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								public/sdk/three/jsm/renderers/CSS3DRenderer.js
									
									
									
									
									
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							| @ -0,0 +1,329 @@ | ||||
| import { | ||||
| 	Matrix4, | ||||
| 	Object3D, | ||||
| 	Quaternion, | ||||
| 	Vector3 | ||||
| } from 'three'; | ||||
|  | ||||
| /** | ||||
|  * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs | ||||
|  */ | ||||
|  | ||||
| const _position = new Vector3(); | ||||
| const _quaternion = new Quaternion(); | ||||
| const _scale = new Vector3(); | ||||
|  | ||||
| class CSS3DObject extends Object3D { | ||||
|  | ||||
| 	constructor( element = document.createElement( 'div' ) ) { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		this.isCSS3DObject = true; | ||||
|  | ||||
| 		this.element = element; | ||||
| 		this.element.style.position = 'absolute'; | ||||
| 		this.element.style.pointerEvents = 'auto'; | ||||
| 		this.element.style.userSelect = 'none'; | ||||
|  | ||||
| 		this.element.setAttribute( 'draggable', false ); | ||||
|  | ||||
| 		this.addEventListener( 'removed', function () { | ||||
|  | ||||
| 			this.traverse( function ( object ) { | ||||
|  | ||||
| 				if ( object.element instanceof Element && object.element.parentNode !== null ) { | ||||
|  | ||||
| 					object.element.parentNode.removeChild( object.element ); | ||||
|  | ||||
| 				} | ||||
|  | ||||
| 			} ); | ||||
|  | ||||
| 		} ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	copy( source, recursive ) { | ||||
|  | ||||
| 		super.copy( source, recursive ); | ||||
|  | ||||
| 		this.element = source.element.cloneNode( true ); | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| class CSS3DSprite extends CSS3DObject { | ||||
|  | ||||
| 	constructor( element ) { | ||||
|  | ||||
| 		super( element ); | ||||
|  | ||||
| 		this.isCSS3DSprite = true; | ||||
|  | ||||
| 		this.rotation2D = 0; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	copy( source, recursive ) { | ||||
|  | ||||
| 		super.copy( source, recursive ); | ||||
|  | ||||
| 		this.rotation2D = source.rotation2D; | ||||
|  | ||||
| 		return this; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| // | ||||
|  | ||||
| const _matrix = new Matrix4(); | ||||
| const _matrix2 = new Matrix4(); | ||||
|  | ||||
| class CSS3DRenderer { | ||||
|  | ||||
| 	constructor( parameters = {} ) { | ||||
|  | ||||
| 		const _this = this; | ||||
|  | ||||
| 		let _width, _height; | ||||
| 		let _widthHalf, _heightHalf; | ||||
|  | ||||
| 		const cache = { | ||||
| 			camera: { style: '' }, | ||||
| 			objects: new WeakMap() | ||||
| 		}; | ||||
|  | ||||
| 		const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); | ||||
|  | ||||
| 		domElement.style.overflow = 'hidden'; | ||||
|  | ||||
| 		this.domElement = domElement; | ||||
|  | ||||
| 		const viewElement = document.createElement( 'div' ); | ||||
| 		viewElement.style.transformOrigin = '0 0'; | ||||
| 		viewElement.style.pointerEvents = 'none'; | ||||
| 		domElement.appendChild( viewElement ); | ||||
|  | ||||
| 		const cameraElement = document.createElement( 'div' ); | ||||
|  | ||||
| 		cameraElement.style.transformStyle = 'preserve-3d'; | ||||
|  | ||||
| 		viewElement.appendChild( cameraElement ); | ||||
|  | ||||
| 		this.getSize = function () { | ||||
|  | ||||
| 			return { | ||||
| 				width: _width, | ||||
| 				height: _height | ||||
| 			}; | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 		this.render = function ( scene, camera ) { | ||||
