140 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * Parametric Surfaces Geometry
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|  * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
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|  */
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| 
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| import {
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| 	BufferGeometry,
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| 	Float32BufferAttribute,
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| 	Vector3
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| } from 'three';
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| 
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| class ParametricGeometry extends BufferGeometry {
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| 
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| 	constructor( func = ( u, v, target ) => target.set( u, v, Math.cos( u ) * Math.sin( v ) ), slices = 8, stacks = 8 ) {
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| 
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| 		super();
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| 
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| 		this.type = 'ParametricGeometry';
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| 
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| 		this.parameters = {
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| 			func: func,
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| 			slices: slices,
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| 			stacks: stacks
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| 		};
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| 
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| 		// buffers
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| 
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| 		const indices = [];
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| 		const vertices = [];
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| 		const normals = [];
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| 		const uvs = [];
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| 
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| 		const EPS = 0.00001;
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| 
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| 		const normal = new Vector3();
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| 
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| 		const p0 = new Vector3(), p1 = new Vector3();
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| 		const pu = new Vector3(), pv = new Vector3();
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| 
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| 		// generate vertices, normals and uvs
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| 
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| 		const sliceCount = slices + 1;
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| 
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| 		for ( let i = 0; i <= stacks; i ++ ) {
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| 
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| 			const v = i / stacks;
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| 
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| 			for ( let j = 0; j <= slices; j ++ ) {
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| 
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| 				const u = j / slices;
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| 
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| 				// vertex
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| 
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| 				func( u, v, p0 );
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| 				vertices.push( p0.x, p0.y, p0.z );
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| 
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| 				// normal
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| 
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| 				// approximate tangent vectors via finite differences
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| 
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| 				if ( u - EPS >= 0 ) {
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| 
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| 					func( u - EPS, v, p1 );
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| 					pu.subVectors( p0, p1 );
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| 
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| 				} else {
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| 
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| 					func( u + EPS, v, p1 );
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| 					pu.subVectors( p1, p0 );
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| 
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| 				}
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| 
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| 				if ( v - EPS >= 0 ) {
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| 
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| 					func( u, v - EPS, p1 );
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| 					pv.subVectors( p0, p1 );
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| 
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| 				} else {
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| 
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| 					func( u, v + EPS, p1 );
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| 					pv.subVectors( p1, p0 );
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| 
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| 				}
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| 
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| 				// cross product of tangent vectors returns surface normal
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| 
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| 				normal.crossVectors( pu, pv ).normalize();
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| 				normals.push( normal.x, normal.y, normal.z );
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| 
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| 				// uv
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| 
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| 				uvs.push( u, v );
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| 
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| 			}
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| 
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| 		}
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| 
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| 		// generate indices
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| 
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| 		for ( let i = 0; i < stacks; i ++ ) {
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| 
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| 			for ( let j = 0; j < slices; j ++ ) {
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| 
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| 				const a = i * sliceCount + j;
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| 				const b = i * sliceCount + j + 1;
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| 				const c = ( i + 1 ) * sliceCount + j + 1;
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| 				const d = ( i + 1 ) * sliceCount + j;
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| 
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| 				// faces one and two
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| 
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| 				indices.push( a, b, d );
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| 				indices.push( b, c, d );
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| 
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| 			}
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| 
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| 		}
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| 
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| 		// build geometry
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| 
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| 		this.setIndex( indices );
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| 		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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| 		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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| 		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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| 
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| 	}
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| 
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| 	copy( source ) {
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| 
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| 		super.copy( source );
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| 
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| 		this.parameters = Object.assign( {}, source.parameters );
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| 
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| 		return this;
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| 
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| 	}
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| 
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| }
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| 
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| export { ParametricGeometry };
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