906 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			906 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import {
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	BufferGeometry,
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	FileLoader,
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	Float32BufferAttribute,
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	Group,
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	LineBasicMaterial,
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	LineSegments,
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	Loader,
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	Material,
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	Mesh,
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	MeshPhongMaterial,
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	Points,
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	PointsMaterial,
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	Vector3,
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	Color
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} from 'three';
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// o object_name | g group_name
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const _object_pattern = /^[og]\s*(.+)?/;
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// mtllib file_reference
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const _material_library_pattern = /^mtllib /;
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// usemtl material_name
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const _material_use_pattern = /^usemtl /;
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// usemap map_name
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const _map_use_pattern = /^usemap /;
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const _face_vertex_data_separator_pattern = /\s+/;
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const _vA = new Vector3();
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const _vB = new Vector3();
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const _vC = new Vector3();
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const _ab = new Vector3();
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const _cb = new Vector3();
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const _color = new Color();
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function ParserState() {
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	const state = {
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		objects: [],
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		object: {},
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		vertices: [],
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		normals: [],
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		colors: [],
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		uvs: [],
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		materials: {},
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		materialLibraries: [],
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		startObject: function ( name, fromDeclaration ) {
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			// If the current object (initial from reset) is not from a g/o declaration in the parsed
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			// file. We need to use it for the first parsed g/o to keep things in sync.
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			if ( this.object && this.object.fromDeclaration === false ) {
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				this.object.name = name;
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				this.object.fromDeclaration = ( fromDeclaration !== false );
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				return;
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			}
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			const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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			if ( this.object && typeof this.object._finalize === 'function' ) {
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				this.object._finalize( true );
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			}
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			this.object = {
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				name: name || '',
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				fromDeclaration: ( fromDeclaration !== false ),
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				geometry: {
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					vertices: [],
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					normals: [],
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					colors: [],
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					uvs: [],
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					hasUVIndices: false
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				},
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				materials: [],
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				smooth: true,
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				startMaterial: function ( name, libraries ) {
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					const previous = this._finalize( false );
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					// New usemtl declaration overwrites an inherited material, except if faces were declared
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					// after the material, then it must be preserved for proper MultiMaterial continuation.
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					if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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						this.materials.splice( previous.index, 1 );
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					}
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					const material = {
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						index: this.materials.length,
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						name: name || '',
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						mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
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						smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
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						groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
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						groupEnd: - 1,
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						groupCount: - 1,
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						inherited: false,
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						clone: function ( index ) {
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							const cloned = {
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								index: ( typeof index === 'number' ? index : this.index ),
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								name: this.name,
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								mtllib: this.mtllib,
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								smooth: this.smooth,
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								groupStart: 0,
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								groupEnd: - 1,
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								groupCount: - 1,
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								inherited: false
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							};
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							cloned.clone = this.clone.bind( cloned );
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							return cloned;
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						}
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					};
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					this.materials.push( material );
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					return material;
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				},
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				currentMaterial: function () {
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					if ( this.materials.length > 0 ) {
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						return this.materials[ this.materials.length - 1 ];
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					}
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					return undefined;
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				},
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				_finalize: function ( end ) {
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					const lastMultiMaterial = this.currentMaterial();
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					if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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						lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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						lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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						lastMultiMaterial.inherited = false;
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					}
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					// Ignore objects tail materials if no face declarations followed them before a new o/g started.
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					if ( end && this.materials.length > 1 ) {
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						for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
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							if ( this.materials[ mi ].groupCount <= 0 ) {
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								this.materials.splice( mi, 1 );
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							}
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						}
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					}
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					// Guarantee at least one empty material, this makes the creation later more straight forward.
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					if ( end && this.materials.length === 0 ) {
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						this.materials.push( {
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							name: '',
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							smooth: this.smooth
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						} );
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					}
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					return lastMultiMaterial;
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				}
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			};
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			// Inherit previous objects material.
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			// Spec tells us that a declared material must be set to all objects until a new material is declared.
