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							| @ -0,0 +1,876 @@ | ||||
| /** | ||||
|  * The Ease class provides a collection of easing functions for use with tween.js. | ||||
|  */ | ||||
| var Easing = Object.freeze({ | ||||
|     Linear: Object.freeze({ | ||||
|         None: function (amount) { | ||||
|             return amount; | ||||
|         }, | ||||
|         In: function (amount) { | ||||
|             return this.None(amount); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return this.None(amount); | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             return this.None(amount); | ||||
|         }, | ||||
|     }), | ||||
|     Quadratic: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return amount * amount; | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return amount * (2 - amount); | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return 0.5 * amount * amount; | ||||
|             } | ||||
|             return -0.5 * (--amount * (amount - 2) - 1); | ||||
|         }, | ||||
|     }), | ||||
|     Cubic: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return amount * amount * amount; | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return --amount * amount * amount + 1; | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return 0.5 * amount * amount * amount; | ||||
|             } | ||||
|             return 0.5 * ((amount -= 2) * amount * amount + 2); | ||||
|         }, | ||||
|     }), | ||||
|     Quartic: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return amount * amount * amount * amount; | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return 1 - --amount * amount * amount * amount; | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return 0.5 * amount * amount * amount * amount; | ||||
|             } | ||||
|             return -0.5 * ((amount -= 2) * amount * amount * amount - 2); | ||||
|         }, | ||||
|     }), | ||||
|     Quintic: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return amount * amount * amount * amount * amount; | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return --amount * amount * amount * amount * amount + 1; | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return 0.5 * amount * amount * amount * amount * amount; | ||||
|             } | ||||
|             return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2); | ||||
|         }, | ||||
|     }), | ||||
|     Sinusoidal: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return Math.sin((amount * Math.PI) / 2); | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount))); | ||||
|         }, | ||||
|     }), | ||||
|     Exponential: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return amount === 0 ? 0 : Math.pow(1024, amount - 1); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount); | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if (amount === 0) { | ||||
|                 return 0; | ||||
|             } | ||||
|             if (amount === 1) { | ||||
|                 return 1; | ||||
|             } | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return 0.5 * Math.pow(1024, amount - 1); | ||||
|             } | ||||
|             return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2); | ||||
|         }, | ||||
|     }), | ||||
|     Circular: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return 1 - Math.sqrt(1 - amount * amount); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             return Math.sqrt(1 - --amount * amount); | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return -0.5 * (Math.sqrt(1 - amount * amount) - 1); | ||||
|             } | ||||
|             return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1); | ||||
|         }, | ||||
|     }), | ||||
|     Elastic: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             if (amount === 0) { | ||||
|                 return 0; | ||||
|             } | ||||
|             if (amount === 1) { | ||||
|                 return 1; | ||||
|             } | ||||
|             return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             if (amount === 0) { | ||||
|                 return 0; | ||||
|             } | ||||
|             if (amount === 1) { | ||||
|                 return 1; | ||||
|             } | ||||
|             return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1; | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if (amount === 0) { | ||||
|                 return 0; | ||||
|             } | ||||
|             if (amount === 1) { | ||||
|                 return 1; | ||||
|             } | ||||
|             amount *= 2; | ||||
