557 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			557 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									Box2,
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									Camera,
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									Color,
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									Matrix3,
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									Matrix4,
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									Object3D,
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									SRGBColorSpace,
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									Vector3
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								} from 'three';
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								import { Projector } from '../renderers/Projector.js';
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								import { RenderableFace } from '../renderers/Projector.js';
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								import { RenderableLine } from '../renderers/Projector.js';
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								import { RenderableSprite } from '../renderers/Projector.js';
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								class SVGObject extends Object3D {
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									constructor( node ) {
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										super();
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										this.isSVGObject = true;
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										this.node = node;
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									}
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								}
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								class SVGRenderer {
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									constructor() {
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										let _renderData, _elements, _lights,
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											_svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
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											_v1, _v2, _v3,
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											_svgNode,
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											_pathCount = 0,
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											_precision = null,
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											_quality = 1,
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											_currentPath, _currentStyle;
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										const _this = this,
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											_clipBox = new Box2(),
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											_elemBox = new Box2(),
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											_color = new Color(),
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											_diffuseColor = new Color(),
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											_ambientLight = new Color(),
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											_directionalLights = new Color(),
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											_pointLights = new Color(),
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											_clearColor = new Color(),
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											_vector3 = new Vector3(), // Needed for PointLight
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											_centroid = new Vector3(),
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											_normal = new Vector3(),
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											_normalViewMatrix = new Matrix3(),
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											_viewMatrix = new Matrix4(),
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											_viewProjectionMatrix = new Matrix4(),
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											_svgPathPool = [],
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											_projector = new Projector(),
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											_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
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										this.domElement = _svg;
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										this.autoClear = true;
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										this.sortObjects = true;
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										this.sortElements = true;
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										this.overdraw = 0.5;
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										this.outputColorSpace = SRGBColorSpace;
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										this.info = {
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											render: {
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												vertices: 0,
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												faces: 0
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											}
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										};
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										this.setQuality = function ( quality ) {
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											switch ( quality ) {
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												case 'high': _quality = 1; break;
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												case 'low': _quality = 0; break;
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											}
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										};
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										this.setClearColor = function ( color ) {
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											_clearColor.set( color );
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										};
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										this.setPixelRatio = function () {};
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										this.setSize = function ( width, height ) {
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											_svgWidth = width; _svgHeight = height;
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											_svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
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											_svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
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											_svg.setAttribute( 'width', _svgWidth );
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											_svg.setAttribute( 'height', _svgHeight );
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											_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
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											_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
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										};
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										this.getSize = function () {
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											return {
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												width: _svgWidth,
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												height: _svgHeight
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											};
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										};
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										this.setPrecision = function ( precision ) {
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											_precision = precision;
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										};
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										function removeChildNodes() {
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											_pathCount = 0;
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											while ( _svg.childNodes.length > 0 ) {
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												_svg.removeChild( _svg.childNodes[ 0 ] );
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											}
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										}
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										function convert( c ) {
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											return _precision !== null ? c.toFixed( _precision ) : c;
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										}
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										this.clear = function () {
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											removeChildNodes();
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											_svg.style.backgroundColor = _clearColor.getStyle( _this.outputColorSpace );
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										};
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										this.render = function ( scene, camera ) {
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											if ( camera instanceof Camera === false ) {
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												console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' );
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												return;
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											}
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											const background = scene.background;
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											if ( background && background.isColor ) {
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												removeChildNodes();
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												_svg.style.backgroundColor = background.getStyle( _this.outputColorSpace );
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											} else if ( this.autoClear === true ) {
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												this.clear();
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											}
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											_this.info.render.vertices = 0;
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											_this.info.render.faces = 0;
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											_viewMatrix.copy( camera.matrixWorldInverse );
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											_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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											_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
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											_elements = _renderData.elements;
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											_lights = _renderData.lights;
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											_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
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											calculateLights( _lights );
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											 // reset accumulated path
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											_currentPath = '';
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											_currentStyle = '';
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											for ( let e = 0, el = _elements.length; e < el; e ++ ) {
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												const element = _elements[ e ];
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												const material = element.material;
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												if ( material === undefined || material.opacity === 0 ) continue;
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												_elemBox.makeEmpty();
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												if ( element instanceof RenderableSprite ) {
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													_v1 = element;
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													_v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
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													renderSprite( _v1, element, material );
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												} else if ( element instanceof RenderableLine ) {
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													_v1 = element.v1; _v2 = element.v2;
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													_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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													_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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													_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
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													if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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														renderLine( _v1, _v2, material );
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													}
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												} else if ( element instanceof RenderableFace ) {
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													_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
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													if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
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													if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
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													if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
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													_v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
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													_v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
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													_v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
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													if ( this.overdraw > 0 ) {
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														expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
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														expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
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														expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
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													}
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													_elemBox.setFromPoints( [
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														_v1.positionScreen,
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														_v2.positionScreen,
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														_v3.positionScreen
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													] );
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													if ( _clipBox.intersectsBox( _elemBox ) === true ) {
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														renderFace3( _v1, _v2, _v3, element, material );
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													}
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												}
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											}
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											flushPath(); // just to flush last svg:path
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											scene.traverseVisible( function ( object ) {
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												 if ( object.isSVGObject ) {
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													_vector3.setFromMatrixPosition( object.matrixWorld );
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													_vector3.applyMatrix4( _viewProjectionMatrix );
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													if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
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													const x = _vector3.x * _svgWidthHalf;
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| 
								 | 
							
