最新代码
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public/sdk/three/jsm/postprocessing/RenderPass.js
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99
public/sdk/three/jsm/postprocessing/RenderPass.js
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import {
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Color
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} from 'three';
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import { Pass } from './Pass.js';
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class RenderPass extends Pass {
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constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) {
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super();
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this.scene = scene;
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this.camera = camera;
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this.overrideMaterial = overrideMaterial;
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this.clearColor = clearColor;
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this.clearAlpha = clearAlpha;
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this.clear = true;
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this.clearDepth = false;
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this.needsSwap = false;
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this._oldClearColor = new Color();
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}
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render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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let oldClearAlpha, oldOverrideMaterial;
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if ( this.overrideMaterial !== null ) {
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oldOverrideMaterial = this.scene.overrideMaterial;
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this.scene.overrideMaterial = this.overrideMaterial;
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}
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if ( this.clearColor !== null ) {
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renderer.getClearColor( this._oldClearColor );
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renderer.setClearColor( this.clearColor );
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}
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if ( this.clearAlpha !== null ) {
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearAlpha( this.clearAlpha );
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}
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if ( this.clearDepth == true ) {
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renderer.clearDepth();
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}
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renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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if ( this.clear === true ) {
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// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
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renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
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}
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renderer.render( this.scene, this.camera );
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// restore
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if ( this.clearColor !== null ) {
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renderer.setClearColor( this._oldClearColor );
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}
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if ( this.clearAlpha !== null ) {
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renderer.setClearAlpha( oldClearAlpha );
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}
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if ( this.overrideMaterial !== null ) {
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this.scene.overrideMaterial = oldOverrideMaterial;
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}
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renderer.autoClear = oldAutoClear;
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}
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}
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export { RenderPass };
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