1053 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1053 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
 | 
						|
 * @version 1.1.1
 | 
						|
 *
 | 
						|
 * @desc Load files in LWO3 and LWO2 format on Three.js
 | 
						|
 *
 | 
						|
 * LWO3 format specification:
 | 
						|
 *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
 | 
						|
 *
 | 
						|
 * LWO2 format specification:
 | 
						|
 *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
 | 
						|
 *
 | 
						|
 **/
 | 
						|
 | 
						|
import {
 | 
						|
	AddOperation,
 | 
						|
	BackSide,
 | 
						|
	BufferGeometry,
 | 
						|
	ClampToEdgeWrapping,
 | 
						|
	Color,
 | 
						|
	DoubleSide,
 | 
						|
	EquirectangularReflectionMapping,
 | 
						|
	EquirectangularRefractionMapping,
 | 
						|
	FileLoader,
 | 
						|
	Float32BufferAttribute,
 | 
						|
	FrontSide,
 | 
						|
	LineBasicMaterial,
 | 
						|
	LineSegments,
 | 
						|
	Loader,
 | 
						|
	Mesh,
 | 
						|
	MeshPhongMaterial,
 | 
						|
	MeshPhysicalMaterial,
 | 
						|
	MeshStandardMaterial,
 | 
						|
	MirroredRepeatWrapping,
 | 
						|
	Points,
 | 
						|
	PointsMaterial,
 | 
						|
	RepeatWrapping,
 | 
						|
	SRGBColorSpace,
 | 
						|
	TextureLoader,
 | 
						|
	Vector2
 | 
						|
} from 'three';
 | 
						|
 | 
						|
import { IFFParser } from './lwo/IFFParser.js';
 | 
						|
 | 
						|
let _lwoTree;
 | 
						|
 | 
						|
class LWOLoader extends Loader {
 | 
						|
 | 
						|
	constructor( manager, parameters = {} ) {
 | 
						|
 | 
						|
		super( manager );
 | 
						|
 | 
						|
		this.resourcePath = ( parameters.resourcePath !== undefined ) ? parameters.resourcePath : '';
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	load( url, onLoad, onProgress, onError ) {
 | 
						|
 | 
						|
		const scope = this;
 | 
						|
 | 
						|
		const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path;
 | 
						|
 | 
						|
		// give the mesh a default name based on the filename
 | 
						|
		const modelName = url.split( path ).pop().split( '.' )[ 0 ];
 | 
						|
 | 
						|
		const loader = new FileLoader( this.manager );
 | 
						|
		loader.setPath( scope.path );
 | 
						|
		loader.setResponseType( 'arraybuffer' );
 | 
						|
 | 
						|
		loader.load( url, function ( buffer ) {
 | 
						|
 | 
						|
			// console.time( 'Total parsing: ' );
 | 
						|
 | 
						|
			try {
 | 
						|
 | 
						|
				onLoad( scope.parse( buffer, path, modelName ) );
 | 
						|
 | 
						|
			} catch ( e ) {
 | 
						|
 | 
						|
				if ( onError ) {
 | 
						|
 | 
						|
					onError( e );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					console.error( e );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				scope.manager.itemError( url );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			// console.timeEnd( 'Total parsing: ' );
 | 
						|
 | 
						|
		}, onProgress, onError );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parse( iffBuffer, path, modelName ) {
 | 
						|
 | 
						|
		_lwoTree = new IFFParser().parse( iffBuffer );
 | 
						|
 | 
						|
		// console.log( 'lwoTree', lwoTree );
 | 
						|
 | 
						|
		const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 | 
						|
 | 
						|
		return new LWOTreeParser( textureLoader ).parse( modelName );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// Parse the lwoTree object
 | 
						|
class LWOTreeParser {
 | 
						|
 | 
						|
	constructor( textureLoader ) {
 | 
						|
 | 
						|
		this.textureLoader = textureLoader;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parse( modelName ) {
 | 
						|
 | 
						|
		this.materials = new MaterialParser( this.textureLoader ).parse();
 | 
						|
		this.defaultLayerName = modelName;
 | 
						|
 | 
						|
		this.meshes = this.parseLayers();
 | 
						|
 | 
						|
		return {
 | 
						|
			materials: this.materials,
 | 
						|
			meshes: this.meshes,
 | 
						|
		};
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseLayers() {
 | 
						|
 | 
						|
		// array of all meshes for building hierarchy
 | 
						|
		const meshes = [];
 | 
						|
 | 
						|
		// final array containing meshes with scene graph hierarchy set up
 | 
						|
		const finalMeshes = [];
 | 
						|
 | 
						|
		const geometryParser = new GeometryParser();
 | 
						|
 | 
						|
		const scope = this;
 | 
						|
		_lwoTree.layers.forEach( function ( layer ) {
 | 
						|
 | 