|  | ||||
| 			const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf; | ||||
|  | ||||
| 			if ( camera.view && camera.view.enabled ) { | ||||
|  | ||||
| 				// view offset | ||||
| 				viewElement.style.transform = `translate( ${ - camera.view.offsetX * ( _width / camera.view.width ) }px, ${ - camera.view.offsetY * ( _height / camera.view.height ) }px )`; | ||||
|  | ||||
| 				// view fullWidth and fullHeight, view width and height | ||||
| 				viewElement.style.transform += `scale( ${ camera.view.fullWidth / camera.view.width }, ${ camera.view.fullHeight / camera.view.height } )`; | ||||
|  | ||||
| 			} else { | ||||
|  | ||||
| 				viewElement.style.transform = ''; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | ||||
| 			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | ||||
|  | ||||
| 			let tx, ty; | ||||
|  | ||||
| 			if ( camera.isOrthographicCamera ) { | ||||
|  | ||||
| 				tx = - ( camera.right + camera.left ) / 2; | ||||
| 				ty = ( camera.top + camera.bottom ) / 2; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1; | ||||
| 			const cameraCSSMatrix = camera.isOrthographicCamera ? | ||||
| 				`scale( ${ scaleByViewOffset } )` + 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : | ||||
| 				`scale( ${ scaleByViewOffset } )` + 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ); | ||||
| 			const perspective = camera.isPerspectiveCamera ? 'perspective(' + fov + 'px) ' : ''; | ||||
|  | ||||
| 			const style = perspective + cameraCSSMatrix + | ||||
| 				'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; | ||||
|  | ||||
| 			if ( cache.camera.style !== style ) { | ||||
|  | ||||
| 				cameraElement.style.transform = style; | ||||
|  | ||||
| 				cache.camera.style = style; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			renderObject( scene, scene, camera, cameraCSSMatrix ); | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 		this.setSize = function ( width, height ) { | ||||
|  | ||||
| 			_width = width; | ||||
| 			_height = height; | ||||
| 			_widthHalf = _width / 2; | ||||
| 			_heightHalf = _height / 2; | ||||
|  | ||||
| 			domElement.style.width = width + 'px'; | ||||
| 			domElement.style.height = height + 'px'; | ||||
|  | ||||
| 			viewElement.style.width = width + 'px'; | ||||
| 			viewElement.style.height = height + 'px'; | ||||
|  | ||||
| 			cameraElement.style.width = width + 'px'; | ||||
| 			cameraElement.style.height = height + 'px'; | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 		function epsilon( value ) { | ||||
|  | ||||
| 			return Math.abs( value ) < 1e-10 ? 0 : value; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		function getCameraCSSMatrix( matrix ) { | ||||
|  | ||||
| 			const elements = matrix.elements; | ||||
|  | ||||
| 			return 'matrix3d(' + | ||||
| 				epsilon( elements[ 0 ] ) + ',' + | ||||
| 				epsilon( - elements[ 1 ] ) + ',' + | ||||
| 				epsilon( elements[ 2 ] ) + ',' + | ||||
| 				epsilon( elements[ 3 ] ) + ',' + | ||||
| 				epsilon( elements[ 4 ] ) + ',' + | ||||
| 				epsilon( - elements[ 5 ] ) + ',' + | ||||
| 				epsilon( elements[ 6 ] ) + ',' + | ||||
| 				epsilon( elements[ 7 ] ) + ',' + | ||||
| 				epsilon( elements[ 8 ] ) + ',' + | ||||
| 				epsilon( - elements[ 9 ] ) + ',' + | ||||
| 				epsilon( elements[ 10 ] ) + ',' + | ||||
| 				epsilon( elements[ 11 ] ) + ',' + | ||||
| 				epsilon( elements[ 12 ] ) + ',' + | ||||
| 				epsilon( - elements[ 13 ] ) + ',' + | ||||
| 				epsilon( elements[ 14 ] ) + ',' + | ||||
