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								public/sdk/three/jsm/renderers/common/RenderObject.js
									
									
									
									
									
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								public/sdk/three/jsm/renderers/common/RenderObject.js
									
									
									
									
									
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							| @ -0,0 +1,263 @@ | ||||
| import ClippingContext from './ClippingContext.js'; | ||||
|  | ||||
| let id = 0; | ||||
|  | ||||
| function getKeys( obj ) { | ||||
|  | ||||
| 	const keys = Object.keys( obj ); | ||||
|  | ||||
| 	let proto = Object.getPrototypeOf( obj ); | ||||
|  | ||||
| 	while ( proto ) { | ||||
|  | ||||
| 		const descriptors = Object.getOwnPropertyDescriptors( proto ); | ||||
|  | ||||
| 		for ( const key in descriptors ) { | ||||
|  | ||||
| 			if ( descriptors[ key ] !== undefined ) { | ||||
|  | ||||
| 				const descriptor = descriptors[ key ]; | ||||
|  | ||||
| 				if ( descriptor && typeof descriptor.get === 'function' ) { | ||||
|  | ||||
| 					keys.push( key ); | ||||
|  | ||||
| 				} | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		proto = Object.getPrototypeOf( proto ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	return keys; | ||||
|  | ||||
| } | ||||
|  | ||||
| export default class RenderObject { | ||||
|  | ||||
| 	constructor( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext ) { | ||||
|  | ||||
| 		this._nodes = nodes; | ||||
| 		this._geometries = geometries; | ||||
|  | ||||
| 		this.id = id ++; | ||||
|  | ||||
| 		this.renderer = renderer; | ||||
| 		this.object = object; | ||||
| 		this.material = material; | ||||
| 		this.scene = scene; | ||||
| 		this.camera = camera; | ||||
| 		this.lightsNode = lightsNode; | ||||
| 		this.context = renderContext; | ||||
|  | ||||
| 		this.geometry = object.geometry; | ||||
| 		this.version = material.version; | ||||
|  | ||||
| 		this.drawRange = null; | ||||
|  | ||||
| 		this.attributes = null; | ||||
| 		this.pipeline = null; | ||||
| 		this.vertexBuffers = null; | ||||
|  | ||||
| 		this.updateClipping( renderContext.clippingContext ); | ||||
|  | ||||
| 		this.clippingContextVersion = this.clippingContext.version; | ||||
|  | ||||
| 		this.initialNodesCacheKey = this.getNodesCacheKey(); | ||||
| 		this.initialCacheKey = this.getCacheKey(); | ||||
|  | ||||
| 		this._nodeBuilderState = null; | ||||
| 		this._bindings = null; | ||||
|  | ||||
| 		this.onDispose = null; | ||||
|  | ||||
| 		this.isRenderObject = true; | ||||
|  | ||||
| 		this.onMaterialDispose = () => { | ||||
|  | ||||
| 			this.dispose(); | ||||
|  | ||||
| 		}; | ||||
|  | ||||
| 		this.material.addEventListener( 'dispose', this.onMaterialDispose ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	updateClipping( parent ) { | ||||
|  | ||||
| 		const material = this.material; | ||||
|  | ||||
| 		let clippingContext = this.clippingContext; | ||||
|  | ||||
| 		if ( Array.isArray( material.clippingPlanes ) ) { | ||||
|  | ||||
| 			if ( clippingContext === parent || ! clippingContext ) { | ||||
|  | ||||
| 				clippingContext = new ClippingContext(); | ||||
| 				this.clippingContext = clippingContext; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			clippingContext.update( parent, material ); | ||||
|  | ||||
| 		} else if ( this.clippingContext !== parent ) { | ||||
|  | ||||
| 			this.clippingContext = parent; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	get clippingNeedsUpdate() { | ||||
|  | ||||
| 		if ( this.clippingContext.version === this.clippingContextVersion ) return false; | ||||
|  | ||||
| 		this.clippingContextVersion = this.clippingContext.version; | ||||
|  | ||||
| 		return true; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getNodeBuilderState() { | ||||
|  | ||||
| 		return this._nodeBuilderState || ( this._nodeBuilderState = this._nodes.getForRender( this ) ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getBindings() { | ||||
