4315 lines
		
	
	
		
			99 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			4315 lines
		
	
	
		
			99 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									AmbientLight,
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									AnimationClip,
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									Bone,
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									BufferGeometry,
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									ClampToEdgeWrapping,
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									Color,
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									DirectionalLight,
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									EquirectangularReflectionMapping,
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									Euler,
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									FileLoader,
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									Float32BufferAttribute,
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									Group,
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									Line,
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									LineBasicMaterial,
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									Loader,
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									LoaderUtils,
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									MathUtils,
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									Matrix3,
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									Matrix4,
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									Mesh,
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									MeshLambertMaterial,
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									MeshPhongMaterial,
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									NumberKeyframeTrack,
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									Object3D,
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									OrthographicCamera,
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									PerspectiveCamera,
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									PointLight,
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									PropertyBinding,
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									Quaternion,
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									QuaternionKeyframeTrack,
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									RepeatWrapping,
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									Skeleton,
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									SkinnedMesh,
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									SpotLight,
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									Texture,
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									TextureLoader,
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									Uint16BufferAttribute,
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									Vector2,
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									Vector3,
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									Vector4,
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									VectorKeyframeTrack,
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									SRGBColorSpace,
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									ShapeUtils
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								} from 'three';
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								import * as fflate from '../libs/fflate.module.js';
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								import { NURBSCurve } from '../curves/NURBSCurve.js';
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								/**
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								 * Loader loads FBX file and generates Group representing FBX scene.
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								 * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
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								 * Versions lower than this may load but will probably have errors
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								 *
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								 * Needs Support:
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								 *  Morph normals / blend shape normals
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								 *
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								 * FBX format references:
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								 * 	https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
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								 *
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								 * Binary format specification:
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								 *	https://code.blender.org/2013/08/fbx-binary-file-format-specification/
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								 */
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								let fbxTree;
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								let connections;
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								let sceneGraph;
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								class FBXLoader extends Loader {
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									constructor( manager ) {
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										super( manager );
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									}
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
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										const loader = new FileLoader( this.manager );
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										loader.setPath( scope.path );
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										loader.setResponseType( 'arraybuffer' );
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										loader.setRequestHeader( scope.requestHeader );
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										loader.setWithCredentials( scope.withCredentials );
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										loader.load( url, function ( buffer ) {
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											try {
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												onLoad( scope.parse( buffer, path ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									parse( FBXBuffer, path ) {
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										if ( isFbxFormatBinary( FBXBuffer ) ) {
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											fbxTree = new BinaryParser().parse( FBXBuffer );
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										} else {
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											const FBXText = convertArrayBufferToString( FBXBuffer );
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											if ( ! isFbxFormatASCII( FBXText ) ) {
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												throw new Error( 'THREE.FBXLoader: Unknown format.' );
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											}
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											if ( getFbxVersion( FBXText ) < 7000 ) {
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												throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
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											}
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											fbxTree = new TextParser().parse( FBXText );
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										}
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										// console.log( fbxTree );
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										const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
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										return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
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									}
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								}
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								// Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
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								class FBXTreeParser {
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									constructor( textureLoader, manager ) {
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										this.textureLoader = textureLoader;
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										this.manager = manager;
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									}
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									parse() {
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										connections = this.parseConnections();
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										const images = this.parseImages();
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										const textures = this.parseTextures( images );
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										const materials = this.parseMaterials( textures );
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										const deformers = this.parseDeformers();
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										const geometryMap = new GeometryParser().parse( deformers );
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										this.parseScene( deformers, geometryMap, materials );
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										return sceneGraph;
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									}
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									// Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
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									// and details the connection type
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									parseConnections() {
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										const connectionMap = new Map();
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										if ( 'Connections' in fbxTree ) {
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											const rawConnections = fbxTree.Connections.connections;
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											rawConnections.forEach( function ( rawConnection ) {
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												const fromID = rawConnection[ 0 ];
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												const toID = rawConnection[ 1 ];
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												const relationship = rawConnection[ 2 ];
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												if ( ! connectionMap.has( fromID ) ) {
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													connectionMap.set( fromID, {
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														parents: [],
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														children: []
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													} );
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												}
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												const parentRelationship = { ID: toID, relationship: relationship };
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												connectionMap.get( fromID ).parents.push( parentRelationship );
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												if ( ! connectionMap.has( toID ) ) {
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													connectionMap.set( toID, {
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														parents: [],
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														children: []
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													} );
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												}
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												const childRelationship = { ID: fromID, relationship: relationship };
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												connectionMap.get( toID ).children.push( childRelationship );
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											} );
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										}
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										return connectionMap;
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									}
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									// Parse FBXTree.Objects.Video for embedded image data
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									// These images are connected to textures in FBXTree.Objects.Textures
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									// via FBXTree.Connections.
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									parseImages() {
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										const images = {};
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										const blobs = {};
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										if ( 'Video' in fbxTree.Objects ) {
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											const videoNodes = fbxTree.Objects.Video;
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											for ( const nodeID in videoNodes ) {
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												const videoNode = videoNodes[ nodeID ];
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												const id = parseInt( nodeID );
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												images[ id ] = videoNode.RelativeFilename || videoNode.Filename;
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												// raw image data is in videoNode.Content
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												if ( 'Content' in videoNode ) {
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													const arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
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													const base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );
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													if ( arrayBufferContent || base64Content ) {
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														const image = this.parseImage( videoNodes[ nodeID ] );
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														blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
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													}
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												}
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											}
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										}
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										for ( const id in images ) {
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											const filename = images[ id ];
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											if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
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											else images[ id ] = images[ id ].split( '\\' ).pop();
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								 | 
							
										}
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								 | 
							
								
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										return images;
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								 | 
							
								
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								 | 
							
									}
							 | 
						||
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								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse embedded image data in FBXTree.Video.Content
							 | 
						||
| 
								 | 
							
									parseImage( videoNode ) {
							 | 
						||
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								 | 
							
								
							 | 
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								 | 
							
										const content = videoNode.Content;
							 | 
						||
| 
								 | 
							
										const fileName = videoNode.RelativeFilename || videoNode.Filename;
							 | 
						||
| 
								 | 
							
										const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
							 | 
						||
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								 | 
							
								
							 | 
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								 | 
							
										let type;
							 | 
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								 | 
							
								
							 | 
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								 | 
							
										switch ( extension ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'bmp':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 'image/bmp';
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'jpg':
							 | 
						||
| 
								 | 
							
											case 'jpeg':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 'image/jpeg';
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'png':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 'image/png';
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'tif':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 'image/tiff';
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'tga':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.manager.getHandler( '.tga' ) === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 'image/tga';
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( typeof content === 'string' ) { // ASCII format
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return 'data:' + type + ';base64,' + content;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else { // Binary Format
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const array = new Uint8Array( content );
							 | 
						||
| 
								 | 
							
											return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse nodes in FBXTree.Objects.Texture
							 | 
						||
| 
								 | 
							
									// These contain details such as UV scaling, cropping, rotation etc and are connected
							 | 
						||
| 
								 | 
							
									// to images in FBXTree.Objects.Video
							 | 
						||
| 
								 | 
							
									parseTextures( images ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const textureMap = new Map();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Texture' in fbxTree.Objects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const textureNodes = fbxTree.Objects.Texture;
							 | 
						||
| 
								 | 
							
											for ( const nodeID in textureNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texture = this.parseTexture( textureNodes[ nodeID ], images );
							 | 
						||
| 
								 | 
							
												textureMap.set( parseInt( nodeID ), texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return textureMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse individual node in FBXTree.Objects.Texture
							 | 
						||
| 
								 | 
							
									parseTexture( textureNode, images ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const texture = this.loadTexture( textureNode, images );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										texture.ID = textureNode.id;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										texture.name = textureNode.attrName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const wrapModeU = textureNode.WrapModeU;
							 | 
						||
| 
								 | 
							
										const wrapModeV = textureNode.WrapModeV;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
							 | 
						||
| 
								 | 
							
										const valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
							 | 
						||
| 
								 | 
							
										// 0: repeat(default), 1: clamp
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
										texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Scaling' in textureNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const values = textureNode.Scaling.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.repeat.x = values[ 0 ];
							 | 
						||
| 
								 | 
							
											texture.repeat.y = values[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Translation' in textureNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const values = textureNode.Translation.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture.offset.x = values[ 0 ];
							 | 
						||
| 
								 | 
							
											texture.offset.y = values[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// load a texture specified as a blob or data URI, or via an external URL using TextureLoader
							 | 
						||
| 
								 | 
							
									loadTexture( textureNode, images ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let fileName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const currentPath = this.textureLoader.path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const children = connections.get( textureNode.id ).children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											fileName = images[ children[ 0 ].ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.textureLoader.setPath( undefined );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const extension = textureNode.FileName.slice( - 3 ).toLowerCase();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( extension === 'tga' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const loader = this.manager.getHandler( '.tga' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( loader === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
							 | 
						||
| 
								 | 
							
												texture = new Texture();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												loader.setPath( this.textureLoader.path );
							 | 
						||
| 
								 | 
							
												texture = loader.load( fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( extension === 'dds' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const loader = this.manager.getHandler( '.dds' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( loader === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'FBXLoader: DDS loader not found, creating placeholder texture for', textureNode.RelativeFilename );
							 | 
						||
| 
								 | 
							
												texture = new Texture();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												loader.setPath( this.textureLoader.path );
							 | 
						||
| 
								 | 
							
												texture = loader.load( fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( extension === 'psd' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
							 | 
						||
| 
								 | 
							
											texture = new Texture();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											texture = this.textureLoader.load( fileName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureLoader.setPath( currentPath );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse nodes in FBXTree.Objects.Material
							 | 
						||
| 
								 | 
							
									parseMaterials( textureMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const materialMap = new Map();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Material' in fbxTree.Objects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const materialNodes = fbxTree.Objects.Material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const nodeID in materialNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return materialMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse single node in FBXTree.Objects.Material
							 | 
						||
| 
								 | 
							
									// Materials are connected to texture maps in FBXTree.Objects.Textures
							 | 
						||
| 
								 | 
							
									// FBX format currently only supports Lambert and Phong shading models
							 | 
						||
| 
								 | 
							
									parseMaterial( materialNode, textureMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const ID = materialNode.id;
							 | 
						||
| 
								 | 
							
										const name = materialNode.attrName;
							 | 
						||
| 
								 | 
							
										let type = materialNode.ShadingModel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Case where FBX wraps shading model in property object.
							 | 
						||
| 
								 | 
							
										if ( typeof type === 'object' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											type = type.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Ignore unused materials which don't have any connections.
							 | 
						||
| 
								 | 
							
										if ( ! connections.has( ID ) ) return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const parameters = this.parseParameters( materialNode, textureMap, ID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( type.toLowerCase() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'phong':
							 | 
						||
| 
								 | 
							
												material = new MeshPhongMaterial();
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
											case 'lambert':
							 | 
						||
| 
								 | 
							
												material = new MeshLambertMaterial();
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
							 | 
						||
| 
								 | 
							
												material = new MeshPhongMaterial();
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										material.setValues( parameters );
							 | 
						||
| 
								 | 
							
										material.name = name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse FBX material and return parameters suitable for a three.js material
							 | 
						||
| 
								 | 
							
