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								public/sdk/three/jsm/postprocessing/TexturePass.js
									
									
									
									
									
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								public/sdk/three/jsm/postprocessing/TexturePass.js
									
									
									
									
									
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							| @ -0,0 +1,67 @@ | ||||
| import { | ||||
| 	ShaderMaterial, | ||||
| 	UniformsUtils | ||||
| } from 'three'; | ||||
| import { Pass, FullScreenQuad } from './Pass.js'; | ||||
| import { CopyShader } from '../shaders/CopyShader.js'; | ||||
|  | ||||
| class TexturePass extends Pass { | ||||
|  | ||||
| 	constructor( map, opacity ) { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		const shader = CopyShader; | ||||
|  | ||||
| 		this.map = map; | ||||
| 		this.opacity = ( opacity !== undefined ) ? opacity : 1.0; | ||||
|  | ||||
| 		this.uniforms = UniformsUtils.clone( shader.uniforms ); | ||||
|  | ||||
| 		this.material = new ShaderMaterial( { | ||||
|  | ||||
| 			uniforms: this.uniforms, | ||||
| 			vertexShader: shader.vertexShader, | ||||
| 			fragmentShader: shader.fragmentShader, | ||||
| 			depthTest: false, | ||||
| 			depthWrite: false, | ||||
| 			premultipliedAlpha: true | ||||
|  | ||||
| 		} ); | ||||
|  | ||||
| 		this.needsSwap = false; | ||||
|  | ||||
| 		this.fsQuad = new FullScreenQuad( null ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | ||||
|  | ||||
| 		const oldAutoClear = renderer.autoClear; | ||||
| 		renderer.autoClear = false; | ||||
|  | ||||
| 		this.fsQuad.material = this.material; | ||||
|  | ||||
| 		this.uniforms[ 'opacity' ].value = this.opacity; | ||||
| 		this.uniforms[ 'tDiffuse' ].value = this.map; | ||||
| 		this.material.transparent = ( this.opacity < 1.0 ); | ||||
|  | ||||
| 		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | ||||
| 		if ( this.clear ) renderer.clear(); | ||||
| 		this.fsQuad.render( renderer ); | ||||
|  | ||||
| 		renderer.autoClear = oldAutoClear; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	dispose() { | ||||
|  | ||||
| 		this.material.dispose(); | ||||
|  | ||||
| 		this.fsQuad.dispose(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export { TexturePass }; | ||||
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