54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferGeometry, | ||
|  | 	Float32BufferAttribute | ||
|  | } from 'three'; | ||
|  | import { ConvexHull } from '../math/ConvexHull.js'; | ||
|  | 
 | ||
|  | class ConvexGeometry extends BufferGeometry { | ||
|  | 
 | ||
|  | 	constructor( points = [] ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		// buffers
 | ||
|  | 
 | ||
|  | 		const vertices = []; | ||
|  | 		const normals = []; | ||
|  | 
 | ||
|  | 		const convexHull = new ConvexHull().setFromPoints( points ); | ||
|  | 
 | ||
|  | 		// generate vertices and normals
 | ||
|  | 
 | ||
|  | 		const faces = convexHull.faces; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < faces.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const face = faces[ i ]; | ||
|  | 			let edge = face.edge; | ||
|  | 
 | ||
|  | 			// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
 | ||
|  | 
 | ||
|  | 			do { | ||
|  | 
 | ||
|  | 				const point = edge.head().point; | ||
|  | 
 | ||
|  | 				vertices.push( point.x, point.y, point.z ); | ||
|  | 				normals.push( face.normal.x, face.normal.y, face.normal.z ); | ||
|  | 
 | ||
|  | 				edge = edge.next; | ||
|  | 
 | ||
|  | 			} while ( edge !== face.edge ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// build geometry
 | ||
|  | 
 | ||
|  | 		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | ||
|  | 		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { ConvexGeometry }; |