						|
			const geometry = geometryParser.parse( layer.geometry, layer );
 | 
						|
 | 
						|
			const mesh = scope.parseMesh( geometry, layer );
 | 
						|
 | 
						|
			meshes[ layer.number ] = mesh;
 | 
						|
 | 
						|
			if ( layer.parent === - 1 ) finalMeshes.push( mesh );
 | 
						|
			else meshes[ layer.parent ].add( mesh );
 | 
						|
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		this.applyPivots( finalMeshes );
 | 
						|
 | 
						|
		return finalMeshes;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseMesh( geometry, layer ) {
 | 
						|
 | 
						|
		let mesh;
 | 
						|
 | 
						|
		const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
 | 
						|
 | 
						|
		if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials );
 | 
						|
		else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials );
 | 
						|
		else mesh = new Mesh( geometry, materials );
 | 
						|
 | 
						|
		if ( layer.name ) mesh.name = layer.name;
 | 
						|
		else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
 | 
						|
 | 
						|
		mesh.userData.pivot = layer.pivot;
 | 
						|
 | 
						|
		return mesh;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// TODO: may need to be reversed in z to convert LWO to three.js coordinates
 | 
						|
	applyPivots( meshes ) {
 | 
						|
 | 
						|
		meshes.forEach( function ( mesh ) {
 | 
						|
 | 
						|
			mesh.traverse( function ( child ) {
 | 
						|
 | 
						|
				const pivot = child.userData.pivot;
 | 
						|
 | 
						|
				child.position.x += pivot[ 0 ];
 | 
						|
				child.position.y += pivot[ 1 ];
 | 
						|
				child.position.z += pivot[ 2 ];
 | 
						|
 | 
						|
				if ( child.parent ) {
 | 
						|
 | 
						|
					const parentPivot = child.parent.userData.pivot;
 | 
						|
 | 
						|
					child.position.x -= parentPivot[ 0 ];
 | 
						|
					child.position.y -= parentPivot[ 1 ];
 | 
						|
					child.position.z -= parentPivot[ 2 ];
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	getMaterials( namesArray, type ) {
 | 
						|
 | 
						|
		const materials = [];
 | 
						|
 | 
						|
		const scope = this;
 | 
						|
 | 
						|
		namesArray.forEach( function ( name, i ) {
 | 
						|
 | 
						|
			materials[ i ] = scope.getMaterialByName( name );
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		// convert materials to line or point mats if required
 | 
						|
		if ( type === 'points' || type === 'lines' ) {
 | 
						|
 | 
						|
			materials.forEach( function ( mat, i ) {
 | 
						|
 | 
						|
				const spec = {
 | 
						|
					color: mat.color,
 | 
						|
				};
 | 
						|
 | 
						|
				if ( type === 'points' ) {
 | 
						|
 | 
						|
					spec.size = 0.1;
 | 
						|
					spec.map = mat.map;
 | 
						|
					materials[ i ] = new PointsMaterial( spec );
 | 
						|
 | 
						|
				} else if ( type === 'lines' ) {
 | 
						|
 | 
						|
					materials[ i ] = new LineBasicMaterial( spec );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// if there is only one material, return that directly instead of array
 | 
						|
		const filtered = materials.filter( Boolean );
 | 
						|
		if ( filtered.length === 1 ) return filtered[ 0 ];
 | 
						|
 | 
						|
		return materials;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	getMaterialByName( name ) {
 | 
						|
 | 
						|
		return this.materials.filter( function ( m ) {
 | 
						|
 | 
						|
			return m.name === name;
 | 
						|
 | 
						|
		} )[ 0 ];
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
class MaterialParser {
 | 
						|
 | 
						|
	constructor( textureLoader ) {
 | 
						|
 | 
						|
		this.textureLoader = textureLoader;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parse() {
 | 
						|
 | 
						|
		const materials = [];
 | 
						|
		this.textures = {};
 | 
						|
 | 
						|
		for ( const name in _lwoTree.materials ) {
 | 
						|
 | 
						|
			if ( _lwoTree.format === 'LWO3' ) {
 | 
						|
 | 
						|
				materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
 | 
						|
 | 
						|
			} else if ( _lwoTree.format === 'LWO2' ) {
 | 
						|
 | 
						|
				materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return materials;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseMaterial( materialData, name, textures ) {
 | 
						|
 | 
						|
		let params = {
 | 
						|
			name: name,
 | 
						|
			side: this.getSide( materialData.attributes ),
 | 
						|
