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							| @ -0,0 +1,382 @@ | ||||
| // MIT License: | ||||
| // | ||||
| // Copyright (c) 2010-2012, Joe Walnes | ||||
| // | ||||
| // Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| // of this software and associated documentation files (the "Software"), to deal | ||||
| // in the Software without restriction, including without limitation the rights | ||||
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| // copies of the Software, and to permit persons to whom the Software is | ||||
| // furnished to do so, subject to the following conditions: | ||||
| // | ||||
| // The above copyright notice and this permission notice shall be included in | ||||
| // all copies or substantial portions of the Software. | ||||
| // | ||||
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||||
| // THE SOFTWARE. | ||||
|  | ||||
| /** | ||||
|  * This behaves like a WebSocket in every way, except if it fails to connect, | ||||
|  * or it gets disconnected, it will repeatedly poll until it successfully connects | ||||
|  * again. | ||||
|  * | ||||
|  * It is API compatible, so when you have: | ||||
|  *   ws = new WebSocket('ws://....'); | ||||
|  * you can replace with: | ||||
|  *   ws = new ReconnectingWebSocket('ws://....'); | ||||
|  * | ||||
|  * The event stream will typically look like: | ||||
|  *  onconnecting | ||||
|  *  onopen | ||||
|  *  onmessage | ||||
|  *  onmessage | ||||
|  *  onclose // lost connection | ||||
|  *  onconnecting | ||||
|  *  onopen  // sometime later... | ||||
|  *  onmessage | ||||
|  *  onmessage | ||||
|  *  etc... | ||||
|  * | ||||
|  * It is API compatible with the standard WebSocket API, apart from the following members: | ||||
|  * | ||||
|  * - `bufferedAmount` | ||||
|  * - `extensions` | ||||
|  * - `binaryType` | ||||
|  * | ||||
|  * Latest version: https://github.com/joewalnes/reconnecting-websocket/ | ||||
|  * - Joe Walnes | ||||
|  * | ||||
|  * Syntax | ||||
|  * ====== | ||||
|  * var socket = new ReconnectingWebSocket(url, protocols, options); | ||||
|  * | ||||
|  * Parameters | ||||
|  * ========== | ||||
|  * url - The url you are connecting to. | ||||
|  * protocols - Optional string or array of protocols. | ||||
|  * options - See below | ||||
|  * | ||||
|  * Options | ||||
|  * ======= | ||||
|  * Options can either be passed upon instantiation or set after instantiation: | ||||
|  * | ||||
|  * var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 }); | ||||
|  * | ||||
|  * or | ||||
|  * | ||||
|  * var socket = new ReconnectingWebSocket(url); | ||||
|  * socket.debug = true; | ||||
|  * socket.reconnectInterval = 4000; | ||||
|  * | ||||
|  * debug | ||||
|  * - Whether this instance should log debug messages. Accepts true or false. Default: false. | ||||
|  * | ||||
|  * automaticOpen | ||||
|  * - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close(). | ||||
|  * | ||||
|  * reconnectInterval | ||||
|  * - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000. | ||||
|  * | ||||
|  * maxReconnectInterval | ||||
|  * - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000. | ||||
|  * | ||||
|  * reconnectDecay | ||||
|  * - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5. | ||||
|  * | ||||
|  * timeoutInterval | ||||
|  * - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000. | ||||
|  * | ||||
|  */ | ||||
| // (function (global, factory) { | ||||
| //     if (typeof define === 'function' && define.amd) { | ||||
| //         define([], factory); | ||||
| //     } else if (typeof module !== 'undefined' && module.exports){ | ||||
| //         module.exports = factory(); | ||||
| //     } else { | ||||
| //         global.ReconnectingWebSocket = factory(); | ||||
| //     } | ||||
| // })(this, function () { | ||||
| // | ||||
| //     if (!('WebSocket' in window)) { | ||||
| //         return; | ||||
| //     } | ||||
|  | ||||
| function ReconnectingWebSocket(url, protocols, options) { | ||||
|  | ||||
|   // Default settings | ||||
|   var settings = { | ||||
|  | ||||
|     /** Whether this instance should log debug messages. */ | ||||
|     debug: false, | ||||
|  | ||||
|     /** Whether or not the websocket should attempt to connect immediately upon instantiation. */ | ||||
|     automaticOpen: true, | ||||
|  | ||||
|     /** The number of milliseconds to delay before attempting to reconnect. */ | ||||
|     reconnectInterval: 1000, | ||||
|     /** The maximum number of milliseconds to delay a reconnection attempt. */ | ||||
|     maxReconnectInterval: 30000, | ||||
|     /** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */ | ||||
|     reconnectDecay: 1.5, | ||||
|  | ||||
|     /** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */ | ||||
|     timeoutInterval: 2000, | ||||
|  | ||||
|     /** The maximum number of reconnection attempts to make. Unlimited if null. */ | ||||
|     maxReconnectAttempts: null, | ||||
|  | ||||
|     /** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */ | ||||