									// Also parse the texture map and return any textures associated with the material
							 | 
						||
| 
								 | 
							
									parseParameters( materialNode, textureMap, ID ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const parameters = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.BumpFactor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.bumpScale = materialNode.BumpFactor.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.Diffuse ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.color = new Color().fromArray( materialNode.Diffuse.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// The blender exporter exports diffuse here instead of in materialNode.Diffuse
							 | 
						||
| 
								 | 
							
											parameters.color = new Color().fromArray( materialNode.DiffuseColor.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.DisplacementFactor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.displacementScale = materialNode.DisplacementFactor.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.Emissive ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.emissive = new Color().fromArray( materialNode.Emissive.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// The blender exporter exports emissive color here instead of in materialNode.Emissive
							 | 
						||
| 
								 | 
							
											parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.EmissiveFactor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.Opacity ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.opacity = parseFloat( materialNode.Opacity.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( parameters.opacity < 1.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.ReflectionFactor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.reflectivity = materialNode.ReflectionFactor.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.Shininess ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.shininess = materialNode.Shininess.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materialNode.Specular ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parameters.specular = new Color().fromArray( materialNode.Specular.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// The blender exporter exports specular color here instead of in materialNode.Specular
							 | 
						||
| 
								 | 
							
											parameters.specular = new Color().fromArray( materialNode.SpecularColor.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										connections.get( ID ).children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const type = child.relationship;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'Bump':
							 | 
						||
| 
								 | 
							
													parameters.bumpMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'Maya|TEX_ao_map':
							 | 
						||
| 
								 | 
							
													parameters.aoMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'DiffuseColor':
							 | 
						||
| 
								 | 
							
												case 'Maya|TEX_color_map':
							 | 
						||
| 
								 | 
							
													parameters.map = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													if ( parameters.map !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														parameters.map.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'DisplacementColor':
							 | 
						||
| 
								 | 
							
													parameters.displacementMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'EmissiveColor':
							 | 
						||
| 
								 | 
							
													parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													if ( parameters.emissiveMap !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														parameters.emissiveMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'NormalMap':
							 | 
						||
| 
								 | 
							
												case 'Maya|TEX_normal_map':
							 | 
						||
| 
								 | 
							
													parameters.normalMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ReflectionColor':
							 | 
						||
| 
								 | 
							
													parameters.envMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													if ( parameters.envMap !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														parameters.envMap.mapping = EquirectangularReflectionMapping;
							 | 
						||
| 
								 | 
							
														parameters.envMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'SpecularColor':
							 | 
						||
| 
								 | 
							
													parameters.specularMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													if ( parameters.specularMap !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														parameters.specularMap.colorSpace = SRGBColorSpace;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'TransparentColor':
							 | 
						||
| 
								 | 
							
												case 'TransparencyFactor':
							 | 
						||
| 
								 | 
							
													parameters.alphaMap = scope.getTexture( textureMap, child.ID );
							 | 
						||
| 
								 | 
							
													parameters.transparent = true;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'AmbientColor':
							 | 
						||
| 
								 | 
							
												case 'ShininessExponent': // AKA glossiness map
							 | 
						||
| 
								 | 
							
												case 'SpecularFactor': // AKA specularLevel
							 | 
						||
| 
								 | 
							
												case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return parameters;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// get a texture from the textureMap for use by a material.
							 | 
						||
| 
								 | 
							
									getTexture( textureMap, id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// if the texture is a layered texture, just use the first layer and issue a warning
							 | 
						||
| 
								 | 
							
										if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
							 | 
						||
| 
								 | 
							
											id = connections.get( id ).children[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return textureMap.get( id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse nodes in FBXTree.Objects.Deformer
							 | 
						||
| 
								 | 
							
									// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
							 | 
						||
| 
								 | 
							
									// Generates map of Skeleton-like objects for use later when generating and binding skeletons.
							 | 
						||
| 
								 | 
							
									parseDeformers() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const skeletons = {};
							 | 
						||
| 
								 | 
							
										const morphTargets = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Deformer' in fbxTree.Objects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const DeformerNodes = fbxTree.Objects.Deformer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const nodeID in DeformerNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const deformerNode = DeformerNodes[ nodeID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const relationships = connections.get( parseInt( nodeID ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( deformerNode.attrType === 'Skin' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const skeleton = this.parseSkeleton( relationships, DeformerNodes );
							 | 
						||
| 
								 | 
							
													skeleton.ID = nodeID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
							 | 
						||
| 
								 | 
							
													skeleton.geometryID = relationships.parents[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													skeletons[ nodeID ] = skeleton;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( deformerNode.attrType === 'BlendShape' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const morphTarget = {
							 | 
						||
| 
								 | 
							
														id: nodeID,
							 | 
						||
| 
								 | 
							
													};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
							 | 
						||
| 
								 | 
							
													morphTarget.id = nodeID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													morphTargets[ nodeID ] = morphTarget;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											skeletons: skeletons,
							 | 
						||
| 
								 | 
							
											morphTargets: morphTargets,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse single nodes in FBXTree.Objects.Deformer
							 | 
						||
| 
								 | 
							
									// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
							 | 
						||
| 
								 | 
							
									// Each skin node represents a skeleton and each cluster node represents a bone
							 | 
						||
| 
								 | 
							
									parseSkeleton( relationships, deformerNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawBones = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										relationships.children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const boneNode = deformerNodes[ child.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( boneNode.attrType !== 'Cluster' ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rawBone = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												ID: child.ID,
							 | 
						||
| 
								 | 
							
												indices: [],
							 | 
						||
| 
								 | 
							
												weights: [],
							 | 
						||
| 
								 | 
							
												transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ),
							 | 
						||
| 
								 | 
							
												// transform: new Matrix4().fromArray( boneNode.Transform.a ),
							 | 
						||
| 
								 | 
							
												// linkMode: boneNode.Mode,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( 'Indexes' in boneNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												rawBone.indices = boneNode.Indexes.a;
							 | 
						||
| 
								 | 
							
												rawBone.weights = boneNode.Weights.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rawBones.push( rawBone );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rawBones: rawBones,
							 | 
						||
| 
								 | 
							
											bones: []
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
							 | 
						||
| 
								 | 
							
									parseMorphTargets( relationships, deformerNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawMorphTargets = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < relationships.children.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const child = relationships.children[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const morphTargetNode = deformerNodes[ child.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rawMorphTarget = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												name: morphTargetNode.attrName,
							 | 
						||
| 
								 | 
							
												initialWeight: morphTargetNode.DeformPercent,
							 | 
						||
| 
								 | 
							
												id: morphTargetNode.id,
							 | 
						||
| 
								 | 
							
												fullWeights: morphTargetNode.FullWeights.a
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return child.relationship === undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} )[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rawMorphTargets.push( rawMorphTarget );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return rawMorphTargets;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// create the main Group() to be returned by the loader
							 | 
						||
| 
								 | 
							
									parseScene( deformers, geometryMap, materialMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										sceneGraph = new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const modelNodes = fbxTree.Objects.Model;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										modelMap.forEach( function ( model ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const modelNode = modelNodes[ model.ID ];
							 | 
						||
| 
								 | 
							
											scope.setLookAtProperties( model, modelNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parentConnections = connections.get( model.ID ).parents;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parentConnections.forEach( function ( connection ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const parent = modelMap.get( connection.ID );
							 | 
						||
| 
								 | 
							
												if ( parent !== undefined ) parent.add( model );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( model.parent === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sceneGraph.add( model );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addGlobalSceneSettings();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										sceneGraph.traverse( function ( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.userData.transformData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( node.parent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node.userData.transformData.parentMatrix = node.parent.matrix;
							 | 
						||
| 
								 | 
							
													node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const transform = generateTransform( node.userData.transformData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node.applyMatrix4( transform );
							 | 
						||
| 
								 | 
							
												node.updateWorldMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const animations = new AnimationParser().parse();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// if all the models where already combined in a single group, just return that
							 | 
						||
| 
								 | 
							
										if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											sceneGraph.children[ 0 ].animations = animations;
							 | 
						||
| 
								 | 
							
											sceneGraph = sceneGraph.children[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										sceneGraph.animations = animations;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse nodes in FBXTree.Objects.Model
							 | 
						||
| 
								 | 
							
									parseModels( skeletons, geometryMap, materialMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const modelMap = new Map();
							 | 
						||
| 
								 | 
							
										const modelNodes = fbxTree.Objects.Model;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const nodeID in modelNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const id = parseInt( nodeID );
							 | 
						||
| 
								 | 
							
											const node = modelNodes[ nodeID ];
							 | 
						||
| 
								 | 
							
											const relationships = connections.get( id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ! model ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( node.attrType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'Camera':
							 | 
						||
| 
								 | 
							
														model = this.createCamera( relationships );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Light':
							 | 
						||
| 
								 | 
							
														model = this.createLight( relationships );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Mesh':
							 | 
						||
| 
								 | 
							
														model = this.createMesh( relationships, geometryMap, materialMap );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'NurbsCurve':
							 | 
						||
| 
								 | 
							
														model = this.createCurve( relationships, geometryMap );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'LimbNode':
							 | 
						||
| 
								 | 
							
													case 'Root':
							 | 
						||
| 
								 | 
							
														model = new Bone();
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'Null':
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														model = new Group();
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';
							 | 
						||
| 
								 | 
							
												model.userData.originalName = node.attrName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												model.ID = id;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.getTransformData( model, node );
							 | 
						||
| 
								 | 
							
											modelMap.set( id, model );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return modelMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									buildSkeleton( relationships, skeletons, id, name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let bone = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										relationships.parents.forEach( function ( parent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const ID in skeletons ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const skeleton = skeletons[ ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												skeleton.rawBones.forEach( function ( rawBone, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( rawBone.ID === parent.ID ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const subBone = bone;
							 | 
						||
| 
								 | 
							
														bone = new Bone();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														bone.matrixWorld.copy( rawBone.transformLink );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
							 | 
						||
| 
								 | 
							
														bone.userData.originalName = name;
							 | 
						||
| 
								 | 
							
														bone.ID = id;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														skeleton.bones[ i ] = bone;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// In cases where a bone is shared between multiple meshes
							 | 
						||
| 
								 | 
							
														// duplicate the bone here and and it as a child of the first bone
							 | 
						||
| 
								 | 
							
														if ( subBone !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															bone.add( subBone );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return bone;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// create a PerspectiveCamera or OrthographicCamera
							 | 
						||
| 
								 | 
							
									createCamera( relationships ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let model;
							 | 
						||
| 
								 | 
							
										let cameraAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										relationships.children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attr !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												cameraAttribute = attr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( cameraAttribute === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											model = new Object3D();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let type = 0;
							 | 
						||
| 
								 | 
							
											if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let nearClippingPlane = 1;
							 | 
						||
| 
								 | 
							
											if ( cameraAttribute.NearPlane !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let farClippingPlane = 1000;
							 | 
						||
| 
								 | 
							
											if ( cameraAttribute.FarPlane !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												farClippingPlane = cameraAttribute.FarPlane.value / 1000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let width = window.innerWidth;
							 | 
						||
| 
								 | 
							
											let height = window.innerHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												width = cameraAttribute.AspectWidth.value;
							 | 
						||
| 
								 | 
							
												height = cameraAttribute.AspectHeight.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const aspect = width / height;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let fov = 45;
							 | 
						||
| 
								 | 
							
											if ( cameraAttribute.FieldOfView !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												fov = cameraAttribute.FieldOfView.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 0: // Perspective
							 | 
						||
| 
								 | 
							
													model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
							 | 
						||
| 
								 | 
							
													if ( focalLength !== null ) model.setFocalLength( focalLength );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 1: // Orthographic
							 | 
						||
| 
								 | 
							
													model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
							 | 
						||
| 
								 | 
							
													model = new Object3D();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return model;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Create a DirectionalLight, PointLight or SpotLight
							 | 
						||
| 
								 | 
							
									createLight( relationships ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let model;
							 | 
						||
| 
								 | 
							
										let lightAttribute;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										relationships.children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( attr !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lightAttribute = attr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( lightAttribute === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											model = new Object3D();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let type;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// LightType can be undefined for Point lights
							 | 
						||
| 
								 | 
							
											if ( lightAttribute.LightType === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												type = lightAttribute.LightType.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let color = 0xffffff;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( lightAttribute.Color !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												color = new Color().fromArray( lightAttribute.Color.value ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// light disabled
							 | 
						||
| 
								 | 
							
											if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												intensity = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let distance = 0;
							 | 
						||
| 
								 | 
							
											if ( lightAttribute.FarAttenuationEnd !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													distance = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													distance = lightAttribute.FarAttenuationEnd.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
							 | 
						||
| 
								 | 
							
											const decay = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 0: // Point
							 | 
						||
| 
								 | 
							
													model = new PointLight( color, intensity, distance, decay );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 1: // Directional
							 | 
						||
| 
								 | 
							
													model = new DirectionalLight( color, intensity );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 2: // Spot
							 | 
						||
| 
								 | 
							
													let angle = Math.PI / 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( lightAttribute.InnerAngle !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														angle = MathUtils.degToRad( lightAttribute.InnerAngle.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let penumbra = 0;
							 | 
						||
| 
								 | 
							
													if ( lightAttribute.OuterAngle !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// TODO: this is not correct - FBX calculates outer and inner angle in degrees
							 | 
						||
| 
								 | 
							
														// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
							 | 
						||
| 
								 | 
							
														// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
							 | 
						||
| 
								 | 
							
														penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value );
							 | 
						||
| 
								 | 
							
														penumbra = Math.max( penumbra, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													model = new SpotLight( color, intensity, distance, angle, penumbra, decay );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' );
							 | 
						||
| 
								 | 
							
													model = new PointLight( color, intensity );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												model.castShadow = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return model;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createMesh( relationships, geometryMap, materialMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let model;
							 | 
						||
| 
								 | 
							
										let geometry = null;
							 | 
						||
| 
								 | 
							
										let material = null;
							 | 
						||
| 
								 | 
							
										const materials = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// get geometry and materials(s) from connections
							 | 
						||
| 
								 | 
							
										relationships.children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geometryMap.has( child.ID ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry = geometryMap.get( child.ID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( materialMap.has( child.ID ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materials.push( materialMap.get( child.ID ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( materials.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material = materials;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( materials.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material = materials[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material = new MeshPhongMaterial( {
							 | 
						||
| 
								 | 
							
												name: Loader.DEFAULT_MATERIAL_NAME,
							 | 
						||
| 
								 | 
							
												color: 0xcccccc
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
											materials.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'color' in geometry.attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materials.forEach( function ( material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material.vertexColors = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geometry.FBX_Deformer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											model = new SkinnedMesh( geometry, material );
							 | 
						||
| 
								 | 
							
											model.normalizeSkinWeights();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											model = new Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return model;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createCurve( relationships, geometryMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geometry = relationships.children.reduce( function ( geo, child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return geo;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}, null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// FBX does not list materials for Nurbs lines, so we'll just put our own in here.
							 | 
						||
| 
								 | 
							
										const material = new LineBasicMaterial( {
							 | 
						||
| 
								 | 
							
											name: Loader.DEFAULT_MATERIAL_NAME,
							 | 
						||
| 
								 | 
							
											color: 0x3300ff,
							 | 
						||
| 
								 | 
							
											linewidth: 1
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
										return new Line( geometry, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse the model node for transform data
							 | 
						||
| 
								 | 
							
									getTransformData( model, modelNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const transformData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
							 | 
						||
| 
								 | 
							
										else transformData.eulerOrder = 'ZYX';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
							 | 
						||
| 
								 | 
							
										if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
							 | 
						||
| 
								 | 
							
										if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
							 | 
						||
| 
								 | 
							
										if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
							 | 
						||
| 
								 | 
							
										if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										model.userData.transformData = transformData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setLookAtProperties( model, modelNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'LookAtProperty' in modelNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const children = connections.get( model.ID ).children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.relationship === 'LookAtProperty' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const lookAtTarget = fbxTree.Objects.Model[ child.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( 'Lcl_Translation' in lookAtTarget ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const pos = lookAtTarget.Lcl_Translation.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// DirectionalLight, SpotLight
							 | 
						||
| 
								 | 
							
														if ( model.target !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															model.target.position.fromArray( pos );
							 | 
						||
| 
								 | 
							
															sceneGraph.add( model.target );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else { // Cameras and other Object3Ds
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															model.lookAt( new Vector3().fromArray( pos ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									bindSkeleton( skeletons, geometryMap, modelMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const bindMatrices = this.parsePoseNodes();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const ID in skeletons ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const skeleton = skeletons[ ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parents = connections.get( parseInt( skeleton.ID ) ).parents;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											parents.forEach( function ( parent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( geometryMap.has( parent.ID ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const geoID = parent.ID;
							 | 
						||
| 
								 | 
							
													const geoRelationships = connections.get( geoID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geoRelationships.parents.forEach( function ( geoConnParent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( modelMap.has( geoConnParent.ID ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const model = modelMap.get( geoConnParent.ID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parsePoseNodes() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const bindMatrices = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Pose' in fbxTree.Objects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const BindPoseNode = fbxTree.Objects.Pose;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const nodeID in BindPoseNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const poseNodes = BindPoseNode[ nodeID ].PoseNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( Array.isArray( poseNodes ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														poseNodes.forEach( function ( poseNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return bindMatrices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									addGlobalSceneSettings() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'GlobalSettings' in fbxTree ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( 'AmbientColor' in fbxTree.GlobalSettings ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Parse ambient color - if it's not set to black (default), create an ambient light
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
							 | 
						||
| 
								 | 
							
												const r = ambientColor[ 0 ];
							 | 
						||
| 
								 | 
							
												const g = ambientColor[ 1 ];
							 | 
						||
| 
								 | 
							
												const b = ambientColor[ 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( r !== 0 || g !== 0 || b !== 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const color = new Color( r, g, b ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
													sceneGraph.add( new AmbientLight( color, 1 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( 'UnitScaleFactor' in fbxTree.GlobalSettings ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sceneGraph.userData.unitScaleFactor = fbxTree.GlobalSettings.UnitScaleFactor.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// parse Geometry data from FBXTree and return map of BufferGeometries
							 | 
						||
| 
								 | 
							
								class GeometryParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.negativeMaterialIndices = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse nodes in FBXTree.Objects.Geometry
							 | 
						||
| 
								 | 
							
									parse( deformers ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geometryMap = new Map();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'Geometry' in fbxTree.Objects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geoNodes = fbxTree.Objects.Geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const nodeID in geoNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const relationships = connections.get( parseInt( nodeID ) );
							 | 
						||
| 
								 | 
							
												const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometryMap.set( parseInt( nodeID ), geo );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// report warnings
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.negativeMaterialIndices === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geometryMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse single node in FBXTree.Objects.Geometry
							 | 
						||
| 
								 | 
							
									parseGeometry( relationships, geoNode, deformers ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( geoNode.attrType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'Mesh':
							 | 
						||
| 
								 | 
							
												return this.parseMeshGeometry( relationships, geoNode, deformers );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'NurbsCurve':
							 | 
						||
| 
								 | 
							
												return this.parseNurbsGeometry( geoNode );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse single node mesh geometry in FBXTree.Objects.Geometry
							 | 
						||
| 
								 | 
							
									parseMeshGeometry( relationships, geoNode, deformers ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const skeletons = deformers.skeletons;
							 | 
						||
| 
								 | 
							
										const morphTargets = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const modelNodes = relationships.parents.map( function ( parent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return fbxTree.Objects.Model[ parent.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// don't create geometry if it is not associated with any models
							 | 
						||
| 
								 | 
							
										if ( modelNodes.length === 0 ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const skeleton = relationships.children.reduce( function ( skeleton, child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return skeleton;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}, null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										relationships.children.forEach( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( deformers.morphTargets[ child.ID ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												morphTargets.push( deformers.morphTargets[ child.ID ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Assume one model and get the preRotation from that
							 | 
						||
| 
								 | 
							
										// if there is more than one model associated with the geometry this may cause problems
							 | 
						||
| 
								 | 
							
										const modelNode = modelNodes[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const transformData = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
							 | 
						||
| 
								 | 
							
										if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
							 | 
						||
| 
								 | 
							
										if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
							 | 
						||
| 
								 | 
							
										if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const transform = generateTransform( transformData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.genGeometry( geoNode, skeleton, morphTargets, transform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
							 | 
						||
| 
								 | 
							
									genGeometry( geoNode, skeleton, morphTargets, preTransform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geo = new BufferGeometry();
							 | 
						||
| 
								 | 
							
										if ( geoNode.attrName ) geo.name = geoNode.attrName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geoInfo = this.parseGeoNode( geoNode, skeleton );
							 | 
						||
| 
								 | 
							
										const buffers = this.genBuffers( geoInfo );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										positionAttribute.applyMatrix4( preTransform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geo.setAttribute( 'position', positionAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( buffers.colors.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( skeleton ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// used later to bind the skeleton to the model
							 | 
						||
| 
								 | 
							
											geo.FBX_Deformer = skeleton;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( buffers.normal.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const normalMatrix = new Matrix3().getNormalMatrix( preTransform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const normalAttribute = new Float32BufferAttribute( buffers.normal, 3 );
							 | 
						||
| 
								 | 
							
											normalAttribute.applyNormalMatrix( normalMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geo.setAttribute( 'normal', normalAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										buffers.uvs.forEach( function ( uvBuffer, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const name = i === 0 ? 'uv' : `uv${ i }`;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Convert the material indices of each vertex into rendering groups on the geometry.
							 | 
						||
| 
								 | 
							
											let prevMaterialIndex = buffers.materialIndex[ 0 ];
							 | 
						||
| 
								 | 
							
											let startIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											buffers.materialIndex.forEach( function ( currentIndex, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( currentIndex !== prevMaterialIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													prevMaterialIndex = currentIndex;
							 | 
						||
| 
								 | 
							
													startIndex = i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// the loop above doesn't add the last group, do that here.
							 | 
						||
| 
								 | 
							
											if ( geo.groups.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const lastGroup = geo.groups[ geo.groups.length - 1 ];
							 | 
						||
| 
								 | 
							
												const lastIndex = lastGroup.start + lastGroup.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( lastIndex !== buffers.materialIndex.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// case where there are multiple materials but the whole geometry is only
							 | 
						||
| 
								 | 
							
											// using one of them
							 | 
						||
| 
								 | 
							
											if ( geo.groups.length === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geo;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseGeoNode( geoNode, skeleton ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geoInfo = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
							 | 
						||
| 
								 | 
							
										geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geoNode.LayerElementColor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geoNode.LayerElementMaterial ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geoNode.LayerElementNormal ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geoNode.LayerElementUV ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geoInfo.uv = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let i = 0;
							 | 
						||
| 
								 | 
							
											while ( geoNode.LayerElementUV[ i ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( geoNode.LayerElementUV[ i ].UV ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												i ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geoInfo.weightTable = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( skeleton !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geoInfo.skeleton = skeleton;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											skeleton.rawBones.forEach( function ( rawBone, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// loop over the bone's vertex indices and weights
							 | 
						||
| 
								 | 
							
												rawBone.indices.forEach( function ( index, j ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geoInfo.weightTable[ index ].push( {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														id: i,
							 | 
						||
| 
								 | 
							
														weight: rawBone.weights[ j ],
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return geoInfo;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									genBuffers( geoInfo ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const buffers = {
							 | 
						||
| 
								 | 
							
											vertex: [],
							 | 
						||
| 
								 | 
							
											normal: [],
							 | 
						||
| 
								 | 
							
											colors: [],
							 | 
						||
| 
								 | 
							
											uvs: [],
							 | 
						||
| 
								 | 
							
											materialIndex: [],
							 | 
						||
| 
								 | 
							
											vertexWeights: [],
							 | 
						||
| 
								 | 
							
											weightsIndices: [],
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let polygonIndex = 0;
							 | 
						||
| 
								 | 
							
										let faceLength = 0;
							 | 
						||
| 
								 | 
							
										let displayedWeightsWarning = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// these will hold data for a single face
							 | 
						||
| 
								 | 
							
										let facePositionIndexes = [];
							 | 
						||
| 
								 | 
							
										let faceNormals = [];
							 | 
						||
| 
								 | 
							
										let faceColors = [];
							 | 
						||
| 
								 | 
							
										let faceUVs = [];
							 | 
						||
| 
								 | 
							
										let faceWeights = [];
							 | 
						||
| 
								 | 
							
										let faceWeightIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let materialIndex;
							 | 
						||
| 
								 | 
							
											let endOfFace = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Face index and vertex index arrays are combined in a single array
							 | 
						||
| 
								 | 
							
