55 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * RGB Shift Shader
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|  * Shifts red and blue channels from center in opposite directions
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|  * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
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|  * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
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|  *
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|  * amount: shift distance (1 is width of input)
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|  * angle: shift angle in radians
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|  */
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| 
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| const RGBShiftShader = {
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| 
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| 	name: 'RGBShiftShader',
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| 
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| 	uniforms: {
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| 
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| 		'tDiffuse': { value: null },
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| 		'amount': { value: 0.005 },
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| 		'angle': { value: 0.0 }
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| 
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| 	},
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| 
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| 	vertexShader: /* glsl */`
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vUv = uv;
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| 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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| 
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| 		}`,
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| 
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| 	fragmentShader: /* glsl */`
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| 
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| 		uniform sampler2D tDiffuse;
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| 		uniform float amount;
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| 		uniform float angle;
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| 
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| 		varying vec2 vUv;
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| 
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| 		void main() {
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| 
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| 			vec2 offset = amount * vec2( cos(angle), sin(angle));
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| 			vec4 cr = texture2D(tDiffuse, vUv + offset);
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| 			vec4 cga = texture2D(tDiffuse, vUv);
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| 			vec4 cb = texture2D(tDiffuse, vUv - offset);
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| 			gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
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| 
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| 		}`
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| 
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| };
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| 
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| export { RGBShiftShader };
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