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			// If a usemtl declaration is encountered while this new object is being parsed, it will
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			// overwrite the inherited material. Exception being that there was already face declarations
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			// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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			if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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				const declared = previousMaterial.clone( 0 );
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				declared.inherited = true;
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				this.object.materials.push( declared );
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			}
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			this.objects.push( this.object );
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		},
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		finalize: function () {
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			if ( this.object && typeof this.object._finalize === 'function' ) {
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				this.object._finalize( true );
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			}
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		},
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		parseVertexIndex: function ( value, len ) {
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			const index = parseInt( value, 10 );
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			return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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		},
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		parseNormalIndex: function ( value, len ) {
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			const index = parseInt( value, 10 );
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			return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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		},
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		parseUVIndex: function ( value, len ) {
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			const index = parseInt( value, 10 );
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			return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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		},
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		addVertex: function ( a, b, c ) {
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			const src = this.vertices;
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			const dst = this.object.geometry.vertices;
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			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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			dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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			dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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		},
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		addVertexPoint: function ( a ) {
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			const src = this.vertices;
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			const dst = this.object.geometry.vertices;
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			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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		},
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		addVertexLine: function ( a ) {
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			const src = this.vertices;
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			const dst = this.object.geometry.vertices;
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			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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		},
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		addNormal: function ( a, b, c ) {
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			const src = this.normals;
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			const dst = this.object.geometry.normals;
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			dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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			dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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			dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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		},
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		addFaceNormal: function ( a, b, c ) {
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			const src = this.vertices;
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			const dst = this.object.geometry.normals;
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			_vA.fromArray( src, a );
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			_vB.fromArray( src, b );
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			_vC.fromArray( src, c );
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			_cb.subVectors( _vC, _vB );
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			_ab.subVectors( _vA, _vB );
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			_cb.cross( _ab );
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			_cb.normalize();
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			dst.push( _cb.x, _cb.y, _cb.z );
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			dst.push( _cb.x, _cb.y, _cb.z );
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			dst.push( _cb.x, _cb.y, _cb.z );
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		},
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		addColor: function ( a, b, c ) {
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			const src = this.colors;
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			const dst = this.object.geometry.colors;
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			if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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			if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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			if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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		},
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		addUV: function ( a, b, c ) {
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			const src = this.uvs;
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			const dst = this.object.geometry.uvs;
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			dst.push( src[ a + 0 ], src[ a + 1 ] );
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			dst.push( src[ b + 0 ], src[ b + 1 ] );
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			dst.push( src[ c + 0 ], src[ c + 1 ] );
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		},
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		addDefaultUV: function () {
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			const dst = this.object.geometry.uvs;
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			dst.push( 0, 0 );
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			dst.push( 0, 0 );