											// A cube with quad faces looks like this:
							 | 
						||
| 
								 | 
							
											// PolygonVertexIndex: *24 {
							 | 
						||
| 
								 | 
							
											//  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
							 | 
						||
| 
								 | 
							
											//  }
							 | 
						||
| 
								 | 
							
											// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
							 | 
						||
| 
								 | 
							
											// to find index of last vertex bit shift the index: ^ - 1
							 | 
						||
| 
								 | 
							
											if ( vertexIndex < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
							 | 
						||
| 
								 | 
							
												endOfFace = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let weightIndices = [];
							 | 
						||
| 
								 | 
							
											let weights = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.skeleton ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														weights.push( wt.weight );
							 | 
						||
| 
								 | 
							
														weightIndices.push( wt.id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( weights.length > 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ! displayedWeightsWarning ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
							 | 
						||
| 
								 | 
							
														displayedWeightsWarning = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const wIndex = [ 0, 0, 0, 0 ];
							 | 
						||
| 
								 | 
							
													const Weight = [ 0, 0, 0, 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													weights.forEach( function ( weight, weightIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let currentWeight = weight;
							 | 
						||
| 
								 | 
							
														let currentIndex = weightIndices[ weightIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( currentWeight > comparedWeight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																comparedWeightArray[ comparedWeightIndex ] = currentWeight;
							 | 
						||
| 
								 | 
							
																currentWeight = comparedWeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const tmp = wIndex[ comparedWeightIndex ];
							 | 
						||
| 
								 | 
							
																wIndex[ comparedWeightIndex ] = currentIndex;
							 | 
						||
| 
								 | 
							
																currentIndex = tmp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													weightIndices = wIndex;
							 | 
						||
| 
								 | 
							
													weights = Weight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// if the weight array is shorter than 4 pad with 0s
							 | 
						||
| 
								 | 
							
												while ( weights.length < 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													weights.push( 0 );
							 | 
						||
| 
								 | 
							
													weightIndices.push( 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < 4; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													faceWeights.push( weights[ i ] );
							 | 
						||
| 
								 | 
							
													faceWeightIndices.push( weightIndices[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.normal ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materialIndex < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scope.negativeMaterialIndices = true;
							 | 
						||
| 
								 | 
							
													materialIndex = 0; // fallback
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.uv ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geoInfo.uv.forEach( function ( uv, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( faceUVs[ i ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														faceUVs[ i ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													faceUVs[ i ].push( data[ 0 ] );
							 | 
						||
| 
								 | 
							
													faceUVs[ i ].push( data[ 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											faceLength ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( endOfFace ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												polygonIndex ++;
							 | 
						||
| 
								 | 
							
												faceLength = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// reset arrays for the next face
							 | 
						||
| 
								 | 
							
												facePositionIndexes = [];
							 | 
						||
| 
								 | 
							
												faceNormals = [];
							 | 
						||
| 
								 | 
							
												faceColors = [];
							 | 
						||
| 
								 | 
							
												faceUVs = [];
							 | 
						||
| 
								 | 
							
												faceWeights = [];
							 | 
						||
| 
								 | 
							
												faceWeightIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return buffers;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// See https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
							 | 
						||
| 
								 | 
							
									getNormalNewell( vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const normal = new Vector3( 0.0, 0.0, 0.0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < vertices.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const current = vertices[ i ];
							 | 
						||
| 
								 | 
							
											const next = vertices[ ( i + 1 ) % vertices.length ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											normal.x += ( current.y - next.y ) * ( current.z + next.z );
							 | 
						||
| 
								 | 
							
											normal.y += ( current.z - next.z ) * ( current.x + next.x );
							 | 
						||
| 
								 | 
							
											normal.z += ( current.x - next.x ) * ( current.y + next.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										normal.normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return normal;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getNormalTangentAndBitangent( vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const normalVector = this.getNormalNewell( vertices );
							 | 
						||
| 
								 | 
							
										// Avoid up being equal or almost equal to normalVector
							 | 
						||
| 
								 | 
							
										const up = Math.abs( normalVector.z ) > 0.5 ? new Vector3( 0.0, 1.0, 0.0 ) : new Vector3( 0.0, 0.0, 1.0 );
							 | 
						||
| 
								 | 
							
										const tangent = up.cross( normalVector ).normalize();
							 | 
						||
| 
								 | 
							
										const bitangent = normalVector.clone().cross( tangent ).normalize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											normal: normalVector,
							 | 
						||
| 
								 | 
							
											tangent: tangent,
							 | 
						||
| 
								 | 
							
											bitangent: bitangent
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									flattenVertex( vertex, normalTangent, normalBitangent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new Vector2(
							 | 
						||
| 
								 | 
							
											vertex.dot( normalTangent ),
							 | 
						||
| 
								 | 
							
											vertex.dot( normalBitangent )
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
							 | 
						||
| 
								 | 
							
									genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let triangles;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( faceLength > 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Triangulate n-gon using earcut
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vertices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < facePositionIndexes.length; i += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertices.push( new Vector3(
							 | 
						||
| 
								 | 
							
													geoInfo.vertexPositions[ facePositionIndexes[ i ] ],
							 | 
						||
| 
								 | 
							
													geoInfo.vertexPositions[ facePositionIndexes[ i + 1 ] ],
							 | 
						||
| 
								 | 
							
													geoInfo.vertexPositions[ facePositionIndexes[ i + 2 ] ]
							 | 
						||
| 
								 | 
							
												) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const { tangent, bitangent } = this.getNormalTangentAndBitangent( vertices );
							 | 
						||
| 
								 | 
							
											const triangulationInput = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const vertex of vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												triangulationInput.push( this.flattenVertex( vertex, tangent, bitangent ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											triangles = ShapeUtils.triangulateShape( triangulationInput, [] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Regular triangle, skip earcut triangulation step
							 | 
						||
| 
								 | 
							
											triangles = [[ 0, 1, 2 ]];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const [ i0, i1, i2 ] of triangles ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 ] ] );
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 + 1 ] ] );
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 + 2 ] ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 ] ] );
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 + 1 ] ] );
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 + 2 ] ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 ] ] );
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 + 1 ] ] );
							 | 
						||
| 
								 | 
							
											buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 + 2 ] ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.skeleton ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i0 * 4 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i0 * 4 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i0 * 4 + 2 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i0 * 4 + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i1 * 4 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i1 * 4 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i1 * 4 + 2 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i1 * 4 + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i2 * 4 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i2 * 4 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i2 * 4 + 2 ] );
							 | 
						||
| 
								 | 
							
												buffers.vertexWeights.push( faceWeights[ i2 * 4 + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 2 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 2 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 2 ] );
							 | 
						||
| 
								 | 
							
												buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 3 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i0 * 3 ] );
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i0 * 3 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i0 * 3 + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i1 * 3 ] );
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i1 * 3 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i1 * 3 + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i2 * 3 ] );
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i2 * 3 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.colors.push( faceColors[ i2 * 3 + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.materialIndex.push( materialIndex );
							 | 
						||
| 
								 | 
							
												buffers.materialIndex.push( materialIndex );
							 | 
						||
| 
								 | 
							
												buffers.materialIndex.push( materialIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.normal ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i0 * 3 ] );
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i0 * 3 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i0 * 3 + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i1 * 3 ] );
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i1 * 3 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i1 * 3 + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i2 * 3 ] );
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i2 * 3 + 1 ] );
							 | 
						||
| 
								 | 
							
												buffers.normal.push( faceNormals[ i2 * 3 + 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( geoInfo.uv ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geoInfo.uv.forEach( function ( uv, j ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buffers.uvs[ j ].push( faceUVs[ j ][ i0 * 2 ] );
							 | 
						||
| 
								 | 
							
													buffers.uvs[ j ].push( faceUVs[ j ][ i0 * 2 + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buffers.uvs[ j ].push( faceUVs[ j ][ i1 * 2 ] );
							 | 
						||
| 
								 | 
							
													buffers.uvs[ j ].push( faceUVs[ j ][ i1 * 2 + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													buffers.uvs[ j ].push( faceUVs[ j ][ i2 * 2 ] );
							 | 
						||
| 
								 | 
							
													buffers.uvs[ j ].push( faceUVs[ j ][ i2 * 2 + 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( morphTargets.length === 0 ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parentGeo.morphTargetsRelative = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parentGeo.morphAttributes.position = [];
							 | 
						||
| 
								 | 
							
										// parentGeo.morphAttributes.normal = []; // not implemented
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										morphTargets.forEach( function ( morphTarget ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											morphTarget.rawTargets.forEach( function ( rawTarget ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( morphGeoNode !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// a morph geometry node is similar to a standard  node, and the node is also contained
							 | 
						||
| 
								 | 
							
									// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
							 | 
						||
| 
								 | 
							
									// and a special attribute Index defining which vertices of the original geometry are affected
							 | 
						||
| 
								 | 
							
									// Normal and position attributes only have data for the vertices that are affected by the morph
							 | 
						||
| 
								 | 
							
									genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
							 | 
						||
| 
								 | 
							
										const indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const length = parentGeo.attributes.position.count * 3;
							 | 
						||
| 
								 | 
							
										const morphPositions = new Float32Array( length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < indices.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const morphIndex = indices[ i ] * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
							 | 
						||
| 
								 | 
							
											morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
							 | 
						||
| 
								 | 
							
											morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// TODO: add morph normal support
							 | 
						||
| 
								 | 
							
										const morphGeoInfo = {
							 | 
						||
| 
								 | 
							
											vertexIndices: vertexIndices,
							 | 
						||
| 
								 | 
							
											vertexPositions: morphPositions,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const morphBuffers = this.genBuffers( morphGeoInfo );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
							 | 
						||
| 
								 | 
							
										positionAttribute.name = name || morphGeoNode.attrName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										positionAttribute.applyMatrix4( preTransform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parentGeo.morphAttributes.position.push( positionAttribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
							 | 
						||
| 
								 | 
							
									parseNormals( NormalNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mappingType = NormalNode.MappingInformationType;
							 | 
						||
| 
								 | 
							
										const referenceType = NormalNode.ReferenceInformationType;
							 | 
						||
| 
								 | 
							
										const buffer = NormalNode.Normals.a;
							 | 
						||
| 
								 | 
							
										let indexBuffer = [];
							 | 
						||
| 
								 | 
							
										if ( referenceType === 'IndexToDirect' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( 'NormalIndex' in NormalNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												indexBuffer = NormalNode.NormalIndex.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( 'NormalsIndex' in NormalNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												indexBuffer = NormalNode.NormalsIndex.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											dataSize: 3,
							 | 
						||
| 
								 | 
							
											buffer: buffer,
							 | 
						||
| 
								 | 
							
											indices: indexBuffer,
							 | 
						||
| 
								 | 
							
											mappingType: mappingType,
							 | 
						||
| 
								 | 
							
											referenceType: referenceType
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
							 | 
						||
| 
								 | 
							
									parseUVs( UVNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mappingType = UVNode.MappingInformationType;
							 | 
						||
| 
								 | 
							
										const referenceType = UVNode.ReferenceInformationType;
							 | 
						||
| 
								 | 
							
										const buffer = UVNode.UV.a;
							 | 
						||
| 
								 | 
							
										let indexBuffer = [];
							 | 
						||
| 
								 | 
							
										if ( referenceType === 'IndexToDirect' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											indexBuffer = UVNode.UVIndex.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											dataSize: 2,
							 | 
						||
| 
								 | 
							
											buffer: buffer,
							 | 
						||
| 
								 | 
							
											indices: indexBuffer,
							 | 
						||
| 
								 | 
							
											mappingType: mappingType,
							 | 
						||
| 
								 | 
							
											referenceType: referenceType
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
							 | 
						||
| 
								 | 
							
