169 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
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| // https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
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| 
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| import {
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| 	ClampToEdgeWrapping,
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| 	Data3DTexture,
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| 	FileLoader,
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| 	FloatType,
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| 	LinearFilter,
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| 	Loader,
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| 	RGBAFormat,
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| 	UnsignedByteType,
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| } from 'three';
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| 
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| export class LUT3dlLoader extends Loader {
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| 
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| 	constructor( manager ) {
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| 
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| 		super( manager );
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| 
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| 		this.type = UnsignedByteType;
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| 
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| 	}
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| 
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| 	setType( type ) {
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| 
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| 		if ( type !== UnsignedByteType && type !== FloatType ) {
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| 
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| 			throw new Error( 'LUT3dlLoader: Unsupported type' );
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| 
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| 		}
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| 
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| 		this.type = type;
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| 
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| 		return this;
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| 
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| 	}
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| 
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| 	load( url, onLoad, onProgress, onError ) {
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| 
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| 		const loader = new FileLoader( this.manager );
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| 		loader.setPath( this.path );
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| 		loader.setResponseType( 'text' );
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| 		loader.load( url, text => {
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| 
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| 			try {
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| 
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| 				onLoad( this.parse( text ) );
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| 
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| 			} catch ( e ) {
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| 
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| 				if ( onError ) {
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| 
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| 					onError( e );
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| 
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| 				} else {
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| 
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| 					console.error( e );
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| 
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| 				}
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| 
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| 				this.manager.itemError( url );
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| 
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| 			}
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| 
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| 		}, onProgress, onError );
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| 
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| 	}
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| 
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| 	parse( input ) {
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| 
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| 		const regExpGridInfo = /^[\d ]+$/m;
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| 		const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;
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| 
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| 		// The first line describes the positions of values on the LUT grid.
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| 		let result = regExpGridInfo.exec( input );
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| 
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| 		if ( result === null ) {
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| 
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| 			throw new Error( 'LUT3dlLoader: Missing grid information' );
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| 
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| 		}
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| 
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| 		const gridLines = result[ 0 ].trim().split( /\s+/g ).map( Number );
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| 		const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
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| 		const size = gridLines.length;
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| 		const sizeSq = size ** 2;
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| 
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| 		for ( let i = 1, l = gridLines.length; i < l; ++ i ) {
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| 
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| 			if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
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| 
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| 				throw new Error( 'LUT3dlLoader: Inconsistent grid size' );
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| 
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| 			}
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| 
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| 		}
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| 
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| 		const dataFloat = new Float32Array( size ** 3 * 4 );
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| 		let maxValue = 0.0;
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| 		let index = 0;
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| 
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| 		while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {
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| 
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| 			const r = Number( result[ 1 ] );
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| 			const g = Number( result[ 2 ] );
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| 			const b = Number( result[ 3 ] );
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| 
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| 			maxValue = Math.max( maxValue, r, g, b );
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| 
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| 			const bLayer = index % size;
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| 			const gLayer = Math.floor( index / size ) % size;
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| 			const rLayer = Math.floor( index / ( sizeSq ) ) % size;
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| 
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| 			// b grows first, then g, then r.
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| 			const d4 = ( bLayer * sizeSq + gLayer * size + rLayer ) * 4;
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| 			dataFloat[ d4 + 0 ] = r;
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| 			dataFloat[ d4 + 1 ] = g;
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| 			dataFloat[ d4 + 2 ] = b;
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| 
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| 			++ index;
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| 
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| 		}
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| 
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| 		// Determine the bit depth to scale the values to [0.0, 1.0].
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| 		const bits = Math.ceil( Math.log2( maxValue ) );
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| 		const maxBitValue = Math.pow( 2, bits );
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| 
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| 		const data = this.type === UnsignedByteType ? new Uint8Array( dataFloat.length ) : dataFloat;
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| 		const scale = this.type === UnsignedByteType ? 255 : 1;
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| 
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| 		for ( let i = 0, l = data.length; i < l; i += 4 ) {
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| 
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| 			const i1 = i + 1;
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| 			const i2 = i + 2;
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| 			const i3 = i + 3;
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| 
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| 			// Note: data is dataFloat when type is FloatType.
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| 			data[ i ] = dataFloat[ i ] / maxBitValue * scale;
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| 			data[ i1 ] = dataFloat[ i1 ] / maxBitValue * scale;
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| 			data[ i2 ] = dataFloat[ i2 ] / maxBitValue * scale;
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| 			data[ i3 ] = scale;
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| 
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| 		}
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| 
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| 		const texture3D = new Data3DTexture();
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| 		texture3D.image.data = data;
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| 		texture3D.image.width = size;
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| 		texture3D.image.height = size;
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| 		texture3D.image.depth = size;
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| 		texture3D.format = RGBAFormat;
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| 		texture3D.type = this.type;
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| 		texture3D.magFilter = LinearFilter;
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| 		texture3D.minFilter = LinearFilter;
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| 		texture3D.wrapS = ClampToEdgeWrapping;
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| 		texture3D.wrapT = ClampToEdgeWrapping;
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| 		texture3D.wrapR = ClampToEdgeWrapping;
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| 		texture3D.generateMipmaps = false;
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| 		texture3D.needsUpdate = true;
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| 
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| 		return {
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| 			size,
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| 			texture3D,
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| 		};
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| 
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| 	}
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| 
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| }
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