338 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			338 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	DataTexture, | ||
|  | 	FileLoader, | ||
|  | 	FloatType, | ||
|  | 	RedFormat, | ||
|  | 	MathUtils, | ||
|  | 	Loader, | ||
|  | 	UnsignedByteType, | ||
|  | 	LinearFilter, | ||
|  | 	HalfFloatType, | ||
|  | 	DataUtils | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | class IESLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 		this.type = HalfFloatType; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	_getIESValues( iesLamp, type ) { | ||
|  | 
 | ||
|  | 		const width = 360; | ||
|  | 		const height = 180; | ||
|  | 		const size = width * height; | ||
|  | 
 | ||
|  | 		const data = new Array( size ); | ||
|  | 
 | ||
|  | 		function interpolateCandelaValues( phi, theta ) { | ||
|  | 
 | ||
|  | 			let phiIndex = 0, thetaIndex = 0; | ||
|  | 			let startTheta = 0, endTheta = 0, startPhi = 0, endPhi = 0; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < iesLamp.numHorAngles - 1; ++ i ) { // numHorAngles = horAngles.length-1 because of extra padding, so this wont cause an out of bounds error
 | ||
|  | 
 | ||
|  | 				if ( theta < iesLamp.horAngles[ i + 1 ] || i == iesLamp.numHorAngles - 2 ) { | ||
|  | 
 | ||
|  | 					thetaIndex = i; | ||
|  | 					startTheta = iesLamp.horAngles[ i ]; | ||
|  | 					endTheta = iesLamp.horAngles[ i + 1 ]; | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < iesLamp.numVerAngles - 1; ++ i ) { | ||
|  | 
 | ||
|  | 				if ( phi < iesLamp.verAngles[ i + 1 ] || i == iesLamp.numVerAngles - 2 ) { | ||
|  | 
 | ||
|  | 					phiIndex = i; | ||
|  | 					startPhi = iesLamp.verAngles[ i ]; | ||
|  | 					endPhi = iesLamp.verAngles[ i + 1 ]; | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const deltaTheta = endTheta - startTheta; | ||
|  | 			const deltaPhi = endPhi - startPhi; | ||
|  | 
 | ||
|  | 			if ( deltaPhi === 0 ) // Outside range
 | ||
|  | 				return 0; | ||
|  | 
 | ||
|  | 			const t1 = deltaTheta === 0 ? 0 : ( theta - startTheta ) / deltaTheta; | ||
|  | 			const t2 = ( phi - startPhi ) / deltaPhi; | ||
|  | 
 | ||
|  | 			const nextThetaIndex = deltaTheta === 0 ? thetaIndex : thetaIndex + 1; | ||
|  | 
 | ||
|  | 			const v1 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex ], t1 ); | ||
|  | 			const v2 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex + 1 ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex + 1 ], t1 ); | ||
|  | 			const v = MathUtils.lerp( v1, v2, t2 ); | ||
|  | 
 | ||
|  | 			return v; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const startTheta = iesLamp.horAngles[ 0 ], endTheta = iesLamp.horAngles[ iesLamp.numHorAngles - 1 ]; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < size; ++ i ) { | ||
|  | 
 | ||
|  | 			let theta = i % width; | ||
|  | 			const phi = Math.floor( i / width ); | ||
|  | 
 | ||
|  | 			if ( endTheta - startTheta !== 0 && ( theta < startTheta || theta >= endTheta ) ) { // Handle symmetry for hor angles
 | ||
|  | 
 | ||
|  | 				theta %= endTheta * 2; | ||
|  | 
 | ||
|  | 				if ( theta > endTheta ) | ||
|  | 					theta = endTheta * 2 - theta; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			data[ phi + theta * height ] = interpolateCandelaValues( phi, theta ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		let result = null; | ||