|             if (amount < 1) { | ||||
|                 return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI); | ||||
|             } | ||||
|             return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1; | ||||
|         }, | ||||
|     }), | ||||
|     Back: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             var s = 1.70158; | ||||
|             return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             var s = 1.70158; | ||||
|             return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1; | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             var s = 1.70158 * 1.525; | ||||
|             if ((amount *= 2) < 1) { | ||||
|                 return 0.5 * (amount * amount * ((s + 1) * amount - s)); | ||||
|             } | ||||
|             return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2); | ||||
|         }, | ||||
|     }), | ||||
|     Bounce: Object.freeze({ | ||||
|         In: function (amount) { | ||||
|             return 1 - Easing.Bounce.Out(1 - amount); | ||||
|         }, | ||||
|         Out: function (amount) { | ||||
|             if (amount < 1 / 2.75) { | ||||
|                 return 7.5625 * amount * amount; | ||||
|             } | ||||
|             else if (amount < 2 / 2.75) { | ||||
|                 return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75; | ||||
|             } | ||||
|             else if (amount < 2.5 / 2.75) { | ||||
|                 return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375; | ||||
|             } | ||||
|             else { | ||||
|                 return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375; | ||||
|             } | ||||
|         }, | ||||
|         InOut: function (amount) { | ||||
|             if (amount < 0.5) { | ||||
|                 return Easing.Bounce.In(amount * 2) * 0.5; | ||||
|             } | ||||
|             return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5; | ||||
|         }, | ||||
|     }), | ||||
|     generatePow: function (power) { | ||||
|         if (power === void 0) { power = 4; } | ||||
|         power = power < Number.EPSILON ? Number.EPSILON : power; | ||||
|         power = power > 10000 ? 10000 : power; | ||||
|         return { | ||||
|             In: function (amount) { | ||||
|                 return Math.pow(amount, power); | ||||
|             }, | ||||
|             Out: function (amount) { | ||||
|                 return 1 - Math.pow((1 - amount), power); | ||||
|             }, | ||||
|             InOut: function (amount) { | ||||
|                 if (amount < 0.5) { | ||||
|                     return Math.pow((amount * 2), power) / 2; | ||||
|                 } | ||||
|                 return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5; | ||||
|             }, | ||||
|         }; | ||||
|     }, | ||||
| }); | ||||
|  | ||||
| var now = function () { return performance.now(); }; | ||||
|  | ||||
| /** | ||||
|  * Controlling groups of tweens | ||||
|  * | ||||
|  * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. | ||||
|  * In these cases, you may want to create your own smaller groups of tween | ||||
|  */ | ||||
| var Group = /** @class */ (function () { | ||||
|     function Group() { | ||||
|         this._tweens = {}; | ||||
|         this._tweensAddedDuringUpdate = {}; | ||||
|     } | ||||
|     Group.prototype.getAll = function () { | ||||
|         var _this = this; | ||||
|         return Object.keys(this._tweens).map(function (tweenId) { | ||||
|             return _this._tweens[tweenId]; | ||||
|         }); | ||||
|     }; | ||||
|     Group.prototype.removeAll = function () { | ||||
|         this._tweens = {}; | ||||
|     }; | ||||
|     Group.prototype.add = function (tween) { | ||||
|         this._tweens[tween.getId()] = tween; | ||||
|         this._tweensAddedDuringUpdate[tween.getId()] = tween; | ||||
|     }; | ||||
|     Group.prototype.remove = function (tween) { | ||||
|         delete this._tweens[tween.getId()]; | ||||
|         delete this._tweensAddedDuringUpdate[tween.getId()]; | ||||
|     }; | ||||
|     Group.prototype.update = function (time, preserve) { | ||||
|         if (time === void 0) { time = now(); } | ||||
|         if (preserve === void 0) { preserve = false; } | ||||
|         var tweenIds = Object.keys(this._tweens); | ||||
|         if (tweenIds.length === 0) { | ||||
|             return false; | ||||
|         } | ||||
|         // Tweens are updated in "batches". If you add a new tween during an | ||||
|         // update, then the new tween will be updated in the next batch. | ||||