									parseVertexColors( ColorNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mappingType = ColorNode.MappingInformationType;
							 | 
						||
| 
								 | 
							
										const referenceType = ColorNode.ReferenceInformationType;
							 | 
						||
| 
								 | 
							
										const buffer = ColorNode.Colors.a;
							 | 
						||
| 
								 | 
							
										let indexBuffer = [];
							 | 
						||
| 
								 | 
							
										if ( referenceType === 'IndexToDirect' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											indexBuffer = ColorNode.ColorIndex.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, c = new Color(); i < buffer.length; i += 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											c.fromArray( buffer, i ).convertSRGBToLinear().toArray( buffer, i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											dataSize: 4,
							 | 
						||
| 
								 | 
							
											buffer: buffer,
							 | 
						||
| 
								 | 
							
											indices: indexBuffer,
							 | 
						||
| 
								 | 
							
											mappingType: mappingType,
							 | 
						||
| 
								 | 
							
											referenceType: referenceType
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
							 | 
						||
| 
								 | 
							
									parseMaterialIndices( MaterialNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const mappingType = MaterialNode.MappingInformationType;
							 | 
						||
| 
								 | 
							
										const referenceType = MaterialNode.ReferenceInformationType;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mappingType === 'NoMappingInformation' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return {
							 | 
						||
| 
								 | 
							
												dataSize: 1,
							 | 
						||
| 
								 | 
							
												buffer: [ 0 ],
							 | 
						||
| 
								 | 
							
												indices: [ 0 ],
							 | 
						||
| 
								 | 
							
												mappingType: 'AllSame',
							 | 
						||
| 
								 | 
							
												referenceType: referenceType
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const materialIndexBuffer = MaterialNode.Materials.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
							 | 
						||
| 
								 | 
							
										// we expect.So we create an intermediate buffer that points to the index in the buffer,
							 | 
						||
| 
								 | 
							
										// for conforming with the other functions we've written for other data.
							 | 
						||
| 
								 | 
							
										const materialIndices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < materialIndexBuffer.length; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materialIndices.push( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											dataSize: 1,
							 | 
						||
| 
								 | 
							
											buffer: materialIndexBuffer,
							 | 
						||
| 
								 | 
							
											indices: materialIndices,
							 | 
						||
| 
								 | 
							
											mappingType: mappingType,
							 | 
						||
| 
								 | 
							
											referenceType: referenceType
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
							 | 
						||
| 
								 | 
							
									parseNurbsGeometry( geoNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const order = parseInt( geoNode.Order );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( isNaN( order ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
							 | 
						||
| 
								 | 
							
											return new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const degree = order - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const knots = geoNode.KnotVector.a;
							 | 
						||
| 
								 | 
							
										const controlPoints = [];
							 | 
						||
| 
								 | 
							
										const pointsValues = geoNode.Points.a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											controlPoints.push( new Vector4().fromArray( pointsValues, i ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let startKnot, endKnot;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( geoNode.Form === 'Closed' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											controlPoints.push( controlPoints[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( geoNode.Form === 'Periodic' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											startKnot = degree;
							 | 
						||
| 
								 | 
							
											endKnot = knots.length - 1 - startKnot;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < degree; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												controlPoints.push( controlPoints[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
							 | 
						||
| 
								 | 
							
										const points = curve.getPoints( controlPoints.length * 12 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new BufferGeometry().setFromPoints( points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// parse animation data from FBXTree
							 | 
						||
| 
								 | 
							
								class AnimationParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// take raw animation clips and turn them into three.js animation clips
							 | 
						||
| 
								 | 
							
									parse() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const animationClips = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawClips = this.parseClips();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( rawClips !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const key in rawClips ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const rawClip = rawClips[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const clip = this.addClip( rawClip );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												animationClips.push( clip );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return animationClips;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseClips() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
							 | 
						||
| 
								 | 
							
										// if this is undefined we can safely assume there are no animations
							 | 
						||
| 
								 | 
							
										if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const curveNodesMap = this.parseAnimationCurveNodes();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.parseAnimationCurves( curveNodesMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const layersMap = this.parseAnimationLayers( curveNodesMap );
							 | 
						||
| 
								 | 
							
										const rawClips = this.parseAnimStacks( layersMap );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return rawClips;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse nodes in FBXTree.Objects.AnimationCurveNode
							 | 
						||
| 
								 | 
							
									// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
							 | 
						||
| 
								 | 
							
									// and is referenced by an AnimationLayer
							 | 
						||
| 
								 | 
							
									parseAnimationCurveNodes() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const curveNodesMap = new Map();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const nodeID in rawCurveNodes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rawCurveNode = rawCurveNodes[ nodeID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const curveNode = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													id: rawCurveNode.id,
							 | 
						||
| 
								 | 
							
													attr: rawCurveNode.attrName,
							 | 
						||
| 
								 | 
							
													curves: {},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												curveNodesMap.set( curveNode.id, curveNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return curveNodesMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
							 | 
						||
| 
								 | 
							
									// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
							 | 
						||
| 
								 | 
							
									// axis ( e.g. times and values of x rotation)
							 | 
						||
| 
								 | 
							
									parseAnimationCurves( curveNodesMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawCurves = fbxTree.Objects.AnimationCurve;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// TODO: Many values are identical up to roundoff error, but won't be optimised
							 | 
						||
| 
								 | 
							
										// e.g. position times: [0, 0.4, 0. 8]
							 | 
						||
| 
								 | 
							
										// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
							 | 
						||
| 
								 | 
							
										// clearly, this should be optimised to
							 | 
						||
| 
								 | 
							
										// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
							 | 
						||
| 
								 | 
							
										// this shows up in nearly every FBX file, and generally time array is length > 100
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const nodeID in rawCurves ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const animationCurve = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												id: rawCurves[ nodeID ].id,
							 | 
						||
| 
								 | 
							
												times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
							 | 
						||
| 
								 | 
							
												values: rawCurves[ nodeID ].KeyValueFloat.a,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const relationships = connections.get( animationCurve.id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( relationships !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const animationCurveID = relationships.parents[ 0 ].ID;
							 | 
						||
| 
								 | 
							
												const animationCurveRelationship = relationships.parents[ 0 ].relationship;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( animationCurveRelationship.match( /X/ ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( animationCurveRelationship.match( /Y/ ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( animationCurveRelationship.match( /Z/ ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( animationCurveRelationship.match( /DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
							 | 
						||
| 
								 | 
							
									// to various AnimationCurveNodes and is referenced by an AnimationStack node
							 | 
						||
| 
								 | 
							
									// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
							 | 
						||
| 
								 | 
							
									parseAnimationLayers( curveNodesMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawLayers = fbxTree.Objects.AnimationLayer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const layersMap = new Map();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const nodeID in rawLayers ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const layerCurveNodes = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const connection = connections.get( parseInt( nodeID ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( connection !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// all the animationCurveNodes used in the layer
							 | 
						||
| 
								 | 
							
												const children = connection.children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												children.forEach( function ( child, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( curveNodesMap.has( child.ID ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const curveNode = curveNodesMap.get( child.ID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// check that the curves are defined for at least one axis, otherwise ignore the curveNode
							 | 
						||
| 
								 | 
							
														if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( layerCurveNodes[ i ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	return parent.relationship !== undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																} )[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( modelID !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const rawModel = fbxTree.Objects.Model[ modelID.toString() ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( rawModel === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );
							 | 
						||
| 
								 | 
							
																		return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const node = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
							 | 
						||
| 
								 | 
							
																		ID: rawModel.id,
							 | 
						||
| 
								 | 
							
																		initialPosition: [ 0, 0, 0 ],
							 | 
						||
| 
								 | 
							
																		initialRotation: [ 0, 0, 0 ],
							 | 
						||
| 
								 | 
							
																		initialScale: [ 1, 1, 1 ],
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	sceneGraph.traverse( function ( child ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		if ( child.ID === rawModel.id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			node.transform = child.matrix;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( ! node.transform ) node.transform = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	// if the animated model is pre rotated, we'll have to apply the pre rotations to every
							 | 
						||
| 
								 | 
							
																	// animation value as well
							 | 
						||
| 
								 | 
							
																	if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
							 | 
						||
| 
								 | 
							
																	if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	layerCurveNodes[ i ] = node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( curveNode.curves.morph !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( layerCurveNodes[ i ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	return parent.relationship !== undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																} )[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const morpherID = connections.get( deformerID ).parents[ 0 ].ID;
							 | 
						||
| 
								 | 
							
																const geoID = connections.get( morpherID ).parents[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// assuming geometry is not used in more than one model
							 | 
						||
| 
								 | 
							
																const modelID = connections.get( geoID ).parents[ 0 ].ID;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const rawModel = fbxTree.Objects.Model[ modelID ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const node = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
							 | 
						||
| 
								 | 
							
																	morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																layerCurveNodes[ i ] = node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												layersMap.set( parseInt( nodeID ), layerCurveNodes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return layersMap;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
							 | 
						||
| 
								 | 
							
									// hierarchy. Each Stack node will be used to create a AnimationClip
							 | 
						||
| 
								 | 
							
									parseAnimStacks( layersMap ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const rawStacks = fbxTree.Objects.AnimationStack;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// connect the stacks (clips) up to the layers
							 | 
						||
| 
								 | 
							
										const rawClips = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( const nodeID in rawStacks ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const children = connections.get( parseInt( nodeID ) ).children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( children.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// it seems like stacks will always be associated with a single layer. But just in case there are files
							 | 
						||
| 
								 | 
							
												// where there are multiple layers per stack, we'll display a warning
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const layer = layersMap.get( children[ 0 ].ID );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rawClips[ nodeID ] = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												name: rawStacks[ nodeID ].attrName,
							 | 
						||
| 
								 | 
							
												layer: layer,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return rawClips;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									addClip( rawClip ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
										rawClip.layer.forEach( function ( rawTracks ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tracks = tracks.concat( scope.generateTracks( rawTracks ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new AnimationClip( rawClip.name, - 1, tracks );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									generateTracks( rawTracks ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let initialPosition = new Vector3();
							 | 
						||
| 
								 | 
							
										let initialScale = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, new Quaternion(), initialScale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										initialPosition = initialPosition.toArray();
							 | 
						||
| 
								 | 
							
										initialScale = initialScale.toArray();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
							 | 
						||
| 
								 | 
							
											if ( positionTrack !== undefined ) tracks.push( positionTrack );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
							 | 
						||
| 
								 | 
							
											if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
							 | 
						||
| 
								 | 
							
											if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( rawTracks.DeformPercent !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const morphTrack = this.generateMorphTrack( rawTracks );
							 | 
						||
| 
								 | 
							
											if ( morphTrack !== undefined ) tracks.push( morphTrack );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return tracks;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									generateVectorTrack( modelName, curves, initialValue, type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const times = this.getTimesForAllAxes( curves );
							 | 
						||
| 
								 | 
							
										const values = this.getKeyframeTrackValues( times, curves, initialValue );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new VectorKeyframeTrack( modelName + '.' + type, times, values );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									generateRotationTrack( modelName, curves, preRotation, postRotation, eulerOrder ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let times;
							 | 
						||
| 
								 | 
							
										let values;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( curves.x !== undefined && curves.y !== undefined && curves.z !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const result = this.interpolateRotations( curves.x, curves.y, curves.z, eulerOrder );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											times = result[ 0 ];
							 | 
						||
| 
								 | 
							
											values = result[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( preRotation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											preRotation = preRotation.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
											preRotation.push( eulerOrder );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											preRotation = new Euler().fromArray( preRotation );
							 | 
						||
| 
								 | 
							
											preRotation = new Quaternion().setFromEuler( preRotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( postRotation !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											postRotation = postRotation.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
											postRotation.push( eulerOrder );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											postRotation = new Euler().fromArray( postRotation );
							 | 
						||
| 
								 | 
							
											postRotation = new Quaternion().setFromEuler( postRotation ).invert();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const quaternion = new Quaternion();
							 | 
						||
| 
								 | 
							
										const euler = new Euler();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const quaternionValues = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! values || ! times ) return new QuaternionKeyframeTrack( modelName + '.quaternion', [ 0 ], [ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < values.length; i += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
							 | 
						||
| 
								 | 
							
											quaternion.setFromEuler( euler );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
							 | 
						||
| 
								 | 
							
											if ( postRotation !== undefined ) quaternion.multiply( postRotation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Check unroll
							 | 
						||
| 
								 | 
							
											if ( i > 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const prevQuat = new Quaternion().fromArray(
							 | 
						||
| 
								 | 
							
													quaternionValues,
							 | 
						||
| 
								 | 
							
													( ( i - 3 ) / 3 ) * 4
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( prevQuat.dot( quaternion ) < 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													quaternion.set( - quaternion.x, - quaternion.y, - quaternion.z, - quaternion.w );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									generateMorphTrack( rawTracks ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const curves = rawTracks.DeformPercent.curves.morph;
							 | 
						||
| 
								 | 
							
										const values = curves.values.map( function ( val ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return val / 100;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// For all animated objects, times are defined separately for each axis
							 | 
						||
| 
								 | 
							
