1372 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1372 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									BufferAttribute,
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									BufferGeometry,
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									Float32BufferAttribute,
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									InstancedBufferAttribute,
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									InterleavedBuffer,
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									InterleavedBufferAttribute,
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									TriangleFanDrawMode,
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									TriangleStripDrawMode,
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									TrianglesDrawMode,
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									Vector3,
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								} from '../../three.module.min.js';
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								function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
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									if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
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										throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
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									}
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									if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
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										throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
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									}
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									function getAttributeArray( attribute ) {
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										if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
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											const dstArray = new Float32Array( attribute.count * attribute.itemSize );
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											for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
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												dstArray[ j ++ ] = attribute.getX( i );
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												dstArray[ j ++ ] = attribute.getY( i );
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												if ( attribute.itemSize > 2 ) {
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													dstArray[ j ++ ] = attribute.getZ( i );
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												}
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											}
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											return dstArray;
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										}
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										if ( attribute.array instanceof Float32Array ) {
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											return attribute.array;
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										}
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										return new Float32Array( attribute.array );
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									}
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									// MikkTSpace algorithm requires non-indexed input.
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									const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
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									// Compute vertex tangents.
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									const tangents = MikkTSpace.generateTangents(
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										getAttributeArray( _geometry.attributes.position ),
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										getAttributeArray( _geometry.attributes.normal ),
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										getAttributeArray( _geometry.attributes.uv )
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									);
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									// Texture coordinate convention of glTF differs from the apparent
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									// default of the MikkTSpace library; .w component must be flipped.
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									if ( negateSign ) {
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										for ( let i = 3; i < tangents.length; i += 4 ) {
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											tangents[ i ] *= - 1;
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										}
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									}
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									//
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									_geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
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									if ( geometry !== _geometry ) {
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										geometry.copy( _geometry );
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									}
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									return geometry;
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								}
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								/**
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								 * @param  {Array<BufferGeometry>} geometries
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								 * @param  {Boolean} useGroups
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								 * @return {BufferGeometry}
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								 */
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								function mergeGeometries( geometries, useGroups = false ) {
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									const isIndexed = geometries[ 0 ].index !== null;
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									const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
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									const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
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									const attributes = {};
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									const morphAttributes = {};
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									const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
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									const mergedGeometry = new BufferGeometry();
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									let offset = 0;
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									for ( let i = 0; i < geometries.length; ++ i ) {
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										const geometry = geometries[ i ];
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										let attributesCount = 0;
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										// ensure that all geometries are indexed, or none
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										if ( isIndexed !== ( geometry.index !== null ) ) {
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											console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
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											return null;
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										}
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										// gather attributes, exit early if they're different
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										for ( const name in geometry.attributes ) {
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											if ( ! attributesUsed.has( name ) ) {
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												console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
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												return null;
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											}
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											if ( attributes[ name ] === undefined ) attributes[ name ] = [];
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											attributes[ name ].push( geometry.attributes[ name ] );
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											attributesCount ++;
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										}
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										// ensure geometries have the same number of attributes
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										if ( attributesCount !== attributesUsed.size ) {
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											console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
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											return null;
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										}
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										// gather morph attributes, exit early if they're different
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										if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
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											console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
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											return null;
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										}
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										for ( const name in geometry.morphAttributes ) {
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											if ( ! morphAttributesUsed.has( name ) ) {
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												console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );
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												return null;
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											}
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											if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
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											morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
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										}
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										if ( useGroups ) {
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											let count;
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											if ( isIndexed ) {
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												count = geometry.index.count;
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											} else if ( geometry.attributes.position !== undefined ) {
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												count = geometry.attributes.position.count;
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											} else {
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												console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
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												return null;
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											}
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											mergedGeometry.addGroup( offset, count, i );
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											offset += count;
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										}
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									}
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									// merge indices
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									if ( isIndexed ) {
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										let indexOffset = 0;
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										const mergedIndex = [];
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										for ( let i = 0; i < geometries.length; ++ i ) {
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											const index = geometries[ i ].index;
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											for ( let j = 0; j < index.count; ++ j ) {
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												mergedIndex.push( index.getX( j ) + indexOffset );
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											}
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											indexOffset += geometries[ i ].attributes.position.count;
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										}
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										mergedGeometry.setIndex( mergedIndex );
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									}
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									// merge attributes
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									for ( const name in attributes ) {
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										const mergedAttribute = mergeAttributes( attributes[ name ] );
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										if ( ! mergedAttribute ) {
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											console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
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											return null;
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										}
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										mergedGeometry.setAttribute( name, mergedAttribute );
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									}
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									// merge morph attributes
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									for ( const name in morphAttributes ) {
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										const numMorphTargets = morphAttributes[ name ][ 0 ].length;
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										if ( numMorphTargets === 0 ) break;
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										mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
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										mergedGeometry.morphAttributes[ name ] = [];
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										for ( let i = 0; i < numMorphTargets; ++ i ) {
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											const morphAttributesToMerge = [];
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											for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
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												morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
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											}
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											const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
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											if ( ! mergedMorphAttribute ) {
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												console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
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												return null;
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											}
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											mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
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										}
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									}
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| 
								 | 
							