|         // If you remove a tween during an update, it may or may not be updated. | ||||
|         // However, if the removed tween was added during the current batch, | ||||
|         // then it will not be updated. | ||||
|         while (tweenIds.length > 0) { | ||||
|             this._tweensAddedDuringUpdate = {}; | ||||
|             for (var i = 0; i < tweenIds.length; i++) { | ||||
|                 var tween = this._tweens[tweenIds[i]]; | ||||
|                 var autoStart = !preserve; | ||||
|                 if (tween && tween.update(time, autoStart) === false && !preserve) { | ||||
|                     delete this._tweens[tweenIds[i]]; | ||||
|                 } | ||||
|             } | ||||
|             tweenIds = Object.keys(this._tweensAddedDuringUpdate); | ||||
|         } | ||||
|         return true; | ||||
|     }; | ||||
|     return Group; | ||||
| }()); | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  */ | ||||
| var Interpolation = { | ||||
|     Linear: function (v, k) { | ||||
|         var m = v.length - 1; | ||||
|         var f = m * k; | ||||
|         var i = Math.floor(f); | ||||
|         var fn = Interpolation.Utils.Linear; | ||||
|         if (k < 0) { | ||||
|             return fn(v[0], v[1], f); | ||||
|         } | ||||
|         if (k > 1) { | ||||
|             return fn(v[m], v[m - 1], m - f); | ||||
|         } | ||||
|         return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); | ||||
|     }, | ||||
|     Bezier: function (v, k) { | ||||
|         var b = 0; | ||||
|         var n = v.length - 1; | ||||
|         var pw = Math.pow; | ||||
|         var bn = Interpolation.Utils.Bernstein; | ||||
|         for (var i = 0; i <= n; i++) { | ||||
|             b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); | ||||
|         } | ||||
|         return b; | ||||
|     }, | ||||
|     CatmullRom: function (v, k) { | ||||
|         var m = v.length - 1; | ||||
|         var f = m * k; | ||||
|         var i = Math.floor(f); | ||||
|         var fn = Interpolation.Utils.CatmullRom; | ||||
|         if (v[0] === v[m]) { | ||||
|             if (k < 0) { | ||||
|                 i = Math.floor((f = m * (1 + k))); | ||||
|             } | ||||
|             return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); | ||||
|         } | ||||
|         else { | ||||
|             if (k < 0) { | ||||
|                 return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); | ||||
|             } | ||||
|             if (k > 1) { | ||||
|                 return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); | ||||
|             } | ||||
|             return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); | ||||
|         } | ||||
|     }, | ||||
|     Utils: { | ||||
|         Linear: function (p0, p1, t) { | ||||
|             return (p1 - p0) * t + p0; | ||||
|         }, | ||||
|         Bernstein: function (n, i) { | ||||
|             var fc = Interpolation.Utils.Factorial; | ||||
|             return fc(n) / fc(i) / fc(n - i); | ||||
|         }, | ||||
|         Factorial: (function () { | ||||
|             var a = [1]; | ||||
|             return function (n) { | ||||
|                 var s = 1; | ||||
|                 if (a[n]) { | ||||
|                     return a[n]; | ||||
|                 } | ||||
|                 for (var i = n; i > 1; i--) { | ||||
|                     s *= i; | ||||
|                 } | ||||
|                 a[n] = s; | ||||
|                 return s; | ||||
|             }; | ||||
|         })(), | ||||
|         CatmullRom: function (p0, p1, p2, p3, t) { | ||||
|             var v0 = (p2 - p0) * 0.5; | ||||
|             var v1 = (p3 - p1) * 0.5; | ||||
|             var t2 = t * t; | ||||
|             var t3 = t * t2; | ||||
|             return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; | ||||
|         }, | ||||
|     }, | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Utils | ||||
|  */ | ||||
| var Sequence = /** @class */ (function () { | ||||
|     function Sequence() { | ||||
|     } | ||||
|     Sequence.nextId = function () { | ||||
|         return Sequence._nextId++; | ||||
|     }; | ||||
|     Sequence._nextId = 0; | ||||
|     return Sequence; | ||||
| }()); | ||||
|  | ||||
| var mainGroup = new Group(); | ||||
|  | ||||
| /** | ||||
|  * Tween.js - Licensed under the MIT license | ||||
|  * https://github.com/tweenjs/tween.js | ||||
|  * ---------------------------------------------- | ||||
|  * | ||||
|  * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. | ||||
|  * Thank you all, you're awesome! | ||||
|  */ | ||||
