1481 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1481 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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						|
	BufferAttribute,
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	BufferGeometry,
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	ClampToEdgeWrapping,
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	Color,
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	FileLoader,
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	Float32BufferAttribute,
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	Group,
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	LinearFilter,
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						|
	LinearMipmapLinearFilter,
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	Loader,
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	Matrix4,
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	Mesh,
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	MeshPhongMaterial,
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	MeshStandardMaterial,
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	MirroredRepeatWrapping,
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	NearestFilter,
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	RepeatWrapping,
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	TextureLoader,
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	SRGBColorSpace
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} from 'three';
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import * as fflate from '../libs/fflate.module.js';
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const COLOR_SPACE_3MF = SRGBColorSpace;
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/**
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 *
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 * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
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 *
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 * The following features from the core specification are supported:
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 *
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 * - 3D Models
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 * - Object Resources (Meshes and Components)
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 * - Material Resources (Base Materials)
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 *
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 * 3MF Materials and Properties Extension are only partially supported.
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 *
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 * - Texture 2D
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 * - Texture 2D Groups
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 * - Color Groups (Vertex Colors)
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 * - Metallic Display Properties (PBR)
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 */
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class ThreeMFLoader extends Loader {
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	constructor( manager ) {
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		super( manager );
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		this.availableExtensions = [];
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	}
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	load( url, onLoad, onProgress, onError ) {
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		const scope = this;
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		const loader = new FileLoader( scope.manager );
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		loader.setPath( scope.path );
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		loader.setResponseType( 'arraybuffer' );
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		loader.setRequestHeader( scope.requestHeader );
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		loader.setWithCredentials( scope.withCredentials );
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		loader.load( url, function ( buffer ) {
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			try {
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				onLoad( scope.parse( buffer ) );
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			} catch ( e ) {
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				if ( onError ) {
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					onError( e );
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				} else {
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					console.error( e );
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				}
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				scope.manager.itemError( url );
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			}
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		}, onProgress, onError );
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	}
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	parse( data ) {
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		const scope = this;
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		const textureLoader = new TextureLoader( this.manager );
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		function loadDocument( data ) {
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			let zip = null;
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			let file = null;
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			let relsName;
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			let modelRelsName;
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			const modelPartNames = [];
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			const texturesPartNames = [];
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			let modelRels;
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			const modelParts = {};
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			const printTicketParts = {};
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			const texturesParts = {};
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			const textDecoder = new TextDecoder();
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			try {
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				zip = fflate.unzipSync( new Uint8Array( data ) );
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			} catch ( e ) {
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				if ( e instanceof ReferenceError ) {
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					console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );
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					return null;
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				}
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			}
