修改静态资源文件夹位置
This commit is contained in:
@ -0,0 +1,44 @@
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class NodeBuilderState {
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constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes, transforms = [] ) {
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this.vertexShader = vertexShader;
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this.fragmentShader = fragmentShader;
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this.computeShader = computeShader;
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this.transforms = transforms;
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this.nodeAttributes = nodeAttributes;
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this.bindings = bindings;
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this.updateNodes = updateNodes;
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this.updateBeforeNodes = updateBeforeNodes;
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this.usedTimes = 0;
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}
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createBindings() {
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const bindingsArray = [];
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for ( const instanceBinding of this.bindings ) {
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let binding = instanceBinding;
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if ( instanceBinding.shared !== true ) {
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binding = instanceBinding.clone();
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}
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bindingsArray.push( binding );
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}
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return bindingsArray;
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}
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}
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export default NodeBuilderState;
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@ -0,0 +1,49 @@
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import { SampledTexture } from '../SampledTexture.js';
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class NodeSampledTexture extends SampledTexture {
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constructor( name, textureNode ) {
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super( name, textureNode ? textureNode.value : null );
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this.textureNode = textureNode;
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}
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get needsBindingsUpdate() {
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return this.textureNode.value !== this.texture || super.needsBindingsUpdate;
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}
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update() {
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const { textureNode } = this;
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if ( this.texture !== textureNode.value ) {
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this.texture = textureNode.value;
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return true;
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}
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return super.update();
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}
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}
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class NodeSampledCubeTexture extends NodeSampledTexture {
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constructor( name, textureNode ) {
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super( name, textureNode );
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this.isSampledCubeTexture = true;
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}
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}
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export { NodeSampledTexture, NodeSampledCubeTexture };
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15
public/sdk/three/jsm/renderers/common/nodes/NodeSampler.js
Normal file
15
public/sdk/three/jsm/renderers/common/nodes/NodeSampler.js
Normal file
@ -0,0 +1,15 @@
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import Sampler from '../Sampler.js';
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class NodeSampler extends Sampler {
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constructor( name, textureNode ) {
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super( name, textureNode ? textureNode.value : null );
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this.textureNode = textureNode;
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}
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}
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export default NodeSampler;
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@ -0,0 +1,23 @@
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import StorageBuffer from '../StorageBuffer.js';
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let _id = 0;
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class NodeStorageBuffer extends StorageBuffer {
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constructor( nodeUniform ) {
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super( 'StorageBuffer_' + _id ++, nodeUniform ? nodeUniform.value : null );
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this.nodeUniform = nodeUniform;
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}
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get buffer() {
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return this.nodeUniform.value;
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}
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}
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export default NodeStorageBuffer;
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135
public/sdk/three/jsm/renderers/common/nodes/NodeUniform.js
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135
public/sdk/three/jsm/renderers/common/nodes/NodeUniform.js
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@ -0,0 +1,135 @@
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import {
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FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform,
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ColorUniform, Matrix3Uniform, Matrix4Uniform
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} from '../Uniform.js';
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class FloatNodeUniform extends FloatUniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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class Vector2NodeUniform extends Vector2Uniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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class Vector3NodeUniform extends Vector3Uniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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class Vector4NodeUniform extends Vector4Uniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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class ColorNodeUniform extends ColorUniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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class Matrix3NodeUniform extends Matrix3Uniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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class Matrix4NodeUniform extends Matrix4Uniform {