| var Tween = /** @class */ (function () { | ||||
|     function Tween(_object, _group) { | ||||
|         if (_group === void 0) { _group = mainGroup; } | ||||
|         this._object = _object; | ||||
|         this._group = _group; | ||||
|         this._isPaused = false; | ||||
|         this._pauseStart = 0; | ||||
|         this._valuesStart = {}; | ||||
|         this._valuesEnd = {}; | ||||
|         this._valuesStartRepeat = {}; | ||||
|         this._duration = 1000; | ||||
|         this._isDynamic = false; | ||||
|         this._initialRepeat = 0; | ||||
|         this._repeat = 0; | ||||
|         this._yoyo = false; | ||||
|         this._isPlaying = false; | ||||
|         this._reversed = false; | ||||
|         this._delayTime = 0; | ||||
|         this._startTime = 0; | ||||
|         this._easingFunction = Easing.Linear.None; | ||||
|         this._interpolationFunction = Interpolation.Linear; | ||||
|         // eslint-disable-next-line | ||||
|         this._chainedTweens = []; | ||||
|         this._onStartCallbackFired = false; | ||||
|         this._onEveryStartCallbackFired = false; | ||||
|         this._id = Sequence.nextId(); | ||||
|         this._isChainStopped = false; | ||||
|         this._propertiesAreSetUp = false; | ||||
|         this._goToEnd = false; | ||||
|     } | ||||
|     Tween.prototype.getId = function () { | ||||
|         return this._id; | ||||
|     }; | ||||
|     Tween.prototype.isPlaying = function () { | ||||
|         return this._isPlaying; | ||||
|     }; | ||||
|     Tween.prototype.isPaused = function () { | ||||
|         return this._isPaused; | ||||
|     }; | ||||
|     Tween.prototype.getDuration = function () { | ||||
|         return this._duration; | ||||
|     }; | ||||
|     Tween.prototype.to = function (target, duration) { | ||||
|         if (duration === void 0) { duration = 1000; } | ||||
|         if (this._isPlaying) | ||||
|             throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.'); | ||||
|         this._valuesEnd = target; | ||||
|         this._propertiesAreSetUp = false; | ||||
|         this._duration = duration < 0 ? 0 : duration; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.duration = function (duration) { | ||||
|         if (duration === void 0) { duration = 1000; } | ||||
|         this._duration = duration < 0 ? 0 : duration; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.dynamic = function (dynamic) { | ||||
|         if (dynamic === void 0) { dynamic = false; } | ||||
|         this._isDynamic = dynamic; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.start = function (time, overrideStartingValues) { | ||||
|         if (time === void 0) { time = now(); } | ||||
|         if (overrideStartingValues === void 0) { overrideStartingValues = false; } | ||||
|         if (this._isPlaying) { | ||||
|             return this; | ||||
|         } | ||||
|         // eslint-disable-next-line | ||||
|         this._group && this._group.add(this); | ||||
|         this._repeat = this._initialRepeat; | ||||
|         if (this._reversed) { | ||||
|             // If we were reversed (f.e. using the yoyo feature) then we need to | ||||
|             // flip the tween direction back to forward. | ||||
|             this._reversed = false; | ||||
|             for (var property in this._valuesStartRepeat) { | ||||
|                 this._swapEndStartRepeatValues(property); | ||||
|                 this._valuesStart[property] = this._valuesStartRepeat[property]; | ||||
|             } | ||||
|         } | ||||
|         this._isPlaying = true; | ||||
|         this._isPaused = false; | ||||
|         this._onStartCallbackFired = false; | ||||
|         this._onEveryStartCallbackFired = false; | ||||
|         this._isChainStopped = false; | ||||
|         this._startTime = time; | ||||
|         this._startTime += this._delayTime; | ||||
|         if (!this._propertiesAreSetUp || overrideStartingValues) { | ||||
|             this._propertiesAreSetUp = true; | ||||
|             // If dynamic is not enabled, clone the end values instead of using the passed-in end values. | ||||
|             if (!this._isDynamic) { | ||||
|                 var tmp = {}; | ||||
|                 for (var prop in this._valuesEnd) | ||||
|                     tmp[prop] = this._valuesEnd[prop]; | ||||
|                 this._valuesEnd = tmp; | ||||
|             } | ||||
|             this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues); | ||||
|         } | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.startFromCurrentValues = function (time) { | ||||
|         return this.start(time, true); | ||||
|     }; | ||||
