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								public/sdk/three/jsm/nodes/display/ToneMappingNode.js
									
									
									
									
									
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								public/sdk/three/jsm/nodes/display/ToneMappingNode.js
									
									
									
									
									
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							| @ -0,0 +1,188 @@ | ||||
| import TempNode from '../core/TempNode.js'; | ||||
| import { addNodeClass } from '../core/Node.js'; | ||||
| import { addNodeElement, tslFn, nodeObject, float, mat3, vec3 } from '../shadernode/ShaderNode.js'; | ||||
| import { rendererReference } from '../accessors/RendererReferenceNode.js'; | ||||
| import { clamp, log2, max, pow } from '../math/MathNode.js'; | ||||
| import { mul } from '../math/OperatorNode.js'; | ||||
|  | ||||
| import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping } from 'three'; | ||||
|  | ||||
| // exposure only | ||||
| const LinearToneMappingNode = tslFn( ( { color, exposure } ) => { | ||||
|  | ||||
| 	return color.mul( exposure ).clamp(); | ||||
|  | ||||
| } ); | ||||
|  | ||||
| // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf | ||||
| const ReinhardToneMappingNode = tslFn( ( { color, exposure } ) => { | ||||
|  | ||||
| 	color = color.mul( exposure ); | ||||
|  | ||||
| 	return color.div( color.add( 1.0 ) ).clamp(); | ||||
|  | ||||
| } ); | ||||
|  | ||||
| // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/ | ||||
| const OptimizedCineonToneMappingNode = tslFn( ( { color, exposure } ) => { | ||||
|  | ||||
| 	// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson | ||||
| 	color = color.mul( exposure ); | ||||
| 	color = color.sub( 0.004 ).max( 0.0 ); | ||||
|  | ||||
| 	const a = color.mul( color.mul( 6.2 ).add( 0.5 ) ); | ||||
| 	const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 ); | ||||
|  | ||||
| 	return a.div( b ).pow( 2.2 ); | ||||
|  | ||||
| } ); | ||||
|  | ||||
| // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs | ||||
| const RRTAndODTFit = tslFn( ( { color } ) => { | ||||
|  | ||||
| 	const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 ); | ||||
| 	const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 ); | ||||
|  | ||||
| 	return a.div( b ); | ||||
|  | ||||
| } ); | ||||
|  | ||||
| // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs | ||||
| const ACESFilmicToneMappingNode = tslFn( ( { color, exposure } ) => { | ||||
|  | ||||
| 	// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT | ||||
| 	const ACESInputMat = mat3( | ||||
| 		0.59719, 0.35458, 0.04823, | ||||
| 		0.07600, 0.90834, 0.01566, | ||||
| 		0.02840, 0.13383, 0.83777 | ||||
| 	); | ||||
|  | ||||
| 	// ODT_SAT => XYZ => D60_2_D65 => sRGB | ||||
| 	const ACESOutputMat = mat3( | ||||
| 		1.60475, - 0.53108, - 0.07367, | ||||
| 		- 0.10208, 1.10813, - 0.00605, | ||||
| 		- 0.00327, - 0.07276, 1.07602 | ||||
| 	); | ||||
|  | ||||
| 	color = color.mul( exposure ).div( 0.6 ); | ||||
|  | ||||
| 	color = ACESInputMat.mul( color ); | ||||
|  | ||||
| 	// Apply RRT and ODT | ||||
| 	color = RRTAndODTFit( { color } ); | ||||
|  | ||||
| 	color = ACESOutputMat.mul( color ); | ||||
|  | ||||
| 	// Clamp to [0, 1] | ||||
| 	return color.clamp(); | ||||
|  | ||||
| } ); | ||||
|  | ||||
|  | ||||
|  | ||||
| const LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) ); | ||||
| const LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) ); | ||||
|  | ||||
| const agxDefaultContrastApprox = tslFn( ( [ x_immutable ] ) => { | ||||
|  | ||||
| 	const x = vec3( x_immutable ).toVar(); | ||||
| 	const x2 = vec3( x.mul( x ) ).toVar(); | ||||
| 	const x4 = vec3( x2.mul( x2 ) ).toVar(); | ||||
