451 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			451 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									DataTextureLoader,
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									DataUtils,
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									FloatType,
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									HalfFloatType,
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									LinearFilter,
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									LinearSRGBColorSpace
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								} from 'three';
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								// https://github.com/mrdoob/three.js/issues/5552
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								// http://en.wikipedia.org/wiki/RGBE_image_format
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								class RGBELoader extends DataTextureLoader {
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									constructor( manager ) {
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										super( manager );
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										this.type = HalfFloatType;
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									}
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									// adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
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									parse( buffer ) {
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										const
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											/* default error routine.  change this to change error handling */
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											rgbe_read_error = 1,
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											rgbe_write_error = 2,
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											rgbe_format_error = 3,
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											rgbe_memory_error = 4,
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											rgbe_error = function ( rgbe_error_code, msg ) {
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												switch ( rgbe_error_code ) {
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													case rgbe_read_error: throw new Error( 'THREE.RGBELoader: Read Error: ' + ( msg || '' ) );
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													case rgbe_write_error: throw new Error( 'THREE.RGBELoader: Write Error: ' + ( msg || '' ) );
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													case rgbe_format_error: throw new Error( 'THREE.RGBELoader: Bad File Format: ' + ( msg || '' ) );
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													default:
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													case rgbe_memory_error: throw new Error( 'THREE.RGBELoader: Memory Error: ' + ( msg || '' ) );
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												}
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											},
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											/* offsets to red, green, and blue components in a data (float) pixel */
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											//RGBE_DATA_RED = 0,
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											//RGBE_DATA_GREEN = 1,
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											//RGBE_DATA_BLUE = 2,
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											/* number of floats per pixel, use 4 since stored in rgba image format */
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											//RGBE_DATA_SIZE = 4,
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											/* flags indicating which fields in an rgbe_header_info are valid */
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											RGBE_VALID_PROGRAMTYPE = 1,
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											RGBE_VALID_FORMAT = 2,
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											RGBE_VALID_DIMENSIONS = 4,
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											NEWLINE = '\n',
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											fgets = function ( buffer, lineLimit, consume ) {
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												const chunkSize = 128;
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												lineLimit = ! lineLimit ? 1024 : lineLimit;
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												let p = buffer.pos,
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													i = - 1, len = 0, s = '',
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													chunk = String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
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												while ( ( 0 > ( i = chunk.indexOf( NEWLINE ) ) ) && ( len < lineLimit ) && ( p < buffer.byteLength ) ) {
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													s += chunk; len += chunk.length;
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													p += chunkSize;
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													chunk += String.fromCharCode.apply( null, new Uint16Array( buffer.subarray( p, p + chunkSize ) ) );
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												}
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												if ( - 1 < i ) {
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													/*for (i=l-1; i>=0; i--) {
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														byteCode = m.charCodeAt(i);
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														if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
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														else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
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														if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
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													}*/
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													if ( false !== consume ) buffer.pos += len + i + 1;
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													return s + chunk.slice( 0, i );
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												}
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												return false;
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											},
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											/* minimal header reading.  modify if you want to parse more information */
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											RGBE_ReadHeader = function ( buffer ) {
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												// regexes to parse header info fields
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												const magic_token_re = /^#\?(\S+)/,
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													gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
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													exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
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													format_re = /^\s*FORMAT=(\S+)\s*$/,
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													dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
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													// RGBE format header struct
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													header = {
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														valid: 0, /* indicate which fields are valid */
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														string: '', /* the actual header string */
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														comments: '', /* comments found in header */
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														programtype: 'RGBE', /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
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														format: '', /* RGBE format, default 32-bit_rle_rgbe */
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														gamma: 1.0, /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
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														exposure: 1.0, /* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
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														width: 0, height: 0 /* image dimensions, width/height */
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													};
