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public/sdk/three/jsm/renderers/common/RenderObject.js
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263
public/sdk/three/jsm/renderers/common/RenderObject.js
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import ClippingContext from './ClippingContext.js';
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let id = 0;
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function getKeys( obj ) {
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const keys = Object.keys( obj );
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let proto = Object.getPrototypeOf( obj );
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while ( proto ) {
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const descriptors = Object.getOwnPropertyDescriptors( proto );
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for ( const key in descriptors ) {
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if ( descriptors[ key ] !== undefined ) {
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const descriptor = descriptors[ key ];
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if ( descriptor && typeof descriptor.get === 'function' ) {
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keys.push( key );
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}
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}
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}
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proto = Object.getPrototypeOf( proto );
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}
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return keys;
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}
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export default class RenderObject {
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constructor( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext ) {
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this._nodes = nodes;
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this._geometries = geometries;
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this.id = id ++;
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this.renderer = renderer;
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this.object = object;
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this.material = material;
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this.scene = scene;
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this.camera = camera;
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this.lightsNode = lightsNode;
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this.context = renderContext;
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this.geometry = object.geometry;
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this.version = material.version;
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this.drawRange = null;
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this.attributes = null;
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this.pipeline = null;
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this.vertexBuffers = null;
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this.updateClipping( renderContext.clippingContext );
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this.clippingContextVersion = this.clippingContext.version;
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this.initialNodesCacheKey = this.getNodesCacheKey();
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this.initialCacheKey = this.getCacheKey();
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this._nodeBuilderState = null;
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this._bindings = null;
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this.onDispose = null;
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this.isRenderObject = true;
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this.onMaterialDispose = () => {
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this.dispose();
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};
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this.material.addEventListener( 'dispose', this.onMaterialDispose );
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}
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updateClipping( parent ) {
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const material = this.material;
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let clippingContext = this.clippingContext;
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if ( Array.isArray( material.clippingPlanes ) ) {
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if ( clippingContext === parent || ! clippingContext ) {
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clippingContext = new ClippingContext();
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this.clippingContext = clippingContext;
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}
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clippingContext.update( parent, material );
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} else if ( this.clippingContext !== parent ) {
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this.clippingContext = parent;
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}
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}
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get clippingNeedsUpdate() {
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if ( this.clippingContext.version === this.clippingContextVersion ) return false;
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this.clippingContextVersion = this.clippingContext.version;
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return true;
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}
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getNodeBuilderState() {
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return this._nodeBuilderState || ( this._nodeBuilderState = this._nodes.getForRender( this ) );
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}
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getBindings() {
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return this._bindings || ( this._bindings = this.getNodeBuilderState().createBindings() );
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}
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getIndex() {
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return this._geometries.getIndex( this );
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}
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getChainArray() {
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return [ this.object, this.material, this.context, this.lightsNode ];
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}
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getAttributes() {
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if ( this.attributes !== null ) return this.attributes;
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const nodeAttributes = this.getNodeBuilderState().nodeAttributes;
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const geometry = this.geometry;
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const attributes = [];
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const vertexBuffers = new Set();
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for ( const nodeAttribute of nodeAttributes ) {
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const attribute = nodeAttribute.node && nodeAttribute.node.attribute ? nodeAttribute.node.attribute : geometry.getAttribute( nodeAttribute.name );
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if ( attribute === undefined ) continue;
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attributes.push( attribute );
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const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
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vertexBuffers.add( bufferAttribute );
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}
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this.attributes = attributes;
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this.vertexBuffers = Array.from( vertexBuffers.values() );
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return attributes;
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}
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getVertexBuffers() {
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if ( this.vertexBuffers === null ) this.getAttributes();
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return this.vertexBuffers;
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}
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getMaterialCacheKey() {
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const { object, material } = this;
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let cacheKey = material.customProgramCacheKey();
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for ( const property of getKeys( material ) ) {
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if ( /^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test( property ) ) continue;
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let value = material[ property ];
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if ( value !== null ) {
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const type = typeof value;
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if ( type === 'number' ) value = value !== 0 ? '1' : '0'; // Convert to on/off, important for clearcoat, transmission, etc
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else if ( type === 'object' ) value = '{}';
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}
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cacheKey += /*property + ':' +*/ value + ',';
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}
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cacheKey += this.clippingContextVersion + ',';
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if ( object.skeleton ) {
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cacheKey += object.skeleton.bones.length + ',';
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}
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if ( object.morphTargetInfluences ) {
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cacheKey += object.morphTargetInfluences.length + ',';
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}
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if ( object.isBatchedMesh ) {
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cacheKey += object._matricesTexture.uuid + ',';
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}
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return cacheKey;
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}
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get needsUpdate() {
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return this.initialNodesCacheKey !== this.getNodesCacheKey() || this.clippingNeedsUpdate;
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}
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getNodesCacheKey() {
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// Environment Nodes Cache Key
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return this._nodes.getCacheKey( this.scene, this.lightsNode );
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}
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getCacheKey() {
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return this.getMaterialCacheKey() + ',' + this.getNodesCacheKey();
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}
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dispose() {
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this.material.removeEventListener( 'dispose', this.onMaterialDispose );
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this.onDispose();
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}
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}
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