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constructor( nodeUniform ) {
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super( nodeUniform.name, nodeUniform.value );
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this.nodeUniform = nodeUniform;
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}
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getValue() {
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return this.nodeUniform.value;
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}
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}
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export {
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FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform,
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ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform
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};
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@ -0,0 +1,23 @@
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import UniformBuffer from '../UniformBuffer.js';
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let _id = 0;
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class NodeUniformBuffer extends UniformBuffer {
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constructor( nodeUniform ) {
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super( 'UniformBuffer_' + _id ++, nodeUniform ? nodeUniform.value : null );
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this.nodeUniform = nodeUniform;
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}
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get buffer() {
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return this.nodeUniform.value;
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}
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}
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export default NodeUniformBuffer;
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@ -0,0 +1,44 @@
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import UniformsGroup from '../UniformsGroup.js';
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let id = 0;
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class NodeUniformsGroup extends UniformsGroup {
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constructor( name, groupNode ) {
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super( name );
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this.id = id ++;
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this.groupNode = groupNode;
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this.isNodeUniformsGroup = true;
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}
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get shared() {
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return this.groupNode.shared;
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}
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getNodes() {
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const nodes = [];
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for ( const uniform of this.uniforms ) {
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const node = uniform.nodeUniform.node;
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if ( ! node ) throw new Error( 'NodeUniformsGroup: Uniform has no node.' );
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nodes.push( node );
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}
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return nodes;
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}
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}
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export default NodeUniformsGroup;
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467
public/sdk/three/jsm/renderers/common/nodes/Nodes.js
Normal file
467
public/sdk/three/jsm/renderers/common/nodes/Nodes.js
Normal file
@ -0,0 +1,467 @@
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import DataMap from '../DataMap.js';
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import ChainMap from '../ChainMap.js';
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import NodeBuilderState from './NodeBuilderState.js';
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import { EquirectangularReflectionMapping, EquirectangularRefractionMapping, NoToneMapping, SRGBColorSpace } from 'three';
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import { NodeFrame, vec4, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, viewportBottomLeft, normalWorld, pmremTexture, viewportTopLeft } from '../../../nodes/Nodes.js';
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class Nodes extends DataMap {
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constructor( renderer, backend ) {
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super();
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this.renderer = renderer;
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this.backend = backend;
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this.nodeFrame = new NodeFrame();
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this.nodeBuilderCache = new Map();
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this.callHashCache = new ChainMap();
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this.groupsData = new ChainMap();
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}
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updateGroup( nodeUniformsGroup ) {
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const groupNode = nodeUniformsGroup.groupNode;
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const name = groupNode.name;
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// objectGroup is every updated
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if ( name === objectGroup.name ) return true;
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// renderGroup is updated once per render/compute call
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if ( name === renderGroup.name ) {
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const uniformsGroupData = this.get( nodeUniformsGroup );
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const renderId = this.nodeFrame.renderId;
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if ( uniformsGroupData.renderId !== renderId ) {
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uniformsGroupData.renderId = renderId;
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return true;
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}
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return false;
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}
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// frameGroup is updated once per frame
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if ( name === frameGroup.name ) {
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const uniformsGroupData = this.get( nodeUniformsGroup );
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const frameId = this.nodeFrame.frameId;
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if ( uniformsGroupData.frameId !== frameId ) {
