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								public/sdk/three/jsm/renderers/webgl/WebGLBufferRenderer.js
									
									
									
									
									
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								public/sdk/three/jsm/renderers/webgl/WebGLBufferRenderer.js
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,145 @@ | ||||
| class WebGLBufferRenderer { | ||||
|  | ||||
| 	constructor( backend ) { | ||||
|  | ||||
| 		this.gl = backend.gl; | ||||
| 		this.extensions = backend.extensions; | ||||
| 		this.info = backend.renderer.info; | ||||
| 		this.mode = null; | ||||
| 		this.index = 0; | ||||
| 		this.type = null; | ||||
| 		this.object = null; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	render( start, count ) { | ||||
|  | ||||
| 		const { gl, mode, object, type, info, index } = this; | ||||
|  | ||||
| 		if ( index !== 0 ) { | ||||
|  | ||||
| 			gl.drawElements( mode, count, type, start ); | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			gl.drawArrays( mode, start, count ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		info.update( object, count, mode, 1 ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	renderInstances( start, count, primcount ) { | ||||
|  | ||||
| 		const { gl, mode, type, index, object, info } = this; | ||||
|  | ||||
| 		if ( primcount === 0 ) return; | ||||
|  | ||||
| 		if ( index !== 0 ) { | ||||
|  | ||||
| 			gl.drawElementsInstanced( mode, count, type, start, primcount ); | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			gl.drawArraysInstanced( mode, start, count, primcount ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		info.update( object, count, mode, primcount ); | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	renderMultiDraw( starts, counts, drawCount ) { | ||||
|  | ||||
| 		const { extensions, mode, object, info } = this; | ||||
|  | ||||
| 		if ( drawCount === 0 ) return; | ||||
|  | ||||
| 		const extension = extensions.get( 'WEBGL_multi_draw' ); | ||||
|  | ||||
| 		if ( extension === null ) { | ||||
|  | ||||
| 			for ( let i = 0; i < drawCount; i ++ ) { | ||||
|  | ||||
| 				this.render( starts[ i ], counts[ i ] ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			if ( this.index !== 0 ) { | ||||
|  | ||||
| 				extension.multiDrawElementsWEBGL( mode, counts, 0, this.type, starts, 0, drawCount ); | ||||
|  | ||||
| 			} else { | ||||
|  | ||||
| 				extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			let elementCount = 0; | ||||
| 			for ( let i = 0; i < drawCount; i ++ ) { | ||||
|  | ||||
| 				elementCount += counts[ i ]; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			info.update( object, elementCount, mode, 1 ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	renderMultiDrawInstances( starts, counts, drawCount, primcount ) { | ||||
|  | ||||
| 		const { extensions, mode, object, info } = this; | ||||
|  | ||||
| 		if ( drawCount === 0 ) return; | ||||
|  | ||||
| 		const extension = extensions.get( 'WEBGL_multi_draw' ); | ||||
|  | ||||
| 		if ( extension === null ) { | ||||
|  | ||||
| 			for ( let i = 0; i < drawCount; i ++ ) { | ||||
|  | ||||
| 				this.renderInstances( starts[ i ], counts[ i ], primcount[ i ] ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			if ( this.index !== 0 ) { | ||||
|  | ||||
| 				extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, this.type, starts, 0, primcount, 0, drawCount ); | ||||
|  | ||||
| 			} else { | ||||
|  | ||||
| 				extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			let elementCount = 0; | ||||
|  | ||||
| 			for ( let i = 0; i < drawCount; i ++ ) { | ||||
|  | ||||
| 				elementCount += counts[ i ]; | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			for ( let i = 0; i < primcount.length; i ++ ) { | ||||
|  | ||||
| 				info.update( object, elementCount, mode, primcount[ i ] ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	// | ||||
|  | ||||
| } | ||||
|  | ||||
|  | ||||
| export { WebGLBufferRenderer }; | ||||
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