最新代码
This commit is contained in:
77
public/sdk/three/jsm/postprocessing/ShaderPass.js
Normal file
77
public/sdk/three/jsm/postprocessing/ShaderPass.js
Normal file
@ -0,0 +1,77 @@
|
||||
import {
|
||||
ShaderMaterial,
|
||||
UniformsUtils
|
||||
} from 'three';
|
||||
import { Pass, FullScreenQuad } from './Pass.js';
|
||||
|
||||
class ShaderPass extends Pass {
|
||||
|
||||
constructor( shader, textureID ) {
|
||||
|
||||
super();
|
||||
|
||||
this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';
|
||||
|
||||
if ( shader instanceof ShaderMaterial ) {
|
||||
|
||||
this.uniforms = shader.uniforms;
|
||||
|
||||
this.material = shader;
|
||||
|
||||
} else if ( shader ) {
|
||||
|
||||
this.uniforms = UniformsUtils.clone( shader.uniforms );
|
||||
|
||||
this.material = new ShaderMaterial( {
|
||||
|
||||
name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
|
||||
defines: Object.assign( {}, shader.defines ),
|
||||
uniforms: this.uniforms,
|
||||
vertexShader: shader.vertexShader,
|
||||
fragmentShader: shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
this.fsQuad = new FullScreenQuad( this.material );
|
||||
|
||||
}
|
||||
|
||||
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
||||
|
||||
if ( this.uniforms[ this.textureID ] ) {
|
||||
|
||||
this.uniforms[ this.textureID ].value = readBuffer.texture;
|
||||
|
||||
}
|
||||
|
||||
this.fsQuad.material = this.material;
|
||||
|
||||
if ( this.renderToScreen ) {
|
||||
|
||||
renderer.setRenderTarget( null );
|
||||
this.fsQuad.render( renderer );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.setRenderTarget( writeBuffer );
|
||||
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
|
||||
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
|
||||
this.fsQuad.render( renderer );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
dispose() {
|
||||
|
||||
this.material.dispose();
|
||||
|
||||
this.fsQuad.dispose();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { ShaderPass };
|
Reference in New Issue
Block a user