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												let line, match;
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												if ( buffer.pos >= buffer.byteLength || ! ( line = fgets( buffer ) ) ) {
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													rgbe_error( rgbe_read_error, 'no header found' );
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												}
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												/* if you want to require the magic token then uncomment the next line */
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												if ( ! ( match = line.match( magic_token_re ) ) ) {
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													rgbe_error( rgbe_format_error, 'bad initial token' );
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												}
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												header.valid |= RGBE_VALID_PROGRAMTYPE;
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												header.programtype = match[ 1 ];
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												header.string += line + '\n';
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												while ( true ) {
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													line = fgets( buffer );
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													if ( false === line ) break;
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													header.string += line + '\n';
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													if ( '#' === line.charAt( 0 ) ) {
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														header.comments += line + '\n';
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														continue; // comment line
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													}
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													if ( match = line.match( gamma_re ) ) {
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														header.gamma = parseFloat( match[ 1 ] );
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													}
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													if ( match = line.match( exposure_re ) ) {
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														header.exposure = parseFloat( match[ 1 ] );
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													}
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													if ( match = line.match( format_re ) ) {
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														header.valid |= RGBE_VALID_FORMAT;
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														header.format = match[ 1 ];//'32-bit_rle_rgbe';
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													}
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													if ( match = line.match( dimensions_re ) ) {
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														header.valid |= RGBE_VALID_DIMENSIONS;
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														header.height = parseInt( match[ 1 ], 10 );
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														header.width = parseInt( match[ 2 ], 10 );
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													}
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													if ( ( header.valid & RGBE_VALID_FORMAT ) && ( header.valid & RGBE_VALID_DIMENSIONS ) ) break;
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												}
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												if ( ! ( header.valid & RGBE_VALID_FORMAT ) ) {
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													rgbe_error( rgbe_format_error, 'missing format specifier' );
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												}
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												if ( ! ( header.valid & RGBE_VALID_DIMENSIONS ) ) {
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													rgbe_error( rgbe_format_error, 'missing image size specifier' );
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												}
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												return header;
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											},
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											RGBE_ReadPixels_RLE = function ( buffer, w, h ) {
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												const scanline_width = w;
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												if (
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													// run length encoding is not allowed so read flat
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													( ( scanline_width < 8 ) || ( scanline_width > 0x7fff ) ) ||
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													// this file is not run length encoded
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													( ( 2 !== buffer[ 0 ] ) || ( 2 !== buffer[ 1 ] ) || ( buffer[ 2 ] & 0x80 ) )
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												) {
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													// return the flat buffer
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													return new Uint8Array( buffer );
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												}
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												if ( scanline_width !== ( ( buffer[ 2 ] << 8 ) | buffer[ 3 ] ) ) {
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													rgbe_error( rgbe_format_error, 'wrong scanline width' );
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												}
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												const data_rgba = new Uint8Array( 4 * w * h );
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												if ( ! data_rgba.length ) {
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													rgbe_error( rgbe_memory_error, 'unable to allocate buffer space' );
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												}
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												let offset = 0, pos = 0;
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												const ptr_end = 4 * scanline_width;
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												const rgbeStart = new Uint8Array( 4 );
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												const scanline_buffer = new Uint8Array( ptr_end );
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												let num_scanlines = h;
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												// read in each successive scanline
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												while ( ( num_scanlines > 0 ) && ( pos < buffer.byteLength ) ) {
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													if ( pos + 4 > buffer.byteLength ) {
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														rgbe_error( rgbe_read_error );
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													}
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													rgbeStart[ 0 ] = buffer[ pos ++ ];
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													rgbeStart[ 1 ] = buffer[ pos ++ ];
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													rgbeStart[ 2 ] = buffer[ pos ++ ];
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													rgbeStart[ 3 ] = buffer[ pos ++ ];
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													if ( ( 2 != rgbeStart[ 0 ] ) || ( 2 != rgbeStart[ 1 ] ) || ( ( ( rgbeStart[ 2 ] << 8 ) | rgbeStart[ 3 ] ) != scanline_width ) ) {
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														rgbe_error( rgbe_format_error, 'bad rgbe scanline format' );
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													}
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													// read each of the four channels for the scanline into the buffer
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													// first red, then green, then blue, then exponent
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													let ptr = 0, count;
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													while ( ( ptr < ptr_end ) && ( pos < buffer.byteLength ) ) {
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														count = buffer[ pos ++ ];
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														const isEncodedRun = count > 128;
							 | 
						||
| 
								 | 
							