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			for ( file in zip ) {
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				if ( file.match( /\_rels\/.rels$/ ) ) {
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					relsName = file;
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				} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
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					modelRelsName = file;
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				} else if ( file.match( /^3D\/.*\.model$/ ) ) {
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					modelPartNames.push( file );
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				} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
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					texturesPartNames.push( file );
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				}
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			}
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			if ( relsName === undefined ) throw new Error( 'THREE.ThreeMFLoader: Cannot find relationship file `rels` in 3MF archive.' );
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			//
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			const relsView = zip[ relsName ];
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			const relsFileText = textDecoder.decode( relsView );
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			const rels = parseRelsXml( relsFileText );
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			//
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			if ( modelRelsName ) {
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				const relsView = zip[ modelRelsName ];
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				const relsFileText = textDecoder.decode( relsView );
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				modelRels = parseRelsXml( relsFileText );
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			}
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			//
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			for ( let i = 0; i < modelPartNames.length; i ++ ) {
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				const modelPart = modelPartNames[ i ];
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				const view = zip[ modelPart ];
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				const fileText = textDecoder.decode( view );
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				const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
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				if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
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					console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
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				}
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				const modelNode = xmlData.querySelector( 'model' );
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				const extensions = {};
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				for ( let i = 0; i < modelNode.attributes.length; i ++ ) {
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					const attr = modelNode.attributes[ i ];
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					if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
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						extensions[ attr.value ] = RegExp.$1;
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					}
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				}
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				const modelData = parseModelNode( modelNode );
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				modelData[ 'xml' ] = modelNode;
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				if ( 0 < Object.keys( extensions ).length ) {
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					modelData[ 'extensions' ] = extensions;
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				}
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				modelParts[ modelPart ] = modelData;
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			}
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			//
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			for ( let i = 0; i < texturesPartNames.length; i ++ ) {
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				const texturesPartName = texturesPartNames[ i ];
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				texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;
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			}
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			return {
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				rels: rels,
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				modelRels: modelRels,
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				model: modelParts,
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				printTicket: printTicketParts,
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				texture: texturesParts
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			};
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		}
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		function parseRelsXml( relsFileText ) {
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			const relationships = [];
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			const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
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			const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
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			for ( let i = 0; i < relsNodes.length; i ++ ) {
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				const relsNode = relsNodes[ i ];
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				const relationship = {
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					target: relsNode.getAttribute( 'Target' ), //required
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					id: relsNode.getAttribute( 'Id' ), //required
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					type: relsNode.getAttribute( 'Type' ) //required
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				};
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				relationships.push( relationship );
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			}
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			return relationships;
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		}
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		function parseMetadataNodes( metadataNodes ) {
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			const metadataData = {};
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			for ( let i = 0; i < metadataNodes.length; i ++ ) {
