修改静态资源文件夹位置
This commit is contained in:
104
public/sdk/three/jsm/postprocessing/AfterimagePass.js
Normal file
104
public/sdk/three/jsm/postprocessing/AfterimagePass.js
Normal file
@ -0,0 +1,104 @@
|
||||
import {
|
||||
HalfFloatType,
|
||||
MeshBasicMaterial,
|
||||
NearestFilter,
|
||||
ShaderMaterial,
|
||||
UniformsUtils,
|
||||
WebGLRenderTarget
|
||||
} from 'three';
|
||||
import { Pass, FullScreenQuad } from './Pass.js';
|
||||
import { AfterimageShader } from '../shaders/AfterimageShader.js';
|
||||
|
||||
class AfterimagePass extends Pass {
|
||||
|
||||
constructor( damp = 0.96 ) {
|
||||
|
||||
super();
|
||||
|
||||
this.shader = AfterimageShader;
|
||||
|
||||
this.uniforms = UniformsUtils.clone( this.shader.uniforms );
|
||||
|
||||
this.uniforms[ 'damp' ].value = damp;
|
||||
|
||||
this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
|
||||
magFilter: NearestFilter,
|
||||
type: HalfFloatType
|
||||
} );
|
||||
|
||||
this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
|
||||
magFilter: NearestFilter,
|
||||
type: HalfFloatType
|
||||
} );
|
||||
|
||||
this.compFsMaterial = new ShaderMaterial( {
|
||||
|
||||
uniforms: this.uniforms,
|
||||
vertexShader: this.shader.vertexShader,
|
||||
fragmentShader: this.shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
this.compFsQuad = new FullScreenQuad( this.compFsMaterial );
|
||||
|
||||
this.copyFsMaterial = new MeshBasicMaterial();
|
||||
this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
|
||||
|
||||
}
|
||||
|
||||
render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
|
||||
|
||||
this.uniforms[ 'tOld' ].value = this.textureOld.texture;
|
||||
this.uniforms[ 'tNew' ].value = readBuffer.texture;
|
||||
|
||||
renderer.setRenderTarget( this.textureComp );
|
||||
this.compFsQuad.render( renderer );
|
||||
|
||||
this.copyFsQuad.material.map = this.textureComp.texture;
|
||||
|
||||
if ( this.renderToScreen ) {
|
||||
|
||||
renderer.setRenderTarget( null );
|
||||
this.copyFsQuad.render( renderer );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.setRenderTarget( writeBuffer );
|
||||
|
||||
if ( this.clear ) renderer.clear();
|
||||
|
||||
this.copyFsQuad.render( renderer );
|
||||
|
||||
}
|
||||
|
||||
// Swap buffers.
|
||||
const temp = this.textureOld;
|
||||
this.textureOld = this.textureComp;
|
||||
this.textureComp = temp;
|
||||
// Now textureOld contains the latest image, ready for the next frame.
|
||||
|
||||
}
|
||||
|
||||
setSize( width, height ) {
|
||||
|
||||
this.textureComp.setSize( width, height );
|
||||
this.textureOld.setSize( width, height );
|
||||
|
||||
}
|
||||
|
||||
dispose() {
|
||||
|
||||
this.textureComp.dispose();
|
||||
this.textureOld.dispose();
|
||||
|
||||
this.compFsMaterial.dispose();
|
||||
this.copyFsMaterial.dispose();
|
||||
|
||||
this.compFsQuad.dispose();
|
||||
this.copyFsQuad.dispose();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { AfterimagePass };
|
Reference in New Issue
Block a user