									// Here we'll combine the times into one sorted array without duplicates
							 | 
						||
| 
								 | 
							
									getTimesForAllAxes( curves ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let times = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// first join together the times for each axis, if defined
							 | 
						||
| 
								 | 
							
										if ( curves.x !== undefined ) times = times.concat( curves.x.times );
							 | 
						||
| 
								 | 
							
										if ( curves.y !== undefined ) times = times.concat( curves.y.times );
							 | 
						||
| 
								 | 
							
										if ( curves.z !== undefined ) times = times.concat( curves.z.times );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// then sort them
							 | 
						||
| 
								 | 
							
										times = times.sort( function ( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return a - b;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// and remove duplicates
							 | 
						||
| 
								 | 
							
										if ( times.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let targetIndex = 1;
							 | 
						||
| 
								 | 
							
											let lastValue = times[ 0 ];
							 | 
						||
| 
								 | 
							
											for ( let i = 1; i < times.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const currentValue = times[ i ];
							 | 
						||
| 
								 | 
							
												if ( currentValue !== lastValue ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													times[ targetIndex ] = currentValue;
							 | 
						||
| 
								 | 
							
													lastValue = currentValue;
							 | 
						||
| 
								 | 
							
													targetIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											times = times.slice( 0, targetIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return times;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getKeyframeTrackValues( times, curves, initialValue ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const prevValue = initialValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const values = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let xIndex = - 1;
							 | 
						||
| 
								 | 
							
										let yIndex = - 1;
							 | 
						||
| 
								 | 
							
										let zIndex = - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										times.forEach( function ( time ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( curves.x ) xIndex = curves.x.times.indexOf( time );
							 | 
						||
| 
								 | 
							
											if ( curves.y ) yIndex = curves.y.times.indexOf( time );
							 | 
						||
| 
								 | 
							
											if ( curves.z ) zIndex = curves.z.times.indexOf( time );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// if there is an x value defined for this frame, use that
							 | 
						||
| 
								 | 
							
											if ( xIndex !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const xValue = curves.x.values[ xIndex ];
							 | 
						||
| 
								 | 
							
												values.push( xValue );
							 | 
						||
| 
								 | 
							
												prevValue[ 0 ] = xValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// otherwise use the x value from the previous frame
							 | 
						||
| 
								 | 
							
												values.push( prevValue[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( yIndex !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const yValue = curves.y.values[ yIndex ];
							 | 
						||
| 
								 | 
							
												values.push( yValue );
							 | 
						||
| 
								 | 
							
												prevValue[ 1 ] = yValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												values.push( prevValue[ 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( zIndex !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const zValue = curves.z.values[ zIndex ];
							 | 
						||
| 
								 | 
							
												values.push( zValue );
							 | 
						||
| 
								 | 
							
												prevValue[ 2 ] = zValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												values.push( prevValue[ 2 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return values;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Rotations are defined as Euler angles which can have values  of any size
							 | 
						||
| 
								 | 
							
									// These will be converted to quaternions which don't support values greater than
							 | 
						||
| 
								 | 
							
									// PI, so we'll interpolate large rotations
							 | 
						||
| 
								 | 
							
									interpolateRotations( curvex, curvey, curvez, eulerOrder ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const times = [];
							 | 
						||
| 
								 | 
							
										const values = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Add first frame
							 | 
						||
| 
								 | 
							
										times.push( curvex.times[ 0 ] );
							 | 
						||
| 
								 | 
							
										values.push( MathUtils.degToRad( curvex.values[ 0 ] ) );
							 | 
						||
| 
								 | 
							
										values.push( MathUtils.degToRad( curvey.values[ 0 ] ) );
							 | 
						||
| 
								 | 
							
										values.push( MathUtils.degToRad( curvez.values[ 0 ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 1; i < curvex.values.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const initialValue = [
							 | 
						||
| 
								 | 
							
												curvex.values[ i - 1 ],
							 | 
						||
| 
								 | 
							
												curvey.values[ i - 1 ],
							 | 
						||
| 
								 | 
							
												curvez.values[ i - 1 ],
							 | 
						||
| 
								 | 
							
											];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isNaN( initialValue[ 0 ] ) || isNaN( initialValue[ 1 ] ) || isNaN( initialValue[ 2 ] ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const initialValueRad = initialValue.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const currentValue = [
							 | 
						||
| 
								 | 
							
												curvex.values[ i ],
							 | 
						||
| 
								 | 
							
												curvey.values[ i ],
							 | 
						||
| 
								 | 
							
												curvez.values[ i ],
							 | 
						||
| 
								 | 
							
											];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isNaN( currentValue[ 0 ] ) || isNaN( currentValue[ 1 ] ) || isNaN( currentValue[ 2 ] ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const currentValueRad = currentValue.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const valuesSpan = [
							 | 
						||
| 
								 | 
							
												currentValue[ 0 ] - initialValue[ 0 ],
							 | 
						||
| 
								 | 
							
												currentValue[ 1 ] - initialValue[ 1 ],
							 | 
						||
| 
								 | 
							
												currentValue[ 2 ] - initialValue[ 2 ],
							 | 
						||
| 
								 | 
							
											];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const absoluteSpan = [
							 | 
						||
| 
								 | 
							
												Math.abs( valuesSpan[ 0 ] ),
							 | 
						||
| 
								 | 
							
												Math.abs( valuesSpan[ 1 ] ),
							 | 
						||
| 
								 | 
							
												Math.abs( valuesSpan[ 2 ] ),
							 | 
						||
| 
								 | 
							
											];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( absoluteSpan[ 0 ] >= 180 || absoluteSpan[ 1 ] >= 180 || absoluteSpan[ 2 ] >= 180 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const maxAbsSpan = Math.max( ...absoluteSpan );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const numSubIntervals = maxAbsSpan / 180;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const E1 = new Euler( ...initialValueRad, eulerOrder );
							 | 
						||
| 
								 | 
							
												const E2 = new Euler( ...currentValueRad, eulerOrder );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const Q1 = new Quaternion().setFromEuler( E1 );
							 | 
						||
| 
								 | 
							
												const Q2 = new Quaternion().setFromEuler( E2 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Check unroll
							 | 
						||
| 
								 | 
							
												if ( Q1.dot( Q2 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													Q2.set( - Q2.x, - Q2.y, - Q2.z, - Q2.w );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Interpolate
							 | 
						||
| 
								 | 
							
												const initialTime = curvex.times[ i - 1 ];
							 | 
						||
| 
								 | 
							
												const timeSpan = curvex.times[ i ] - initialTime;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const Q = new Quaternion();
							 | 
						||
| 
								 | 
							
												const E = new Euler();
							 | 
						||
| 
								 | 
							
												for ( let t = 0; t < 1; t += 1 / numSubIntervals ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													Q.copy( Q1.clone().slerp( Q2.clone(), t ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													times.push( initialTime + t * timeSpan );
							 | 
						||
| 
								 | 
							
													E.setFromQuaternion( Q, eulerOrder );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													values.push( E.x );
							 | 
						||
| 
								 | 
							
													values.push( E.y );
							 | 
						||
| 
								 | 
							
													values.push( E.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												times.push( curvex.times[ i ] );
							 | 
						||
| 
								 | 
							
												values.push( MathUtils.degToRad( curvex.values[ i ] ) );
							 | 
						||
| 
								 | 
							
												values.push( MathUtils.degToRad( curvey.values[ i ] ) );
							 | 
						||
| 
								 | 
							
												values.push( MathUtils.degToRad( curvez.values[ i ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return [ times, values ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// parse an FBX file in ASCII format
							 | 
						||
| 
								 | 
							
								class TextParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getPrevNode() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.nodeStack[ this.currentIndent - 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getCurrentNode() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.nodeStack[ this.currentIndent - 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getCurrentProp() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.currentProp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									pushStack( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.nodeStack.push( node );
							 | 
						||
| 
								 | 
							
										this.currentIndent += 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									popStack() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.nodeStack.pop();
							 | 
						||
| 
								 | 
							
										this.currentIndent -= 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setCurrentProp( val, name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.currentProp = val;
							 | 
						||
| 
								 | 
							
										this.currentPropName = name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parse( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.currentIndent = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.allNodes = new FBXTree();
							 | 
						||
| 
								 | 
							
										this.nodeStack = [];
							 | 
						||
| 
								 | 
							
										this.currentProp = [];
							 | 
						||
| 
								 | 
							
										this.currentPropName = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scope = this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const split = text.split( /[\r\n]+/ );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										split.forEach( function ( line, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const matchComment = line.match( /^[\s\t]*;/ );
							 | 
						||
| 
								 | 
							
											const matchEmpty = line.match( /^[\s\t]*$/ );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( matchComment || matchEmpty ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
							 | 
						||
| 
								 | 
							
											const matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
							 | 
						||
| 
								 | 
							
											const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( matchBeginning ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.parseNodeBegin( line, matchBeginning );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( matchProperty ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( matchEnd ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.popStack();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( line.match( /^[^\s\t}]/ ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// large arrays are split over multiple lines terminated with a ',' character
							 | 
						||
| 
								 | 
							
												// if this is encountered the line needs to be joined to the previous line
							 | 
						||
| 
								 | 
							
												scope.parseNodePropertyContinued( line );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.allNodes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseNodeBegin( line, property ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const node = { name: nodeName };
							 | 
						||
| 
								 | 
							
										const attrs = this.parseNodeAttr( nodeAttrs );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const currentNode = this.getCurrentNode();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// a top node
							 | 
						||
| 
								 | 
							
										if ( this.currentIndent === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.allNodes.add( nodeName, node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else { // a subnode
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// if the subnode already exists, append it
							 | 
						||
| 
								 | 
							
											if ( nodeName in currentNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// special case Pose needs PoseNodes as an array
							 | 
						||
| 
								 | 
							
												if ( nodeName === 'PoseNode' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currentNode.PoseNode.push( node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( currentNode[ nodeName ].id !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													currentNode[ nodeName ] = {};
							 | 
						||
| 
								 | 
							
													currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( typeof attrs.id === 'number' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentNode[ nodeName ] = {};
							 | 
						||
| 
								 | 
							
												currentNode[ nodeName ][ attrs.id ] = node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( nodeName !== 'Properties70' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( nodeName === 'PoseNode' )	currentNode[ nodeName ] = [ node ];
							 | 
						||
| 
								 | 
							
												else currentNode[ nodeName ] = node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( typeof attrs.id === 'number' ) node.id = attrs.id;
							 | 
						||
| 
								 | 
							
										if ( attrs.name !== '' ) node.attrName = attrs.name;
							 | 
						||
| 
								 | 
							
										if ( attrs.type !== '' ) node.attrType = attrs.type;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.pushStack( node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseNodeAttr( attrs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let id = attrs[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attrs[ 0 ] !== '' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											id = parseInt( attrs[ 0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isNaN( id ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												id = attrs[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let name = '', type = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( attrs.length > 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											name = attrs[ 1 ].replace( /^(\w+)::/, '' );
							 | 
						||
| 
								 | 
							
											type = attrs[ 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return { id: id, name: name, type: type };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseNodeProperty( line, property, contentLine ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
							 | 
						||
| 
								 | 
							
										let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// for special case: base64 image data follows "Content: ," line
							 | 
						||
| 
								 | 
							
