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								public/sdk/three/jsm/lines/LineSegmentsGeometry.js
									
									
									
									
									
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								public/sdk/three/jsm/lines/LineSegmentsGeometry.js
									
									
									
									
									
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							| @ -0,0 +1,241 @@ | ||||
| import { | ||||
| 	Box3, | ||||
| 	Float32BufferAttribute, | ||||
| 	InstancedBufferGeometry, | ||||
| 	InstancedInterleavedBuffer, | ||||
| 	InterleavedBufferAttribute, | ||||
| 	Sphere, | ||||
| 	Vector3, | ||||
| 	WireframeGeometry | ||||
| } from 'three'; | ||||
|  | ||||
| const _box = new Box3(); | ||||
| const _vector = new Vector3(); | ||||
|  | ||||
| class LineSegmentsGeometry extends InstancedBufferGeometry { | ||||
|  | ||||
| 	constructor() { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		this.isLineSegmentsGeometry = true; | ||||
|  | ||||
| 		this.type = 'LineSegmentsGeometry'; | ||||
|  | ||||
| 		const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; | ||||
| 		const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; | ||||
| 		const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ]; | ||||
|  | ||||
| 		this.setIndex( index ); | ||||
| 		this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | ||||
| 		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	applyMatrix4( matrix ) { | ||||
|  | ||||
| 		const start = this.attributes.instanceStart; | ||||
| 		const end = this.attributes.instanceEnd; | ||||
|  | ||||
| 		if ( start !== undefined ) { | ||||
|  | ||||
| 			start.applyMatrix4( matrix ); | ||||
|  | ||||
| 			end.applyMatrix4( matrix ); | ||||
|  | ||||
| 			start.needsUpdate = true; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( this.boundingBox !== null ) { | ||||
|  | ||||
| 			this.computeBoundingBox(); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( this.boundingSphere !== null ) { | ||||
|  | ||||
| 			this.computeBoundingSphere(); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setPositions( array ) { | ||||
|  | ||||
| 		let lineSegments; | ||||
|  | ||||
| 		if ( array instanceof Float32Array ) { | ||||
|  | ||||
| 			lineSegments = array; | ||||
|  | ||||
| 		} else if ( Array.isArray( array ) ) { | ||||
|  | ||||
| 			lineSegments = new Float32Array( array ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz | ||||
|  | ||||
| 		this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz | ||||
| 		this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz | ||||
|  | ||||
| 		// | ||||
|  | ||||
| 		this.computeBoundingBox(); | ||||
| 		this.computeBoundingSphere(); | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setColors( array ) { | ||||
|  | ||||
| 		let colors; | ||||
|  | ||||
| 		if ( array instanceof Float32Array ) { | ||||
|  | ||||
| 			colors = array; | ||||
|  | ||||
| 		} else if ( Array.isArray( array ) ) { | ||||
|  | ||||
| 			colors = new Float32Array( array ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb | ||||
|  | ||||
| 		this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb | ||||
| 		this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	fromWireframeGeometry( geometry ) { | ||||
|  | ||||
| 		this.setPositions( geometry.attributes.position.array ); | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	fromEdgesGeometry( geometry ) { | ||||
|  | ||||
| 		this.setPositions( geometry.attributes.position.array ); | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	fromMesh( mesh ) { | ||||
|  | ||||
| 		this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) ); | ||||
|  | ||||
| 		// set colors, maybe | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	fromLineSegments( lineSegments ) { | ||||
|  | ||||
| 		const geometry = lineSegments.geometry; | ||||
|  | ||||
| 		this.setPositions( geometry.attributes.position.array ); // assumes non-indexed | ||||
|  | ||||
| 		// set colors, maybe | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	computeBoundingBox() { | ||||
|  | ||||
| 		if ( this.boundingBox === null ) { | ||||
|  | ||||
| 			this.boundingBox = new Box3(); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const start = this.attributes.instanceStart; | ||||
| 		const end = this.attributes.instanceEnd; | ||||
|  | ||||
| 		if ( start !== undefined && end !== undefined ) { | ||||
|  | ||||
| 			this.boundingBox.setFromBufferAttribute( start ); | ||||
|  | ||||
| 			_box.setFromBufferAttribute( end ); | ||||
|  | ||||
| 			this.boundingBox.union( _box ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	computeBoundingSphere() { | ||||
|  | ||||
| 		if ( this.boundingSphere === null ) { | ||||
|  | ||||
| 			this.boundingSphere = new Sphere(); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( this.boundingBox === null ) { | ||||
|  | ||||
| 			this.computeBoundingBox(); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const start = this.attributes.instanceStart; | ||||
| 		const end = this.attributes.instanceEnd; | ||||
|  | ||||
| 		if ( start !== undefined && end !== undefined ) { | ||||
|  | ||||
| 			const center = this.boundingSphere.center; | ||||
|  | ||||
| 			this.boundingBox.getCenter( center ); | ||||
|  | ||||
| 			let maxRadiusSq = 0; | ||||
|  | ||||
| 			for ( let i = 0, il = start.count; i < il; i ++ ) { | ||||
|  | ||||
| 				_vector.fromBufferAttribute( start, i ); | ||||
| 				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); | ||||
|  | ||||
| 				_vector.fromBufferAttribute( end, i ); | ||||
| 				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); | ||||
|  | ||||
| 			if ( isNaN( this.boundingSphere.radius ) ) { | ||||
|  | ||||
| 				console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	toJSON() { | ||||
|  | ||||
| 		// todo | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	applyMatrix( matrix ) { | ||||
|  | ||||
| 		console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' ); | ||||
|  | ||||
| 		return this.applyMatrix4( matrix ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export { LineSegmentsGeometry }; | ||||
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