89 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import {
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| 	BufferGeometry,
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| 	Float32BufferAttribute,
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| 	LineSegments,
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| 	LineBasicMaterial,
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| 	Vector3
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| } from 'three';
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| 
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| const _v1 = new Vector3();
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| const _v2 = new Vector3();
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| 
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| class VertexTangentsHelper extends LineSegments {
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| 
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| 	constructor( object, size = 1, color = 0x00ffff ) {
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| 
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| 		const geometry = new BufferGeometry();
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| 
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| 		const nTangents = object.geometry.attributes.tangent.count;
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| 		const positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );
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| 
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| 		geometry.setAttribute( 'position', positions );
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| 
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| 		super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
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| 
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| 		this.object = object;
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| 		this.size = size;
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| 		this.type = 'VertexTangentsHelper';
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| 
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| 		//
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| 
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| 		this.matrixAutoUpdate = false;
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| 
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| 		this.update();
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| 
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| 	}
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| 
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| 	update() {
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| 
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| 		this.object.updateMatrixWorld( true );
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| 
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| 		const matrixWorld = this.object.matrixWorld;
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| 
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| 		const position = this.geometry.attributes.position;
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| 
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| 		//
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| 
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| 		const objGeometry = this.object.geometry;
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| 
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| 		const objPos = objGeometry.attributes.position;
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| 
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| 		const objTan = objGeometry.attributes.tangent;
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| 
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| 		let idx = 0;
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| 
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| 		// for simplicity, ignore index and drawcalls, and render every tangent
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| 
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| 		for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
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| 
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| 			_v1.fromBufferAttribute( objPos, j ).applyMatrix4( matrixWorld );
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| 
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| 			_v2.fromBufferAttribute( objTan, j );
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| 
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| 			_v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
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| 
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| 			position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
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| 
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| 			idx = idx + 1;
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| 
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| 			position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
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| 
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| 			idx = idx + 1;
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| 
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| 		}
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| 
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| 		position.needsUpdate = true;
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| 
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| 	}
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| 
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| 	dispose() {
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| 
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| 		this.geometry.dispose();
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| 		this.material.dispose();
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| 
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| 	}
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| 
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| }
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| 
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| export { VertexTangentsHelper };
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