									return mergedGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * @param {Array<BufferAttribute>} attributes
							 | 
						||
| 
								 | 
							
								 * @return {BufferAttribute}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function mergeAttributes( attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let TypedArray;
							 | 
						||
| 
								 | 
							
									let itemSize;
							 | 
						||
| 
								 | 
							
									let normalized;
							 | 
						||
| 
								 | 
							
									let gpuType = - 1;
							 | 
						||
| 
								 | 
							
									let arrayLength = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < attributes.length; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attribute = attributes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
							 | 
						||
| 
								 | 
							
										if ( TypedArray !== attribute.array.constructor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( itemSize === undefined ) itemSize = attribute.itemSize;
							 | 
						||
| 
								 | 
							
										if ( itemSize !== attribute.itemSize ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( normalized === undefined ) normalized = attribute.normalized;
							 | 
						||
| 
								 | 
							
										if ( normalized !== attribute.normalized ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( gpuType === - 1 ) gpuType = attribute.gpuType;
							 | 
						||
| 
								 | 
							
										if ( gpuType !== attribute.gpuType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										arrayLength += attribute.count * itemSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const array = new TypedArray( arrayLength );
							 | 
						||
| 
								 | 
							
									const result = new BufferAttribute( array, itemSize, normalized );
							 | 
						||
| 
								 | 
							
									let offset = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < attributes.length; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attribute = attributes[ i ];
							 | 
						||
| 
								 | 
							
										if ( attribute.isInterleavedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const tupleOffset = offset / itemSize;
							 | 
						||
| 
								 | 
							
											for ( let j = 0, l = attribute.count; j < l; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let c = 0; c < itemSize; c ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const value = attribute.getComponent( j, c );
							 | 
						||
| 
								 | 
							
													result.setComponent( j + tupleOffset, c, value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											array.set( attribute.array, offset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										offset += attribute.count * itemSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( gpuType !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										result.gpuType = gpuType;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferAttribute}
							 | 
						||
| 
								 | 
							
								 * @return {BufferAttribute}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								export function deepCloneAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return deinterleaveAttribute( attribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( attribute.isInstancedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new InstancedBufferAttribute().copy( attribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return new BufferAttribute().copy( attribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * @param {Array<BufferAttribute>} attributes
							 | 
						||
| 
								 | 
							
								 * @return {Array<InterleavedBufferAttribute>}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function interleaveAttributes( attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Interleaves the provided attributes into an InterleavedBuffer and returns
							 | 
						||
| 
								 | 
							
									// a set of InterleavedBufferAttributes for each attribute
							 | 
						||
| 
								 | 
							
									let TypedArray;
							 | 
						||
| 
								 | 
							
									let arrayLength = 0;
							 | 
						||
| 
								 | 
							
									let stride = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// calculate the length and type of the interleavedBuffer
							 | 
						||
| 
								 | 
							
									for ( let i = 0, l = attributes.length; i < l; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attribute = attributes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
							 | 
						||
| 
								 | 
							
										if ( TypedArray !== attribute.array.constructor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'AttributeBuffers of different types cannot be interleaved' );
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										arrayLength += attribute.array.length;
							 | 
						||
| 
								 | 
							
										stride += attribute.itemSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Create the set of buffer attributes
							 | 
						||
| 
								 | 
							
									const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
							 | 
						||
| 
								 | 
							
									let offset = 0;
							 | 
						||
| 
								 | 
							
									const res = [];
							 | 
						||
| 
								 | 
							
									const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
							 | 
						||
| 
								 | 
							
									const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let j = 0, l = attributes.length; j < l; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attribute = attributes[ j ];
							 | 
						||
| 
								 | 
							
										const itemSize = attribute.itemSize;
							 | 
						||
| 
								 | 
							
										const count = attribute.count;
							 | 
						||
| 
								 | 
							
										const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
							 | 
						||
| 
								 | 
							
										res.push( iba );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										offset += itemSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Move the data for each attribute into the new interleavedBuffer
							 | 
						||
| 
								 | 
							
