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								public/sdk/three/jsm/nodes/shadernode/ShaderNode.js
									
									
									
									
									
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							| @ -0,0 +1,628 @@ | ||||
| import Node, { addNodeClass } from '../core/Node.js'; | ||||
| import ArrayElementNode from '../utils/ArrayElementNode.js'; | ||||
| import ConvertNode from '../utils/ConvertNode.js'; | ||||
| import JoinNode from '../utils/JoinNode.js'; | ||||
| import SplitNode from '../utils/SplitNode.js'; | ||||
| import SetNode from '../utils/SetNode.js'; | ||||
| import ConstNode from '../core/ConstNode.js'; | ||||
| import { getValueFromType, getValueType } from '../core/NodeUtils.js'; | ||||
|  | ||||
| // | ||||
|  | ||||
| let currentStack = null; | ||||
|  | ||||
| const NodeElements = new Map(); // @TODO: Currently only a few nodes are added, probably also add others | ||||
|  | ||||
| export function addNodeElement( name, nodeElement ) { | ||||
|  | ||||
| 	if ( NodeElements.has( name ) ) { | ||||
|  | ||||
| 		console.warn( `Redefinition of node element ${ name }` ); | ||||
| 		return; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	if ( typeof nodeElement !== 'function' ) throw new Error( `Node element ${ name } is not a function` ); | ||||
|  | ||||
| 	NodeElements.set( name, nodeElement ); | ||||
|  | ||||
| } | ||||
|  | ||||
| const parseSwizzle = ( props ) => props.replace( /r|s/g, 'x' ).replace( /g|t/g, 'y' ).replace( /b|p/g, 'z' ).replace( /a|q/g, 'w' ); | ||||
|  | ||||
| const shaderNodeHandler = { | ||||
|  | ||||
| 	setup( NodeClosure, params ) { | ||||
|  | ||||
| 		const inputs = params.shift(); | ||||
|  | ||||
| 		return NodeClosure( nodeObjects( inputs ), ...params ); | ||||
|  | ||||
| 	}, | ||||
|  | ||||
| 	get( node, prop, nodeObj ) { | ||||
|  | ||||
| 		if ( typeof prop === 'string' && node[ prop ] === undefined ) { | ||||
|  | ||||
| 			if ( node.isStackNode !== true && prop === 'assign' ) { | ||||
|  | ||||
| 				return ( ...params ) => { | ||||
|  | ||||
| 					currentStack.assign( nodeObj, ...params ); | ||||
|  | ||||
| 					return nodeObj; | ||||
|  | ||||
| 				}; | ||||
|  | ||||
| 			} else if ( NodeElements.has( prop ) ) { | ||||
|  | ||||
| 				const nodeElement = NodeElements.get( prop ); | ||||
|  | ||||
| 				return node.isStackNode ? ( ...params ) => nodeObj.add( nodeElement( ...params ) ) : ( ...params ) => nodeElement( nodeObj, ...params ); | ||||
|  | ||||
| 			} else if ( prop === 'self' ) { | ||||
|  | ||||
| 				return node; | ||||
|  | ||||
| 			} else if ( prop.endsWith( 'Assign' ) && NodeElements.has( prop.slice( 0, prop.length - 'Assign'.length ) ) ) { | ||||
|  | ||||
| 				const nodeElement = NodeElements.get( prop.slice( 0, prop.length - 'Assign'.length ) ); | ||||
|  | ||||
| 				return node.isStackNode ? ( ...params ) => nodeObj.assign( params[ 0 ], nodeElement( ...params ) ) : ( ...params ) => nodeObj.assign( nodeElement( nodeObj, ...params ) ); | ||||
|  | ||||
| 			} else if ( /^[xyzwrgbastpq]{1,4}$/.test( prop ) === true ) { | ||||
|  | ||||
| 				// accessing properties ( swizzle ) | ||||
|  | ||||
| 				prop = parseSwizzle( prop ); | ||||
|  | ||||
| 				return nodeObject( new SplitNode( nodeObj, prop ) ); | ||||
|  | ||||
| 			} else if ( /^set[XYZWRGBASTPQ]{1,4}$/.test( prop ) === true ) { | ||||
|  | ||||
| 				// set properties ( swizzle ) | ||||
|  | ||||
| 				prop = parseSwizzle( prop.slice( 3 ).toLowerCase() ); | ||||
