57 lines
		
	
	
		
			914 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			914 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Mirror Shader
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 * Copies half the input to the other half
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 *
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 * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
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 */
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const MirrorShader = {
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	name: 'MirrorShader',
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	uniforms: {
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		'tDiffuse': { value: null },
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		'side': { value: 1 }
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	},
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	vertexShader: /* glsl */`
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		varying vec2 vUv;
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		void main() {
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			vUv = uv;
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			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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		}`,
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	fragmentShader: /* glsl */`
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		uniform sampler2D tDiffuse;
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		uniform int side;
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		varying vec2 vUv;
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		void main() {
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			vec2 p = vUv;
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			if (side == 0){
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				if (p.x > 0.5) p.x = 1.0 - p.x;
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			}else if (side == 1){
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				if (p.x < 0.5) p.x = 1.0 - p.x;
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			}else if (side == 2){
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				if (p.y < 0.5) p.y = 1.0 - p.y;
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			}else if (side == 3){
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				if (p.y > 0.5) p.y = 1.0 - p.y;
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			}
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			vec4 color = texture2D(tDiffuse, p);
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			gl_FragColor = color;
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		}`
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};
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export { MirrorShader };
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