| 				epsilon( elements[ 15 ] ) + | ||||
| 			')'; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		function getObjectCSSMatrix( matrix ) { | ||||
|  | ||||
| 			const elements = matrix.elements; | ||||
| 			const matrix3d = 'matrix3d(' + | ||||
| 				epsilon( elements[ 0 ] ) + ',' + | ||||
| 				epsilon( elements[ 1 ] ) + ',' + | ||||
| 				epsilon( elements[ 2 ] ) + ',' + | ||||
| 				epsilon( elements[ 3 ] ) + ',' + | ||||
| 				epsilon( - elements[ 4 ] ) + ',' + | ||||
| 				epsilon( - elements[ 5 ] ) + ',' + | ||||
| 				epsilon( - elements[ 6 ] ) + ',' + | ||||
| 				epsilon( - elements[ 7 ] ) + ',' + | ||||
| 				epsilon( elements[ 8 ] ) + ',' + | ||||
| 				epsilon( elements[ 9 ] ) + ',' + | ||||
| 				epsilon( elements[ 10 ] ) + ',' + | ||||
| 				epsilon( elements[ 11 ] ) + ',' + | ||||
| 				epsilon( elements[ 12 ] ) + ',' + | ||||
| 				epsilon( elements[ 13 ] ) + ',' + | ||||
| 				epsilon( elements[ 14 ] ) + ',' + | ||||
| 				epsilon( elements[ 15 ] ) + | ||||
| 			')'; | ||||
|  | ||||
| 			return 'translate(-50%,-50%)' + matrix3d; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		function renderObject( object, scene, camera, cameraCSSMatrix ) { | ||||
|  | ||||
| 			if ( object.isCSS3DObject ) { | ||||
|  | ||||
| 				const visible = ( object.visible === true ) && ( object.layers.test( camera.layers ) === true ); | ||||
| 				object.element.style.display = ( visible === true ) ? '' : 'none'; | ||||
|  | ||||
| 				if ( visible === true ) { | ||||
|  | ||||
| 					object.onBeforeRender( _this, scene, camera ); | ||||
|  | ||||
| 					let style; | ||||
|  | ||||
| 					if ( object.isCSS3DSprite ) { | ||||
|  | ||||
| 						// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ | ||||
|  | ||||
| 						_matrix.copy( camera.matrixWorldInverse ); | ||||
| 						_matrix.transpose(); | ||||
|  | ||||
| 						if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) ); | ||||
|  | ||||
| 						object.matrixWorld.decompose( _position, _quaternion, _scale ); | ||||
| 						_matrix.setPosition( _position ); | ||||
| 						_matrix.scale( _scale ); | ||||
|  | ||||
| 						_matrix.elements[ 3 ] = 0; | ||||
| 						_matrix.elements[ 7 ] = 0; | ||||
| 						_matrix.elements[ 11 ] = 0; | ||||
| 						_matrix.elements[ 15 ] = 1; | ||||
|  | ||||
| 						style = getObjectCSSMatrix( _matrix ); | ||||
|  | ||||
| 					} else { | ||||
|  | ||||
| 						style = getObjectCSSMatrix( object.matrixWorld ); | ||||
|  | ||||
| 					} | ||||
|  | ||||
| 					const element = object.element; | ||||
| 					const cachedObject = cache.objects.get( object ); | ||||
|  | ||||
| 					if ( cachedObject === undefined || cachedObject.style !== style ) { | ||||
|  | ||||
| 						element.style.transform = style; | ||||
|  | ||||
| 						const objectData = { style: style }; | ||||
| 						cache.objects.set( object, objectData ); | ||||
|  | ||||
| 					} | ||||
|  | ||||
| 					if ( element.parentNode !== cameraElement ) { | ||||
|  | ||||
| 						cameraElement.appendChild( element ); | ||||
|  | ||||
| 					} | ||||
|  | ||||
| 					object.onAfterRender( _this, scene, camera ); | ||||
|  | ||||
| 				} | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			for ( let i = 0, l = object.children.length; i < l; i ++ ) { | ||||
|  | ||||
| 				renderObject( object.children[ i ], scene, camera, cameraCSSMatrix ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export { CSS3DObject, CSS3DSprite, CSS3DRenderer }; | ||||
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