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								public/sdk/three/jsm/nodes/utils/TriplanarTexturesNode.js
									
									
									
									
									
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							| @ -0,0 +1,62 @@ | ||||
| import Node, { addNodeClass } from '../core/Node.js'; | ||||
| import { add } from '../math/OperatorNode.js'; | ||||
| import { normalLocal } from '../accessors/NormalNode.js'; | ||||
| import { positionLocal } from '../accessors/PositionNode.js'; | ||||
| import { texture } from '../accessors/TextureNode.js'; | ||||
| import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js'; | ||||
|  | ||||
| class TriplanarTexturesNode extends Node { | ||||
|  | ||||
| 	constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ) { | ||||
|  | ||||
| 		super( 'vec4' ); | ||||
|  | ||||
| 		this.textureXNode = textureXNode; | ||||
| 		this.textureYNode = textureYNode; | ||||
| 		this.textureZNode = textureZNode; | ||||
|  | ||||
| 		this.scaleNode = scaleNode; | ||||
|  | ||||
| 		this.positionNode = positionNode; | ||||
| 		this.normalNode = normalNode; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setup() { | ||||
|  | ||||
| 		const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this; | ||||
|  | ||||
| 		// Ref: https://github.com/keijiro/StandardTriplanar | ||||
|  | ||||
| 		// Blending factor of triplanar mapping | ||||
| 		let bf = normalNode.abs().normalize(); | ||||
| 		bf = bf.div( bf.dot( vec3( 1.0 ) ) ); | ||||
|  | ||||
| 		// Triplanar mapping | ||||
| 		const tx = positionNode.yz.mul( scaleNode ); | ||||
| 		const ty = positionNode.zx.mul( scaleNode ); | ||||
| 		const tz = positionNode.xy.mul( scaleNode ); | ||||
|  | ||||
| 		// Base color | ||||
| 		const textureX = textureXNode.value; | ||||
| 		const textureY = textureYNode !== null ? textureYNode.value : textureX; | ||||
| 		const textureZ = textureZNode !== null ? textureZNode.value : textureX; | ||||
|  | ||||
| 		const cx = texture( textureX, tx ).mul( bf.x ); | ||||
| 		const cy = texture( textureY, ty ).mul( bf.y ); | ||||
| 		const cz = texture( textureZ, tz ).mul( bf.z ); | ||||
|  | ||||
| 		return add( cx, cy, cz ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export default TriplanarTexturesNode; | ||||
|  | ||||
| export const triplanarTextures = nodeProxy( TriplanarTexturesNode ); | ||||
| export const triplanarTexture = ( ...params ) => triplanarTextures( ...params ); | ||||
|  | ||||
| addNodeElement( 'triplanarTexture', triplanarTexture ); | ||||
|  | ||||
| addNodeClass( 'TriplanarTexturesNode', TriplanarTexturesNode ); | ||||
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