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								public/sdk/three/jsm/environments/RoomEnvironment.js
									
									
									
									
									
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								public/sdk/three/jsm/environments/RoomEnvironment.js
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,148 @@ | ||||
| /** | ||||
|  * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts | ||||
|  */ | ||||
|  | ||||
| import { | ||||
|  	BackSide, | ||||
|  	BoxGeometry, | ||||
|  	Mesh, | ||||
| 	MeshBasicMaterial, | ||||
|  	MeshStandardMaterial, | ||||
|  	PointLight, | ||||
|  	Scene, | ||||
| } from 'three'; | ||||
|  | ||||
| class RoomEnvironment extends Scene { | ||||
|  | ||||
| 	constructor( renderer = null ) { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		const geometry = new BoxGeometry(); | ||||
| 		geometry.deleteAttribute( 'uv' ); | ||||
|  | ||||
| 		const roomMaterial = new MeshStandardMaterial( { side: BackSide } ); | ||||
| 		const boxMaterial = new MeshStandardMaterial(); | ||||
|  | ||||
| 		let intensity = 5; | ||||
|  | ||||
| 		if ( renderer !== null && renderer._useLegacyLights === false ) intensity = 900; | ||||
|  | ||||
| 		const mainLight = new PointLight( 0xffffff, intensity, 28, 2 ); | ||||
| 		mainLight.position.set( 0.418, 16.199, 0.300 ); | ||||
| 		this.add( mainLight ); | ||||
|  | ||||
| 		const room = new Mesh( geometry, roomMaterial ); | ||||
| 		room.position.set( - 0.757, 13.219, 0.717 ); | ||||
| 		room.scale.set( 31.713, 28.305, 28.591 ); | ||||
| 		this.add( room ); | ||||
|  | ||||
| 		const box1 = new Mesh( geometry, boxMaterial ); | ||||
| 		box1.position.set( - 10.906, 2.009, 1.846 ); | ||||
| 		box1.rotation.set( 0, - 0.195, 0 ); | ||||
| 		box1.scale.set( 2.328, 7.905, 4.651 ); | ||||
| 		this.add( box1 ); | ||||
|  | ||||
| 		const box2 = new Mesh( geometry, boxMaterial ); | ||||
| 		box2.position.set( - 5.607, - 0.754, - 0.758 ); | ||||
| 		box2.rotation.set( 0, 0.994, 0 ); | ||||
| 		box2.scale.set( 1.970, 1.534, 3.955 ); | ||||
| 		this.add( box2 ); | ||||
|  | ||||
| 		const box3 = new Mesh( geometry, boxMaterial ); | ||||
| 		box3.position.set( 6.167, 0.857, 7.803 ); | ||||
| 		box3.rotation.set( 0, 0.561, 0 ); | ||||
| 		box3.scale.set( 3.927, 6.285, 3.687 ); | ||||
| 		this.add( box3 ); | ||||
|  | ||||
| 		const box4 = new Mesh( geometry, boxMaterial ); | ||||
| 		box4.position.set( - 2.017, 0.018, 6.124 ); | ||||
| 		box4.rotation.set( 0, 0.333, 0 ); | ||||
| 		box4.scale.set( 2.002, 4.566, 2.064 ); | ||||
| 		this.add( box4 ); | ||||
|  | ||||
| 		const box5 = new Mesh( geometry, boxMaterial ); | ||||
| 		box5.position.set( 2.291, - 0.756, - 2.621 ); | ||||
| 		box5.rotation.set( 0, - 0.286, 0 ); | ||||
| 		box5.scale.set( 1.546, 1.552, 1.496 ); | ||||
| 		this.add( box5 ); | ||||
|  | ||||
| 		const box6 = new Mesh( geometry, boxMaterial ); | ||||
| 		box6.position.set( - 2.193, - 0.369, - 5.547 ); | ||||
| 		box6.rotation.set( 0, 0.516, 0 ); | ||||
| 		box6.scale.set( 3.875, 3.487, 2.986 ); | ||||
| 		this.add( box6 ); | ||||
|  | ||||
|  | ||||
| 		// -x right | ||||
| 		const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) ); | ||||
| 		light1.position.set( - 16.116, 14.37, 8.208 ); | ||||
| 		light1.scale.set( 0.1, 2.428, 2.739 ); | ||||
| 		this.add( light1 ); | ||||
|  | ||||
| 		// -x left | ||||
| 		const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) ); | ||||
| 		light2.position.set( - 16.109, 18.021, - 8.207 ); | ||||
| 		light2.scale.set( 0.1, 2.425, 2.751 ); | ||||
| 		this.add( light2 ); | ||||
|  | ||||
| 		// +x | ||||
| 		const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) ); | ||||
| 		light3.position.set( 14.904, 12.198, - 1.832 ); | ||||
| 		light3.scale.set( 0.15, 4.265, 6.331 ); | ||||
| 		this.add( light3 ); | ||||
|  | ||||
| 		// +z | ||||
| 		const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) ); | ||||
| 		light4.position.set( - 0.462, 8.89, 14.520 ); | ||||
| 		light4.scale.set( 4.38, 5.441, 0.088 ); | ||||
| 		this.add( light4 ); | ||||
|  | ||||
| 		// -z | ||||
| 		const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) ); | ||||
| 		light5.position.set( 3.235, 11.486, - 12.541 ); | ||||
| 		light5.scale.set( 2.5, 2.0, 0.1 ); | ||||
| 		this.add( light5 ); | ||||
|  | ||||
| 		// +y | ||||
| 		const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) ); | ||||
| 		light6.position.set( 0.0, 20.0, 0.0 ); | ||||
| 		light6.scale.set( 1.0, 0.1, 1.0 ); | ||||
| 		this.add( light6 ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	dispose() { | ||||
|  | ||||
| 		const resources = new Set(); | ||||
|  | ||||
| 		this.traverse( ( object ) => { | ||||
|  | ||||
| 			if ( object.isMesh ) { | ||||
|  | ||||
| 				resources.add( object.geometry ); | ||||
| 				resources.add( object.material ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} ); | ||||
|  | ||||
| 		for ( const resource of resources ) { | ||||
|  | ||||
| 			resource.dispose(); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| function createAreaLightMaterial( intensity ) { | ||||
|  | ||||
| 	const material = new MeshBasicMaterial(); | ||||
| 	material.color.setScalar( intensity ); | ||||
| 	return material; | ||||
|  | ||||
| } | ||||
|  | ||||
| export { RoomEnvironment }; | ||||
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