66 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js'; | ||
|  | import { shininess, specularColor } from '../core/PropertyNode.js'; | ||
|  | import { materialShininess, materialSpecular } from '../accessors/MaterialNode.js'; | ||
|  | import { float } from '../shadernode/ShaderNode.js'; | ||
|  | import PhongLightingModel from '../functions/PhongLightingModel.js'; | ||
|  | 
 | ||
|  | import { MeshPhongMaterial } from 'three'; | ||
|  | 
 | ||
|  | const defaultValues = new MeshPhongMaterial(); | ||
|  | 
 | ||
|  | class MeshPhongNodeMaterial extends NodeMaterial { | ||
|  | 
 | ||
|  | 	constructor( parameters ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.isMeshPhongNodeMaterial = true; | ||
|  | 
 | ||
|  | 		this.lights = true; | ||
|  | 
 | ||
|  | 		this.shininessNode = null; | ||
|  | 		this.specularNode = null; | ||
|  | 
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|  | 		this.setDefaultValues( defaultValues ); | ||
|  | 
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|  | 		this.setValues( parameters ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	setupLightingModel( /*builder*/ ) { | ||
|  | 
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|  | 		return new PhongLightingModel(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupVariants() { | ||
|  | 
 | ||
|  | 		// SHININESS
 | ||
|  | 
 | ||
|  | 		const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
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|  | 
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|  | 		shininess.assign( shininessNode ); | ||
|  | 
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|  | 		// SPECULAR COLOR
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|  | 
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|  | 		const specularNode = this.specularNode || materialSpecular; | ||
|  | 
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|  | 		specularColor.assign( specularNode ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	copy( source ) { | ||
|  | 
 | ||
|  | 		this.shininessNode = source.shininessNode; | ||
|  | 		this.specularNode = source.specularNode; | ||
|  | 
 | ||
|  | 		return super.copy( source ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
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|  | export default MeshPhongNodeMaterial; | ||
|  | 
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|  | addNodeMaterial( 'MeshPhongNodeMaterial', MeshPhongNodeMaterial ); |