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				const metadataNode = metadataNodes[ i ];
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				const name = metadataNode.getAttribute( 'name' );
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				const validNames = [
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					'Title',
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					'Designer',
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					'Description',
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					'Copyright',
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					'LicenseTerms',
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					'Rating',
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					'CreationDate',
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					'ModificationDate'
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				];
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				if ( 0 <= validNames.indexOf( name ) ) {
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					metadataData[ name ] = metadataNode.textContent;
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				}
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			}
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			return metadataData;
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		}
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		function parseBasematerialsNode( basematerialsNode ) {
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			const basematerialsData = {
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				id: basematerialsNode.getAttribute( 'id' ), // required
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				basematerials: []
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			};
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			const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
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			for ( let i = 0; i < basematerialNodes.length; i ++ ) {
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				const basematerialNode = basematerialNodes[ i ];
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				const basematerialData = parseBasematerialNode( basematerialNode );
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				basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
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				basematerialsData.basematerials.push( basematerialData );
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			}
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			return basematerialsData;
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		}
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		function parseTexture2DNode( texture2DNode ) {
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			const texture2dData = {
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				id: texture2DNode.getAttribute( 'id' ), // required
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				path: texture2DNode.getAttribute( 'path' ), // required
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				contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
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				tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
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				tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
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				filter: texture2DNode.getAttribute( 'filter' ),
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			};
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			return texture2dData;
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		}
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		function parseTextures2DGroupNode( texture2DGroupNode ) {
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			const texture2DGroupData = {
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				id: texture2DGroupNode.getAttribute( 'id' ), // required
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				texid: texture2DGroupNode.getAttribute( 'texid' ), // required
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				displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
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			};
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			const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
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			const uvs = [];
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			for ( let i = 0; i < tex2coordNodes.length; i ++ ) {
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				const tex2coordNode = tex2coordNodes[ i ];
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				const u = tex2coordNode.getAttribute( 'u' );
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				const v = tex2coordNode.getAttribute( 'v' );
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				uvs.push( parseFloat( u ), parseFloat( v ) );
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			}
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			texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
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			return texture2DGroupData;
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		}
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		function parseColorGroupNode( colorGroupNode ) {
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			const colorGroupData = {
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				id: colorGroupNode.getAttribute( 'id' ), // required
 | 
						|
				displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
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			};
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			const colorNodes = colorGroupNode.querySelectorAll( 'color' );
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			const colors = [];
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			const colorObject = new Color();
 | 
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			for ( let i = 0; i < colorNodes.length; i ++ ) {
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				const colorNode = colorNodes[ i ];
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				const color = colorNode.getAttribute( 'color' );
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				colorObject.setStyle( color.substring( 0, 7 ), COLOR_SPACE_3MF );
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				colors.push( colorObject.r, colorObject.g, colorObject.b );
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			}
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			colorGroupData[ 'colors' ] = new Float32Array( colors );
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			return colorGroupData;
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		}
 | 
