最新代码
This commit is contained in:
58
public/sdk/three/jsm/shaders/AfterimageShader.js
Normal file
58
public/sdk/three/jsm/shaders/AfterimageShader.js
Normal file
@ -0,0 +1,58 @@
|
||||
/**
|
||||
* Afterimage shader
|
||||
* I created this effect inspired by a demo on codepen:
|
||||
* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
|
||||
*/
|
||||
|
||||
const AfterimageShader = {
|
||||
|
||||
name: 'AfterimageShader',
|
||||
|
||||
uniforms: {
|
||||
|
||||
'damp': { value: 0.96 },
|
||||
'tOld': { value: null },
|
||||
'tNew': { value: null }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: /* glsl */`
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}`,
|
||||
|
||||
fragmentShader: /* glsl */`
|
||||
|
||||
uniform float damp;
|
||||
|
||||
uniform sampler2D tOld;
|
||||
uniform sampler2D tNew;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
vec4 when_gt( vec4 x, float y ) {
|
||||
|
||||
return max( sign( x - y ), 0.0 );
|
||||
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 texelOld = texture2D( tOld, vUv );
|
||||
vec4 texelNew = texture2D( tNew, vUv );
|
||||
|
||||
texelOld *= damp * when_gt( texelOld, 0.1 );
|
||||
|
||||
gl_FragColor = max(texelNew, texelOld);
|
||||
|
||||
}`
|
||||
|
||||
};
|
||||
|
||||
export { AfterimageShader };
|
Reference in New Issue
Block a user