 | 
							
														_matrix.transpose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														object.matrixWorld.decompose( _position, _quaternion, _scale );
							 | 
						||
| 
								 | 
							
														_matrix.setPosition( _position );
							 | 
						||
| 
								 | 
							
														_matrix.scale( _scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														_matrix.elements[ 3 ] = 0;
							 | 
						||
| 
								 | 
							
														_matrix.elements[ 7 ] = 0;
							 | 
						||
| 
								 | 
							
														_matrix.elements[ 11 ] = 0;
							 | 
						||
| 
								 | 
							
														_matrix.elements[ 15 ] = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														style = getObjectCSSMatrix( _matrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														style = getObjectCSSMatrix( object.matrixWorld );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const element = object.element;
							 | 
						||
| 
								 | 
							
													const cachedObject = cache.objects.get( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( cachedObject === undefined || cachedObject.style !== style ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														element.style.transform = style;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const objectData = { style: style };
							 | 
						||
| 
								 | 
							
														cache.objects.set( object, objectData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( element.parentNode !== cameraElement ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cameraElement.appendChild( element );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.onAfterRender( _this, scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = object.children.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { CSS3DObject, CSS3DSprite, CSS3DRenderer };
							 |