|  | 
 | ||
|  | 		if ( type === UnsignedByteType ) result = Uint8Array.from( data.map( v => Math.min( v * 0xFF, 0xFF ) ) ); | ||
|  | 		else if ( type === HalfFloatType ) result = Uint16Array.from( data.map( v => DataUtils.toHalfFloat( v ) ) ); | ||
|  | 		else if ( type === FloatType ) result = Float32Array.from( data ); | ||
|  | 		else console.error( 'IESLoader: Unsupported type:', type ); | ||
|  | 
 | ||
|  | 		return result; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( this.manager ); | ||
|  | 		loader.setResponseType( 'text' ); | ||
|  | 		loader.setCrossOrigin( this.crossOrigin ); | ||
|  | 		loader.setWithCredentials( this.withCredentials ); | ||
|  | 		loader.setPath( this.path ); | ||
|  | 		loader.setRequestHeader( this.requestHeader ); | ||
|  | 
 | ||
|  | 		loader.load( url, text => { | ||
|  | 
 | ||
|  | 			onLoad( this.parse( text ) ); | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( text ) { | ||
|  | 
 | ||
|  | 		const type = this.type; | ||
|  | 
 | ||
|  | 		const iesLamp = new IESLamp( text ); | ||
|  | 		const data = this._getIESValues( iesLamp, type ); | ||
|  | 
 | ||
|  | 		const texture = new DataTexture( data, 180, 1, RedFormat, type ); | ||
|  | 		texture.minFilter = LinearFilter; | ||
|  | 		texture.magFilter = LinearFilter; | ||
|  | 		texture.needsUpdate = true; | ||
|  | 
 | ||
|  | 		return texture; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | function IESLamp( text ) { | ||
|  | 
 | ||
|  | 	const _self = this; | ||
|  | 
 | ||
|  | 	const textArray = text.split( '\n' ); | ||
|  | 
 | ||
|  | 	let lineNumber = 0; | ||
|  | 	let line; | ||
|  | 
 | ||
|  | 	_self.verAngles = [ ]; | ||
|  | 	_self.horAngles = [ ]; | ||
|  | 
 | ||
|  | 	_self.candelaValues = [ ]; | ||
|  | 
 | ||
|  | 	_self.tiltData = { }; | ||
|  | 	_self.tiltData.angles = [ ]; | ||
|  | 	_self.tiltData.mulFactors = [ ]; | ||
|  | 
 | ||
|  | 	function textToArray( text ) { | ||
|  | 
 | ||
|  | 		text = text.replace( /^\s+|\s+$/g, '' ); // remove leading or trailing spaces
 | ||
|  | 		text = text.replace( /,/g, ' ' ); // replace commas with spaces
 | ||
|  | 		text = text.replace( /\s\s+/g, ' ' ); // replace white space/tabs etc by single whitespace
 | ||
|  | 
 | ||
|  | 		const array = text.split( ' ' ); | ||
|  | 
 | ||
|  | 		return array; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function readArray( count, array ) { | ||
|  | 
 | ||
|  | 		while ( true ) { | ||
|  | 
 | ||
|  | 			const line = textArray[ lineNumber ++ ]; | ||
|  | 			const lineData = textToArray( line ); | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < lineData.length; ++ i ) { | ||
|  | 
 | ||
|  | 				array.push( Number( lineData[ i ] ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( array.length === count ) | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function readTilt() { | ||
|  | 
 | ||
|  | 		let line = textArray[ lineNumber ++ ]; | ||
|  | 		let lineData = textToArray( line ); | ||
|  | 
 | ||
|  | 		_self.tiltData.lampToLumGeometry = Number( lineData[ 0 ] ); | ||
|  | 
 | ||
|  | 		line = textArray[ lineNumber ++ ]; | ||
|  | 		lineData = textToArray( line ); | ||
|  | 
 | ||
|  | 		_self.tiltData.numAngles = Number( lineData[ 0 ] ); | ||
|  | 
 | ||
|  | 		readArray( _self.tiltData.numAngles, _self.tiltData.angles ); | ||