			flatShading: this.getSmooth( materialData.attributes ),
 | 
						|
		};
 | 
						|
 | 
						|
		const connections = this.parseConnections( materialData.connections, materialData.nodes );
 | 
						|
 | 
						|
		const maps = this.parseTextureNodes( connections.maps );
 | 
						|
 | 
						|
		this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
 | 
						|
 | 
						|
		const attributes = this.parseAttributes( connections.attributes, maps );
 | 
						|
 | 
						|
		this.parseEnvMap( connections, maps, attributes );
 | 
						|
 | 
						|
		params = Object.assign( maps, params );
 | 
						|
		params = Object.assign( params, attributes );
 | 
						|
 | 
						|
		const materialType = this.getMaterialType( connections.attributes );
 | 
						|
 | 
						|
		if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio"
 | 
						|
 | 
						|
		return new materialType( params );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseMaterialLwo2( materialData, name/*, textures*/ ) {
 | 
						|
 | 
						|
		let params = {
 | 
						|
			name: name,
 | 
						|
			side: this.getSide( materialData.attributes ),
 | 
						|
			flatShading: this.getSmooth( materialData.attributes ),
 | 
						|
		};
 | 
						|
 | 
						|
		const attributes = this.parseAttributes( materialData.attributes, {} );
 | 
						|
		params = Object.assign( params, attributes );
 | 
						|
		return new MeshPhongMaterial( params );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// Note: converting from left to right handed coords by switching x -> -x in vertices, and
 | 
						|
	// then switching mat FrontSide -> BackSide
 | 
						|
	// NB: this means that FrontSide and BackSide have been switched!
 | 
						|
	getSide( attributes ) {
 | 
						|
 | 
						|
		if ( ! attributes.side ) return BackSide;
 | 
						|
 | 
						|
		switch ( attributes.side ) {
 | 
						|
 | 
						|
			case 0:
 | 
						|
			case 1:
 | 
						|
				return BackSide;
 | 
						|
			case 2: return FrontSide;
 | 
						|
			case 3: return DoubleSide;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	getSmooth( attributes ) {
 | 
						|
 | 
						|
		if ( ! attributes.smooth ) return true;
 | 
						|
		return ! attributes.smooth;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseConnections( connections, nodes ) {
 | 
						|
 | 
						|
		const materialConnections = {
 | 
						|
			maps: {}
 | 
						|
		};
 | 
						|
 | 
						|
		const inputName = connections.inputName;
 | 
						|
		const inputNodeName = connections.inputNodeName;
 | 
						|
		const nodeName = connections.nodeName;
 | 
						|
 | 
						|
		const scope = this;
 | 
						|
		inputName.forEach( function ( name, index ) {
 | 
						|
 | 
						|
			if ( name === 'Material' ) {
 | 
						|
 | 
						|
				const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
 | 
						|
				materialConnections.attributes = matNode.attributes;
 | 
						|
				materialConnections.envMap = matNode.fileName;
 | 
						|
				materialConnections.name = inputNodeName[ index ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		nodeName.forEach( function ( name, index ) {
 | 
						|
 | 
						|
			if ( name === materialConnections.name ) {
 | 
						|
 | 
						|
				materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		return materialConnections;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	getNodeByRefName( refName, nodes ) {
 | 
						|
 | 
						|
		for ( const name in nodes ) {
 | 
						|
 | 
						|
			if ( nodes[ name ].refName === refName ) return nodes[ name ];
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseTextureNodes( textureNodes ) {
 | 
						|
 | 
						|
		const maps = {};
 | 
						|
 | 
						|
		for ( const name in textureNodes ) {
 | 
						|
 | 
						|
			const node = textureNodes[ name ];
 | 
						|
			const path = node.fileName;
 | 
						|
 | 
						|
			if ( ! path ) return;
 | 
						|
 | 
						|
			const texture = this.loadTexture( path );
 | 
						|
 | 
						|
			if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
 | 
						|
			if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
 | 
						|
 | 
						|
			switch ( name ) {
 | 
						|
 | 
						|
				case 'Color':
 | 
						|
					maps.map = texture;
 | 
						|
					maps.map.colorSpace = SRGBColorSpace;
 | 
						|
					break;
 | 
						|
				case 'Roughness':
 | 
						|
					maps.roughnessMap = texture;
 | 
						|
					maps.roughness = 1;
 | 
						|