													const y = - _vector3.y * _svgHeightHalf;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const node = object.node;
							 | 
						||
| 
								 | 
							
													node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_svg.appendChild( node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function calculateLights( lights ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_ambientLight.setRGB( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
											_directionalLights.setRGB( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
											_pointLights.setRGB( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const light = lights[ l ];
							 | 
						||
| 
								 | 
							
												const lightColor = light.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( light.isAmbientLight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_ambientLight.r += lightColor.r;
							 | 
						||
| 
								 | 
							
													_ambientLight.g += lightColor.g;
							 | 
						||
| 
								 | 
							
													_ambientLight.b += lightColor.b;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( light.isDirectionalLight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_directionalLights.r += lightColor.r;
							 | 
						||
| 
								 | 
							
													_directionalLights.g += lightColor.g;
							 | 
						||
| 
								 | 
							
													_directionalLights.b += lightColor.b;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( light.isPointLight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_pointLights.r += lightColor.r;
							 | 
						||
| 
								 | 
							
													_pointLights.g += lightColor.g;
							 | 
						||
| 
								 | 
							
													_pointLights.b += lightColor.b;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function calculateLight( lights, position, normal, color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const light = lights[ l ];
							 | 
						||
| 
								 | 
							
												const lightColor = light.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( light.isDirectionalLight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let amount = normal.dot( lightPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( amount <= 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													amount *= light.intensity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													color.r += lightColor.r * amount;
							 | 
						||
| 
								 | 
							
													color.g += lightColor.g * amount;
							 | 
						||
| 
								 | 
							
													color.b += lightColor.b * amount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( light.isPointLight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( amount <= 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( amount == 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													amount *= light.intensity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													color.r += lightColor.r * amount;
							 | 
						||
| 
								 | 
							
													color.g += lightColor.g * amount;
							 | 
						||
| 
								 | 
							
													color.b += lightColor.b * amount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function renderSprite( v1, element, material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let scaleX = element.scale.x * _svgWidthHalf;
							 | 
						||
| 
								 | 
							
											let scaleY = element.scale.y * _svgHeightHalf;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material.isPointsMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scaleX *= material.size;
							 | 
						||
| 
								 | 
							
												scaleY *= material.size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
							 | 
						||
| 
								 | 
							
											let style = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material.isSpriteMaterial || material.isPointsMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												style = 'fill:' + material.color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											addPath( style, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function renderLine( v1, v2, material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material.isLineBasicMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let style = 'fill:none;stroke:' + material.color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material.isLineDashedMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												addPath( style, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function renderFace3( v1, v2, v3, element, material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_this.info.render.vertices += 3;
							 | 
						||
| 
								 | 
							
											_this.info.render.faces ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
							 | 
						||
| 
								 | 
							
											let style = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material.isMeshBasicMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_color.copy( material.color );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material.vertexColors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_color.multiply( element.color );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_diffuseColor.copy( material.color );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material.vertexColors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_diffuseColor.multiply( element.color );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_color.copy( _ambientLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												calculateLight( _lights, _centroid, element.normalModel, _color );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_color.multiply( _diffuseColor ).add( material.emissive );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( material.isMeshNormalMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( material.wireframe ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												style = 'fill:none;stroke:' + _color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												style = 'fill:' + _color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											addPath( style, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Hide anti-alias gaps
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function expand( v1, v2, pixels ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let x = v2.x - v1.x, y = v2.y - v1.y;
							 | 
						||
| 
								 | 
							
											const det = x * x + y * y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( det === 0 ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const idet = pixels / Math.sqrt( det );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											x *= idet; y *= idet;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											v2.x += x; v2.y += y;
							 | 
						||
| 
								 | 
							
											v1.x -= x; v1.y -= y;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function addPath( style, path ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _currentStyle === style ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_currentPath += path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												flushPath();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_currentStyle = style;
							 | 
						||
| 
								 | 
							
												_currentPath = path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function flushPath() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _currentPath ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_svgNode = getPathNode( _pathCount ++ );
							 | 
						||
| 
								 | 
							
												_svgNode.setAttribute( 'd', _currentPath );
							 | 
						||
| 
								 | 
							
												_svgNode.setAttribute( 'style', _currentStyle );
							 | 
						||
| 
								 | 
							
												_svg.appendChild( _svgNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_currentPath = '';
							 | 
						||
| 
								 | 
							
											_currentStyle = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getPathNode( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( _svgPathPool[ id ] == null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( _quality == 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return _svgPathPool[ id ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return _svgPathPool[ id ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { SVGObject, SVGRenderer };
							 |