175 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
 | |
| 	Box3,
 | |
| 	Float32BufferAttribute,
 | |
| 	InstancedBufferGeometry,
 | |
| 	InstancedBufferAttribute,
 | |
| 	Sphere,
 | |
| 	Vector3
 | |
| } from 'three';
 | |
| 
 | |
| const _vector = new Vector3();
 | |
| 
 | |
| class InstancedPointsGeometry extends InstancedBufferGeometry {
 | |
| 
 | |
| 	constructor() {
 | |
| 
 | |
| 		super();
 | |
| 
 | |
| 		this.isInstancedPointsGeometry = true;
 | |
| 
 | |
| 		this.type = 'InstancedPointsGeometry';
 | |
| 
 | |
| 		const positions = [ - 1, 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
 | |
| 		const uvs = [ - 1, 1, 1, 1, - 1, - 1, 1, - 1 ];
 | |
| 		const index = [ 0, 2, 1, 2, 3, 1 ];
 | |
| 
 | |
| 		this.setIndex( index );
 | |
| 		this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
 | |
| 		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	applyMatrix4( matrix ) {
 | |
| 
 | |
| 		const pos = this.attributes.instancePosition;
 | |
| 
 | |
| 		if ( pos !== undefined ) {
 | |
| 
 | |
| 			pos.applyMatrix4( matrix );
 | |
| 
 | |
| 			pos.needsUpdate = true;
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( this.boundingBox !== null ) {
 | |
| 
 | |
| 			this.computeBoundingBox();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( this.boundingSphere !== null ) {
 | |
| 
 | |
| 			this.computeBoundingSphere();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		return this;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	setPositions( array ) {
 | |
| 
 | |
| 		let points;
 | |
| 
 | |
| 		if ( array instanceof Float32Array ) {
 | |
| 
 | |
| 			points = array;
 | |
| 
 | |
| 		} else if ( Array.isArray( array ) ) {
 | |
| 
 | |
| 			points = new Float32Array( array );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.setAttribute( 'instancePosition', new InstancedBufferAttribute( points, 3 ) ); // xyz
 | |
| 
 | |
| 		//
 | |
| 
 | |
| 		this.computeBoundingBox();
 | |
| 		this.computeBoundingSphere();
 | |
| 
 | |
| 		return this;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	setColors( array ) {
 | |
| 
 | |
| 		let colors;
 | |
| 
 | |
| 		if ( array instanceof Float32Array ) {
 | |
| 
 | |
| 			colors = array;
 | |
| 
 | |
| 		} else if ( Array.isArray( array ) ) {
 | |
| 
 | |
| 			colors = new Float32Array( array );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		this.setAttribute( 'instanceColor', new InstancedBufferAttribute( colors, 3 ) ); // rgb
 | |
| 
 | |
| 		return this;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	computeBoundingBox() {
 | |
| 
 | |
| 		if ( this.boundingBox === null ) {
 | |
| 
 | |
| 			this.boundingBox = new Box3();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const pos = this.attributes.instancePosition;
 | |
| 
 | |
| 		if ( pos !== undefined ) {
 | |
| 
 | |
| 			this.boundingBox.setFromBufferAttribute( pos );
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	computeBoundingSphere() {
 | |
| 
 | |
| 		if ( this.boundingSphere === null ) {
 | |
| 
 | |
| 			this.boundingSphere = new Sphere();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if ( this.boundingBox === null ) {
 | |
| 
 | |
| 			this.computeBoundingBox();
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		const pos = this.attributes.instancePosition;
 | |
| 
 | |
| 		if ( pos !== undefined ) {
 | |
| 
 | |
| 			const center = this.boundingSphere.center;
 | |
| 
 | |
| 			this.boundingBox.getCenter( center );
 | |
| 
 | |
| 			let maxRadiusSq = 0;
 | |
| 
 | |
| 			for ( let i = 0, il = pos.count; i < il; i ++ ) {
 | |
| 
 | |
| 				_vector.fromBufferAttribute( pos, i );
 | |
| 				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
 | |
| 
 | |
| 			if ( isNaN( this.boundingSphere.radius ) ) {
 | |
| 
 | |
| 				console.error( 'THREE.InstancedPointsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	toJSON() {
 | |
| 
 | |
| 		// todo
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| export default InstancedPointsGeometry;
 |