										// at the appropriate offset
							 | 
						||
| 
								 | 
							
										for ( let c = 0; c < count; c ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let k = 0; k < itemSize; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return res;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// returns a new, non-interleaved version of the provided attribute
							 | 
						||
| 
								 | 
							
								export function deinterleaveAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const cons = attribute.data.array.constructor;
							 | 
						||
| 
								 | 
							
									const count = attribute.count;
							 | 
						||
| 
								 | 
							
									const itemSize = attribute.itemSize;
							 | 
						||
| 
								 | 
							
									const normalized = attribute.normalized;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const array = new cons( count * itemSize );
							 | 
						||
| 
								 | 
							
									let newAttribute;
							 | 
						||
| 
								 | 
							
									if ( attribute.isInstancedInterleavedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										newAttribute = new BufferAttribute( array, itemSize, normalized );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										newAttribute.setX( i, attribute.getX( i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( itemSize >= 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											newAttribute.setY( i, attribute.getY( i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( itemSize >= 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											newAttribute.setZ( i, attribute.getZ( i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( itemSize >= 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											newAttribute.setW( i, attribute.getW( i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return newAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// deinterleaves all attributes on the geometry
							 | 
						||
| 
								 | 
							
								export function deinterleaveGeometry( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const attributes = geometry.attributes;
							 | 
						||
| 
								 | 
							
									const morphTargets = geometry.morphTargets;
							 | 
						||
| 
								 | 
							
									const attrMap = new Map();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( const key in attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attr = attributes[ key ];
							 | 
						||
| 
								 | 
							
										if ( attr.isInterleavedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! attrMap.has( attr ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												attrMap.set( attr, deinterleaveAttribute( attr ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											attributes[ key ] = attrMap.get( attr );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( const key in morphTargets ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attr = morphTargets[ key ];
							 | 
						||
| 
								 | 
							
										if ( attr.isInterleavedBufferAttribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! attrMap.has( attr ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												attrMap.set( attr, deinterleaveAttribute( attr ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											morphTargets[ key ] = attrMap.get( attr );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @return {number}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function estimateBytesUsed( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Return the estimated memory used by this geometry in bytes
							 | 
						||
| 
								 | 
							
									// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
							 | 
						||
| 
								 | 
							
									// for InterleavedBufferAttributes.
							 | 
						||
| 
								 | 
							
									let mem = 0;
							 | 
						||
| 
								 | 
							
									for ( const name in geometry.attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const attr = geometry.getAttribute( name );
							 | 
						||
| 
								 | 
							
										mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const indices = geometry.getIndex();
							 | 
						||
| 
								 | 
							
									mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
							 | 
						||
| 
								 | 
							
									return mem;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {number} tolerance
							 | 
						||
| 
								 | 
							
								 * @return {BufferGeometry}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function mergeVertices( geometry, tolerance = 1e-4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									tolerance = Math.max( tolerance, Number.EPSILON );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Generate an index buffer if the geometry doesn't have one, or optimize it
							 | 
						||
| 
								 | 
							
									// if it's already available.
							 | 
						||
| 
								 | 
							
									const hashToIndex = {};
							 | 
						||
| 
								 | 
							
									const indices = geometry.getIndex();
							 | 
						||
| 
								 | 
							
									const positions = geometry.getAttribute( 'position' );
							 | 
						||
| 
								 | 
							
									const vertexCount = indices ? indices.count : positions.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// next value for triangle indices
							 | 
						||
| 
								 | 
							
									let nextIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// attributes and new attribute arrays
							 | 
						||
| 
								 | 
							
									const attributeNames = Object.keys( geometry.attributes );
							 | 
						||
| 
								 | 
							
									const tmpAttributes = {};
							 | 
						||
| 
								 | 
							
									const tmpMorphAttributes = {};
							 | 
						||
| 
								 | 
							
									const newIndices = [];
							 | 
						||
| 
								 | 
							
									const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
							 | 
						||
| 
								 | 
							
									const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Initialize the arrays, allocating space conservatively. Extra
							 | 
						||
| 
								 | 
							
