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								public/sdk/three/jsm/environments/DebugEnvironment.js
									
									
									
									
									
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								public/sdk/three/jsm/environments/DebugEnvironment.js
									
									
									
									
									
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							| @ -0,0 +1,52 @@ | ||||
| import { | ||||
| 	BackSide, | ||||
| 	BoxGeometry, | ||||
| 	Mesh, | ||||
| 	MeshLambertMaterial, | ||||
| 	MeshStandardMaterial, | ||||
| 	PointLight, | ||||
| 	Scene, | ||||
| } from 'three'; | ||||
|  | ||||
| class DebugEnvironment extends Scene { | ||||
|  | ||||
| 	constructor() { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		const geometry = new BoxGeometry(); | ||||
| 		geometry.deleteAttribute( 'uv' ); | ||||
| 		const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } ); | ||||
| 		const room = new Mesh( geometry, roomMaterial ); | ||||
| 		room.scale.setScalar( 10 ); | ||||
| 		this.add( room ); | ||||
|  | ||||
| 		const mainLight = new PointLight( 0xffffff, 50, 0, 2 ); | ||||
| 		this.add( mainLight ); | ||||
|  | ||||
| 		const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } ); | ||||
|  | ||||
| 		const light1 = new Mesh( geometry, material1 ); | ||||
| 		light1.position.set( - 5, 2, 0 ); | ||||
| 		light1.scale.set( 0.1, 1, 1 ); | ||||
| 		this.add( light1 ); | ||||
|  | ||||
| 		const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } ); | ||||
|  | ||||
| 		const light2 = new Mesh( geometry, material2 ); | ||||
| 		light2.position.set( 0, 5, 0 ); | ||||
| 		light2.scale.set( 1, 0.1, 1 ); | ||||
| 		this.add( light2 ); | ||||
|  | ||||
| 		const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } ); | ||||
|  | ||||
| 		const light3 = new Mesh( geometry, material3 ); | ||||
| 		light3.position.set( 2, 1, 5 ); | ||||
| 		light3.scale.set( 1.5, 2, 0.1 ); | ||||
| 		this.add( light3 ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export { DebugEnvironment }; | ||||
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