|  | ||||
| 				// sort to xyzw sequence | ||||
|  | ||||
| 				prop = prop.split( '' ).sort().join( '' ); | ||||
|  | ||||
| 				return ( value ) => nodeObject( new SetNode( node, prop, value ) ); | ||||
|  | ||||
| 			} else if ( prop === 'width' || prop === 'height' || prop === 'depth' ) { | ||||
|  | ||||
| 				// accessing property | ||||
|  | ||||
| 				if ( prop === 'width' ) prop = 'x'; | ||||
| 				else if ( prop === 'height' ) prop = 'y'; | ||||
| 				else if ( prop === 'depth' ) prop = 'z'; | ||||
|  | ||||
| 				return nodeObject( new SplitNode( node, prop ) ); | ||||
|  | ||||
| 			} else if ( /^\d+$/.test( prop ) === true ) { | ||||
|  | ||||
| 				// accessing array | ||||
|  | ||||
| 				return nodeObject( new ArrayElementNode( nodeObj, new ConstNode( Number( prop ), 'uint' ) ) ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return Reflect.get( node, prop, nodeObj ); | ||||
|  | ||||
| 	}, | ||||
|  | ||||
| 	set( node, prop, value, nodeObj ) { | ||||
|  | ||||
| 		if ( typeof prop === 'string' && node[ prop ] === undefined ) { | ||||
|  | ||||
| 			// setting properties | ||||
|  | ||||
| 			if ( /^[xyzwrgbastpq]{1,4}$/.test( prop ) === true || prop === 'width' || prop === 'height' || prop === 'depth' || /^\d+$/.test( prop ) === true ) { | ||||
|  | ||||
| 				nodeObj[ prop ].assign( value ); | ||||
|  | ||||
| 				return true; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return Reflect.set( node, prop, value, nodeObj ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| }; | ||||
|  | ||||
| const nodeObjectsCacheMap = new WeakMap(); | ||||
| const nodeBuilderFunctionsCacheMap = new WeakMap(); | ||||
|  | ||||
| const ShaderNodeObject = function ( obj, altType = null ) { | ||||
|  | ||||
| 	const type = getValueType( obj ); | ||||
|  | ||||
| 	if ( type === 'node' ) { | ||||
|  | ||||
| 		let nodeObject = nodeObjectsCacheMap.get( obj ); | ||||
|  | ||||
| 		if ( nodeObject === undefined ) { | ||||
|  | ||||
| 			nodeObject = new Proxy( obj, shaderNodeHandler ); | ||||
|  | ||||
| 			nodeObjectsCacheMap.set( obj, nodeObject ); | ||||
| 			nodeObjectsCacheMap.set( nodeObject, nodeObject ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return nodeObject; | ||||
|  | ||||
| 	} else if ( ( altType === null && ( type === 'float' || type === 'boolean' ) ) || ( type && type !== 'shader' && type !== 'string' ) ) { | ||||
|  | ||||
| 		return nodeObject( getConstNode( obj, altType ) ); | ||||
|  | ||||
| 	} else if ( type === 'shader' ) { | ||||
|  | ||||
| 		return tslFn( obj ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	return obj; | ||||
|  | ||||
| }; | ||||
|  | ||||
| const ShaderNodeObjects = function ( objects, altType = null ) { | ||||
|  | ||||
| 	for ( const name in objects ) { | ||||
|  | ||||
| 		objects[ name ] = nodeObject( objects[ name ], altType ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	return objects; | ||||
|  | ||||
| }; | ||||
|  | ||||
| const ShaderNodeArray = function ( array, altType = null ) { | ||||
|  | ||||
| 	const len = array.length; | ||||
|  | ||||
| 	for ( let i = 0; i < len; i ++ ) { | ||||
|  | ||||
| 		array[ i ] = nodeObject( array[ i ], altType ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	return array; | ||||
|  | ||||
| }; | ||||
|  | ||||
| const ShaderNodeProxy = function ( NodeClass, scope = null, factor = null, settings = null ) { | ||||
|  | ||||
| 	const assignNode = ( node ) => nodeObject( settings !== null ? Object.assign( node, settings ) : node ); | ||||