									// space will be trimmed in the last step.
							 | 
						||
| 
								 | 
							
									for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const name = attributeNames[ i ];
							 | 
						||
| 
								 | 
							
										const attr = geometry.attributes[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										tmpAttributes[ name ] = new BufferAttribute(
							 | 
						||
| 
								 | 
							
											new attr.array.constructor( attr.count * attr.itemSize ),
							 | 
						||
| 
								 | 
							
											attr.itemSize,
							 | 
						||
| 
								 | 
							
											attr.normalized
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const morphAttr = geometry.morphAttributes[ name ];
							 | 
						||
| 
								 | 
							
										if ( morphAttr ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tmpMorphAttributes[ name ] = new BufferAttribute(
							 | 
						||
| 
								 | 
							
												new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
							 | 
						||
| 
								 | 
							
												morphAttr.itemSize,
							 | 
						||
| 
								 | 
							
												morphAttr.normalized
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// convert the error tolerance to an amount of decimal places to truncate to
							 | 
						||
| 
								 | 
							
									const halfTolerance = tolerance * 0.5;
							 | 
						||
| 
								 | 
							
									const exponent = Math.log10( 1 / tolerance );
							 | 
						||
| 
								 | 
							
									const hashMultiplier = Math.pow( 10, exponent );
							 | 
						||
| 
								 | 
							
									const hashAdditive = halfTolerance * hashMultiplier;
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < vertexCount; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const index = indices ? indices.getX( i ) : i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Generate a hash for the vertex attributes at the current index 'i'
							 | 
						||
| 
								 | 
							
										let hash = '';
							 | 
						||
| 
								 | 
							
										for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const name = attributeNames[ j ];
							 | 
						||
| 
								 | 
							
											const attribute = geometry.getAttribute( name );
							 | 
						||
| 
								 | 
							
											const itemSize = attribute.itemSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let k = 0; k < itemSize; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// double tilde truncates the decimal value
							 | 
						||
| 
								 | 
							
												hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Add another reference to the vertex if it's already
							 | 
						||
| 
								 | 
							
										// used by another index
							 | 
						||
| 
								 | 
							
										if ( hash in hashToIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											newIndices.push( hashToIndex[ hash ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// copy data to the new index in the temporary attributes
							 | 
						||
| 
								 | 
							
											for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const name = attributeNames[ j ];
							 | 
						||
| 
								 | 
							
												const attribute = geometry.getAttribute( name );
							 | 
						||
| 
								 | 
							
												const morphAttr = geometry.morphAttributes[ name ];
							 | 
						||
| 
								 | 
							
												const itemSize = attribute.itemSize;
							 | 
						||
| 
								 | 
							
												const newarray = tmpAttributes[ name ];
							 | 
						||
| 
								 | 
							
												const newMorphArrays = tmpMorphAttributes[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let k = 0; k < itemSize; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const getterFunc = getters[ k ];
							 | 
						||
| 
								 | 
							
													const setterFunc = setters[ k ];
							 | 
						||
| 
								 | 
							
													newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( morphAttr ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											hashToIndex[ hash ] = nextIndex;
							 | 
						||
| 
								 | 
							
											newIndices.push( nextIndex );
							 | 
						||
| 
								 | 
							
											nextIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// generate result BufferGeometry
							 | 
						||
| 
								 | 
							
									const result = geometry.clone();
							 | 
						||
| 
								 | 
							
									for ( const name in geometry.attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tmpAttribute = tmpAttributes[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										result.setAttribute( name, new BufferAttribute(
							 | 
						||
| 
								 | 
							
											tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
							 | 
						||
| 
								 | 
							
											tmpAttribute.itemSize,
							 | 
						||
| 
								 | 
							
											tmpAttribute.normalized,
							 | 
						||
| 
								 | 
							
										) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! ( name in tmpMorphAttributes ) ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											result.morphAttributes[ name ][ j ] = new BufferAttribute(
							 | 
						||
| 
								 | 
							
												tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
							 | 
						||
| 
								 | 
							
												tmpMorphAttribute.itemSize,
							 | 
						||
| 
								 | 
							
												tmpMorphAttribute.normalized,
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// indices
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									result.setIndex( newIndices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {number} drawMode
							 | 
						||
| 
								 | 
							