					break;
 | 
						|
				case 'Specular':
 | 
						|
					maps.specularMap = texture;
 | 
						|
					maps.specularMap.colorSpace = SRGBColorSpace;
 | 
						|
					maps.specular = 0xffffff;
 | 
						|
					break;
 | 
						|
				case 'Luminous':
 | 
						|
					maps.emissiveMap = texture;
 | 
						|
					maps.emissiveMap.colorSpace = SRGBColorSpace;
 | 
						|
					maps.emissive = 0x808080;
 | 
						|
					break;
 | 
						|
				case 'Luminous Color':
 | 
						|
					maps.emissive = 0x808080;
 | 
						|
					break;
 | 
						|
				case 'Metallic':
 | 
						|
					maps.metalnessMap = texture;
 | 
						|
					maps.metalness = 1;
 | 
						|
					break;
 | 
						|
				case 'Transparency':
 | 
						|
				case 'Alpha':
 | 
						|
					maps.alphaMap = texture;
 | 
						|
					maps.transparent = true;
 | 
						|
					break;
 | 
						|
				case 'Normal':
 | 
						|
					maps.normalMap = texture;
 | 
						|
					if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude );
 | 
						|
					break;
 | 
						|
				case 'Bump':
 | 
						|
					maps.bumpMap = texture;
 | 
						|
					break;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// LWO BSDF materials can have both spec and rough, but this is not valid in three
 | 
						|
		if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
 | 
						|
 | 
						|
		return maps;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// maps can also be defined on individual material attributes, parse those here
 | 
						|
	// This occurs on Standard (Phong) surfaces
 | 
						|
	parseAttributeImageMaps( attributes, textures, maps ) {
 | 
						|
 | 
						|
		for ( const name in attributes ) {
 | 
						|
 | 
						|
			const attribute = attributes[ name ];
 | 
						|
 | 
						|
			if ( attribute.maps ) {
 | 
						|
 | 
						|
				const mapData = attribute.maps[ 0 ];
 | 
						|
 | 
						|
				const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
 | 
						|
				if ( ! path ) return;
 | 
						|
 | 
						|
				const texture = this.loadTexture( path );
 | 
						|
 | 
						|
				if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
 | 
						|
				if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
 | 
						|
 | 
						|
				switch ( name ) {
 | 
						|
 | 
						|
					case 'Color':
 | 
						|
						maps.map = texture;
 | 
						|
						maps.map.colorSpace = SRGBColorSpace;
 | 
						|
						break;
 | 
						|
					case 'Diffuse':
 | 
						|
						maps.aoMap = texture;
 | 
						|
						break;
 | 
						|
					case 'Roughness':
 | 
						|
						maps.roughnessMap = texture;
 | 
						|
						maps.roughness = 1;
 | 
						|
						break;
 | 
						|
					case 'Specular':
 | 
						|
						maps.specularMap = texture;
 | 
						|
						maps.specularMap.colorSpace = SRGBColorSpace;
 | 
						|
						maps.specular = 0xffffff;
 | 
						|
						break;
 | 
						|
					case 'Luminosity':
 | 
						|
						maps.emissiveMap = texture;
 | 
						|
						maps.emissiveMap.colorSpace = SRGBColorSpace;
 | 
						|
						maps.emissive = 0x808080;
 | 
						|
						break;
 | 
						|
					case 'Metallic':
 | 
						|
						maps.metalnessMap = texture;
 | 
						|
						maps.metalness = 1;
 | 
						|
						break;
 | 
						|
					case 'Transparency':
 | 
						|
					case 'Alpha':
 | 
						|
						maps.alphaMap = texture;
 | 
						|
						maps.transparent = true;
 | 
						|
						break;
 | 
						|
					case 'Normal':
 | 
						|
						maps.normalMap = texture;
 | 
						|
						break;
 | 
						|
					case 'Bump':
 | 
						|
						maps.bumpMap = texture;
 | 
						|
						break;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseAttributes( attributes, maps ) {
 | 
						|
 | 
						|
		const params = {};
 | 
						|
 | 
						|
		// don't use color data if color map is present
 | 
						|
		if ( attributes.Color && ! maps.map ) {
 | 
						|
 | 
						|
			params.color = new Color().fromArray( attributes.Color.value );
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			params.color = new Color();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
 | 
						|
 | 
						|
			params.opacity = 1 - attributes.Transparency.value;
 | 
						|
			params.transparent = true;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
 | 
						|
 | 
						|
		this.parsePhysicalAttributes( params, attributes, maps );
 | 
						|
		this.parseStandardAttributes( params, attributes, maps );
 | 
						|
		this.parsePhongAttributes( params, attributes, maps );
