修改静态资源文件夹位置
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								public/sdk/three/jsm/nodes/geometry/RangeNode.js
									
									
									
									
									
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								public/sdk/three/jsm/nodes/geometry/RangeNode.js
									
									
									
									
									
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							| @ -0,0 +1,104 @@ | ||||
| import Node, { addNodeClass } from '../core/Node.js'; | ||||
| import { getValueType } from '../core/NodeUtils.js'; | ||||
| import { buffer } from '../accessors/BufferNode.js'; | ||||
| //import { bufferAttribute } from '../accessors/BufferAttributeNode.js'; | ||||
| import { instanceIndex } from '../core/IndexNode.js'; | ||||
| import { nodeProxy, float } from '../shadernode/ShaderNode.js'; | ||||
|  | ||||
| import { Vector4, MathUtils } from 'three'; | ||||
|  | ||||
| let min = null; | ||||
| let max = null; | ||||
|  | ||||
| class RangeNode extends Node { | ||||
|  | ||||
| 	constructor( minNode = float(), maxNode = float() ) { | ||||
|  | ||||
| 		super(); | ||||
|  | ||||
| 		this.minNode = minNode; | ||||
| 		this.maxNode = maxNode; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getVectorLength( builder ) { | ||||
|  | ||||
| 		const minLength = builder.getTypeLength( getValueType( this.minNode.value ) ); | ||||
| 		const maxLength = builder.getTypeLength( getValueType( this.maxNode.value ) ); | ||||
|  | ||||
| 		return minLength > maxLength ? minLength : maxLength; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	getNodeType( builder ) { | ||||
|  | ||||
| 		return builder.object.isInstancedMesh === true ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float'; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	setup( builder ) { | ||||
|  | ||||
| 		const object = builder.object; | ||||
|  | ||||
| 		let output = null; | ||||
|  | ||||
| 		if ( object.isInstancedMesh === true ) { | ||||
|  | ||||
| 			const minValue = this.minNode.value; | ||||
| 			const maxValue = this.maxNode.value; | ||||
|  | ||||
| 			const minLength = builder.getTypeLength( getValueType( minValue ) ); | ||||
| 			const maxLength = builder.getTypeLength( getValueType( maxValue ) ); | ||||
|  | ||||
| 			min = min || new Vector4(); | ||||
| 			max = max || new Vector4(); | ||||
|  | ||||
| 			min.setScalar( 0 ); | ||||
| 			max.setScalar( 0 ); | ||||
|  | ||||
| 			if ( minLength === 1 ) min.setScalar( minValue ); | ||||
| 			else if ( minValue.isColor ) min.set( minValue.r, minValue.g, minValue.b ); | ||||
| 			else min.set( minValue.x, minValue.y, minValue.z || 0, minValue.w || 0 ); | ||||
|  | ||||
| 			if ( maxLength === 1 ) max.setScalar( maxValue ); | ||||
| 			else if ( maxValue.isColor ) max.set( maxValue.r, maxValue.g, maxValue.b ); | ||||
| 			else max.set( maxValue.x, maxValue.y, maxValue.z || 0, maxValue.w || 0 ); | ||||
|  | ||||
| 			const stride = 4; | ||||
|  | ||||
| 			const length = stride * object.count; | ||||
| 			const array = new Float32Array( length ); | ||||
|  | ||||
| 			for ( let i = 0; i < length; i ++ ) { | ||||
|  | ||||
| 				const index = i % stride; | ||||
|  | ||||
| 				const minElementValue = min.getComponent( index ); | ||||
| 				const maxElementValue = max.getComponent( index ); | ||||
|  | ||||
| 				array[ i ] = MathUtils.lerp( minElementValue, maxElementValue, Math.random() ); | ||||
|  | ||||
| 			} | ||||
|  | ||||
| 			const nodeType = this.getNodeType( builder ); | ||||
|  | ||||
| 			output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType ); | ||||
| 			//output = bufferAttribute( array, 'vec4', 4, 0 ).convert( nodeType ); | ||||
|  | ||||
| 		} else { | ||||
|  | ||||
| 			output = float( 0 ); | ||||
|  | ||||
| 		} | ||||
|  | ||||
| 		return output; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| export default RangeNode; | ||||
|  | ||||
| export const range = nodeProxy( RangeNode ); | ||||
|  | ||||
| addNodeClass( 'RangeNode', RangeNode ); | ||||
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