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import { normalGeometry } from '../../accessors/NormalNode.js';
import { tslFn } from '../../shadernode/ShaderNode.js';
const getGeometryRoughness = tslFn( () => {
const dxy = normalGeometry.dFdx().abs().max( normalGeometry.dFdy().abs() );
const geometryRoughness = dxy.x.max( dxy.y ).max( dxy.z );
return geometryRoughness;
} );
export default getGeometryRoughness;

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import getGeometryRoughness from './getGeometryRoughness.js';
import { tslFn } from '../../shadernode/ShaderNode.js';
const getRoughness = tslFn( ( inputs ) => {
const { roughness } = inputs;
const geometryRoughness = getGeometryRoughness();
let roughnessFactor = roughness.max( 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
roughnessFactor = roughnessFactor.add( geometryRoughness );
roughnessFactor = roughnessFactor.min( 1.0 );
return roughnessFactor;
} );
export default getRoughness;