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		function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
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			const metallicDisplaypropertiesData = {
 | 
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				id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
 | 
						|
			};
 | 
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 | 
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			const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
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			const metallicData = [];
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			for ( let i = 0; i < metallicNodes.length; i ++ ) {
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				const metallicNode = metallicNodes[ i ];
 | 
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				metallicData.push( {
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					name: metallicNode.getAttribute( 'name' ), // required
 | 
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					metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
 | 
						|
					roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
 | 
						|
				} );
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 | 
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			}
 | 
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			metallicDisplaypropertiesData.data = metallicData;
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 | 
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			return metallicDisplaypropertiesData;
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 | 
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		}
 | 
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 | 
						|
		function parseBasematerialNode( basematerialNode ) {
 | 
						|
 | 
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			const basematerialData = {};
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 | 
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			basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
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						|
			basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
 | 
						|
			basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
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 | 
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			return basematerialData;
 | 
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 | 
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		}
 | 
						|
 | 
						|
		function parseMeshNode( meshNode ) {
 | 
						|
 | 
						|
			const meshData = {};
 | 
						|
 | 
						|
			const vertices = [];
 | 
						|
			const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
 | 
						|
 | 
						|
			for ( let i = 0; i < vertexNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const vertexNode = vertexNodes[ i ];
 | 
						|
				const x = vertexNode.getAttribute( 'x' );
 | 
						|
				const y = vertexNode.getAttribute( 'y' );
 | 
						|
				const z = vertexNode.getAttribute( 'z' );
 | 
						|
 | 
						|
				vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			meshData[ 'vertices' ] = new Float32Array( vertices );
 | 
						|
 | 
						|
			const triangleProperties = [];
 | 
						|
			const triangles = [];
 | 
						|
			const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
 | 
						|
 | 
						|
			for ( let i = 0; i < triangleNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const triangleNode = triangleNodes[ i ];
 | 
						|
				const v1 = triangleNode.getAttribute( 'v1' );
 | 
						|
				const v2 = triangleNode.getAttribute( 'v2' );
 | 
						|
				const v3 = triangleNode.getAttribute( 'v3' );
 | 
						|
				const p1 = triangleNode.getAttribute( 'p1' );
 | 
						|
				const p2 = triangleNode.getAttribute( 'p2' );
 | 
						|
				const p3 = triangleNode.getAttribute( 'p3' );
 | 
						|
				const pid = triangleNode.getAttribute( 'pid' );
 | 
						|
 | 
						|
				const triangleProperty = {};
 | 
						|
 | 
						|
				triangleProperty[ 'v1' ] = parseInt( v1, 10 );
 | 
						|
				triangleProperty[ 'v2' ] = parseInt( v2, 10 );
 | 
						|
				triangleProperty[ 'v3' ] = parseInt( v3, 10 );
 | 
						|
 | 
						|
				triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
 | 
						|
 | 
						|
				// optional
 | 
						|
 | 
						|
				if ( p1 ) {
 | 
						|
 | 
						|
					triangleProperty[ 'p1' ] = parseInt( p1, 10 );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( p2 ) {
 | 
						|
 | 
						|
					triangleProperty[ 'p2' ] = parseInt( p2, 10 );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( p3 ) {
 | 
						|
 | 
						|
					triangleProperty[ 'p3' ] = parseInt( p3, 10 );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( pid ) {
 | 
						|
 | 
						|
					triangleProperty[ 'pid' ] = pid;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( 0 < Object.keys( triangleProperty ).length ) {
 | 
						|
 | 
						|
					triangleProperties.push( triangleProperty );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			meshData[ 'triangleProperties' ] = triangleProperties;
 | 
						|
			meshData[ 'triangles' ] = new Uint32Array( triangles );
 | 
						|
 | 
						|
			return meshData;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseComponentsNode( componentsNode ) {
 | 
						|
 | 
						|
			const components = [];
 | 
						|
 | 
						|
			const componentNodes = componentsNode.querySelectorAll( 'component' );
 | 
						|
 | 
						|
			for ( let i = 0; i < componentNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const componentNode = componentNodes[ i ];
 | 
						|
				const componentData = parseComponentNode( componentNode );
 | 
						|
				components.push( componentData );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return components;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseComponentNode( componentNode ) {
 | 
						|
 | 
						|
			const componentData = {};
 | 
						|
 | 
						|
			componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
 | 
						|
 | 
						|
			const transform = componentNode.getAttribute( 'transform' );
 | 
						|
 | 
						|
			if ( transform ) {
 | 
						|
 | 
						|
				componentData[ 'transform' ] = parseTransform( transform );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return componentData;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseTransform( transform ) {
 | 
						|
 | 
						|
			const t = [];
 | 
						|
			transform.split( ' ' ).forEach( function ( s ) {
 | 
						|
 | 
						|
				t.push( parseFloat( s ) );
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
			const matrix = new Matrix4();
 | 
						|
			matrix.set(
 | 
						|
				t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
 | 
						|
				t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
 | 
						|