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uniformsGroupData.frameId = frameId;
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return true;
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}
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return false;
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}
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// other groups are updated just when groupNode.needsUpdate is true
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const groupChain = [ groupNode, nodeUniformsGroup ];
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let groupData = this.groupsData.get( groupChain );
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if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
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if ( groupData.version !== groupNode.version ) {
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groupData.version = groupNode.version;
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return true;
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}
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return false;
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}
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getForRenderCacheKey( renderObject ) {
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return renderObject.initialCacheKey;
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}
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getForRender( renderObject ) {
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const renderObjectData = this.get( renderObject );
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let nodeBuilderState = renderObjectData.nodeBuilderState;
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if ( nodeBuilderState === undefined ) {
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const { nodeBuilderCache } = this;
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const cacheKey = this.getForRenderCacheKey( renderObject );
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nodeBuilderState = nodeBuilderCache.get( cacheKey );
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if ( nodeBuilderState === undefined ) {
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const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
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nodeBuilder.material = renderObject.material;
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nodeBuilder.context.material = renderObject.material;
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nodeBuilder.lightsNode = renderObject.lightsNode;
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nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
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nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
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nodeBuilder.clippingContext = renderObject.clippingContext;
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nodeBuilder.build();
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nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
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nodeBuilderCache.set( cacheKey, nodeBuilderState );
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}
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nodeBuilderState.usedTimes ++;
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renderObjectData.nodeBuilderState = nodeBuilderState;
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}
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return nodeBuilderState;
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}
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delete( object ) {
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if ( object.isRenderObject ) {
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const nodeBuilderState = this.get( object ).nodeBuilderState;
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nodeBuilderState.usedTimes --;
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if ( nodeBuilderState.usedTimes === 0 ) {
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this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
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}
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}
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return super.delete( object );
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}
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getForCompute( computeNode ) {
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const computeData = this.get( computeNode );
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let nodeBuilderState = computeData.nodeBuilderState;
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if ( nodeBuilderState === undefined ) {
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const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
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nodeBuilder.build();
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nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
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computeData.nodeBuilderState = nodeBuilderState;
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}
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return nodeBuilderState;
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}
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_createNodeBuilderState( nodeBuilder ) {
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return new NodeBuilderState(
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nodeBuilder.vertexShader,
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nodeBuilder.fragmentShader,
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nodeBuilder.computeShader,
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nodeBuilder.getAttributesArray(),
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nodeBuilder.getBindings(),
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nodeBuilder.updateNodes,
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nodeBuilder.updateBeforeNodes,
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nodeBuilder.transforms
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);
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}
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getEnvironmentNode( scene ) {
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return scene.environmentNode || this.get( scene ).environmentNode || null;
|
||||
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}
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getBackgroundNode( scene ) {
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return scene.backgroundNode || this.get( scene ).backgroundNode || null;
|
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}
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getFogNode( scene ) {
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return scene.fogNode || this.get( scene ).fogNode || null;
|
||||
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}
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getCacheKey( scene, lightsNode ) {
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const chain = [ scene, lightsNode ];
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const callId = this.renderer.info.calls;