|  | ||||
| 	return float( 15.5 ).mul( x4.mul( x2 ) ).sub( mul( 40.14, x4.mul( x ) ) ).add( mul( 31.96, x4 ).sub( mul( 6.868, x2.mul( x ) ) ).add( mul( 0.4298, x2 ).add( mul( 0.1191, x ).sub( 0.00232 ) ) ) ); | ||||
|  | ||||
| } ); | ||||
|  | ||||
| const AGXToneMappingNode = tslFn( ( { color, exposure } ) => { | ||||
|  | ||||
| 	const colortone = vec3( color ).toVar(); | ||||
| 	const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) ); | ||||
| 	const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) ); | ||||
| 	const AgxMinEv = float( - 12.47393 ); | ||||
| 	const AgxMaxEv = float( 4.026069 ); | ||||
| 	colortone.mulAssign( exposure ); | ||||
| 	colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) ); | ||||
| 	colortone.assign( AgXInsetMatrix.mul( colortone ) ); | ||||
| 	colortone.assign( max( colortone, 1e-10 ) ); | ||||
| 	colortone.assign( log2( colortone ) ); | ||||
| 	colortone.assign( colortone.sub( AgxMinEv ).div( AgxMaxEv.sub( AgxMinEv ) ) ); | ||||
| 	colortone.assign( clamp( colortone, 0.0, 1.0 ) ); | ||||
| 	colortone.assign( agxDefaultContrastApprox( colortone ) ); | ||||
| 	colortone.assign( AgXOutsetMatrix.mul( colortone ) ); | ||||
| 	colortone.assign( pow( max( vec3( 0.0 ), colortone ), vec3( 2.2 ) ) ); | ||||
| 	colortone.assign( LINEAR_REC2020_TO_LINEAR_SRGB.mul( colortone ) ); | ||||
| 	colortone.assign( clamp( colortone, 0.0, 1.0 ) ); | ||||
|  | ||||
| 	return colortone; | ||||
|  | ||||
| } ); | ||||
|  | ||||
|  | ||||
| const toneMappingLib = { | ||||
| 	[ LinearToneMapping ]: LinearToneMappingNode, | ||||
| 	[ ReinhardToneMapping ]: ReinhardToneMappingNode, | ||||
| 	[ CineonToneMapping ]: OptimizedCineonToneMappingNode, | ||||
| 	[ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode, | ||||
| 	[ AgXToneMapping ]: AGXToneMappingNode | ||||
| }; | ||||
|  | ||||
| class ToneMappingNode extends TempNode { | ||||
|  | ||||
| 	constructor( toneMapping = NoToneMapping, exposureNode = toneMappingExposure, colorNode = null ) { | ||||
|  | ||||
| 		super( 'vec3' ); | ||||
|  | ||||
| 		this.toneMapping = toneMapping; | ||||
|  | ||||
| 		this.exposureNode = exposureNode; | ||||
| 		this.colorNode = colorNode; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getCacheKey() { | ||||
|  | ||||
| 		let cacheKey = super.getCacheKey(); | ||||
| 		cacheKey = '{toneMapping:' + this.toneMapping + ',nodes:' + cacheKey + '}'; | ||||
|  | ||||
| 		return cacheKey; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setup( builder ) { | ||||
|  | ||||
| 		const colorNode = this.colorNode || builder.context.color; | ||||
| 		const toneMapping = this.toneMapping; | ||||
|  | ||||
| 		if ( toneMapping === NoToneMapping ) return colorNode; | ||||
|  | ||||
| 		const toneMappingParams = { exposure: this.exposureNode, color: colorNode }; | ||||
| 		const toneMappingNode = toneMappingLib[ toneMapping ]; | ||||
|  | ||||
| 		let outputNode = null; | ||||
|  | ||||
| 		if ( toneMappingNode ) { | ||||
|  | ||||
| 			outputNode = toneMappingNode( toneMappingParams ); | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping ); | ||||
|  | ||||
| 			outputNode = colorNode; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return outputNode; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export default ToneMappingNode; | ||||
|  | ||||
| export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) ); | ||||
| export const toneMappingExposure = rendererReference( 'toneMappingExposure', 'float' ); | ||||
|  | ||||
| addNodeElement( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) ); | ||||
|  | ||||
| addNodeClass( 'ToneMappingNode', ToneMappingNode ); | ||||
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