|     binaryType: 'blob' | ||||
|   } | ||||
|   if (!options) { | ||||
|     options = {}; | ||||
|   } | ||||
|  | ||||
|   // Overwrite and define settings with options if they exist. | ||||
|   for (var key in settings) { | ||||
|     if (typeof options[key] !== 'undefined') { | ||||
|       this[key] = options[key]; | ||||
|     } else { | ||||
|       this[key] = settings[key]; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   // These should be treated as read-only properties | ||||
|  | ||||
|   /** The URL as resolved by the constructor. This is always an absolute URL. Read only. */ | ||||
|   this.url = url; | ||||
|  | ||||
|   /** The number of attempted reconnects since starting, or the last successful connection. Read only. */ | ||||
|   this.reconnectAttempts = 0; | ||||
|  | ||||
|   /** | ||||
|    * The current state of the connection. | ||||
|    * Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED | ||||
|    * Read only. | ||||
|    */ | ||||
|   this.readyState = WebSocket.CONNECTING; | ||||
|  | ||||
|   /** | ||||
|    * A string indicating the name of the sub-protocol the server selected; this will be one of | ||||
|    * the strings specified in the protocols parameter when creating the WebSocket object. | ||||
|    * Read only. | ||||
|    */ | ||||
|   this.protocol = null; | ||||
|  | ||||
|   // Private state variables | ||||
|  | ||||
|   var self = this; | ||||
|   var ws; | ||||
|   var forcedClose = false; | ||||
|   var timedOut = false; | ||||
|   var eventTarget = document.createElement('div'); | ||||
|  | ||||
|   // Wire up "on*" properties as event handlers | ||||
|  | ||||
|   eventTarget.addEventListener('open', function (event) { | ||||
|     self.onopen(event); | ||||
|   }); | ||||
|   eventTarget.addEventListener('close', function (event) { | ||||
|     self.onclose(event); | ||||
|   }); | ||||
|   eventTarget.addEventListener('connecting', function (event) { | ||||
|     self.onconnecting(event); | ||||
|   }); | ||||
|   eventTarget.addEventListener('message', function (event) { | ||||
|     self.onmessage(event); | ||||
|   }); | ||||
|   eventTarget.addEventListener('error', function (event) { | ||||
|     self.onerror(event); | ||||
|   }); | ||||
|  | ||||
|   // Expose the API required by EventTarget | ||||
|  | ||||
|   this.addEventListener = eventTarget.addEventListener.bind(eventTarget); | ||||
|   this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget); | ||||
|   this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget); | ||||
|  | ||||
|   /** | ||||
|    * This function generates an event that is compatible with standard | ||||
|    * compliant browsers and IE9 - IE11 | ||||
|    * | ||||
|    * This will prevent the error: | ||||
|    * Object doesn't support this action | ||||
|    * | ||||
|    * http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563 | ||||
|    * @param s String The name that the event should use | ||||
|    * @param args Object an optional object that the event will use | ||||
|    */ | ||||
|   function generateEvent(s, args) { | ||||
|     var evt = document.createEvent("CustomEvent"); | ||||
|     evt.initCustomEvent(s, false, false, args); | ||||
|     return evt; | ||||
|   }; | ||||
|  | ||||
|   this.open = function (reconnectAttempt) { | ||||
|     ws = new WebSocket(self.url, protocols || []); | ||||
|     ws.binaryType = this.binaryType; | ||||
|  | ||||
|     if (reconnectAttempt) { | ||||
|       if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) { | ||||
|         return; | ||||
|       } | ||||
|     } else { | ||||
|       eventTarget.dispatchEvent(generateEvent('connecting')); | ||||
|       this.reconnectAttempts = 0; | ||||
|     } | ||||
|  | ||||
|     if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|       console.debug('ReconnectingWebSocket', 'attempt-connect', self.url); | ||||
|     } | ||||
|  | ||||
|     var localWs = ws; | ||||
|     var timeout = setTimeout(function () { | ||||
|       if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|         console.debug('ReconnectingWebSocket', 'connection-timeout', self.url); | ||||
|       } | ||||
|       timedOut = true; | ||||
|       localWs.close(); | ||||
|       timedOut = false; | ||||
|     }, self.timeoutInterval); | ||||
|  | ||||
|     ws.onopen = function (event) { | ||||
|       clearTimeout(timeout); | ||||
|       if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|         console.debug('ReconnectingWebSocket', 'onopen', self.url); | ||||
|       } | ||||
|       self.protocol = ws.protocol; | ||||
|       self.readyState = WebSocket.OPEN; | ||||
|       self.reconnectAttempts = 0; | ||||
|       var e = generateEvent('open'); | ||||
|       e.isReconnect = reconnectAttempt; | ||||
|       reconnectAttempt = false; | ||||
|       eventTarget.dispatchEvent(e); | ||||
|     }; | ||||
|  | ||||
|     ws.onclose = function (event) { | ||||
|       clearTimeout(timeout); | ||||