														if ( isEncodedRun ) count -= 128;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ( 0 === count ) || ( ptr + count > ptr_end ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															rgbe_error( rgbe_format_error, 'bad scanline data' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( isEncodedRun ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// a (encoded) run of the same value
							 | 
						||
| 
								 | 
							
															const byteValue = buffer[ pos ++ ];
							 | 
						||
| 
								 | 
							
															for ( let i = 0; i < count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																scanline_buffer[ ptr ++ ] = byteValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
															//ptr += count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// a literal-run
							 | 
						||
| 
								 | 
							
															scanline_buffer.set( buffer.subarray( pos, pos + count ), ptr );
							 | 
						||
| 
								 | 
							
															ptr += count; pos += count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// now convert data from buffer into rgba
							 | 
						||
| 
								 | 
							
													// first red, then green, then blue, then exponent (alpha)
							 | 
						||
| 
								 | 
							
													const l = scanline_width; //scanline_buffer.byteLength;
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let off = 0;
							 | 
						||
| 
								 | 
							
														data_rgba[ offset ] = scanline_buffer[ i + off ];
							 | 
						||
| 
								 | 
							
														off += scanline_width; //1;
							 | 
						||
| 
								 | 
							
														data_rgba[ offset + 1 ] = scanline_buffer[ i + off ];
							 | 
						||
| 
								 | 
							
														off += scanline_width; //1;
							 | 
						||
| 
								 | 
							
														data_rgba[ offset + 2 ] = scanline_buffer[ i + off ];
							 | 
						||
| 
								 | 
							
														off += scanline_width; //1;
							 | 
						||
| 
								 | 
							
														data_rgba[ offset + 3 ] = scanline_buffer[ i + off ];
							 | 
						||
| 
								 | 
							
														offset += 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													num_scanlines --;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return data_rgba;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const e = sourceArray[ sourceOffset + 3 ];
							 | 
						||
| 
								 | 
							
											const scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale;
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale;
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale;
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 3 ] = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const RGBEByteToRGBHalf = function ( sourceArray, sourceOffset, destArray, destOffset ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const e = sourceArray[ sourceOffset + 3 ];
							 | 
						||
| 
								 | 
							
											const scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// clamping to 65504, the maximum representable value in float16
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 0 ] = DataUtils.toHalfFloat( Math.min( sourceArray[ sourceOffset + 0 ] * scale, 65504 ) );
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 1 ] = DataUtils.toHalfFloat( Math.min( sourceArray[ sourceOffset + 1 ] * scale, 65504 ) );
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 2 ] = DataUtils.toHalfFloat( Math.min( sourceArray[ sourceOffset + 2 ] * scale, 65504 ) );
							 | 
						||
| 
								 | 
							
											destArray[ destOffset + 3 ] = DataUtils.toHalfFloat( 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const byteArray = new Uint8Array( buffer );
							 | 
						||
| 
								 | 
							
										byteArray.pos = 0;
							 | 
						||
| 
								 | 
							
										const rgbe_header_info = RGBE_ReadHeader( byteArray );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const w = rgbe_header_info.width,
							 | 
						||
| 
								 | 
							
											h = rgbe_header_info.height,
							 | 
						||
| 
								 | 
							
											image_rgba_data = RGBE_ReadPixels_RLE( byteArray.subarray( byteArray.pos ), w, h );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let data, type;
							 | 
						||
| 
								 | 
							
										let numElements;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( this.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FloatType:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												numElements = image_rgba_data.length / 4;
							 | 
						||
| 
								 | 
							
												const floatArray = new Float32Array( numElements * 4 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0; j < numElements; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													RGBEByteToRGBFloat( image_rgba_data, j * 4, floatArray, j * 4 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data = floatArray;
							 | 
						||
| 
								 | 
							
												type = FloatType;
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case HalfFloatType:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												numElements = image_rgba_data.length / 4;
							 | 
						||
| 
								 | 
							
												const halfArray = new Uint16Array( numElements * 4 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0; j < numElements; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													RGBEByteToRGBHalf( image_rgba_data, j * 4, halfArray, j * 4 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data = halfArray;
							 | 
						||
| 
								 | 
							
												type = HalfFloatType;
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'THREE.RGBELoader: Unsupported type: ' + this.type );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											width: w, height: h,
							 | 
						||
| 
								 | 
							
											data: data,
							 | 
						||
| 
								 | 
							
											header: rgbe_header_info.string,
							 | 
						||
| 
								 | 
							
											gamma: rgbe_header_info.gamma,
							 | 
						||
| 
								 | 
							
											exposure: rgbe_header_info.exposure,
							 | 
						||
| 
								 | 
							
											type: type
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									setDataType( value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.type = value;
							 | 
						||
| 
								 | 
							
										return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									load( url, onLoad, onProgress, onError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function onLoadCallback( texture, texData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( texture.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case FloatType:
							 | 
						||
| 
								 | 
							
												case HalfFloatType:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													texture.colorSpace = LinearSRGBColorSpace;
							 | 
						||
| 
								 | 
							
													texture.minFilter = LinearFilter;
							 | 
						||
| 
								 | 
							
													texture.magFilter = LinearFilter;
							 | 
						||
| 
								 | 
							
													texture.generateMipmaps = false;
							 | 
						||
| 
								 | 
							
													texture.flipY = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( onLoad ) onLoad( texture, texData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return super.load( url, onLoadCallback, onProgress, onError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { RGBELoader };
							 |