								 * @return {BufferGeometry}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function toTrianglesDrawMode( geometry, drawMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( drawMode === TrianglesDrawMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
							 | 
						||
| 
								 | 
							
										return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let index = geometry.getIndex();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// generate index if not present
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( index === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const indices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const position = geometry.getAttribute( 'position' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( position !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < position.count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices.push( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setIndex( indices );
							 | 
						||
| 
								 | 
							
												index = geometry.getIndex();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
							 | 
						||
| 
								 | 
							
												return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const numberOfTriangles = index.count - 2;
							 | 
						||
| 
								 | 
							
										const newIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( drawMode === TriangleFanDrawMode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// gl.TRIANGLE_FAN
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 1; i <= numberOfTriangles; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												newIndices.push( index.getX( 0 ) );
							 | 
						||
| 
								 | 
							
												newIndices.push( index.getX( i ) );
							 | 
						||
| 
								 | 
							
												newIndices.push( index.getX( i + 1 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// gl.TRIANGLE_STRIP
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < numberOfTriangles; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( i % 2 === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 1 ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 2 ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i + 1 ) );
							 | 
						||
| 
								 | 
							
													newIndices.push( index.getX( i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// build final geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const newGeometry = geometry.clone();
							 | 
						||
| 
								 | 
							
										newGeometry.setIndex( newIndices );
							 | 
						||
| 
								 | 
							
										newGeometry.clearGroups();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return newGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
							 | 
						||
| 
								 | 
							
										return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
							 | 
						||
| 
								 | 
							
								 * Helpful for Raytracing or Decals.
							 | 
						||
| 
								 | 
							
								 * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
							 | 
						||
| 
								 | 
							
								 * @return {Object} An Object with original position/normal attributes and morphed ones.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function computeMorphedAttributes( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const _vA = new Vector3();
							 | 
						||
| 
								 | 
							
									const _vB = new Vector3();
							 | 
						||
| 
								 | 
							
									const _vC = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const _tempA = new Vector3();
							 | 
						||
| 
								 | 
							
									const _tempB = new Vector3();
							 | 
						||
| 
								 | 
							
									const _tempC = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const _morphA = new Vector3();
							 | 
						||
| 
								 | 
							
									const _morphB = new Vector3();
							 | 
						||
| 
								 | 
							
									const _morphC = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function _calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
										object,
							 | 
						||
| 
								 | 
							
										attribute,
							 | 
						||
| 
								 | 
							
										morphAttribute,
							 | 
						||
| 
								 | 
							
										morphTargetsRelative,
							 | 
						||
| 
								 | 
							
										a,
							 | 
						||
| 
								 | 
							
										b,
							 | 
						||
| 
								 | 
							
										c,
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray
							 | 
						||
| 
								 | 
							
									) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_vA.fromBufferAttribute( attribute, a );
							 | 
						||
| 
								 | 
							
										_vB.fromBufferAttribute( attribute, b );
							 | 
						||
| 
								 | 
							
										_vC.fromBufferAttribute( attribute, c );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const morphInfluences = object.morphTargetInfluences;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( morphAttribute && morphInfluences ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_morphA.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
											_morphB.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
											_morphC.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const influence = morphInfluences[ i ];
							 | 
						||
| 
								 | 
							
												const morph = morphAttribute[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( influence === 0 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_tempA.fromBufferAttribute( morph, a );
							 | 
						||
| 
								 | 
							
												_tempB.fromBufferAttribute( morph, b );
							 | 
						||
| 
								 | 
							
												_tempC.fromBufferAttribute( morph, c );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( morphTargetsRelative ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_morphA.addScaledVector( _tempA, influence );
							 | 
						||
| 
								 | 
							
													_morphB.addScaledVector( _tempB, influence );
							 | 
						||
| 
								 | 
							
													_morphC.addScaledVector( _tempC, influence );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_morphA.addScaledVector( _tempA.sub( _vA ), influence );
							 | 
						||
| 
								 | 
							