 | 
						|
 | 
						|
		return params;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parsePhysicalAttributes( params, attributes/*, maps*/ ) {
 | 
						|
 | 
						|
		if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
 | 
						|
 | 
						|
			params.clearcoat = attributes.Clearcoat.value;
 | 
						|
 | 
						|
			if ( attributes[ 'Clearcoat Gloss' ] ) {
 | 
						|
 | 
						|
				params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseStandardAttributes( params, attributes, maps ) {
 | 
						|
 | 
						|
 | 
						|
		if ( attributes.Luminous ) {
 | 
						|
 | 
						|
			params.emissiveIntensity = attributes.Luminous.value;
 | 
						|
 | 
						|
			if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) {
 | 
						|
 | 
						|
				params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				params.emissive = new Color( 0x808080 );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
 | 
						|
		if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parsePhongAttributes( params, attributes, maps ) {
 | 
						|
 | 
						|
		if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
 | 
						|
 | 
						|
		if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
 | 
						|
 | 
						|
		if ( attributes.Reflection ) {
 | 
						|
 | 
						|
			params.reflectivity = attributes.Reflection.value;
 | 
						|
			params.combine = AddOperation;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( attributes.Luminosity ) {
 | 
						|
 | 
						|
			params.emissiveIntensity = attributes.Luminosity.value;
 | 
						|
 | 
						|
			if ( ! maps.emissiveMap && ! maps.map ) {
 | 
						|
 | 
						|
				params.emissive = params.color;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				params.emissive = new Color( 0x808080 );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
 | 
						|
		if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
 | 
						|
 | 
						|
			if ( attributes[ 'Color Highlight' ] ) {
 | 
						|
 | 
						|
				params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				params.specular = new Color().setScalar( attributes.Specular.value );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseEnvMap( connections, maps, attributes ) {
 | 
						|
 | 
						|
		if ( connections.envMap ) {
 | 
						|
 | 
						|
			const envMap = this.loadTexture( connections.envMap );
 | 
						|
 | 
						|
			if ( attributes.transparent && attributes.opacity < 0.999 ) {
 | 
						|
 | 
						|
				envMap.mapping = EquirectangularRefractionMapping;
 | 
						|
 | 
						|
				// Reflectivity and refraction mapping don't work well together in Phong materials
 | 
						|
				if ( attributes.reflectivity !== undefined ) {
 | 
						|
 | 
						|
					delete attributes.reflectivity;
 | 
						|
					delete attributes.combine;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( attributes.metalness !== undefined ) {
 | 
						|
 | 
						|
					attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
 | 
						|
 | 
						|
			} else envMap.mapping = EquirectangularReflectionMapping;
 | 
						|
 | 
						|
			maps.envMap = envMap;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// get texture defined at top level by its index
 | 
						|
	getTexturePathByIndex( index ) {
 | 
						|
 | 
						|
		let fileName = '';
 | 
						|
 | 
						|
		if ( ! _lwoTree.textures ) return fileName;
 | 
						|
 | 
						|
		_lwoTree.textures.forEach( function ( texture ) {
 | 
						|
 | 
						|
			if ( texture.index === index ) fileName = texture.fileName;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		return fileName;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	loadTexture( path ) {
 | 
						|
 | 
						|
		if ( ! path ) return null;
 | 
						|
 | 
						|
		const texture = this.textureLoader.load(
 | 
						|
			path,
 | 
						|
			undefined,
 | 
						|
			undefined,
 | 
						|
			function () {
 | 
						|
 | 
						|
				console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
 | 
						|
 | 
						|
			}
 | 
						|
		);
 | 
						|
 | 
						|
		return texture;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
 | 
						|
	getWrappingType( num ) {
 | 
						|
 | 
						|
		switch ( num ) {
 | 
						|
 | 
						|
			case 0:
 | 
						|
				console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
 | 
						|
				return ClampToEdgeWrapping;
 | 
						|
			case 1: return RepeatWrapping;
 | 
						|
