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import Node, { addNodeClass } from '../core/Node.js';
import { float, addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
class RemapNode extends Node {
constructor( node, inLowNode, inHighNode, outLowNode = float( 0 ), outHighNode = float( 1 ) ) {
super();
this.node = node;
this.inLowNode = inLowNode;
this.inHighNode = inHighNode;
this.outLowNode = outLowNode;
this.outHighNode = outHighNode;
this.doClamp = true;
}
setup() {
const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
let t = node.sub( inLowNode ).div( inHighNode.sub( inLowNode ) );
if ( doClamp === true ) t = t.clamp();
return t.mul( outHighNode.sub( outLowNode ) ).add( outLowNode );
}
}
export default RemapNode;
export const remap = nodeProxy( RemapNode, null, null, { doClamp: false } );
export const remapClamp = nodeProxy( RemapNode );
addNodeElement( 'remap', remap );
addNodeElement( 'remapClamp', remapClamp );
addNodeClass( 'RemapNode', RemapNode );