													_morphB.addScaledVector( _tempB.sub( _vB ), influence );
							 | 
						||
| 
								 | 
							
													_morphC.addScaledVector( _tempC.sub( _vC ), influence );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_vA.add( _morphA );
							 | 
						||
| 
								 | 
							
											_vB.add( _morphB );
							 | 
						||
| 
								 | 
							
											_vC.add( _morphC );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( object.isSkinnedMesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											object.applyBoneTransform( a, _vA );
							 | 
						||
| 
								 | 
							
											object.applyBoneTransform( b, _vB );
							 | 
						||
| 
								 | 
							
											object.applyBoneTransform( c, _vC );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
							 | 
						||
| 
								 | 
							
										modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const geometry = object.geometry;
							 | 
						||
| 
								 | 
							
									const material = object.material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let a, b, c;
							 | 
						||
| 
								 | 
							
									const index = geometry.index;
							 | 
						||
| 
								 | 
							
									const positionAttribute = geometry.attributes.position;
							 | 
						||
| 
								 | 
							
									const morphPosition = geometry.morphAttributes.position;
							 | 
						||
| 
								 | 
							
									const morphTargetsRelative = geometry.morphTargetsRelative;
							 | 
						||
| 
								 | 
							
									const normalAttribute = geometry.attributes.normal;
							 | 
						||
| 
								 | 
							
									const morphNormal = geometry.morphAttributes.position;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const groups = geometry.groups;
							 | 
						||
| 
								 | 
							
									const drawRange = geometry.drawRange;
							 | 
						||
| 
								 | 
							
									let i, j, il, jl;
							 | 
						||
| 
								 | 
							
									let group;
							 | 
						||
| 
								 | 
							
									let start, end;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
							 | 
						||
| 
								 | 
							
									const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( index !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// indexed buffer geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( Array.isArray( material ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0, il = groups.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												group = groups[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												start = Math.max( group.start, drawRange.start );
							 | 
						||
| 
								 | 
							
												end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( j = start, jl = end; j < jl; j += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													a = index.getX( j );
							 | 
						||
| 
								 | 
							
													b = index.getX( j + 1 );
							 | 
						||
| 
								 | 
							
													c = index.getX( j + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
														object,
							 | 
						||
| 
								 | 
							
														positionAttribute,
							 | 
						||
| 
								 | 
							
														morphPosition,
							 | 
						||
| 
								 | 
							
														morphTargetsRelative,
							 | 
						||
| 
								 | 
							
														a, b, c,
							 | 
						||
| 
								 | 
							
														modifiedPosition
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
														object,
							 | 
						||
| 
								 | 
							
														normalAttribute,
							 | 
						||
| 
								 | 
							
														morphNormal,
							 | 
						||
| 
								 | 
							
														morphTargetsRelative,
							 | 
						||
| 
								 | 
							
														a, b, c,
							 | 
						||
| 
								 | 
							
														modifiedNormal
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											start = Math.max( 0, drawRange.start );
							 | 
						||
| 
								 | 
							
											end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = start, il = end; i < il; i += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												a = index.getX( i );
							 | 
						||
| 
								 | 
							
												b = index.getX( i + 1 );
							 | 
						||
| 
								 | 
							
												c = index.getX( i + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
													object,
							 | 
						||
| 
								 | 
							
													positionAttribute,
							 | 
						||
| 
								 | 
							
													morphPosition,
							 | 
						||
| 
								 | 
							
													morphTargetsRelative,
							 | 
						||
| 
								 | 
							
													a, b, c,
							 | 
						||
| 
								 | 
							
													modifiedPosition
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
													object,
							 | 
						||
| 
								 | 
							
													normalAttribute,
							 | 
						||
| 
								 | 
							
													morphNormal,
							 | 
						||
| 
								 | 
							
													morphTargetsRelative,
							 | 
						||
| 
								 | 
							
													a, b, c,
							 | 
						||
| 
								 | 
							
													modifiedNormal
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// non-indexed buffer geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( Array.isArray( material ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0, il = groups.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												group = groups[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												start = Math.max( group.start, drawRange.start );
							 | 
						||
| 
								 | 
							
												end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( j = start, jl = end; j < jl; j += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													a = j;
							 | 
						||
| 
								 | 
							
													b = j + 1;
							 | 
						||
| 
								 | 
							
													c = j + 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
														object,
							 | 
						||
| 
								 | 
							