|  | ||||
| 	if ( scope === null ) { | ||||
|  | ||||
| 		return ( ...params ) => { | ||||
|  | ||||
| 			return assignNode( new NodeClass( ...nodeArray( params ) ) ); | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 	} else if ( factor !== null ) { | ||||
|  | ||||
| 		factor = nodeObject( factor ); | ||||
|  | ||||
| 		return ( ...params ) => { | ||||
|  | ||||
| 			return assignNode( new NodeClass( scope, ...nodeArray( params ), factor ) ); | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 	} else { | ||||
|  | ||||
| 		return ( ...params ) => { | ||||
|  | ||||
| 			return assignNode( new NodeClass( scope, ...nodeArray( params ) ) ); | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| }; | ||||
|  | ||||
| const ShaderNodeImmutable = function ( NodeClass, ...params ) { | ||||
|  | ||||
| 	return nodeObject( new NodeClass( ...nodeArray( params ) ) ); | ||||
|  | ||||
| }; | ||||
|  | ||||
| class ShaderCallNodeInternal extends Node { | ||||
|  | ||||
| 	constructor( shaderNode, inputNodes ) { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		this.shaderNode = shaderNode; | ||||
| 		this.inputNodes = inputNodes; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getNodeType( builder ) { | ||||
|  | ||||
| 		const { outputNode } = builder.getNodeProperties( this ); | ||||
|  | ||||
| 		return outputNode ? outputNode.getNodeType( builder ) : super.getNodeType( builder ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	call( builder ) { | ||||
|  | ||||
| 		const { shaderNode, inputNodes } = this; | ||||
|  | ||||
| 		if ( shaderNode.layout ) { | ||||
|  | ||||
| 			let functionNodesCacheMap = nodeBuilderFunctionsCacheMap.get( builder.constructor ); | ||||
|  | ||||
| 			if ( functionNodesCacheMap === undefined ) { | ||||
|  | ||||
| 				functionNodesCacheMap = new WeakMap(); | ||||
|  | ||||
| 				nodeBuilderFunctionsCacheMap.set( builder.constructor, functionNodesCacheMap ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			let functionNode = functionNodesCacheMap.get( shaderNode ); | ||||
|  | ||||
| 			if ( functionNode === undefined ) { | ||||
|  | ||||
| 				functionNode = nodeObject( builder.buildFunctionNode( shaderNode ) ); | ||||
|  | ||||
| 				functionNodesCacheMap.set( shaderNode, functionNode ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			if ( builder.currentFunctionNode !== null ) { | ||||
|  | ||||
| 				builder.currentFunctionNode.includes.push( functionNode ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			return nodeObject( functionNode.call( inputNodes ) ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const jsFunc = shaderNode.jsFunc; | ||||
| 		const outputNode = inputNodes !== null ? jsFunc( inputNodes, builder.stack, builder ) : jsFunc( builder.stack, builder ); | ||||
|  | ||||
| 		return nodeObject( outputNode ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setup( builder ) { | ||||
|  | ||||
| 		builder.addStack(); | ||||
|  | ||||
| 		builder.stack.outputNode = this.call( builder ); | ||||
|  | ||||
| 		return builder.removeStack(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	generate( builder, output ) { | ||||
|  | ||||
| 		const { outputNode } = builder.getNodeProperties( this ); | ||||
|  | ||||
| 		if ( outputNode === null ) { | ||||
|  | ||||
| 			// TSL: It's recommended to use `tslFn` in setup() pass. | ||||
|  | ||||