|  | ||||
| 		return this._bindings || ( this._bindings = this.getNodeBuilderState().createBindings() ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getIndex() { | ||||
|  | ||||
| 		return this._geometries.getIndex( this ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getChainArray() { | ||||
|  | ||||
| 		return [ this.object, this.material, this.context, this.lightsNode ]; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getAttributes() { | ||||
|  | ||||
| 		if ( this.attributes !== null ) return this.attributes; | ||||
|  | ||||
| 		const nodeAttributes = this.getNodeBuilderState().nodeAttributes; | ||||
| 		const geometry = this.geometry; | ||||
|  | ||||
| 		const attributes = []; | ||||
| 		const vertexBuffers = new Set(); | ||||
|  | ||||
| 		for ( const nodeAttribute of nodeAttributes ) { | ||||
|  | ||||
| 			const attribute = nodeAttribute.node && nodeAttribute.node.attribute ? nodeAttribute.node.attribute : geometry.getAttribute( nodeAttribute.name ); | ||||
|  | ||||
| 			if ( attribute === undefined ) continue; | ||||
|  | ||||
| 			attributes.push( attribute ); | ||||
|  | ||||
| 			const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute; | ||||
| 			vertexBuffers.add( bufferAttribute ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		this.attributes = attributes; | ||||
| 		this.vertexBuffers = Array.from( vertexBuffers.values() ); | ||||
|  | ||||
| 		return attributes; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getVertexBuffers() { | ||||
|  | ||||
| 		if ( this.vertexBuffers === null ) this.getAttributes(); | ||||
|  | ||||
| 		return this.vertexBuffers; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getMaterialCacheKey() { | ||||
|  | ||||
| 		const { object, material } = this; | ||||
|  | ||||
| 		let cacheKey = material.customProgramCacheKey(); | ||||
|  | ||||
| 		for ( const property of getKeys( material ) ) { | ||||
|  | ||||
| 			if ( /^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test( property ) ) continue; | ||||
|  | ||||
| 			let value = material[ property ]; | ||||
|  | ||||
| 			if ( value !== null ) { | ||||
|  | ||||
| 				const type = typeof value; | ||||
|  | ||||
| 				if ( type === 'number' ) value = value !== 0 ? '1' : '0'; // Convert to on/off, important for clearcoat, transmission, etc | ||||
| 				else if ( type === 'object' ) value = '{}'; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			cacheKey += /*property + ':' +*/ value + ','; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		cacheKey += this.clippingContextVersion + ','; | ||||
|  | ||||
| 		if ( object.skeleton ) { | ||||
|  | ||||
| 			cacheKey += object.skeleton.bones.length + ','; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( object.morphTargetInfluences ) { | ||||
|  | ||||
| 			cacheKey += object.morphTargetInfluences.length + ','; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		if ( object.isBatchedMesh ) { | ||||
|  | ||||
| 			cacheKey += object._matricesTexture.uuid + ','; | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return cacheKey; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	get needsUpdate() { | ||||
|  | ||||
| 		return this.initialNodesCacheKey !== this.getNodesCacheKey() || this.clippingNeedsUpdate; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getNodesCacheKey() { | ||||
|  | ||||
| 		// Environment Nodes Cache Key | ||||
|  | ||||
| 		return this._nodes.getCacheKey( this.scene, this.lightsNode ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getCacheKey() { | ||||
|  | ||||
| 		return this.getMaterialCacheKey() + ',' + this.getNodesCacheKey(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	dispose() { | ||||
|  | ||||
| 		this.material.removeEventListener( 'dispose', this.onMaterialDispose ); | ||||
|  | ||||
| 		this.onDispose(); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
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