														positionAttribute,
							 | 
						||
| 
								 | 
							
														morphPosition,
							 | 
						||
| 
								 | 
							
														morphTargetsRelative,
							 | 
						||
| 
								 | 
							
														a, b, c,
							 | 
						||
| 
								 | 
							
														modifiedPosition
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
														object,
							 | 
						||
| 
								 | 
							
														normalAttribute,
							 | 
						||
| 
								 | 
							
														morphNormal,
							 | 
						||
| 
								 | 
							
														morphTargetsRelative,
							 | 
						||
| 
								 | 
							
														a, b, c,
							 | 
						||
| 
								 | 
							
														modifiedNormal
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											start = Math.max( 0, drawRange.start );
							 | 
						||
| 
								 | 
							
											end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = start, il = end; i < il; i += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												a = i;
							 | 
						||
| 
								 | 
							
												b = i + 1;
							 | 
						||
| 
								 | 
							
												c = i + 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
													object,
							 | 
						||
| 
								 | 
							
													positionAttribute,
							 | 
						||
| 
								 | 
							
													morphPosition,
							 | 
						||
| 
								 | 
							
													morphTargetsRelative,
							 | 
						||
| 
								 | 
							
													a, b, c,
							 | 
						||
| 
								 | 
							
													modifiedPosition
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_calculateMorphedAttributeData(
							 | 
						||
| 
								 | 
							
													object,
							 | 
						||
| 
								 | 
							
													normalAttribute,
							 | 
						||
| 
								 | 
							
													morphNormal,
							 | 
						||
| 
								 | 
							
													morphTargetsRelative,
							 | 
						||
| 
								 | 
							
													a, b, c,
							 | 
						||
| 
								 | 
							
													modifiedNormal
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
							 | 
						||
| 
								 | 
							
									const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										positionAttribute: positionAttribute,
							 | 
						||
| 
								 | 
							
										normalAttribute: normalAttribute,
							 | 
						||
| 
								 | 
							
										morphedPositionAttribute: morphedPositionAttribute,
							 | 
						||
| 
								 | 
							
										morphedNormalAttribute: morphedNormalAttribute
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function mergeGroups( geometry ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( geometry.groups.length === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
							 | 
						||
| 
								 | 
							
										return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let groups = geometry.groups;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// sort groups by material index
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									groups = groups.sort( ( a, b ) => {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return a.start - b.start;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// create index for non-indexed geometries
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( geometry.getIndex() === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const positionAttribute = geometry.getAttribute( 'position' );
							 | 
						||
| 
								 | 
							
										const indices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < positionAttribute.count; i += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											indices.push( i, i + 1, i + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.setIndex( indices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// sort index
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const index = geometry.getIndex();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const newIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < groups.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const group = groups[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const groupStart = group.start;
							 | 
						||
| 
								 | 
							
										const groupLength = groupStart + group.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let j = groupStart; j < groupLength; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											newIndices.push( index.getX( j ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									geometry.dispose(); // Required to force buffer recreation
							 | 
						||
| 
								 | 
							
									geometry.setIndex( newIndices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// update groups indices
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let start = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < groups.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const group = groups[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										group.start = start;
							 | 
						||
| 
								 | 
							
										start += group.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// merge groups
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let currentGroup = groups[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									geometry.groups = [ currentGroup ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 1; i < groups.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const group = groups[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( currentGroup.materialIndex === group.materialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentGroup.count += group.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentGroup = group;
							 | 
						||
| 
								 | 
							
											geometry.groups.push( currentGroup );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
							 | 
						||
| 
								 | 
							
								 * non-indexed geometry. Returns the geometry with smooth normals everywhere except
							 | 
						||
| 
								 | 
							
								 * faces that meet at an angle greater than the crease angle.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param {BufferGeometry} geometry
							 | 
						||
| 
								 | 
							