				t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
 | 
						|
				 0.0, 0.0, 0.0, 1.0
 | 
						|
			);
 | 
						|
 | 
						|
			return matrix;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseObjectNode( objectNode ) {
 | 
						|
 | 
						|
			const objectData = {
 | 
						|
				type: objectNode.getAttribute( 'type' )
 | 
						|
			};
 | 
						|
 | 
						|
			const id = objectNode.getAttribute( 'id' );
 | 
						|
 | 
						|
			if ( id ) {
 | 
						|
 | 
						|
				objectData[ 'id' ] = id;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const pid = objectNode.getAttribute( 'pid' );
 | 
						|
 | 
						|
			if ( pid ) {
 | 
						|
 | 
						|
				objectData[ 'pid' ] = pid;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const pindex = objectNode.getAttribute( 'pindex' );
 | 
						|
 | 
						|
			if ( pindex ) {
 | 
						|
 | 
						|
				objectData[ 'pindex' ] = pindex;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const thumbnail = objectNode.getAttribute( 'thumbnail' );
 | 
						|
 | 
						|
			if ( thumbnail ) {
 | 
						|
 | 
						|
				objectData[ 'thumbnail' ] = thumbnail;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const partnumber = objectNode.getAttribute( 'partnumber' );
 | 
						|
 | 
						|
			if ( partnumber ) {
 | 
						|
 | 
						|
				objectData[ 'partnumber' ] = partnumber;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const name = objectNode.getAttribute( 'name' );
 | 
						|
 | 
						|
			if ( name ) {
 | 
						|
 | 
						|
				objectData[ 'name' ] = name;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const meshNode = objectNode.querySelector( 'mesh' );
 | 
						|
 | 
						|
			if ( meshNode ) {
 | 
						|
 | 
						|
				objectData[ 'mesh' ] = parseMeshNode( meshNode );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const componentsNode = objectNode.querySelector( 'components' );
 | 
						|
 | 
						|
			if ( componentsNode ) {
 | 
						|
 | 
						|
				objectData[ 'components' ] = parseComponentsNode( componentsNode );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return objectData;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseResourcesNode( resourcesNode ) {
 | 
						|
 | 
						|
			const resourcesData = {};
 | 
						|
 | 
						|
			resourcesData[ 'basematerials' ] = {};
 | 
						|
			const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
 | 
						|
 | 
						|
			for ( let i = 0; i < basematerialsNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const basematerialsNode = basematerialsNodes[ i ];
 | 
						|
				const basematerialsData = parseBasematerialsNode( basematerialsNode );
 | 
						|
				resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//
 | 
						|
 | 
						|
			resourcesData[ 'texture2d' ] = {};
 | 
						|
			const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
 | 
						|
 | 
						|
			for ( let i = 0; i < textures2DNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const textures2DNode = textures2DNodes[ i ];
 | 
						|
				const texture2DData = parseTexture2DNode( textures2DNode );
 | 
						|
				resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//
 | 
						|
 | 
						|
			resourcesData[ 'colorgroup' ] = {};
 | 
						|
			const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
 | 
						|
 | 
						|
			for ( let i = 0; i < colorGroupNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const colorGroupNode = colorGroupNodes[ i ];
 | 
						|
				const colorGroupData = parseColorGroupNode( colorGroupNode );
 | 
						|
				resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//
 | 
						|
 | 
						|
			resourcesData[ 'pbmetallicdisplayproperties' ] = {};
 | 
						|
			const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
 | 
						|
 | 
						|
			for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
 | 
						|
				const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
 | 
						|
				resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//
 | 
						|
 | 
						|
			resourcesData[ 'texture2dgroup' ] = {};
 | 
						|
			const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
 | 
						|
 | 
						|
			for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const textures2DGroupNode = textures2DGroupNodes[ i ];
 | 
						|
				const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
 | 
						|
				resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//
 | 
						|
 | 
						|
			resourcesData[ 'object' ] = {};
 | 
						|
			const objectNodes = resourcesNode.querySelectorAll( 'object' );
 | 
						|
 | 
						|
			for ( let i = 0; i < objectNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const objectNode = objectNodes[ i ];
 | 
						|
				const objectData = parseObjectNode( objectNode );
 | 
						|
				resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return resourcesData;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseBuildNode( buildNode ) {
 | 
						|
 | 
						|
			const buildData = [];
 | 
						|
			const itemNodes = buildNode.querySelectorAll( 'item' );
 | 
						|
 | 
						|
			for ( let i = 0; i < itemNodes.length; i ++ ) {
 | 
						|
 | 
						|
				const itemNode = itemNodes[ i ];
 | 
						|
				const buildItem = {
 | 
						|
					objectId: itemNode.getAttribute( 'objectid' )
 | 
						|
				};
 | 
						|
				const transform = itemNode.getAttribute( 'transform' );
 | 
						|
 | 
						|
				if ( transform ) {
 | 
						|
 | 
						|
					buildItem[ 'transform' ] = parseTransform( transform );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				buildData.push( buildItem );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return buildData;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function parseModelNode( modelNode ) {
 | 
						|
 | 
						|
			const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
 | 
						|
			const metadataNodes = modelNode.querySelectorAll( 'metadata' );
 | 
						|
 | 
						|
			if ( metadataNodes ) {
 | 
						|
 | 
						|
				modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const resourcesNode = modelNode.querySelector( 'resources' );
 | 
						|
 | 
						|
			if ( resourcesNode ) {
 | 
						|
 | 
						|
				modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const buildNode = modelNode.querySelector( 'build' );
 | 
						|
 | 
						|
			if ( buildNode ) {
 | 
						|
 | 
						|
				modelData[ 'build' ] = parseBuildNode( buildNode );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return modelData;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildTexture( texture2dgroup, objects, modelData, textureData ) {
 | 
						|
 | 
						|
			const texid = texture2dgroup.texid;
 | 
						|
			const texture2ds = modelData.resources.texture2d;
 | 
						|
			const texture2d = texture2ds[ texid ];
 | 
						|
 | 
						|
			if ( texture2d ) {
 | 
						|
 | 
						|