										//	Content: ,
							 | 
						||
| 
								 | 
							
										//	 "/9j/4RDaRXhpZgAATU0A..."
							 | 
						||
| 
								 | 
							
										if ( propName === 'Content' && propValue === ',' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const currentNode = this.getCurrentNode();
							 | 
						||
| 
								 | 
							
										const parentName = currentNode.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( parentName === 'Properties70' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.parseNodeSpecialProperty( line, propName, propValue );
							 | 
						||
| 
								 | 
							
											return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Connections
							 | 
						||
| 
								 | 
							
										if ( propName === 'C' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const connProps = propValue.split( ',' ).slice( 1 );
							 | 
						||
| 
								 | 
							
											const from = parseInt( connProps[ 0 ] );
							 | 
						||
| 
								 | 
							
											const to = parseInt( connProps[ 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let rest = propValue.split( ',' ).slice( 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											rest = rest.map( function ( elem ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return elem.trim().replace( /^"/, '' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											propName = 'connections';
							 | 
						||
| 
								 | 
							
											propValue = [ from, to ];
							 | 
						||
| 
								 | 
							
											append( propValue, rest );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( currentNode[ propName ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentNode[ propName ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Node
							 | 
						||
| 
								 | 
							
										if ( propName === 'Node' ) currentNode.id = propValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// connections
							 | 
						||
| 
								 | 
							
										if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentNode[ propName ].push( propValue );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( propName !== 'a' ) currentNode[ propName ] = propValue;
							 | 
						||
| 
								 | 
							
											else currentNode.a = propValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setCurrentProp( currentNode, propName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// convert string to array, unless it ends in ',' in which case more will be added to it
							 | 
						||
| 
								 | 
							
										if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentNode.a = parseNumberArray( propValue );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseNodePropertyContinued( line ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const currentNode = this.getCurrentNode();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										currentNode.a += line;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// if the line doesn't end in ',' we have reached the end of the property value
							 | 
						||
| 
								 | 
							
										// so convert the string to an array
							 | 
						||
| 
								 | 
							
										if ( line.slice( - 1 ) !== ',' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentNode.a = parseNumberArray( currentNode.a );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parse "Property70"
							 | 
						||
| 
								 | 
							
									parseNodeSpecialProperty( line, propName, propValue ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// split this
							 | 
						||
| 
								 | 
							
										// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
							 | 
						||
| 
								 | 
							
										// into array like below
							 | 
						||
| 
								 | 
							
										// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
							 | 
						||
| 
								 | 
							
										const props = propValue.split( '",' ).map( function ( prop ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const innerPropName = props[ 0 ];
							 | 
						||
| 
								 | 
							
										const innerPropType1 = props[ 1 ];
							 | 
						||
| 
								 | 
							
										const innerPropType2 = props[ 2 ];
							 | 
						||
| 
								 | 
							
										const innerPropFlag = props[ 3 ];
							 | 
						||
| 
								 | 
							
										let innerPropValue = props[ 4 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// cast values where needed, otherwise leave as strings
							 | 
						||
| 
								 | 
							
										switch ( innerPropType1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'int':
							 | 
						||
| 
								 | 
							
											case 'enum':
							 | 
						||
| 
								 | 
							
											case 'bool':
							 | 
						||
| 
								 | 
							
											case 'ULongLong':
							 | 
						||
| 
								 | 
							
											case 'double':
							 | 
						||
| 
								 | 
							
											case 'Number':
							 | 
						||
| 
								 | 
							
											case 'FieldOfView':
							 | 
						||
| 
								 | 
							
												innerPropValue = parseFloat( innerPropValue );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'Color':
							 | 
						||
| 
								 | 
							
											case 'ColorRGB':
							 | 
						||
| 
								 | 
							
											case 'Vector3D':
							 | 
						||
| 
								 | 
							
											case 'Lcl_Translation':
							 | 
						||
| 
								 | 
							
											case 'Lcl_Rotation':
							 | 
						||
| 
								 | 
							
											case 'Lcl_Scaling':
							 | 
						||
| 
								 | 
							
												innerPropValue = parseNumberArray( innerPropValue );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// CAUTION: these props must append to parent's parent
							 | 
						||
| 
								 | 
							
										this.getPrevNode()[ innerPropName ] = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											'type': innerPropType1,
							 | 
						||
| 
								 | 
							
											'type2': innerPropType2,
							 | 
						||
| 
								 | 
							
											'flag': innerPropFlag,
							 | 
						||
| 
								 | 
							
											'value': innerPropValue
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setCurrentProp( this.getPrevNode(), innerPropName );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Parse an FBX file in Binary format
							 | 
						||
| 
								 | 
							
								class BinaryParser {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parse( buffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const reader = new BinaryReader( buffer );
							 | 
						||
| 
								 | 
							
										reader.skip( 23 ); // skip magic 23 bytes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const version = reader.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( version < 6400 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const allNodes = new FBXTree();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( ! this.endOfContent( reader ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const node = this.parseNode( reader, version );
							 | 
						||
| 
								 | 
							
											if ( node !== null ) allNodes.add( node.name, node );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return allNodes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Check if reader has reached the end of content.
							 | 
						||
| 
								 | 
							
									endOfContent( reader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// footer size: 160bytes + 16-byte alignment padding
							 | 
						||
| 
								 | 
							
										// - 16bytes: magic
							 | 
						||
| 
								 | 
							
										// - padding til 16-byte alignment (at least 1byte?)
							 | 
						||
| 
								 | 
							
										//	(seems like some exporters embed fixed 15 or 16bytes?)
							 | 
						||
| 
								 | 
							
										// - 4bytes: magic
							 | 
						||
| 
								 | 
							
										// - 4bytes: version
							 | 
						||
| 
								 | 
							
										// - 120bytes: zero
							 | 
						||
| 
								 | 
							
										// - 16bytes: magic
							 | 
						||
| 
								 | 
							
										if ( reader.size() % 16 === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return reader.getOffset() + 160 + 16 >= reader.size();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// recursively parse nodes until the end of the file is reached
							 | 
						||
| 
								 | 
							
									parseNode( reader, version ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const node = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// The first three data sizes depends on version.
							 | 
						||
| 
								 | 
							
										const endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
							 | 
						||
| 
								 | 
							
										const numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const nameLen = reader.getUint8();
							 | 
						||
| 
								 | 
							
										const name = reader.getString( nameLen );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Regards this node as NULL-record if endOffset is zero
							 | 
						||
| 
								 | 
							
										if ( endOffset === 0 ) return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const propertyList = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < numProperties; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											propertyList.push( this.parseProperty( reader ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Regards the first three elements in propertyList as id, attrName, and attrType
							 | 
						||
| 
								 | 
							
										const id = propertyList.length > 0 ? propertyList[ 0 ] : '';
							 | 
						||
| 
								 | 
							
										const attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
							 | 
						||
| 
								 | 
							
										const attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// check if this node represents just a single property
							 | 
						||
| 
								 | 
							
										// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
							 | 
						||
| 
								 | 
							
										node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( endOffset > reader.getOffset() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subNode = this.parseNode( reader, version );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( subNode !== null ) this.parseSubNode( name, node, subNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										node.propertyList = propertyList; // raw property list used by parent
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( typeof id === 'number' ) node.id = id;
							 | 
						||
| 
								 | 
							
										if ( attrName !== '' ) node.attrName = attrName;
							 | 
						||
| 
								 | 
							
										if ( attrType !== '' ) node.attrType = attrType;
							 | 
						||
| 
								 | 
							
										if ( name !== '' ) node.name = name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return node;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseSubNode( name, node, subNode ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// special case: child node is single property
							 | 
						||
| 
								 | 
							
										if ( subNode.singleProperty === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const value = subNode.propertyList[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( Array.isArray( value ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ subNode.name ] = subNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												subNode.a = value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ subNode.name ] = value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( name === 'Connections' && subNode.name === 'C' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const array = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											subNode.propertyList.forEach( function ( property, i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// first Connection is FBX type (OO, OP, etc.). We'll discard these
							 | 
						||
| 
								 | 
							
												if ( i !== 0 ) array.push( property );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( node.connections === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node.connections = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											node.connections.push( array );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( subNode.name === 'Properties70' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const keys = Object.keys( subNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											keys.forEach( function ( key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ key ] = subNode[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( name === 'Properties70' && subNode.name === 'P' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let innerPropName = subNode.propertyList[ 0 ];
							 | 
						||
| 
								 | 
							
											let innerPropType1 = subNode.propertyList[ 1 ];
							 | 
						||
| 
								 | 
							
											const innerPropType2 = subNode.propertyList[ 2 ];
							 | 
						||
| 
								 | 
							
											const innerPropFlag = subNode.propertyList[ 3 ];
							 | 
						||
| 
								 | 
							
											let innerPropValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
							 | 
						||
| 
								 | 
							
											if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												innerPropValue = [
							 | 
						||
| 
								 | 
							
													subNode.propertyList[ 4 ],
							 | 
						||
| 
								 | 
							
													subNode.propertyList[ 5 ],
							 | 
						||
| 
								 | 
							
													subNode.propertyList[ 6 ]
							 | 
						||
| 
								 | 
							
												];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												innerPropValue = subNode.propertyList[ 4 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// this will be copied to parent, see above
							 | 
						||
| 
								 | 
							
											node[ innerPropName ] = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												'type': innerPropType1,
							 | 
						||
| 
								 | 
							
												'type2': innerPropType2,
							 | 
						||
| 
								 | 
							
												'flag': innerPropFlag,
							 | 
						||
| 
								 | 
							
												'value': innerPropValue
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( node[ subNode.name ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( typeof subNode.id === 'number' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ subNode.name ] = {};
							 | 
						||
| 
								 | 
							
												node[ subNode.name ][ subNode.id ] = subNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ subNode.name ] = subNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( subNode.name === 'PoseNode' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! Array.isArray( node[ subNode.name ] ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													node[ subNode.name ] = [ node[ subNode.name ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ subNode.name ].push( subNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												node[ subNode.name ][ subNode.id ] = subNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									parseProperty( reader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const type = reader.getString( 1 );
							 | 
						||
| 
								 | 
							
										let length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'C':
							 | 
						||
| 
								 | 
							
												return reader.getBoolean();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'D':
							 | 
						||
| 
								 | 
							
												return reader.getFloat64();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'F':
							 | 
						||
| 
								 | 
							
												return reader.getFloat32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'I':
							 | 
						||
| 
								 | 
							
												return reader.getInt32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'L':
							 | 
						||
| 
								 | 
							
												return reader.getInt64();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'R':
							 | 
						||
| 
								 | 
							
												length = reader.getUint32();
							 | 
						||
| 
								 | 
							
												return reader.getArrayBuffer( length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'S':
							 | 
						||
| 
								 | 
							
												length = reader.getUint32();
							 | 
						||
| 
								 | 
							
												return reader.getString( length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'Y':
							 | 
						||
| 
								 | 
							
												return reader.getInt16();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case 'b':
							 | 
						||
| 
								 | 
							
											case 'c':
							 | 
						||
| 
								 | 
							
											case 'd':
							 | 
						||
| 
								 | 
							
											case 'f':
							 | 
						||
| 
								 | 
							
											case 'i':
							 | 
						||
| 
								 | 
							
											case 'l':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const arrayLength = reader.getUint32();
							 | 
						||
| 
								 | 
							
												const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
							 | 
						||
| 
								 | 
							
												const compressedLength = reader.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( encoding === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'b':
							 | 
						||
| 
								 | 
							
														case 'c':
							 | 
						||
| 
								 | 
							
															return reader.getBooleanArray( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'd':
							 | 
						||
| 
								 | 
							
															return reader.getFloat64Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'f':
							 | 
						||
| 
								 | 
							
															return reader.getFloat32Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'i':
							 | 
						||
| 
								 | 
							
															return reader.getInt32Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'l':
							 | 
						||
| 
								 | 
							
															return reader.getInt64Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) );
							 | 
						||
| 
								 | 
							
												const reader2 = new BinaryReader( data.buffer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'b':
							 | 
						||
| 
								 | 
							
													case 'c':
							 | 
						||
| 
								 | 
							
														return reader2.getBooleanArray( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'd':
							 | 
						||
| 
								 | 
							
														return reader2.getFloat64Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'f':
							 | 
						||
| 
								 | 
							
														return reader2.getFloat32Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'i':
							 | 
						||
| 
								 | 
							
														return reader2.getInt32Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'l':
							 | 
						||
| 
								 | 
							
														return reader2.getInt64Array( arrayLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												break; // cannot happen but is required by the DeepScan
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class BinaryReader {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( buffer, littleEndian ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.dv = new DataView( buffer );
							 | 
						||
| 
								 | 
							
										this.offset = 0;
							 | 
						||
| 
								 | 
							
										this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
							 | 
						||
| 
								 | 
							
										this._textDecoder = new TextDecoder();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getOffset() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.offset;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									size() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.dv.buffer.byteLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									skip( length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.offset += length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// seems like true/false representation depends on exporter.
							 | 
						||
| 
								 | 
							
									// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
							 | 
						||
| 
								 | 
							
									// then sees LSB.
							 | 
						||
| 
								 | 
							
									getBoolean() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return ( this.getUint8() & 1 ) === 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getBooleanArray( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const a = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < size; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											a.push( this.getBoolean() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getUint8() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.getUint8( this.offset );
							 | 
						||
| 
								 | 
							
										this.offset += 1;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getInt16() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.getInt16( this.offset, this.littleEndian );
							 | 
						||
| 
								 | 
							
										this.offset += 2;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getInt32() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.getInt32( this.offset, this.littleEndian );
							 | 
						||
| 
								 | 
							
										this.offset += 4;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getInt32Array( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const a = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < size; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											a.push( this.getInt32() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getUint32() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.getUint32( this.offset, this.littleEndian );
							 | 
						||
| 
								 | 
							
										this.offset += 4;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// JavaScript doesn't support 64-bit integer so calculate this here
							 | 
						||
| 
								 | 
							
									// 1 << 32 will return 1 so using multiply operation instead here.
							 | 
						||
| 
								 | 
							
									// There's a possibility that this method returns wrong value if the value
							 | 
						||
| 
								 | 
							
									// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
							 | 
						||
| 
								 | 
							
									// TODO: safely handle 64-bit integer
							 | 
						||
| 
								 | 
							
									getInt64() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let low, high;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.littleEndian ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											low = this.getUint32();
							 | 
						||
| 
								 | 
							
											high = this.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											high = this.getUint32();
							 | 
						||
| 
								 | 
							
											low = this.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// calculate negative value
							 | 
						||
| 
								 | 
							
										if ( high & 0x80000000 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											high = ~ high & 0xFFFFFFFF;
							 | 
						||
| 
								 | 
							
											low = ~ low & 0xFFFFFFFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											low = ( low + 1 ) & 0xFFFFFFFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return - ( high * 0x100000000 + low );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return high * 0x100000000 + low;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getInt64Array( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const a = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < size; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											a.push( this.getInt64() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Note: see getInt64() comment
							 | 
						||
| 
								 | 
							
									getUint64() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let low, high;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.littleEndian ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											low = this.getUint32();
							 | 
						||
| 
								 | 
							
											high = this.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											high = this.getUint32();
							 | 
						||
| 
								 | 
							
											low = this.getUint32();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return high * 0x100000000 + low;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getFloat32() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.getFloat32( this.offset, this.littleEndian );
							 | 
						||
| 
								 | 
							
										this.offset += 4;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getFloat32Array( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const a = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < size; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											a.push( this.getFloat32() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getFloat64() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.getFloat64( this.offset, this.littleEndian );
							 | 
						||
| 
								 | 
							
										this.offset += 8;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getFloat64Array( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const a = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < size; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											a.push( this.getFloat64() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getArrayBuffer( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const value = this.dv.buffer.slice( this.offset, this.offset + size );
							 | 
						||
| 
								 | 
							
										this.offset += size;
							 | 
						||
| 
								 | 
							
										return value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getString( size ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const start = this.offset;
							 | 
						||
| 
								 | 
							
										let a = new Uint8Array( this.dv.buffer, start, size );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.skip( size );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const nullByte = a.indexOf( 0 );
							 | 
						||
| 
								 | 
							
										if ( nullByte >= 0 ) a = new Uint8Array( this.dv.buffer, start, nullByte );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this._textDecoder.decode( a );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
							 | 
						||
| 
								 | 
							
								// and BinaryParser( FBX Binary format)
							 | 
						||
| 
								 | 
							
								class FBXTree {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									add( key, val ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this[ key ] = val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// ************** UTILITY FUNCTIONS **************
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function isFbxFormatBinary( buffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function isFbxFormatASCII( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let cursor = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									function read( offset ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const result = text[ offset - 1 ];
							 | 
						||
| 
								 | 
							
										text = text.slice( cursor + offset );
							 | 
						||
| 
								 | 
							
										cursor ++;
							 | 
						||
| 
								 | 
							
										return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0; i < CORRECT.length; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const num = read( 1 );
							 | 
						||
| 
								 | 
							
										if ( num === CORRECT[ i ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function getFbxVersion( text ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const versionRegExp = /FBXVersion: (\d+)/;
							 | 
						||
| 
								 | 
							
									const match = text.match( versionRegExp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( match ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const version = parseInt( match[ 1 ] );
							 | 
						||
| 
								 | 
							
										return version;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Converts FBX ticks into real time seconds.
							 | 
						||
| 
								 | 
							
								function convertFBXTimeToSeconds( time ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return time / 46186158000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const dataArray = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// extracts the data from the correct position in the FBX array based on indexing type
							 | 
						||
| 
								 | 
							
								function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									let index;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch ( infoObject.mappingType ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										case 'ByPolygonVertex' :
							 | 
						||
| 
								 | 
							
											index = polygonVertexIndex;
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										case 'ByPolygon' :
							 | 
						||
| 
								 | 
							
											index = polygonIndex;
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										case 'ByVertice' :
							 | 
						||
| 
								 | 
							
											index = vertexIndex;
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										case 'AllSame' :
							 | 
						||
| 
								 | 
							
											index = infoObject.indices[ 0 ];
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										default :
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const from = index * infoObject.dataSize;
							 | 
						||
| 
								 | 
							
									const to = from + infoObject.dataSize;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return slice( dataArray, infoObject.buffer, from, to );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const tempEuler = new Euler();
							 | 
						||
| 
								 | 
							
								const tempVec = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// generate transformation from FBX transform data
							 | 
						||
| 
								 | 
							
								// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
							 | 
						||
| 
								 | 
							
								// ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
							 | 
						||
| 
								 | 
							
								function generateTransform( transformData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lTranslationM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lPreRotationM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lRotationM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lPostRotationM = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lScalingM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lScalingPivotM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lScalingOffsetM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lRotationOffsetM = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lRotationPivotM = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lParentGX = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lParentLX = new Matrix4();
							 | 
						||
| 
								 | 
							
									const lGlobalT = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( transformData.preRotation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const array = transformData.preRotation.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
										array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER );
							 | 
						||
| 
								 | 
							
										lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( transformData.rotation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const array = transformData.rotation.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
										array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER );
							 | 
						||
| 
								 | 
							
										lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( transformData.postRotation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const array = transformData.postRotation.map( MathUtils.degToRad );
							 | 
						||
| 
								 | 
							
										array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER );
							 | 
						||
| 
								 | 
							
										lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
							 | 
						||
| 
								 | 
							
										lPostRotationM.invert();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Pivots and offsets
							 | 
						||
| 
								 | 
							
									if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
							 | 
						||
| 
								 | 
							
									if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
							 | 
						||
| 
								 | 
							
									if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
							 | 
						||
| 
								 | 
							
									if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// parent transform
							 | 
						||
| 
								 | 
							
									if ( transformData.parentMatrixWorld ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										lParentLX.copy( transformData.parentMatrix );
							 | 
						||
| 
								 | 
							
										lParentGX.copy( transformData.parentMatrixWorld );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM );
							 | 
						||
| 
								 | 
							
									// Global Rotation
							 | 
						||
| 
								 | 
							
									const lParentGRM = new Matrix4();
							 | 
						||
| 
								 | 
							
									lParentGRM.extractRotation( lParentGX );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Global Shear*Scaling
							 | 
						||
| 
								 | 
							
									const lParentTM = new Matrix4();
							 | 
						||
| 
								 | 
							
									lParentTM.copyPosition( lParentGX );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX );
							 | 
						||
| 
								 | 
							
									const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM );
							 | 
						||
| 
								 | 
							
									const lLSM = lScalingM;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lGlobalRS = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( inheritType === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else if ( inheritType === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const lParentLSM = new Matrix4().scale( new Vector3().setFromMatrixScale( lParentLX ) );
							 | 
						||
| 
								 | 
							
										const lParentLSM_inv = lParentLSM.clone().invert();
							 | 
						||
| 
								 | 
							
										const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lRotationPivotM_inv = lRotationPivotM.clone().invert();
							 | 
						||
| 
								 | 
							
									const lScalingPivotM_inv = lScalingPivotM.clone().invert();
							 | 
						||
| 
								 | 
							
									// Calculate the local transform matrix
							 | 
						||
| 
								 | 
							
									let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo );
							 | 
						||
| 
								 | 
							
									lGlobalT.copyPosition( lGlobalTranslation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									lTransform = lGlobalT.clone().multiply( lGlobalRS );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// from global to local
							 | 
						||
| 
								 | 
							
									lTransform.premultiply( lParentGX.invert() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return lTransform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
							 | 
						||
| 
								 | 
							
								// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
							 | 
						||
| 
								 | 
							
								function getEulerOrder( order ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									order = order || 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const enums = [
							 | 
						||
| 
								 | 
							
										'ZYX', // -> XYZ extrinsic
							 | 
						||
| 
								 | 
							
										'YZX', // -> XZY extrinsic
							 | 
						||
| 
								 | 
							
										'XZY', // -> YZX extrinsic
							 | 
						||
| 
								 | 
							
										'ZXY', // -> YXZ extrinsic
							 | 
						||
| 
								 | 
							
										'YXZ', // -> ZXY extrinsic
							 | 
						||
| 
								 | 
							
										'XYZ', // -> ZYX extrinsic
							 | 
						||
| 
								 | 
							
										//'SphericXYZ', // not possible to support
							 | 
						||
| 
								 | 
							
									];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( order === 6 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
							 | 
						||
| 
								 | 
							
										return enums[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return enums[ order ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Parses comma separated list of numbers and returns them an array.
							 | 
						||
| 
								 | 
							
								// Used internally by the TextParser
							 | 
						||
| 
								 | 
							
								function parseNumberArray( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const array = value.split( ',' ).map( function ( val ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return parseFloat( val );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function convertArrayBufferToString( buffer, from, to ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ( from === undefined ) from = 0;
							 | 
						||
| 
								 | 
							
									if ( to === undefined ) to = buffer.byteLength;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return new TextDecoder().decode( new Uint8Array( buffer, from, to ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function append( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										a[ j ] = b[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function slice( a, b, from, to ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for ( let i = from, j = 0; i < to; i ++, j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										a[ j ] = b[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { FBXLoader };
							 |