								 * @param {number} [creaseAngle]
							 | 
						||
| 
								 | 
							
								 * @return {BufferGeometry}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const creaseDot = Math.cos( creaseAngle );
							 | 
						||
| 
								 | 
							
									const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// reusable vectors
							 | 
						||
| 
								 | 
							
									const verts = [ new Vector3(), new Vector3(), new Vector3() ];
							 | 
						||
| 
								 | 
							
									const tempVec1 = new Vector3();
							 | 
						||
| 
								 | 
							
									const tempVec2 = new Vector3();
							 | 
						||
| 
								 | 
							
									const tempNorm = new Vector3();
							 | 
						||
| 
								 | 
							
									const tempNorm2 = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// hashes a vector
							 | 
						||
| 
								 | 
							
									function hashVertex( v ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const x = ~ ~ ( v.x * hashMultiplier );
							 | 
						||
| 
								 | 
							
										const y = ~ ~ ( v.y * hashMultiplier );
							 | 
						||
| 
								 | 
							
										const z = ~ ~ ( v.z * hashMultiplier );
							 | 
						||
| 
								 | 
							
										return `${x},${y},${z}`;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
							 | 
						||
| 
								 | 
							
									// and returns the original geometry
							 | 
						||
| 
								 | 
							
									const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
							 | 
						||
| 
								 | 
							
									const posAttr = resultGeometry.attributes.position;
							 | 
						||
| 
								 | 
							
									const vertexMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// find all the normals shared by commonly located vertices
							 | 
						||
| 
								 | 
							
									for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const i3 = 3 * i;
							 | 
						||
| 
								 | 
							
										const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
							 | 
						||
| 
								 | 
							
										const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
							 | 
						||
| 
								 | 
							
										const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										tempVec1.subVectors( c, b );
							 | 
						||
| 
								 | 
							
										tempVec2.subVectors( a, b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// add the normal to the map for all vertices
							 | 
						||
| 
								 | 
							
										const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
							 | 
						||
| 
								 | 
							
										for ( let n = 0; n < 3; n ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vert = verts[ n ];
							 | 
						||
| 
								 | 
							
											const hash = hashVertex( vert );
							 | 
						||
| 
								 | 
							
											if ( ! ( hash in vertexMap ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertexMap[ hash ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											vertexMap[ hash ].push( normal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// average normals from all vertices that share a common location if they are within the
							 | 
						||
| 
								 | 
							
									// provided crease threshold
							 | 
						||
| 
								 | 
							
									const normalArray = new Float32Array( posAttr.count * 3 );
							 | 
						||
| 
								 | 
							
									const normAttr = new BufferAttribute( normalArray, 3, false );
							 | 
						||
| 
								 | 
							
									for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// get the face normal for this vertex
							 | 
						||
| 
								 | 
							
										const i3 = 3 * i;
							 | 
						||
| 
								 | 
							
										const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
							 | 
						||
| 
								 | 
							
										const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
							 | 
						||
| 
								 | 
							
										const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										tempVec1.subVectors( c, b );
							 | 
						||
| 
								 | 
							
										tempVec2.subVectors( a, b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// average all normals that meet the threshold and set the normal value
							 | 
						||
| 
								 | 
							
										for ( let n = 0; n < 3; n ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vert = verts[ n ];
							 | 
						||
| 
								 | 
							
											const hash = hashVertex( vert );
							 | 
						||
| 
								 | 
							
											const otherNormals = vertexMap[ hash ];
							 | 
						||
| 
								 | 
							
											tempNorm2.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const otherNorm = otherNormals[ k ];
							 | 
						||
| 
								 | 
							
												if ( tempNorm.dot( otherNorm ) > creaseDot ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													tempNorm2.add( otherNorm );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tempNorm2.normalize();
							 | 
						||
| 
								 | 
							
											normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									resultGeometry.setAttribute( 'normal', normAttr );
							 | 
						||
| 
								 | 
							
									return resultGeometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export {
							 | 
						||
| 
								 | 
							
									computeMikkTSpaceTangents,
							 | 
						||
| 
								 | 
							
									mergeGeometries,
							 | 
						||
| 
								 | 
							
									mergeAttributes,
							 | 
						||
| 
								 | 
							
									interleaveAttributes,
							 | 
						||
| 
								 | 
							
									estimateBytesUsed,
							 | 
						||
| 
								 | 
							
									mergeVertices,
							 | 
						||
| 
								 | 
							
									toTrianglesDrawMode,
							 | 
						||
| 
								 | 
							
									computeMorphedAttributes,
							 | 
						||
| 
								 | 
							
									mergeGroups,
							 | 
						||
| 
								 | 
							
									toCreasedNormals
							 | 
						||
| 
								 | 
							
								};
							 |