			case 2: return MirroredRepeatWrapping;
 | 
						|
			case 3: return ClampToEdgeWrapping;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	getMaterialType( nodeData ) {
 | 
						|
 | 
						|
		if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial;
 | 
						|
		if ( nodeData.Roughness ) return MeshStandardMaterial;
 | 
						|
		return MeshPhongMaterial;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
class GeometryParser {
 | 
						|
 | 
						|
	parse( geoData, layer ) {
 | 
						|
 | 
						|
		const geometry = new BufferGeometry();
 | 
						|
 | 
						|
		geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) );
 | 
						|
 | 
						|
		const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
 | 
						|
		geometry.setIndex( indices );
 | 
						|
 | 
						|
		this.parseGroups( geometry, geoData );
 | 
						|
 | 
						|
		geometry.computeVertexNormals();
 | 
						|
 | 
						|
		this.parseUVs( geometry, layer, indices );
 | 
						|
		this.parseMorphTargets( geometry, layer, indices );
 | 
						|
 | 
						|
		// TODO: z may need to be reversed to account for coordinate system change
 | 
						|
		geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] );
 | 
						|
 | 
						|
		// let userData = geometry.userData;
 | 
						|
		// geometry = geometry.toNonIndexed()
 | 
						|
		// geometry.userData = userData;
 | 
						|
 | 
						|
		return geometry;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// split quads into tris
 | 
						|
	splitIndices( indices, polygonDimensions ) {
 | 
						|
 | 
						|
		const remappedIndices = [];
 | 
						|
 | 
						|
		let i = 0;
 | 
						|
		polygonDimensions.forEach( function ( dim ) {
 | 
						|
 | 
						|
			if ( dim < 4 ) {
 | 
						|
 | 
						|
				for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
 | 
						|
 | 
						|
			} else if ( dim === 4 ) {
 | 
						|
 | 
						|
				remappedIndices.push(
 | 
						|
					indices[ i ],
 | 
						|
					indices[ i + 1 ],
 | 
						|
					indices[ i + 2 ],
 | 
						|
 | 
						|
					indices[ i ],
 | 
						|
					indices[ i + 2 ],
 | 
						|
					indices[ i + 3 ]
 | 
						|
 | 
						|
				);
 | 
						|
 | 
						|
			} else if ( dim > 4 ) {
 | 
						|
 | 
						|
				for ( let k = 1; k < dim - 1; k ++ ) {
 | 
						|
 | 
						|
					remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			i += dim;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		return remappedIndices;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
 | 
						|
	parseGroups( geometry, geoData ) {
 | 
						|
 | 
						|
		const tags = _lwoTree.tags;
 | 
						|
		const matNames = [];
 | 
						|
 | 
						|
		let elemSize = 3;
 | 
						|
		if ( geoData.type === 'lines' ) elemSize = 2;
 | 
						|
		if ( geoData.type === 'points' ) elemSize = 1;
 | 
						|
 | 
						|
		const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
 | 
						|
 | 
						|
		let indexNum = 0; // create new indices in numerical order
 | 
						|
		const indexPairs = {}; // original indices mapped to numerical indices
 | 
						|
 | 
						|
		let prevMaterialIndex;
 | 
						|
		let materialIndex;
 | 
						|
 | 
						|
		let prevStart = 0;
 | 
						|
		let currentCount = 0;
 | 
						|
 | 
						|
		for ( let i = 0; i < remappedIndices.length; i += 2 ) {
 | 
						|
 | 
						|
			materialIndex = remappedIndices[ i + 1 ];
 | 
						|
 | 
						|
			if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
 | 
						|
 | 
						|
			if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
 | 
						|
 | 
						|
			if ( materialIndex !== prevMaterialIndex ) {
 | 
						|
 | 
						|
				let currentIndex;
 | 
						|
				if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
 | 
						|
 | 
						|
					currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					currentIndex = indexNum;
 | 
						|
					indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
 | 
						|
					matNames[ indexNum ] = tags[ prevMaterialIndex ];
 | 
						|
					indexNum ++;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				geometry.addGroup( prevStart, currentCount, currentIndex );
 | 
						|
 | 
						|
				prevStart += currentCount;
 | 
						|
 | 
						|
				prevMaterialIndex = materialIndex;
 | 
						|
				currentCount = 0;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			currentCount += elemSize;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// the loop above doesn't add the last group, do that here.