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			dst.push( 0, 0 );
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		},
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		addUVLine: function ( a ) {
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			const src = this.uvs;
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			const dst = this.object.geometry.uvs;
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			dst.push( src[ a + 0 ], src[ a + 1 ] );
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		},
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		addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
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			const vLen = this.vertices.length;
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			let ia = this.parseVertexIndex( a, vLen );
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			let ib = this.parseVertexIndex( b, vLen );
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			let ic = this.parseVertexIndex( c, vLen );
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			this.addVertex( ia, ib, ic );
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			this.addColor( ia, ib, ic );
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			// normals
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			if ( na !== undefined && na !== '' ) {
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				const nLen = this.normals.length;
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				ia = this.parseNormalIndex( na, nLen );
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				ib = this.parseNormalIndex( nb, nLen );
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				ic = this.parseNormalIndex( nc, nLen );
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				this.addNormal( ia, ib, ic );
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			} else {
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				this.addFaceNormal( ia, ib, ic );
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			}
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			// uvs
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			if ( ua !== undefined && ua !== '' ) {
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				const uvLen = this.uvs.length;
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				ia = this.parseUVIndex( ua, uvLen );
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				ib = this.parseUVIndex( ub, uvLen );
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				ic = this.parseUVIndex( uc, uvLen );
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				this.addUV( ia, ib, ic );
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				this.object.geometry.hasUVIndices = true;
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			} else {
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				// add placeholder values (for inconsistent face definitions)
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				this.addDefaultUV();
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			}
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		},
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		addPointGeometry: function ( vertices ) {
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			this.object.geometry.type = 'Points';
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			const vLen = this.vertices.length;
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			for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
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				const index = this.parseVertexIndex( vertices[ vi ], vLen );
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				this.addVertexPoint( index );
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				this.addColor( index );
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			}
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		},
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		addLineGeometry: function ( vertices, uvs ) {
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			this.object.geometry.type = 'Line';
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			const vLen = this.vertices.length;
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			const uvLen = this.uvs.length;
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			for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
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				this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
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			}
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			for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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				this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
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			}
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		}
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	};
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	state.startObject( '', false );
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	return state;
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}
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//
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class OBJLoader extends Loader {
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	constructor( manager ) {
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		super( manager );
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		this.materials = null;
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	}
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	load( url, onLoad, onProgress, onError ) {
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		const scope = this;
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		const loader = new FileLoader( this.manager );
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		loader.setPath( this.path );
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		loader.setRequestHeader( this.requestHeader );
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		loader.setWithCredentials( this.withCredentials );
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		loader.load( url, function ( text ) {
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			try {
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				onLoad( scope.parse( text ) );
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			} catch ( e ) {
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				if ( onError ) {
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					onError( e );
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				} else {
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					console.error( e );
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				}
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				scope.manager.itemError( url );
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			}
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		}, onProgress, onError );
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	}
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	setMaterials( materials ) {
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		this.materials = materials;
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		return this;
