65 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			65 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	ShaderMaterial, | ||
|  | 	UniformsUtils | ||
|  | } from 'three'; | ||
|  | import { Pass, FullScreenQuad } from './Pass.js'; | ||
|  | import { FilmShader } from '../shaders/FilmShader.js'; | ||
|  | 
 | ||
|  | class FilmPass extends Pass { | ||
|  | 
 | ||
|  | 	constructor( intensity = 0.5, grayscale = false ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		const shader = FilmShader; | ||
|  | 
 | ||
|  | 		this.uniforms = UniformsUtils.clone( shader.uniforms ); | ||
|  | 
 | ||
|  | 		this.material = new ShaderMaterial( { | ||
|  | 
 | ||
|  | 			name: shader.name, | ||
|  | 			uniforms: this.uniforms, | ||
|  | 			vertexShader: shader.vertexShader, | ||
|  | 			fragmentShader: shader.fragmentShader | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		this.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect)
 | ||
|  | 		this.uniforms.grayscale.value = grayscale; | ||
|  | 
 | ||
|  | 		this.fsQuad = new FullScreenQuad( this.material ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) { | ||
|  | 
 | ||
|  | 		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture; | ||
|  | 		this.uniforms[ 'time' ].value += deltaTime; | ||
|  | 
 | ||
|  | 		if ( this.renderToScreen ) { | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( null ); | ||
|  | 			this.fsQuad.render( renderer ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( writeBuffer ); | ||
|  | 			if ( this.clear ) renderer.clear(); | ||
|  | 			this.fsQuad.render( renderer ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		this.material.dispose(); | ||
|  | 
 | ||
|  | 		this.fsQuad.dispose(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { FilmPass }; |