|     Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) { | ||||
|         for (var property in _valuesEnd) { | ||||
|             var startValue = _object[property]; | ||||
|             var startValueIsArray = Array.isArray(startValue); | ||||
|             var propType = startValueIsArray ? 'array' : typeof startValue; | ||||
|             var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]); | ||||
|             // If `to()` specifies a property that doesn't exist in the source object, | ||||
|             // we should not set that property in the object | ||||
|             if (propType === 'undefined' || propType === 'function') { | ||||
|                 continue; | ||||
|             } | ||||
|             // Check if an Array was provided as property value | ||||
|             if (isInterpolationList) { | ||||
|                 var endValues = _valuesEnd[property]; | ||||
|                 if (endValues.length === 0) { | ||||
|                     continue; | ||||
|                 } | ||||
|                 // Handle an array of relative values. | ||||
|                 // Creates a local copy of the Array with the start value at the front | ||||
|                 var temp = [startValue]; | ||||
|                 for (var i = 0, l = endValues.length; i < l; i += 1) { | ||||
|                     var value = this._handleRelativeValue(startValue, endValues[i]); | ||||
|                     if (isNaN(value)) { | ||||
|                         isInterpolationList = false; | ||||
|                         console.warn('Found invalid interpolation list. Skipping.'); | ||||
|                         break; | ||||
|                     } | ||||
|                     temp.push(value); | ||||
|                 } | ||||
|                 if (isInterpolationList) { | ||||
|                     // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp. | ||||
|                     _valuesEnd[property] = temp; | ||||
|                     // } | ||||
|                 } | ||||
|             } | ||||
|             // handle the deepness of the values | ||||
|             if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) { | ||||
|                 _valuesStart[property] = startValueIsArray ? [] : {}; | ||||
|                 var nestedObject = startValue; | ||||
|                 for (var prop in nestedObject) { | ||||
|                     _valuesStart[property][prop] = nestedObject[prop]; | ||||
|                 } | ||||
|                 // TODO? repeat nested values? And yoyo? And array values? | ||||
|                 _valuesStartRepeat[property] = startValueIsArray ? [] : {}; | ||||
|                 var endValues = _valuesEnd[property]; | ||||
|                 // If dynamic is not enabled, clone the end values instead of using the passed-in end values. | ||||
|                 if (!this._isDynamic) { | ||||
|                     var tmp = {}; | ||||
|                     for (var prop in endValues) | ||||
|                         tmp[prop] = endValues[prop]; | ||||
|                     _valuesEnd[property] = endValues = tmp; | ||||
|                 } | ||||
|                 this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues); | ||||
|             } | ||||
|             else { | ||||
|                 // Save the starting value, but only once unless override is requested. | ||||
|                 if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) { | ||||
|                     _valuesStart[property] = startValue; | ||||
|                 } | ||||
|                 if (!startValueIsArray) { | ||||
|                     // eslint-disable-next-line | ||||
|                     // @ts-ignore FIXME? | ||||
|                     _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings | ||||
|                 } | ||||
|                 if (isInterpolationList) { | ||||
|                     // eslint-disable-next-line | ||||
|                     // @ts-ignore FIXME? | ||||
|                     _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse(); | ||||
|                 } | ||||
|                 else { | ||||
|                     _valuesStartRepeat[property] = _valuesStart[property] || 0; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     }; | ||||
|     Tween.prototype.stop = function () { | ||||
|         if (!this._isChainStopped) { | ||||
|             this._isChainStopped = true; | ||||
|             this.stopChainedTweens(); | ||||
|         } | ||||
|         if (!this._isPlaying) { | ||||
|             return this; | ||||
|         } | ||||
|         // eslint-disable-next-line | ||||
|         this._group && this._group.remove(this); | ||||