| 			return this.call( builder ).build( builder, output ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return super.generate( builder, output ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| class ShaderNodeInternal extends Node { | ||||
|  | ||||
| 	constructor( jsFunc ) { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		this.jsFunc = jsFunc; | ||||
| 		this.layout = null; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	get isArrayInput() { | ||||
|  | ||||
| 		return /^\((\s+)?\[/.test( this.jsFunc.toString() ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setLayout( layout ) { | ||||
|  | ||||
| 		this.layout = layout; | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	call( inputs = null ) { | ||||
|  | ||||
| 		nodeObjects( inputs ); | ||||
|  | ||||
| 		return nodeObject( new ShaderCallNodeInternal( this, inputs ) ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setup() { | ||||
|  | ||||
| 		return this.call(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| const bools = [ false, true ]; | ||||
| const uints = [ 0, 1, 2, 3 ]; | ||||
| const ints = [ - 1, - 2 ]; | ||||
| const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ]; | ||||
|  | ||||
| const boolsCacheMap = new Map(); | ||||
| for ( const bool of bools ) boolsCacheMap.set( bool, new ConstNode( bool ) ); | ||||
|  | ||||
| const uintsCacheMap = new Map(); | ||||
| for ( const uint of uints ) uintsCacheMap.set( uint, new ConstNode( uint, 'uint' ) ); | ||||
|  | ||||
| const intsCacheMap = new Map( [ ...uintsCacheMap ].map( el => new ConstNode( el.value, 'int' ) ) ); | ||||
| for ( const int of ints ) intsCacheMap.set( int, new ConstNode( int, 'int' ) ); | ||||
|  | ||||
| const floatsCacheMap = new Map( [ ...intsCacheMap ].map( el => new ConstNode( el.value ) ) ); | ||||
| for ( const float of floats ) floatsCacheMap.set( float, new ConstNode( float ) ); | ||||
| for ( const float of floats ) floatsCacheMap.set( - float, new ConstNode( - float ) ); | ||||
|  | ||||
| const cacheMaps = { bool: boolsCacheMap, uint: uintsCacheMap, ints: intsCacheMap, float: floatsCacheMap }; | ||||
|  | ||||
| const constNodesCacheMap = new Map( [ ...boolsCacheMap, ...floatsCacheMap ] ); | ||||
|  | ||||
| const getConstNode = ( value, type ) => { | ||||
|  | ||||
| 	if ( constNodesCacheMap.has( value ) ) { | ||||
|  | ||||
| 		return constNodesCacheMap.get( value ); | ||||
|  | ||||
| 	} else if ( value.isNode === true ) { | ||||
|  | ||||
| 		return value; | ||||
|  | ||||
| 	} else { | ||||
|  | ||||
| 		return new ConstNode( value, type ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| }; | ||||
|  | ||||
| const safeGetNodeType = ( node ) => { | ||||
|  | ||||
| 	try { | ||||
|  | ||||
| 		return node.getNodeType(); | ||||
|  | ||||
| 	} catch ( _ ) { | ||||
|  | ||||
| 		return undefined; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| }; | ||||
|  | ||||
| const ConvertType = function ( type, cacheMap = null ) { | ||||
|  | ||||
| 	return ( ...params ) => { | ||||
|  | ||||
| 		if ( params.length === 0 || ( ! [ 'bool', 'float', 'int', 'uint' ].includes( type ) && params.every( param => typeof param !== 'object' ) ) ) { | ||||
|  | ||||
| 			params = [ getValueFromType( type, ...params ) ]; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( params.length === 1 && cacheMap !== null && cacheMap.has( params[ 0 ] ) ) { | ||||
|  | ||||
| 			return nodeObject( cacheMap.get( params[ 0 ] ) ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( params.length === 1 ) { | ||||
|  | ||||
| 			const node = getConstNode( params[ 0 ], type ); | ||||