|       ws = null; | ||||
|       if (forcedClose) { | ||||
|         self.readyState = WebSocket.CLOSED; | ||||
|         eventTarget.dispatchEvent(generateEvent('close')); | ||||
|       } else { | ||||
|         self.readyState = WebSocket.CONNECTING; | ||||
|         var e = generateEvent('connecting'); | ||||
|         e.code = event.code; | ||||
|         e.reason = event.reason; | ||||
|         e.wasClean = event.wasClean; | ||||
|         eventTarget.dispatchEvent(e); | ||||
|         if (!reconnectAttempt && !timedOut) { | ||||
|           if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|             console.debug('ReconnectingWebSocket', 'onclose', self.url); | ||||
|           } | ||||
|           eventTarget.dispatchEvent(generateEvent('close')); | ||||
|         } | ||||
|  | ||||
|         var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts); | ||||
|         setTimeout(function () { | ||||
|           self.reconnectAttempts++; | ||||
|           self.open(true); | ||||
|         }, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout); | ||||
|       } | ||||
|     }; | ||||
|     ws.onmessage = function (event) { | ||||
|       if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|         console.debug('ReconnectingWebSocket', 'onmessage', self.url, event.data); | ||||
|       } | ||||
|       var e = generateEvent('message'); | ||||
|       e.data = event.data; | ||||
|       eventTarget.dispatchEvent(e); | ||||
|     }; | ||||
|     ws.onerror = function (event) { | ||||
|       if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|         console.debug('ReconnectingWebSocket', 'onerror', self.url, event); | ||||
|       } | ||||
|       eventTarget.dispatchEvent(generateEvent('error')); | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   // Whether or not to create a websocket upon instantiation | ||||
|   if (this.automaticOpen == true) { | ||||
|     this.open(false); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Transmits data to the server over the WebSocket connection. | ||||
|    * | ||||
|    * @param data a text string, ArrayBuffer or Blob to send to the server. | ||||
|    */ | ||||
|   this.send = function (data) { | ||||
|     if (ws) { | ||||
|       if (self.debug || ReconnectingWebSocket.debugAll) { | ||||
|         console.debug('ReconnectingWebSocket', 'send', self.url, data); | ||||
|       } | ||||
|       return ws.send(data); | ||||
|     } else { | ||||
|       throw 'INVALID_STATE_ERR : Pausing to reconnect websocket'; | ||||
|     } | ||||
|   }; | ||||
|  | ||||
|   /** | ||||
|    * Closes the WebSocket connection or connection attempt, if any. | ||||
|    * If the connection is already CLOSED, this method does nothing. | ||||
|    */ | ||||
|   this.close = function (code, reason) { | ||||
|     // Default CLOSE_NORMAL code | ||||
|     if (typeof code == 'undefined') { | ||||
|       code = 1000; | ||||
|     } | ||||
|     forcedClose = true; | ||||
|     if (ws) { | ||||
|       ws.close(code, reason); | ||||
|     } | ||||
|   }; | ||||
|  | ||||
|   /** | ||||
|    * Additional public API method to refresh the connection if still open (close, re-open). | ||||
|    * For example, if the app suspects bad data / missed heart beats, it can try to refresh. | ||||
|    */ | ||||
|   this.refresh = function () { | ||||
|     if (ws) { | ||||
|       ws.close(); | ||||
|     } | ||||
|   }; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * An event listener to be called when the WebSocket connection's readyState changes to OPEN; | ||||
|  * this indicates that the connection is ready to send and receive data. | ||||
|  */ | ||||
| ReconnectingWebSocket.prototype.onopen = function (event) { | ||||
| }; | ||||
| /** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */ | ||||
| ReconnectingWebSocket.prototype.onclose = function (event) { | ||||
| }; | ||||
| /** An event listener to be called when a connection begins being attempted. */ | ||||
| ReconnectingWebSocket.prototype.onconnecting = function (event) { | ||||
| }; | ||||
| /** An event listener to be called when a message is received from the server. */ | ||||
| ReconnectingWebSocket.prototype.onmessage = function (event) { | ||||
| }; | ||||
| /** An event listener to be called when an error occurs. */ | ||||
| ReconnectingWebSocket.prototype.onerror = function (event) { | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Whether all instances of ReconnectingWebSocket should log debug messages. | ||||
|  * Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true. | ||||
|  */ | ||||
| ReconnectingWebSocket.debugAll = false; | ||||
|  | ||||
| ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING; | ||||
| ReconnectingWebSocket.OPEN = WebSocket.OPEN; | ||||
| ReconnectingWebSocket.CLOSING = WebSocket.CLOSING; | ||||
| ReconnectingWebSocket.CLOSED = WebSocket.CLOSED; | ||||
|  | ||||
| // return ReconnectingWebSocket; | ||||
| // }); | ||||
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