|         this._isPlaying = false; | ||||
|         this._isPaused = false; | ||||
|         if (this._onStopCallback) { | ||||
|             this._onStopCallback(this._object); | ||||
|         } | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.end = function () { | ||||
|         this._goToEnd = true; | ||||
|         this.update(Infinity); | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.pause = function (time) { | ||||
|         if (time === void 0) { time = now(); } | ||||
|         if (this._isPaused || !this._isPlaying) { | ||||
|             return this; | ||||
|         } | ||||
|         this._isPaused = true; | ||||
|         this._pauseStart = time; | ||||
|         // eslint-disable-next-line | ||||
|         this._group && this._group.remove(this); | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.resume = function (time) { | ||||
|         if (time === void 0) { time = now(); } | ||||
|         if (!this._isPaused || !this._isPlaying) { | ||||
|             return this; | ||||
|         } | ||||
|         this._isPaused = false; | ||||
|         this._startTime += time - this._pauseStart; | ||||
|         this._pauseStart = 0; | ||||
|         // eslint-disable-next-line | ||||
|         this._group && this._group.add(this); | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.stopChainedTweens = function () { | ||||
|         for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { | ||||
|             this._chainedTweens[i].stop(); | ||||
|         } | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.group = function (group) { | ||||
|         if (group === void 0) { group = mainGroup; } | ||||
|         this._group = group; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.delay = function (amount) { | ||||
|         if (amount === void 0) { amount = 0; } | ||||
|         this._delayTime = amount; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.repeat = function (times) { | ||||
|         if (times === void 0) { times = 0; } | ||||
|         this._initialRepeat = times; | ||||
|         this._repeat = times; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.repeatDelay = function (amount) { | ||||
|         this._repeatDelayTime = amount; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.yoyo = function (yoyo) { | ||||
|         if (yoyo === void 0) { yoyo = false; } | ||||
|         this._yoyo = yoyo; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.easing = function (easingFunction) { | ||||
|         if (easingFunction === void 0) { easingFunction = Easing.Linear.None; } | ||||
|         this._easingFunction = easingFunction; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.interpolation = function (interpolationFunction) { | ||||
|         if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; } | ||||
|         this._interpolationFunction = interpolationFunction; | ||||
|         return this; | ||||
|     }; | ||||
|     // eslint-disable-next-line | ||||
|     Tween.prototype.chain = function () { | ||||
|         var tweens = []; | ||||
|         for (var _i = 0; _i < arguments.length; _i++) { | ||||
|             tweens[_i] = arguments[_i]; | ||||
|         } | ||||
|         this._chainedTweens = tweens; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.onStart = function (callback) { | ||||
|         this._onStartCallback = callback; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.onEveryStart = function (callback) { | ||||
|         this._onEveryStartCallback = callback; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.onUpdate = function (callback) { | ||||
|         this._onUpdateCallback = callback; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.onRepeat = function (callback) { | ||||
|         this._onRepeatCallback = callback; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.onComplete = function (callback) { | ||||
|         this._onCompleteCallback = callback; | ||||
|         return this; | ||||
|     }; | ||||
|     Tween.prototype.onStop = function (callback) { | ||||
|         this._onStopCallback = callback; | ||||
|         return this; | ||||
|     }; | ||||
|     /** | ||||
|      * @returns true if the tween is still playing after the update, false | ||||
|      * otherwise (calling update on a paused tween still returns true because | ||||
|      * it is still playing, just paused). | ||||
|      */ | ||||
|     Tween.prototype.update = function (time, autoStart) { | ||||
|         var _this = this; | ||||
|         var _a; | ||||
|         if (time === void 0) { time = now(); } | ||||
|         if (autoStart === void 0) { autoStart = true; } | ||||