|
||||
|
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let cacheKeyData = this.callHashCache.get( chain );
|
||||
|
||||
if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
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||||
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||||
const environmentNode = this.getEnvironmentNode( scene );
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const fogNode = this.getFogNode( scene );
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||||
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||||
const cacheKey = [];
|
||||
|
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if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
|
||||
if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
|
||||
if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
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||||
|
||||
cacheKeyData = {
|
||||
callId,
|
||||
cacheKey: cacheKey.join( ',' )
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||||
};
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||||
|
||||
this.callHashCache.set( chain, cacheKeyData );
|
||||
|
||||
}
|
||||
|
||||
return cacheKeyData.cacheKey;
|
||||
|
||||
}
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||||
|
||||
updateScene( scene ) {
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||||
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||||
this.updateEnvironment( scene );
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this.updateFog( scene );
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this.updateBackground( scene );
|
||||
|
||||
}
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||||
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get isToneMappingState() {
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||||
|
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return this.renderer.getRenderTarget() ? false : true;
|
||||
|
||||
}
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||||
|
||||
updateBackground( scene ) {
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||||
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||||
const sceneData = this.get( scene );
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const background = scene.background;
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||||
|
||||
if ( background ) {
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||||
|
||||
if ( sceneData.background !== background ) {
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||||
|
||||
let backgroundNode = null;
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||||
|
||||
if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
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||||
|
||||
backgroundNode = pmremTexture( background, normalWorld );
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||||
|
||||
} else if ( background.isTexture === true ) {
|
||||
|
||||
backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
|
||||
|
||||
} else if ( background.isColor !== true ) {
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||||
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||||
console.error( 'WebGPUNodes: Unsupported background configuration.', background );
|
||||
|
||||
}
|
||||
|
||||
sceneData.backgroundNode = backgroundNode;
|
||||
sceneData.background = background;
|
||||
|
||||
}
|
||||
|
||||
} else if ( sceneData.backgroundNode ) {
|
||||
|
||||
delete sceneData.backgroundNode;
|
||||
delete sceneData.background;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
updateFog( scene ) {
|
||||
|
||||
const sceneData = this.get( scene );
|
||||
const fog = scene.fog;
|
||||
|
||||
if ( fog ) {
|
||||
|
||||
if ( sceneData.fog !== fog ) {
|
||||
|
||||
let fogNode = null;
|
||||
|
||||
if ( fog.isFogExp2 ) {
|
||||
|
||||
fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
|
||||
|
||||
} else if ( fog.isFog ) {
|
||||
|
||||
fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
|
||||
|
||||
}
|
||||
|
||||
sceneData.fogNode = fogNode;
|
||||
sceneData.fog = fog;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
delete sceneData.fogNode;
|
||||
delete sceneData.fog;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
updateEnvironment( scene ) {
|
||||
|
||||
const sceneData = this.get( scene );
|
||||
const environment = scene.environment;
|
||||
|
||||
if ( environment ) {
|
||||
|
||||
if ( sceneData.environment !== environment ) {
|
||||
|
||||
let environmentNode = null;
|
||||
|
||||
if ( environment.isCubeTexture === true ) {
|
||||
|
||||
environmentNode = cubeTexture( environment );
|
||||
|
||||
} else if ( environment.isTexture === true ) {
|
||||
|
||||
environmentNode = texture( environment );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( 'Nodes: Unsupported environment configuration.', environment );
|
||||
|
||||
}
|
||||
|
||||
sceneData.environmentNode = environmentNode;
|
||||
sceneData.environment = environment;
|
||||
|
||||
}
|
||||
|
||||
} else if ( sceneData.environmentNode ) {
|
||||
|
||||
delete sceneData.environmentNode;
|
||||
delete sceneData.environment;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
|
||||
|
||||
const nodeFrame = this.nodeFrame;
|
||||
nodeFrame.renderer = renderer;
|
||||
nodeFrame.scene = scene;
|
||||
nodeFrame.object = object;
|
||||
nodeFrame.camera = camera;
|
||||
nodeFrame.material = material;
|
||||
|
||||
return nodeFrame;
|
||||
|
||||
}
|
||||
|
||||
getNodeFrameForRender( renderObject ) {
|
||||
|
||||
return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
|
||||
|
||||
}
|
||||
|
||||
getOutputNode( outputTexture ) {
|
||||
|
||||
let output = texture( outputTexture, viewportTopLeft );
|
||||
|
||||
if ( this.isToneMappingState ) {
|
||||
|
||||
if ( this.renderer.toneMappingNode ) {
|
||||
|
||||
output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
|
||||
|
||||
} else if ( this.renderer.toneMapping !== NoToneMapping ) {
|
||||
|
||||
output = output.toneMapping( this.renderer.toneMapping );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
|
||||
|
||||
output = output.linearToColorSpace( this.renderer.currentColorSpace );
|
||||
|
||||
}
|
||||
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
updateBefore( renderObject ) {
|
||||
|
||||
const nodeFrame = this.getNodeFrameForRender( renderObject );
|
||||
const nodeBuilder = renderObject.getNodeBuilderState();
|
||||
|
||||
for ( const node of nodeBuilder.updateBeforeNodes ) {
|
||||
|
||||
nodeFrame.updateBeforeNode( node );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
updateForCompute( computeNode ) {
|
||||
|
||||
const nodeFrame = this.getNodeFrame();
|
||||
const nodeBuilder = this.getForCompute( computeNode );
|
||||
|
||||
for ( const node of nodeBuilder.updateNodes ) {
|
||||
|
||||
nodeFrame.updateNode( node );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
updateForRender( renderObject ) {
|
||||
|
||||
const nodeFrame = this.getNodeFrameForRender( renderObject );
|
||||
const nodeBuilder = renderObject.getNodeBuilderState();
|
||||
|
||||
for ( const node of nodeBuilder.updateNodes ) {
|
||||
|
||||
nodeFrame.updateNode( node );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
dispose() {
|
||||
|
||||
super.dispose();
|
||||
|
||||
this.nodeFrame = new NodeFrame();
|
||||
this.nodeBuilderCache = new Map();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default Nodes;
|
Reference in New Issue
Block a user