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	}
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	parse( text ) {
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		const state = new ParserState();
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		if ( text.indexOf( '\r\n' ) !== - 1 ) {
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			// This is faster than String.split with regex that splits on both
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			text = text.replace( /\r\n/g, '\n' );
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		}
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		if ( text.indexOf( '\\\n' ) !== - 1 ) {
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			// join lines separated by a line continuation character (\)
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			text = text.replace( /\\\n/g, '' );
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		}
 | 
						|
 | 
						|
		const lines = text.split( '\n' );
 | 
						|
		let result = [];
 | 
						|
 | 
						|
		for ( let i = 0, l = lines.length; i < l; i ++ ) {
 | 
						|
 | 
						|
			const line = lines[ i ].trimStart();
 | 
						|
 | 
						|
			if ( line.length === 0 ) continue;
 | 
						|
 | 
						|
			const lineFirstChar = line.charAt( 0 );
 | 
						|
 | 
						|
			// @todo invoke passed in handler if any
 | 
						|
			if ( lineFirstChar === '#' ) continue; // skip comments
 | 
						|
 | 
						|
			if ( lineFirstChar === 'v' ) {
 | 
						|
 | 
						|
				const data = line.split( _face_vertex_data_separator_pattern );
 | 
						|
 | 
						|
				switch ( data[ 0 ] ) {
 | 
						|
 | 
						|
					case 'v':
 | 
						|
						state.vertices.push(
 | 
						|
							parseFloat( data[ 1 ] ),
 | 
						|
							parseFloat( data[ 2 ] ),
 | 
						|
							parseFloat( data[ 3 ] )
 | 
						|
						);
 | 
						|
						if ( data.length >= 7 ) {
 | 
						|
 | 
						|
							_color.setRGB(
 | 
						|
								parseFloat( data[ 4 ] ),
 | 
						|
								parseFloat( data[ 5 ] ),
 | 
						|
								parseFloat( data[ 6 ] )
 | 
						|
							).convertSRGBToLinear();
 | 
						|
 | 
						|
							state.colors.push( _color.r, _color.g, _color.b );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							// if no colors are defined, add placeholders so color and vertex indices match
 | 
						|
 | 
						|
							state.colors.push( undefined, undefined, undefined );
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						break;
 | 
						|
					case 'vn':
 | 
						|
						state.normals.push(
 | 
						|
							parseFloat( data[ 1 ] ),
 | 
						|
							parseFloat( data[ 2 ] ),
 | 
						|
							parseFloat( data[ 3 ] )
 | 
						|
						);
 | 
						|
						break;
 | 
						|
					case 'vt':
 | 
						|
						state.uvs.push(
 | 
						|
							parseFloat( data[ 1 ] ),
 | 
						|
							parseFloat( data[ 2 ] )
 | 
						|
						);
 | 
						|
						break;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} else if ( lineFirstChar === 'f' ) {
 | 
						|
 | 
						|
				const lineData = line.slice( 1 ).trim();
 | 
						|
				const vertexData = lineData.split( _face_vertex_data_separator_pattern );
 | 
						|
				const faceVertices = [];
 | 
						|
 | 
						|
				// Parse the face vertex data into an easy to work with format
 | 
						|
 | 
						|
				for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
 | 
						|
 | 
						|
					const vertex = vertexData[ j ];
 | 
						|
 | 
						|
					if ( vertex.length > 0 ) {
 | 
						|
 | 
						|
						const vertexParts = vertex.split( '/' );
 | 
						|
						faceVertices.push( vertexParts );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
 | 
						|
 | 
						|
				const v1 = faceVertices[ 0 ];
 | 
						|
 | 
						|
				for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
 | 
						|
 | 
						|
					const v2 = faceVertices[ j ];
 | 
						|
					const v3 = faceVertices[ j + 1 ];
 | 
						|
 | 
						|
					state.addFace(
 | 
						|
						v1[ 0 ], v2[ 0 ], v3[ 0 ],
 | 
						|
						v1[ 1 ], v2[ 1 ], v3[ 1 ],
 | 
						|
						v1[ 2 ], v2[ 2 ], v3[ 2 ]
 | 
						|
					);
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			} else if ( lineFirstChar === 'l' ) {
 | 
						|
 | 
						|
				const lineParts = line.substring( 1 ).trim().split( ' ' );
 | 
						|
				let lineVertices = [];
 | 
						|
				const lineUVs = [];
 | 
						|
 | 
						|
				if ( line.indexOf( '/' ) === - 1 ) {
 | 
						|
 | 
						|
					lineVertices = lineParts;
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
 | 
						|
 | 
						|
						const parts = lineParts[ li ].split( '/' );
 | 
						|
 | 
						|
						if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
 | 
						|
						if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				state.addLineGeometry( lineVertices, lineUVs );
 | 
						|
 | 
						|
			} else if ( lineFirstChar === 'p' ) {
 | 
						|
 | 
						|
				const lineData = line.slice( 1 ).trim();
 | 
						|
				const pointData = lineData.split( ' ' );
 | 
						|
 | 
						|
				state.addPointGeometry( pointData );
 | 
						|
 | 
						|
			} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
 | 
						|
 | 
						|
				// o object_name
 | 
						|
				// or
 | 
						|
				// g group_name
 | 
						|
 | 
						|
				// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
 | 
						|
				// let name = result[ 0 ].slice( 1 ).trim();
 | 
						|
				const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
 | 
						|
 | 
						|
				state.startObject( name );
 | 
						|
 | 
						|
			} else if ( _material_use_pattern.test( line ) ) {
 | 
						|
 | 
						|
				// material
 | 
						|
 | 
						|
				state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
 | 
						|
 | 
						|
			} else if ( _material_library_pattern.test( line ) ) {
 | 
						|
 | 
						|
				// mtl file
 | 
						|
 | 
						|
				state.materialLibraries.push( line.substring( 7 ).trim() );
 | 
						|
 | 
						|
			} else if ( _map_use_pattern.test( line ) ) {
 | 
						|
 | 
						|
				// the line is parsed but ignored since the loader assumes textures are defined MTL files
 | 
						|
				// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
 | 
						|
 | 
						|
				console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
 | 
						|
 | 
						|
			} else if ( lineFirstChar === 's' ) {
 | 
						|
 | 
						|
				result = line.split( ' ' );
 | 
						|
 | 
						|
				// smooth shading
 | 
						|
 | 
						|
				// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
 | 
						|
				// but does not define a usemtl for each face set.
 | 
						|
				// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
 | 
						|
				// This requires some care to not create extra material on each smooth value for "normal" obj files.
 | 
						|
				// where explicit usemtl defines geometry groups.
 | 
						|
				// Example asset: examples/models/obj/cerberus/Cerberus.obj
 | 
						|
 | 
						|
				/*
 | 
						|
					 * http://paulbourke.net/dataformats/obj/
 | 
						|
					 *
 | 
						|
					 * From chapter "Grouping" Syntax explanation "s group_number":
 | 
						|
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
 | 
						|
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
 | 
						|
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
 | 
						|
					 * than 0."