				const data = textureData[ texture2d.path ];
 | 
						|
				const type = texture2d.contenttype;
 | 
						|
 | 
						|
				const blob = new Blob( [ data ], { type: type } );
 | 
						|
				const sourceURI = URL.createObjectURL( blob );
 | 
						|
 | 
						|
				const texture = textureLoader.load( sourceURI, function () {
 | 
						|
 | 
						|
					URL.revokeObjectURL( sourceURI );
 | 
						|
 | 
						|
				} );
 | 
						|
 | 
						|
				texture.colorSpace = COLOR_SPACE_3MF;
 | 
						|
 | 
						|
				// texture parameters
 | 
						|
 | 
						|
				switch ( texture2d.tilestyleu ) {
 | 
						|
 | 
						|
					case 'wrap':
 | 
						|
						texture.wrapS = RepeatWrapping;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'mirror':
 | 
						|
						texture.wrapS = MirroredRepeatWrapping;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'none':
 | 
						|
					case 'clamp':
 | 
						|
						texture.wrapS = ClampToEdgeWrapping;
 | 
						|
						break;
 | 
						|
 | 
						|
					default:
 | 
						|
						texture.wrapS = RepeatWrapping;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				switch ( texture2d.tilestylev ) {
 | 
						|
 | 
						|
					case 'wrap':
 | 
						|
						texture.wrapT = RepeatWrapping;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'mirror':
 | 
						|
						texture.wrapT = MirroredRepeatWrapping;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'none':
 | 
						|
					case 'clamp':
 | 
						|
						texture.wrapT = ClampToEdgeWrapping;
 | 
						|
						break;
 | 
						|
 | 
						|
					default:
 | 
						|
						texture.wrapT = RepeatWrapping;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				switch ( texture2d.filter ) {
 | 
						|
 | 
						|
					case 'auto':
 | 
						|
						texture.magFilter = LinearFilter;
 | 
						|
						texture.minFilter = LinearMipmapLinearFilter;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'linear':
 | 
						|
						texture.magFilter = LinearFilter;
 | 
						|
						texture.minFilter = LinearFilter;
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'nearest':
 | 
						|
						texture.magFilter = NearestFilter;
 | 
						|
						texture.minFilter = NearestFilter;
 | 
						|
						break;
 | 
						|
 | 
						|
					default:
 | 
						|
						texture.magFilter = LinearFilter;
 | 
						|
						texture.minFilter = LinearMipmapLinearFilter;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				return texture;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				return null;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
 | 
						|
 | 
						|
			const objectPindex = objectData.pindex;
 | 
						|
 | 
						|
			const materialMap = {};
 | 
						|
 | 
						|
			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				const triangleProperty = triangleProperties[ i ];
 | 
						|
				const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
 | 
						|
 | 
						|
				if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
 | 
						|
 | 
						|
				materialMap[ pindex ].push( triangleProperty );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//
 | 
						|
 | 
						|
			const keys = Object.keys( materialMap );
 | 
						|
			const meshes = [];
 | 
						|
 | 
						|
			for ( let i = 0, l = keys.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				const materialIndex = keys[ i ];
 | 
						|
				const trianglePropertiesProps = materialMap[ materialIndex ];
 | 
						|
				const basematerialData = basematerials.basematerials[ materialIndex ];
 | 
						|
				const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
 | 
						|
 | 
						|
				//
 | 
						|
 | 
						|
				const geometry = new BufferGeometry();
 | 
						|
 | 
						|
				const positionData = [];
 | 
						|
 | 
						|
				const vertices = meshData.vertices;
 | 
						|
 | 
						|
				for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
 | 
						|
 | 
						|
					const triangleProperty = trianglePropertiesProps[ j ];
 | 
						|
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
 | 
						|
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
 | 
						|
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
 | 
						|
					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
 | 
						|
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
 | 
						|
 | 
						|
				//
 | 
						|
 | 
						|
				const mesh = new Mesh( geometry, material );
 | 
						|
				meshes.push( mesh );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return meshes;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
 | 
						|
 | 
						|
			// geometry
 | 
						|
 | 
						|
			const geometry = new BufferGeometry();
 | 
						|
 | 
						|
			const positionData = [];
 | 
						|
			const uvData = [];
 | 
						|
 | 
						|
			const vertices = meshData.vertices;
 | 
						|
			const uvs = texture2dgroup.uvs;
 | 
						|
 | 
						|
			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				const triangleProperty = triangleProperties[ i ];
 | 
						|
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
 | 
						|
				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				//
 | 
						|
 | 
						|
				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
 | 
						|
				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
 | 
						|
 | 
						|
				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
 | 
						|
				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
 | 
						|
 | 
						|
				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
 | 
						|
				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
 | 
						|
			geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
 | 
						|
 | 
						|
			// material
 | 
						|
 | 
						|
			const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
 | 
						|
 | 
						|
			const material = new MeshPhongMaterial( { map: texture, flatShading: true } );
 | 
						|
 | 
						|
			// mesh
 | 
						|
 | 
						|
			const mesh = new Mesh( geometry, material );
 | 
						|
 | 
						|
			return mesh;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) {
 | 
						|
 | 
						|
			// geometry
 | 
						|
 | 
						|
			const geometry = new BufferGeometry();
 | 
						|
 | 
						|
			const positionData = [];
 | 
						|
			const colorData = [];
 | 
						|
 | 
						|
			const vertices = meshData.vertices;
 | 
						|
			const colors = colorgroup.colors;
 | 
						|
 | 
						|
			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				const triangleProperty = triangleProperties[ i ];
 | 
						|
 | 
						|
				const v1 = triangleProperty.v1;
 | 
						|
				const v2 = triangleProperty.v2;
 | 
						|
				const v3 = triangleProperty.v3;
 | 
						|
 | 
						|
				positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
 | 
						|
				positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
 | 
						|
				positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
 | 
						|
				positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
 | 
						|
				positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
 | 
						|
				positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
 | 
						|
				positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				//
 | 
						|
 | 
						|
				const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
 | 
						|
				const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
 | 
						|
				const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
 | 
						|
 | 
						|
				colorData.push( colors[ ( p1 * 3 ) + 0 ] );
 | 
						|
				colorData.push( colors[ ( p1 * 3 ) + 1 ] );
 | 
						|
				colorData.push( colors[ ( p1 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				colorData.push( colors[ ( p2 * 3 ) + 0 ] );
 | 
						|
				colorData.push( colors[ ( p2 * 3 ) + 1 ] );
 | 
						|
				colorData.push( colors[ ( p2 * 3 ) + 2 ] );
 | 
						|
 | 
						|
				colorData.push( colors[ ( p3 * 3 ) + 0 ] );
 | 
						|
				colorData.push( colors[ ( p3 * 3 ) + 1 ] );
 | 
						|
				colorData.push( colors[ ( p3 * 3 ) + 2 ] );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
 | 
						|
			geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
 | 
						|
 | 
						|
			// material
 | 
						|
 | 
						|
			const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
 | 
						|
 | 
						|
			// mesh
 | 
						|
 | 
						|
			const mesh = new Mesh( geometry, material );
 | 
						|
 | 
						|
			return mesh;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildDefaultMesh( meshData ) {
 | 
						|
 | 
						|
			const geometry = new BufferGeometry();
 | 
						|
			geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
 | 
						|
			geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
 | 
						|
 | 
						|
			const material = new MeshPhongMaterial( {
 | 
						|
				name: Loader.DEFAULT_MATERIAL_NAME,
 | 
						|
				color: 0xffffff,
 | 
						|
				flatShading: true
 | 
						|
			} );
 | 
						|
 | 
						|
			const mesh = new Mesh( geometry, material );
 | 
						|
 | 
						|
			return mesh;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {
 | 
						|
 | 
						|
			const keys = Object.keys( resourceMap );
 | 
						|
			const meshes = [];
 | 
						|
 | 
						|
			for ( let i = 0, il = keys.length; i < il; i ++ ) {
 | 
						|
 | 
						|
				const resourceId = keys[ i ];
 | 
						|
				const triangleProperties = resourceMap[ resourceId ];
 | 
						|
				const resourceType = getResourceType( resourceId, modelData );
 | 
						|
 | 
						|
				switch ( resourceType ) {
 | 
						|
 | 
						|
					case 'material':
 | 
						|
						const basematerials = modelData.resources.basematerials[ resourceId ];
 | 
						|
						const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );
 | 
						|
 | 
						|
						for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {
 | 
						|
 | 
						|
							meshes.push( newMeshes[ j ] );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'texture':
 | 
						|
						const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
 | 
						|
						meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'vertexColors':
 | 
						|
						const colorgroup = modelData.resources.colorgroup[ resourceId ];
 | 
						|
						meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) );
 | 
						|
						break;
 | 
						|
 | 
						|
					case 'default':
 | 
						|
						meshes.push( buildDefaultMesh( meshData ) );
 | 
						|
						break;
 | 
						|
 | 
						|
					default:
 | 
						|
						console.error( 'THREE.3MFLoader: Unsupported resource type.' );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( objectData.name ) {
 | 
						|
 | 
						|
				for ( let i = 0; i < meshes.length; i ++ ) {
 | 
						|
 | 
						|
					meshes[ i ].name = objectData.name;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return meshes;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function getResourceType( pid, modelData ) {
 | 
						|
 | 
						|
			if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
 | 
						|
 | 
						|
				return 'texture';
 | 
						|
 | 
						|
			} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
 | 
						|
 | 
						|
				return 'material';
 | 
						|
 | 
						|
			} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
 | 
						|
 | 
						|
				return 'vertexColors';
 | 
						|
 | 
						|
			} else if ( pid === 'default' ) {
 | 
						|
 | 
						|
				return 'default';
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				return undefined;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function analyzeObject( meshData, objectData ) {
 | 
						|
 | 
						|
			const resourceMap = {};
 | 
						|
 | 
						|
			const triangleProperties = meshData[ 'triangleProperties' ];
 | 
						|
 | 
						|
			const objectPid = objectData.pid;
 | 
						|
 | 
						|
			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				const triangleProperty = triangleProperties[ i ];
 | 
						|
				let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
 | 
						|
 | 
						|
				if ( pid === undefined ) pid = 'default';
 | 
						|
 | 
						|
				if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
 | 
						|
 | 
						|
				resourceMap[ pid ].push( triangleProperty );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return resourceMap;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildGroup( meshData, objects, modelData, textureData, objectData ) {
 | 
						|
 | 
						|
			const group = new Group();
 | 
						|
 | 
						|
			const resourceMap = analyzeObject( meshData, objectData );
 | 
						|
			const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );
 | 
						|
 | 
						|
			for ( let i = 0, l = meshes.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				group.add( meshes[ i ] );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return group;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function applyExtensions( extensions, meshData, modelXml ) {
 | 
						|
 | 
						|
			if ( ! extensions ) {
 | 
						|
 | 
						|
				return;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			const availableExtensions = [];
 | 
						|
			const keys = Object.keys( extensions );
 | 
						|
 | 
						|
			for ( let i = 0; i < keys.length; i ++ ) {
 | 
						|
 | 
						|
				const ns = keys[ i ];
 | 
						|
 | 
						|
				for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {
 | 
						|
 | 
						|
					const extension = scope.availableExtensions[ j ];
 | 
						|
 | 
						|
					if ( extension.ns === ns ) {
 | 
						|
 | 
						|
						availableExtensions.push( extension );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			for ( let i = 0; i < availableExtensions.length; i ++ ) {
 | 
						|