|         if (this._isPaused) | ||||
|             return true; | ||||
|         var property; | ||||
|         var endTime = this._startTime + this._duration; | ||||
|         if (!this._goToEnd && !this._isPlaying) { | ||||
|             if (time > endTime) | ||||
|                 return false; | ||||
|             if (autoStart) | ||||
|                 this.start(time, true); | ||||
|         } | ||||
|         this._goToEnd = false; | ||||
|         if (time < this._startTime) { | ||||
|             return true; | ||||
|         } | ||||
|         if (this._onStartCallbackFired === false) { | ||||
|             if (this._onStartCallback) { | ||||
|                 this._onStartCallback(this._object); | ||||
|             } | ||||
|             this._onStartCallbackFired = true; | ||||
|         } | ||||
|         if (this._onEveryStartCallbackFired === false) { | ||||
|             if (this._onEveryStartCallback) { | ||||
|                 this._onEveryStartCallback(this._object); | ||||
|             } | ||||
|             this._onEveryStartCallbackFired = true; | ||||
|         } | ||||
|         var elapsedTime = time - this._startTime; | ||||
|         var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime); | ||||
|         var totalTime = this._duration + this._repeat * durationAndDelay; | ||||
|         var calculateElapsedPortion = function () { | ||||
|             if (_this._duration === 0) | ||||
|                 return 1; | ||||
|             if (elapsedTime > totalTime) { | ||||
|                 return 1; | ||||
|             } | ||||
|             var timesRepeated = Math.trunc(elapsedTime / durationAndDelay); | ||||
|             var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay; | ||||
|             // TODO use %? | ||||
|             // const timeIntoCurrentRepeat = elapsedTime % durationAndDelay | ||||
|             var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1); | ||||
|             if (portion === 0 && elapsedTime === _this._duration) { | ||||
|                 return 1; | ||||
|             } | ||||
|             return portion; | ||||
|         }; | ||||
|         var elapsed = calculateElapsedPortion(); | ||||
|         var value = this._easingFunction(elapsed); | ||||
|         // properties transformations | ||||
|         this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value); | ||||
|         if (this._onUpdateCallback) { | ||||
|             this._onUpdateCallback(this._object, elapsed); | ||||
|         } | ||||
|         if (this._duration === 0 || elapsedTime >= this._duration) { | ||||
|             if (this._repeat > 0) { | ||||
|                 var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat); | ||||
|                 if (isFinite(this._repeat)) { | ||||
|                     this._repeat -= completeCount; | ||||
|                 } | ||||
|                 // Reassign starting values, restart by making startTime = now | ||||
|                 for (property in this._valuesStartRepeat) { | ||||
|                     if (!this._yoyo && typeof this._valuesEnd[property] === 'string') { | ||||
|                         this._valuesStartRepeat[property] = | ||||
|                             // eslint-disable-next-line | ||||
|                             // @ts-ignore FIXME? | ||||
|                             this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); | ||||
|                     } | ||||
|                     if (this._yoyo) { | ||||
|                         this._swapEndStartRepeatValues(property); | ||||
|                     } | ||||
|                     this._valuesStart[property] = this._valuesStartRepeat[property]; | ||||
|                 } | ||||
|                 if (this._yoyo) { | ||||
|                     this._reversed = !this._reversed; | ||||
|                 } | ||||
|                 this._startTime += durationAndDelay * completeCount; | ||||
|                 if (this._onRepeatCallback) { | ||||
|                     this._onRepeatCallback(this._object); | ||||
|                 } | ||||
|                 this._onEveryStartCallbackFired = false; | ||||
|                 return true; | ||||
|             } | ||||
|             else { | ||||
|                 if (this._onCompleteCallback) { | ||||
|                     this._onCompleteCallback(this._object); | ||||
|                 } | ||||
|                 for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { | ||||
|                     // Make the chained tweens start exactly at the time they should, | ||||
|                     // even if the `update()` method was called way past the duration of the tween | ||||