|  | 		readArray( _self.tiltData.numAngles, _self.tiltData.mulFactors ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function readLampValues() { | ||
|  | 
 | ||
|  | 		const values = [ ]; | ||
|  | 		readArray( 10, values ); | ||
|  | 
 | ||
|  | 		_self.count = Number( values[ 0 ] ); | ||
|  | 		_self.lumens = Number( values[ 1 ] ); | ||
|  | 		_self.multiplier = Number( values[ 2 ] ); | ||
|  | 		_self.numVerAngles = Number( values[ 3 ] ); | ||
|  | 		_self.numHorAngles = Number( values[ 4 ] ); | ||
|  | 		_self.gonioType = Number( values[ 5 ] ); | ||
|  | 		_self.units = Number( values[ 6 ] ); | ||
|  | 		_self.width = Number( values[ 7 ] ); | ||
|  | 		_self.length = Number( values[ 8 ] ); | ||
|  | 		_self.height = Number( values[ 9 ] ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function readLampFactors() { | ||
|  | 
 | ||
|  | 		const values = [ ]; | ||
|  | 		readArray( 3, values ); | ||
|  | 
 | ||
|  | 		_self.ballFactor = Number( values[ 0 ] ); | ||
|  | 		_self.blpFactor = Number( values[ 1 ] ); | ||
|  | 		_self.inputWatts = Number( values[ 2 ] ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	while ( true ) { | ||
|  | 
 | ||
|  | 		line = textArray[ lineNumber ++ ]; | ||
|  | 
 | ||
|  | 		if ( line.includes( 'TILT' ) ) { | ||
|  | 
 | ||
|  | 			break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( ! line.includes( 'NONE' ) ) { | ||
|  | 
 | ||
|  | 		if ( line.includes( 'INCLUDE' ) ) { | ||
|  | 
 | ||
|  | 			readTilt(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			// TODO:: Read tilt data from a file
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	readLampValues(); | ||
|  | 
 | ||
|  | 	readLampFactors(); | ||
|  | 
 | ||
|  | 	// Initialize candela value array
 | ||
|  | 	for ( let i = 0; i < _self.numHorAngles; ++ i ) { | ||
|  | 
 | ||
|  | 		_self.candelaValues.push( [ ] ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse Angles
 | ||
|  | 	readArray( _self.numVerAngles, _self.verAngles ); | ||
|  | 	readArray( _self.numHorAngles, _self.horAngles ); | ||
|  | 
 | ||
|  | 	// Parse Candela values
 | ||
|  | 	for ( let i = 0; i < _self.numHorAngles; ++ i ) { | ||
|  | 
 | ||
|  | 		readArray( _self.numVerAngles, _self.candelaValues[ i ] ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Calculate actual candela values, and normalize.
 | ||
|  | 	for ( let i = 0; i < _self.numHorAngles; ++ i ) { | ||
|  | 
 | ||
|  | 		for ( let j = 0; j < _self.numVerAngles; ++ j ) { | ||
|  | 
 | ||
|  | 			_self.candelaValues[ i ][ j ] *= _self.candelaValues[ i ][ j ] * _self.multiplier | ||
|  | 				* _self.ballFactor * _self.blpFactor; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	let maxVal = - 1; | ||
|  | 	for ( let i = 0; i < _self.numHorAngles; ++ i ) { | ||
|  | 
 | ||
|  | 		for ( let j = 0; j < _self.numVerAngles; ++ j ) { | ||
|  | 
 | ||
|  | 			const value = _self.candelaValues[ i ][ j ]; | ||
|  | 			maxVal = maxVal < value ? value : maxVal; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const bNormalize = true; | ||
|  | 	if ( bNormalize && maxVal > 0 ) { | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < _self.numHorAngles; ++ i ) { | ||
|  | 
 | ||
|  | 			for ( let j = 0; j < _self.numVerAngles; ++ j ) { | ||
|  | 
 | ||
|  | 				_self.candelaValues[ i ][ j ] /= maxVal; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | export { IESLoader }; |