| 			if ( safeGetNodeType( node ) === type ) return nodeObject( node ); | ||||
| 			return nodeObject( new ConvertNode( node, type ) ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		const nodes = params.map( param => getConstNode( param ) ); | ||||
| 		return nodeObject( new JoinNode( nodes, type ) ); | ||||
|  | ||||
| 	}; | ||||
|  | ||||
| }; | ||||
|  | ||||
| // exports | ||||
|  | ||||
| export const defined = ( value ) => value && value.value; | ||||
|  | ||||
| // utils | ||||
|  | ||||
| export const getConstNodeType = ( value ) => ( value !== undefined && value !== null ) ? ( value.nodeType || value.convertTo || ( typeof value === 'string' ? value : null ) ) : null; | ||||
|  | ||||
| // shader node base | ||||
|  | ||||
| export function ShaderNode( jsFunc ) { | ||||
|  | ||||
| 	return new Proxy( new ShaderNodeInternal( jsFunc ), shaderNodeHandler ); | ||||
|  | ||||
| } | ||||
|  | ||||
| export const nodeObject = ( val, altType = null ) => /* new */ ShaderNodeObject( val, altType ); | ||||
| export const nodeObjects = ( val, altType = null ) => new ShaderNodeObjects( val, altType ); | ||||
| export const nodeArray = ( val, altType = null ) => new ShaderNodeArray( val, altType ); | ||||
| export const nodeProxy = ( ...params ) => new ShaderNodeProxy( ...params ); | ||||
| export const nodeImmutable = ( ...params ) => new ShaderNodeImmutable( ...params ); | ||||
|  | ||||
| export const tslFn = ( jsFunc ) => { | ||||
|  | ||||
| 	const shaderNode = new ShaderNode( jsFunc ); | ||||
|  | ||||
| 	const fn = ( ...params ) => { | ||||
|  | ||||
| 		let inputs; | ||||
|  | ||||
| 		nodeObjects( params ); | ||||
|  | ||||
| 		if ( params[ 0 ] && params[ 0 ].isNode ) { | ||||
|  | ||||
| 			inputs = [ ...params ]; | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			inputs = params[ 0 ]; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return shaderNode.call( inputs ); | ||||
|  | ||||
| 	}; | ||||
|  | ||||
| 	fn.shaderNode = shaderNode; | ||||
| 	fn.setLayout = ( layout ) => { | ||||
|  | ||||
| 		shaderNode.setLayout( layout ); | ||||
|  | ||||
| 		return fn; | ||||
|  | ||||
| 	}; | ||||
|  | ||||
| 	return fn; | ||||
|  | ||||
| }; | ||||
|  | ||||
| addNodeClass( 'ShaderNode', ShaderNode ); | ||||
|  | ||||
| // | ||||
|  | ||||
| export const setCurrentStack = ( stack ) => { | ||||
|  | ||||
| 	if ( currentStack === stack ) { | ||||
|  | ||||
| 		//throw new Error( 'Stack already defined.' ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	currentStack = stack; | ||||
|  | ||||
| }; | ||||
|  | ||||
| export const getCurrentStack = () => currentStack; | ||||
|  | ||||
| export const If = ( ...params ) => currentStack.if( ...params ); | ||||
|  | ||||
| export function append( node ) { | ||||
|  | ||||
| 	if ( currentStack ) currentStack.add( node ); | ||||
|  | ||||
| 	return node; | ||||
|  | ||||
| } | ||||
|  | ||||
| addNodeElement( 'append', append ); | ||||
|  | ||||
| // types | ||||
| // @TODO: Maybe export from ConstNode.js? | ||||
|  | ||||
| export const color = new ConvertType( 'color' ); | ||||
|  | ||||
| export const float = new ConvertType( 'float', cacheMaps.float ); | ||||
| export const int = new ConvertType( 'int', cacheMaps.ints ); | ||||
| export const uint = new ConvertType( 'uint', cacheMaps.uint ); | ||||
| export const bool = new ConvertType( 'bool', cacheMaps.bool ); | ||||
|  | ||||
| export const vec2 = new ConvertType( 'vec2' ); | ||||