 | 
						|
					 */
 | 
						|
				if ( result.length > 1 ) {
 | 
						|
 | 
						|
					const value = result[ 1 ].trim().toLowerCase();
 | 
						|
					state.object.smooth = ( value !== '0' && value !== 'off' );
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					// ZBrush can produce "s" lines #11707
 | 
						|
					state.object.smooth = true;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				const material = state.object.currentMaterial();
 | 
						|
				if ( material ) material.smooth = state.object.smooth;
 | 
						|
 | 
						|
			} else {
 | 
						|
 | 
						|
				// Handle null terminated files without exception
 | 
						|
				if ( line === '\0' ) continue;
 | 
						|
 | 
						|
				console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		state.finalize();
 | 
						|
 | 
						|
		const container = new Group();
 | 
						|
		container.materialLibraries = [].concat( state.materialLibraries );
 | 
						|
 | 
						|
		const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
 | 
						|
 | 
						|
		if ( hasPrimitives === true ) {
 | 
						|
 | 
						|
			for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
 | 
						|
 | 
						|
				const object = state.objects[ i ];
 | 
						|
				const geometry = object.geometry;
 | 
						|
				const materials = object.materials;
 | 
						|
				const isLine = ( geometry.type === 'Line' );
 | 
						|
				const isPoints = ( geometry.type === 'Points' );
 | 
						|
				let hasVertexColors = false;
 | 
						|
 | 
						|
				// Skip o/g line declarations that did not follow with any faces
 | 
						|
				if ( geometry.vertices.length === 0 ) continue;
 | 
						|
 | 
						|
				const buffergeometry = new BufferGeometry();
 | 
						|
 | 
						|
				buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
 | 
						|
 | 
						|
				if ( geometry.normals.length > 0 ) {
 | 
						|
 | 
						|
					buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( geometry.colors.length > 0 ) {
 | 
						|
 | 
						|
					hasVertexColors = true;
 | 
						|
					buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				if ( geometry.hasUVIndices === true ) {
 | 
						|
 | 
						|
					buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Create materials
 | 
						|
 | 
						|
				const createdMaterials = [];
 | 
						|
 | 
						|
				for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
 | 
						|
 | 
						|
					const sourceMaterial = materials[ mi ];
 | 
						|
					const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
 | 
						|
					let material = state.materials[ materialHash ];
 | 
						|
 | 
						|
					if ( this.materials !== null ) {
 | 
						|
 | 
						|
						material = this.materials.create( sourceMaterial.name );
 | 
						|
 | 
						|
						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
 | 
						|
						if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
 | 
						|
 | 
						|
							const materialLine = new LineBasicMaterial();
 | 
						|
							Material.prototype.copy.call( materialLine, material );
 | 
						|
							materialLine.color.copy( material.color );
 | 
						|
							material = materialLine;
 | 
						|
 | 
						|
						} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
 | 
						|
 | 
						|
							const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
 | 
						|
							Material.prototype.copy.call( materialPoints, material );
 | 
						|
							materialPoints.color.copy( material.color );
 | 
						|
							materialPoints.map = material.map;
 | 
						|
							material = materialPoints;
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( material === undefined ) {
 | 
						|
 | 
						|
						if ( isLine ) {
 | 
						|
 | 
						|
							material = new LineBasicMaterial();
 | 
						|
 | 
						|
						} else if ( isPoints ) {
 | 
						|
 | 
						|
							material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
 | 
						|
 | 
						|
						} else {
 | 
						|
 | 
						|
							material = new MeshPhongMaterial();
 | 
						|
 | 
						|
						}
 | 
						|
 | 
						|
						material.name = sourceMaterial.name;
 | 
						|
						material.flatShading = sourceMaterial.smooth ? false : true;
 | 
						|
						material.vertexColors = hasVertexColors;
 | 
						|
 | 
						|
						state.materials[ materialHash ] = material;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					createdMaterials.push( material );
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Create mesh
 | 
						|
 | 
						|
				let mesh;
 | 
						|
 | 
						|
				if ( createdMaterials.length > 1 ) {
 | 
						|
 | 
						|
					for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
 | 
						|
 | 
						|
						const sourceMaterial = materials[ mi ];
 | 
						|
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if ( isLine ) {
 | 
						|
 | 
						|
						mesh = new LineSegments( buffergeometry, createdMaterials );
 | 
						|
 | 
						|
					} else if ( isPoints ) {
 | 
						|
 | 
						|
						mesh = new Points( buffergeometry, createdMaterials );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						mesh = new Mesh( buffergeometry, createdMaterials );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
					if ( isLine ) {
 | 
						|
 | 
						|
						mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
 | 
						|
 | 
						|
					} else if ( isPoints ) {
 | 
						|
 | 
						|
						mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
 | 
						|
 | 
						|
					} else {
 | 
						|
 | 
						|
						mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				mesh.name = object.name;
 | 
						|
 | 
						|
				container.add( mesh );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
 | 
						|
			// if there is only the default parser state object with no geometry data, interpret data as point cloud
 | 
						|
 | 
						|
			if ( state.vertices.length > 0 ) {
 | 
						|
 | 
						|
				const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
 | 
						|
 | 
						|
				const buffergeometry = new BufferGeometry();
 | 
						|
 | 
						|
				buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
 | 
						|
 | 
						|
				if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
 | 
						|
 | 
						|
					buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
 | 
						|
					material.vertexColors = true;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				const points = new Points( buffergeometry, material );
 | 
						|
				container.add( points );
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return container;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export { OBJLoader };
 |