|                     this._chainedTweens[i].start(this._startTime + this._duration, false); | ||||
|                 } | ||||
|                 this._isPlaying = false; | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         return true; | ||||
|     }; | ||||
|     Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) { | ||||
|         for (var property in _valuesEnd) { | ||||
|             // Don't update properties that do not exist in the source object | ||||
|             if (_valuesStart[property] === undefined) { | ||||
|                 continue; | ||||
|             } | ||||
|             var start = _valuesStart[property] || 0; | ||||
|             var end = _valuesEnd[property]; | ||||
|             var startIsArray = Array.isArray(_object[property]); | ||||
|             var endIsArray = Array.isArray(end); | ||||
|             var isInterpolationList = !startIsArray && endIsArray; | ||||
|             if (isInterpolationList) { | ||||
|                 _object[property] = this._interpolationFunction(end, value); | ||||
|             } | ||||
|             else if (typeof end === 'object' && end) { | ||||
|                 // eslint-disable-next-line | ||||
|                 // @ts-ignore FIXME? | ||||
|                 this._updateProperties(_object[property], start, end, value); | ||||
|             } | ||||
|             else { | ||||
|                 // Parses relative end values with start as base (e.g.: +10, -3) | ||||
|                 end = this._handleRelativeValue(start, end); | ||||
|                 // Protect against non numeric properties. | ||||
|                 if (typeof end === 'number') { | ||||
|                     // eslint-disable-next-line | ||||
|                     // @ts-ignore FIXME? | ||||
|                     _object[property] = start + (end - start) * value; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     }; | ||||
|     Tween.prototype._handleRelativeValue = function (start, end) { | ||||
|         if (typeof end !== 'string') { | ||||
|             return end; | ||||
|         } | ||||
|         if (end.charAt(0) === '+' || end.charAt(0) === '-') { | ||||
|             return start + parseFloat(end); | ||||
|         } | ||||
|         return parseFloat(end); | ||||
|     }; | ||||
|     Tween.prototype._swapEndStartRepeatValues = function (property) { | ||||
|         var tmp = this._valuesStartRepeat[property]; | ||||
|         var endValue = this._valuesEnd[property]; | ||||
|         if (typeof endValue === 'string') { | ||||
|             this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue); | ||||
|         } | ||||
|         else { | ||||
|             this._valuesStartRepeat[property] = this._valuesEnd[property]; | ||||
|         } | ||||
|         this._valuesEnd[property] = tmp; | ||||
|     }; | ||||
|     return Tween; | ||||
| }()); | ||||
|  | ||||
| var VERSION = '23.1.1'; | ||||
|  | ||||
| /** | ||||
|  * Tween.js - Licensed under the MIT license | ||||
|  * https://github.com/tweenjs/tween.js | ||||
|  * ---------------------------------------------- | ||||
|  * | ||||
|  * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. | ||||
|  * Thank you all, you're awesome! | ||||
|  */ | ||||
| var nextId = Sequence.nextId; | ||||
| /** | ||||
|  * Controlling groups of tweens | ||||
|  * | ||||
|  * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components. | ||||
|  * In these cases, you may want to create your own smaller groups of tweens. | ||||
|  */ | ||||
| var TWEEN = mainGroup; | ||||
| // This is the best way to export things in a way that's compatible with both ES | ||||
| // Modules and CommonJS, without build hacks, and so as not to break the | ||||
| // existing API. | ||||
| // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881 | ||||
| var getAll = TWEEN.getAll.bind(TWEEN); | ||||
| var removeAll = TWEEN.removeAll.bind(TWEEN); | ||||
| var add = TWEEN.add.bind(TWEEN); | ||||
| var remove = TWEEN.remove.bind(TWEEN); | ||||
| var update = TWEEN.update.bind(TWEEN); | ||||
| var exports = { | ||||
|     Easing: Easing, | ||||
|     Group: Group, | ||||
|     Interpolation: Interpolation, | ||||
|     now: now, | ||||
|     Sequence: Sequence, | ||||
|     nextId: nextId, | ||||
|     Tween: Tween, | ||||
|     VERSION: VERSION, | ||||
|     getAll: getAll, | ||||
|     removeAll: removeAll, | ||||
|     add: add, | ||||
|     remove: remove, | ||||
|     update: update, | ||||
| }; | ||||
|  | ||||
| export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, exports as default, getAll, nextId, now, remove, removeAll, update }; | ||||
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