149 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			149 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
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								 */
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								import {
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								 	BackSide,
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								 	BoxGeometry,
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								 	Mesh,
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									MeshBasicMaterial,
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								 	MeshStandardMaterial,
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								 	PointLight,
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								 	Scene,
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								} from 'three';
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								class RoomEnvironment extends Scene {
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									constructor( renderer = null ) {
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										super();
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										const geometry = new BoxGeometry();
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										geometry.deleteAttribute( 'uv' );
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										const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
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										const boxMaterial = new MeshStandardMaterial();
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										let intensity = 5;
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										if ( renderer !== null && renderer._useLegacyLights === false ) intensity = 900;
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										const mainLight = new PointLight( 0xffffff, intensity, 28, 2 );
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										mainLight.position.set( 0.418, 16.199, 0.300 );
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										this.add( mainLight );
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										const room = new Mesh( geometry, roomMaterial );
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										room.position.set( - 0.757, 13.219, 0.717 );
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										room.scale.set( 31.713, 28.305, 28.591 );
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										this.add( room );
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										const box1 = new Mesh( geometry, boxMaterial );
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										box1.position.set( - 10.906, 2.009, 1.846 );
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										box1.rotation.set( 0, - 0.195, 0 );
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										box1.scale.set( 2.328, 7.905, 4.651 );
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										this.add( box1 );
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										const box2 = new Mesh( geometry, boxMaterial );
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										box2.position.set( - 5.607, - 0.754, - 0.758 );
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										box2.rotation.set( 0, 0.994, 0 );
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										box2.scale.set( 1.970, 1.534, 3.955 );
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										this.add( box2 );
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										const box3 = new Mesh( geometry, boxMaterial );
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										box3.position.set( 6.167, 0.857, 7.803 );
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										box3.rotation.set( 0, 0.561, 0 );
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										box3.scale.set( 3.927, 6.285, 3.687 );
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										this.add( box3 );
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										const box4 = new Mesh( geometry, boxMaterial );
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										box4.position.set( - 2.017, 0.018, 6.124 );
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										box4.rotation.set( 0, 0.333, 0 );
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										box4.scale.set( 2.002, 4.566, 2.064 );
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										this.add( box4 );
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										const box5 = new Mesh( geometry, boxMaterial );
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										box5.position.set( 2.291, - 0.756, - 2.621 );
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										box5.rotation.set( 0, - 0.286, 0 );
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										box5.scale.set( 1.546, 1.552, 1.496 );
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										this.add( box5 );
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										const box6 = new Mesh( geometry, boxMaterial );
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										box6.position.set( - 2.193, - 0.369, - 5.547 );
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										box6.rotation.set( 0, 0.516, 0 );
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										box6.scale.set( 3.875, 3.487, 2.986 );
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										this.add( box6 );
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										// -x right
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										const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
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										light1.position.set( - 16.116, 14.37, 8.208 );
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										light1.scale.set( 0.1, 2.428, 2.739 );
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										this.add( light1 );
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										// -x left
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										const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
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										light2.position.set( - 16.109, 18.021, - 8.207 );
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										light2.scale.set( 0.1, 2.425, 2.751 );
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										this.add( light2 );
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										// +x
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										const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
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										light3.position.set( 14.904, 12.198, - 1.832 );
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										light3.scale.set( 0.15, 4.265, 6.331 );
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										this.add( light3 );
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										// +z
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										const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
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										light4.position.set( - 0.462, 8.89, 14.520 );
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										light4.scale.set( 4.38, 5.441, 0.088 );
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										this.add( light4 );
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										// -z
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										const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
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										light5.position.set( 3.235, 11.486, - 12.541 );
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										light5.scale.set( 2.5, 2.0, 0.1 );
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										this.add( light5 );
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										// +y
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										const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
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										light6.position.set( 0.0, 20.0, 0.0 );
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										light6.scale.set( 1.0, 0.1, 1.0 );
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										this.add( light6 );
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									}
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									dispose() {
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										const resources = new Set();
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										this.traverse( ( object ) => {
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											if ( object.isMesh ) {
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												resources.add( object.geometry );
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												resources.add( object.material );
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											}
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										} );
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										for ( const resource of resources ) {
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											resource.dispose();
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										}
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									}
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								}
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								function createAreaLightMaterial( intensity ) {
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									const material = new MeshBasicMaterial();
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									material.color.setScalar( intensity );
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									return material;
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								}
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								export { RoomEnvironment };
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