 | 
						|
				const extension = availableExtensions[ i ];
 | 
						|
				extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function getBuild( data, objects, modelData, textureData, objectData, builder ) {
 | 
						|
 | 
						|
			if ( data.build !== undefined ) return data.build;
 | 
						|
 | 
						|
			data.build = builder( data, objects, modelData, textureData, objectData );
 | 
						|
 | 
						|
			return data.build;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildBasematerial( materialData, objects, modelData ) {
 | 
						|
 | 
						|
			let material;
 | 
						|
 | 
						|
			const displaypropertiesid = materialData.displaypropertiesid;
 | 
						|
			const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
 | 
						|
 | 
						|
			if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
 | 
						|
 | 
						|
				// metallic display property, use StandardMaterial
 | 
						|
 | 
						|
				const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
 | 
						|
				const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
 | 
						|
 | 
						|
				material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				// otherwise use PhongMaterial
 | 
						|
 | 
						|
				material = new MeshPhongMaterial( { flatShading: true } );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			material.name = materialData.name;
 | 
						|
 | 
						|
			// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
 | 
						|
 | 
						|
			const displaycolor = materialData.displaycolor;
 | 
						|
 | 
						|
			const color = displaycolor.substring( 0, 7 );
 | 
						|
			material.color.setStyle( color, COLOR_SPACE_3MF );
 | 
						|
 | 
						|
			// process alpha if set
 | 
						|
 | 
						|
			if ( displaycolor.length === 9 ) {
 | 
						|
 | 
						|
				material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return material;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildComposite( compositeData, objects, modelData, textureData ) {
 | 
						|
 | 
						|
			const composite = new Group();
 | 
						|
 | 
						|
			for ( let j = 0; j < compositeData.length; j ++ ) {
 | 
						|
 | 
						|
				const component = compositeData[ j ];
 | 
						|
				let build = objects[ component.objectId ];
 | 
						|
 | 
						|
				if ( build === undefined ) {
 | 
						|
 | 
						|
					buildObject( component.objectId, objects, modelData, textureData );
 | 
						|
					build = objects[ component.objectId ];
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				const object3D = build.clone();
 | 
						|
 | 
						|
				// apply component transform
 | 
						|
 | 
						|
				const transform = component.transform;
 | 
						|
 | 
						|
				if ( transform ) {
 | 
						|
 | 
						|
					object3D.applyMatrix4( transform );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				composite.add( object3D );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return composite;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildObject( objectId, objects, modelData, textureData ) {
 | 
						|
 | 
						|
			const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
 | 
						|
 | 
						|
			if ( objectData[ 'mesh' ] ) {
 | 
						|
 | 
						|
				const meshData = objectData[ 'mesh' ];
 | 
						|
 | 
						|
				const extensions = modelData[ 'extensions' ];
 | 
						|
				const modelXml = modelData[ 'xml' ];
 | 
						|
 | 
						|
				applyExtensions( extensions, meshData, modelXml );
 | 
						|
 | 
						|
				objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				const compositeData = objectData[ 'components' ];
 | 
						|
 | 
						|
				objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if ( objectData.name ) {
 | 
						|
 | 
						|
				objects[ objectData.id ].name = objectData.name;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function buildObjects( data3mf ) {
 | 
						|
 | 
						|
			const modelsData = data3mf.model;
 | 
						|
			const modelRels = data3mf.modelRels;
 | 
						|
			const objects = {};
 | 
						|
			const modelsKeys = Object.keys( modelsData );
 | 
						|
			const textureData = {};
 | 
						|
 | 
						|
			// evaluate model relationships to textures
 | 
						|
 | 
						|
			if ( modelRels ) {
 | 
						|
 | 
						|
				for ( let i = 0, l = modelRels.length; i < l; i ++ ) {
 | 
						|
 | 
						|
					const modelRel = modelRels[ i ];
 | 
						|
					const textureKey = modelRel.target.substring( 1 );
 | 
						|
 | 
						|
					if ( data3mf.texture[ textureKey ] ) {
 | 
						|
 | 
						|
						textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// start build
 | 
						|
 | 
						|
			for ( let i = 0; i < modelsKeys.length; i ++ ) {
 | 
						|
 | 
						|
				const modelsKey = modelsKeys[ i ];
 | 
						|
				const modelData = modelsData[ modelsKey ];
 | 
						|
 | 
						|
				const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
 | 
						|
 | 
						|
				for ( let j = 0; j < objectIds.length; j ++ ) {
 | 
						|
 | 
						|
					const objectId = objectIds[ j ];
 | 
						|
 | 
						|
					buildObject( objectId, objects, modelData, textureData );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return objects;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function fetch3DModelPart( rels ) {
 | 
						|
 | 
						|
			for ( let i = 0; i < rels.length; i ++ ) {
 | 
						|
 | 
						|
				const rel = rels[ i ];
 | 
						|
				const extension = rel.target.split( '.' ).pop();
 | 
						|
 | 
						|
				if ( extension.toLowerCase() === 'model' ) return rel;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		function build( objects, data3mf ) {
 | 
						|
 | 
						|
			const group = new Group();
 | 
						|
 | 
						|
			const relationship = fetch3DModelPart( data3mf[ 'rels' ] );
 | 
						|
			const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
 | 
						|
 | 
						|
			for ( let i = 0; i < buildData.length; i ++ ) {
 | 
						|
 | 
						|
				const buildItem = buildData[ i ];
 | 
						|
				const object3D = objects[ buildItem[ 'objectId' ] ].clone();
 | 
						|
 | 
						|
				// apply transform
 | 
						|
 | 
						|
				const transform = buildItem[ 'transform' ];
 | 
						|
 | 
						|
				if ( transform ) {
 | 
						|
 | 
						|
					object3D.applyMatrix4( transform );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				group.add( object3D );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			return group;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		const data3mf = loadDocument( data );
 | 
						|
		const objects = buildObjects( data3mf );
 | 
						|
 | 
						|
		return build( objects, data3mf );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	addExtension( extension ) {
 | 
						|
 | 
						|
		this.availableExtensions.push( extension );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { ThreeMFLoader };
 |