| export const ivec2 = new ConvertType( 'ivec2' ); | ||||
| export const uvec2 = new ConvertType( 'uvec2' ); | ||||
| export const bvec2 = new ConvertType( 'bvec2' ); | ||||
|  | ||||
| export const vec3 = new ConvertType( 'vec3' ); | ||||
| export const ivec3 = new ConvertType( 'ivec3' ); | ||||
| export const uvec3 = new ConvertType( 'uvec3' ); | ||||
| export const bvec3 = new ConvertType( 'bvec3' ); | ||||
|  | ||||
| export const vec4 = new ConvertType( 'vec4' ); | ||||
| export const ivec4 = new ConvertType( 'ivec4' ); | ||||
| export const uvec4 = new ConvertType( 'uvec4' ); | ||||
| export const bvec4 = new ConvertType( 'bvec4' ); | ||||
|  | ||||
| export const mat2 = new ConvertType( 'mat2' ); | ||||
| export const imat2 = new ConvertType( 'imat2' ); | ||||
| export const umat2 = new ConvertType( 'umat2' ); | ||||
| export const bmat2 = new ConvertType( 'bmat2' ); | ||||
|  | ||||
| export const mat3 = new ConvertType( 'mat3' ); | ||||
| export const imat3 = new ConvertType( 'imat3' ); | ||||
| export const umat3 = new ConvertType( 'umat3' ); | ||||
| export const bmat3 = new ConvertType( 'bmat3' ); | ||||
|  | ||||
| export const mat4 = new ConvertType( 'mat4' ); | ||||
| export const imat4 = new ConvertType( 'imat4' ); | ||||
| export const umat4 = new ConvertType( 'umat4' ); | ||||
| export const bmat4 = new ConvertType( 'bmat4' ); | ||||
|  | ||||
| export const string = ( value = '' ) => nodeObject( new ConstNode( value, 'string' ) ); | ||||
| export const arrayBuffer = ( value ) => nodeObject( new ConstNode( value, 'ArrayBuffer' ) ); | ||||
|  | ||||
| addNodeElement( 'color', color ); | ||||
| addNodeElement( 'float', float ); | ||||
| addNodeElement( 'int', int ); | ||||
| addNodeElement( 'uint', uint ); | ||||
| addNodeElement( 'bool', bool ); | ||||
| addNodeElement( 'vec2', vec2 ); | ||||
| addNodeElement( 'ivec2', ivec2 ); | ||||
| addNodeElement( 'uvec2', uvec2 ); | ||||
| addNodeElement( 'bvec2', bvec2 ); | ||||
| addNodeElement( 'vec3', vec3 ); | ||||
| addNodeElement( 'ivec3', ivec3 ); | ||||
| addNodeElement( 'uvec3', uvec3 ); | ||||
| addNodeElement( 'bvec3', bvec3 ); | ||||
| addNodeElement( 'vec4', vec4 ); | ||||
| addNodeElement( 'ivec4', ivec4 ); | ||||
| addNodeElement( 'uvec4', uvec4 ); | ||||
| addNodeElement( 'bvec4', bvec4 ); | ||||
| addNodeElement( 'mat2', mat2 ); | ||||
| addNodeElement( 'imat2', imat2 ); | ||||
| addNodeElement( 'umat2', umat2 ); | ||||
| addNodeElement( 'bmat2', bmat2 ); | ||||
| addNodeElement( 'mat3', mat3 ); | ||||
| addNodeElement( 'imat3', imat3 ); | ||||
| addNodeElement( 'umat3', umat3 ); | ||||
| addNodeElement( 'bmat3', bmat3 ); | ||||
| addNodeElement( 'mat4', mat4 ); | ||||
| addNodeElement( 'imat4', imat4 ); | ||||
| addNodeElement( 'umat4', umat4 ); | ||||
| addNodeElement( 'bmat4', bmat4 ); | ||||
| addNodeElement( 'string', string ); | ||||
| addNodeElement( 'arrayBuffer', arrayBuffer ); | ||||
|  | ||||
| // basic nodes | ||||
| // HACK - we cannot export them from the corresponding files because of the cyclic dependency | ||||
| export const element = nodeProxy( ArrayElementNode ); | ||||
| export const convert = ( node, types ) => nodeObject( new ConvertNode( nodeObject( node ), types ) ); | ||||
| export const split = ( node, channels ) => nodeObject( new SplitNode( nodeObject( node ), channels ) ); | ||||
|  | ||||
| addNodeElement( 'element', element ); | ||||
| addNodeElement( 'convert', convert ); | ||||
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