 | 
						|
		if ( geometry.groups.length > 0 ) {
 | 
						|
 | 
						|
			let currentIndex;
 | 
						|
			if ( indexPairs[ tags[ materialIndex ] ] ) {
 | 
						|
 | 
						|
				currentIndex = indexPairs[ tags[ materialIndex ] ];
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				currentIndex = indexNum;
 | 
						|
				indexPairs[ tags[ materialIndex ] ] = indexNum;
 | 
						|
				matNames[ indexNum ] = tags[ materialIndex ];
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			geometry.addGroup( prevStart, currentCount, currentIndex );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// Mat names from TAGS chunk, used to build up an array of materials for this geometry
 | 
						|
		geometry.userData.matNames = matNames;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	splitMaterialIndices( polygonDimensions, indices ) {
 | 
						|
 | 
						|
		const remappedIndices = [];
 | 
						|
 | 
						|
		polygonDimensions.forEach( function ( dim, i ) {
 | 
						|
 | 
						|
			if ( dim <= 3 ) {
 | 
						|
 | 
						|
				remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
 | 
						|
 | 
						|
			} else if ( dim === 4 ) {
 | 
						|
 | 
						|
				remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				 // ignore > 4 for now
 | 
						|
				for ( let k = 0; k < dim - 2; k ++ ) {
 | 
						|
 | 
						|
					remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		return remappedIndices;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	// UV maps:
 | 
						|
	// 1: are defined via index into an array of points, not into a geometry
 | 
						|
	// - the geometry is also defined by an index into this array, but the indexes may not match
 | 
						|
	// 2: there can be any number of UV maps for a single geometry. Here these are combined,
 | 
						|
	// 	with preference given to the first map encountered
 | 
						|
	// 3: UV maps can be partial - that is, defined for only a part of the geometry
 | 
						|
	// 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
 | 
						|
	// UV maps are defined as partially VMAP and partially VMAD
 | 
						|
	// VMADs are currently not supported
 | 
						|
	parseUVs( geometry, layer ) {
 | 
						|
 | 
						|
		// start by creating a UV map set to zero for the whole geometry
 | 
						|
		const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
 | 
						|
 | 
						|
			return 0;
 | 
						|
 | 
						|
		} );
 | 
						|
 | 
						|
		for ( const name in layer.uvs ) {
 | 
						|
 | 
						|
			const uvs = layer.uvs[ name ].uvs;
 | 
						|
			const uvIndices = layer.uvs[ name ].uvIndices;
 | 
						|
 | 
						|
			uvIndices.forEach( function ( i, j ) {
 | 
						|
 | 
						|
				remappedUVs[ i * 2 ] = uvs[ j * 2 ];
 | 
						|
				remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	parseMorphTargets( geometry, layer ) {
 | 
						|
 | 
						|
		let num = 0;
 | 
						|
		for ( const name in layer.morphTargets ) {
 | 
						|
 | 
						|
			const remappedPoints = geometry.attributes.position.array.slice();
 | 
						|
 | 
						|
			if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
 | 
						|
 | 
						|
			const morphPoints = layer.morphTargets[ name ].points;
 | 
						|
			const morphIndices = layer.morphTargets[ name ].indices;
 | 
						|
			const type = layer.morphTargets[ name ].type;
 | 
						|
 | 
						|
			morphIndices.forEach( function ( i, j ) {
 | 
						|
 | 
						|
				if ( type === 'relative' ) {
 | 
						|
 | 
						|
					remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
 | 
						|
					remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
 | 
						|
					remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
 | 
						|
					remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
 | 
						|
					remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
			geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 );
 | 
						|
			geometry.morphAttributes.position[ num ].name = name;
 | 
						|
 | 
						|
			num ++;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		geometry.morphTargetsRelative = false;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// ************** UTILITY FUNCTIONS **************
 | 
						|
 | 
						|
function extractParentUrl( url, dir ) {
 | 
						|
 | 
						|
	const index = url.indexOf( dir );
 | 
						|
 | 
						|
	if ( index === - 1 ) return './';
 | 
						|
 | 
						|
	return url.slice( 0, index );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { LWOLoader };
 |