80 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	HalfFloatType,
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| 	NoBlending,
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| 	ShaderMaterial,
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| 	UniformsUtils,
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| 	WebGLRenderTarget
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| } from 'three';
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| import { Pass, FullScreenQuad } from './Pass.js';
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| import { CopyShader } from '../shaders/CopyShader.js';
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| 
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| class SavePass extends Pass {
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| 
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| 	constructor( renderTarget ) {
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| 
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| 		super();
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| 
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| 		const shader = CopyShader;
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| 
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| 		this.textureID = 'tDiffuse';
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| 
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| 		this.uniforms = UniformsUtils.clone( shader.uniforms );
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| 
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| 		this.material = new ShaderMaterial( {
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| 
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| 			uniforms: this.uniforms,
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| 			vertexShader: shader.vertexShader,
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| 			fragmentShader: shader.fragmentShader,
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| 			blending: NoBlending
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| 
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| 		} );
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| 
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| 		this.renderTarget = renderTarget;
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| 
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| 		if ( this.renderTarget === undefined ) {
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| 
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| 			this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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| 			this.renderTarget.texture.name = 'SavePass.rt';
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| 
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| 		}
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| 
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| 		this.needsSwap = false;
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| 
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| 		this.fsQuad = new FullScreenQuad( this.material );
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| 
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| 	}
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| 
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| 	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
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| 
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| 		if ( this.uniforms[ this.textureID ] ) {
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| 
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| 			this.uniforms[ this.textureID ].value = readBuffer.texture;
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| 
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| 		}
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| 
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| 		renderer.setRenderTarget( this.renderTarget );
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| 		if ( this.clear ) renderer.clear();
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| 		this.fsQuad.render( renderer );
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| 
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| 	}
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| 
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| 	setSize( width, height ) {
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| 
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| 		this.renderTarget.setSize( width, height );
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| 
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| 	}
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| 
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| 	dispose() {
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| 
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| 		this.renderTarget.dispose();
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| 
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| 		this.material.dispose();
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| 
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| 		this.fsQuad.dispose();
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| 
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| 	}
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| 
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| }
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| 
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| export { SavePass };
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