227 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { addNodeMaterial } from './NodeMaterial.js';
 | 
						|
import { transformedClearcoatNormalView } from '../accessors/NormalNode.js';
 | 
						|
import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, specularColor, specularF90, diffuseColor, metalness, roughness, anisotropy, alphaT, anisotropyT, anisotropyB, ior, transmission, thickness, attenuationDistance, attenuationColor } from '../core/PropertyNode.js';
 | 
						|
import { materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialSpecularIntensity, materialSpecularColor, materialAnisotropy, materialIOR, materialTransmission, materialThickness, materialAttenuationDistance, materialAttenuationColor } from '../accessors/MaterialNode.js';
 | 
						|
import { float, vec2, vec3, If } from '../shadernode/ShaderNode.js';
 | 
						|
import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
 | 
						|
import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
 | 
						|
import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js';
 | 
						|
import { mix, pow2, min } from '../math/MathNode.js';
 | 
						|
import { MeshPhysicalMaterial } from 'three';
 | 
						|
 | 
						|
const defaultValues = new MeshPhysicalMaterial();
 | 
						|
 | 
						|
class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
 | 
						|
 | 
						|
	constructor( parameters ) {
 | 
						|
 | 
						|
		super();
 | 
						|
 | 
						|
		this.isMeshPhysicalNodeMaterial = true;
 | 
						|
 | 
						|
		this.clearcoatNode = null;
 | 
						|
		this.clearcoatRoughnessNode = null;
 | 
						|
		this.clearcoatNormalNode = null;
 | 
						|
 | 
						|
		this.sheenNode = null;
 | 
						|
		this.sheenRoughnessNode = null;
 | 
						|
 | 
						|
		this.iridescenceNode = null;
 | 
						|
		this.iridescenceIORNode = null;
 | 
						|
		this.iridescenceThicknessNode = null;
 | 
						|
 | 
						|
		this.specularIntensityNode = null;
 | 
						|
		this.specularColorNode = null;
 | 
						|
 | 
						|
		this.iorNode = null;
 | 
						|
		this.transmissionNode = null;
 | 
						|
		this.thicknessNode = null;
 | 
						|
		this.attenuationDistanceNode = null;
 | 
						|
		this.attenuationColorNode = null;
 | 
						|
 | 
						|
		this.anisotropyNode = null;
 | 
						|
 | 
						|
		this.setDefaultValues( defaultValues );
 | 
						|
 | 
						|
		this.setValues( parameters );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	get useClearcoat() {
 | 
						|
 | 
						|
		return this.clearcoat > 0 || this.clearcoatNode !== null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	get useIridescence() {
 | 
						|
 | 
						|
		return this.iridescence > 0 || this.iridescenceNode !== null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	get useSheen() {
 | 
						|
 | 
						|
		return this.sheen > 0 || this.sheenNode !== null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	get useAnisotropy() {
 | 
						|
 | 
						|
		return this.anisotropy > 0 || this.anisotropyNode !== null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	get useTransmission() {
 | 
						|
 | 
						|
		return this.transmission > 0 || this.transmissionNode !== null;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	setupSpecular() {
 | 
						|
 | 
						|
		const iorNode = this.iorNode ? float( this.iorNode ) : materialIOR;
 | 
						|
 | 
						|
		ior.assign( iorNode );
 | 
						|
		specularColor.assign( mix( min( pow2( ior.sub( 1.0 ).div( ior.add( 1.0 ) ) ).mul( materialSpecularColor ), vec3( 1.0 ) ).mul( materialSpecularIntensity ), diffuseColor.rgb, metalness ) );
 | 
						|
		specularF90.assign( mix( materialSpecularIntensity, 1.0, metalness ) );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	setupLightingModel( /*builder*/ ) {
 | 
						|
 | 
						|
		return new PhysicalLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	setupVariants( builder ) {
 | 
						|
 | 
						|
		super.setupVariants( builder );
 | 
						|
 | 
						|
		// CLEARCOAT
 | 
						|
 | 
						|
		if ( this.useClearcoat ) {
 | 
						|
 | 
						|
			const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
 | 
						|
			const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
 | 
						|
 | 
						|
			clearcoat.assign( clearcoatNode );
 | 
						|
			clearcoatRoughness.assign( clearcoatRoughnessNode );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// SHEEN
 | 
						|
 | 
						|
		if ( this.useSheen ) {
 | 
						|
 | 
						|
			const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
 | 
						|
			const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
 | 
						|
 | 
						|
			sheen.assign( sheenNode );
 | 
						|
			sheenRoughness.assign( sheenRoughnessNode );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// IRIDESCENCE
 | 
						|
 | 
						|
		if ( this.useIridescence ) {
 | 
						|
 | 
						|
			const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
 | 
						|
			const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
 | 
						|
			const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
 | 
						|
 | 
						|
			iridescence.assign( iridescenceNode );
 | 
						|
			iridescenceIOR.assign( iridescenceIORNode );
 | 
						|
			iridescenceThickness.assign( iridescenceThicknessNode );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// ANISOTROPY
 | 
						|
 | 
						|
		if ( this.useAnisotropy ) {
 | 
						|
 | 
						|
			const anisotropyV = ( this.anisotropyNode ? vec2( this.anisotropyNode ) : materialAnisotropy ).toVar();
 | 
						|
 | 
						|
			anisotropy.assign( anisotropyV.length() );
 | 
						|
 | 
						|
			If( anisotropy.equal( 0.0 ), () => {
 | 
						|
 | 
						|
				anisotropyV.assign( vec2( 1.0, 0.0 ) );
 | 
						|
 | 
						|
			} ).else( () => {
 | 
						|
 | 
						|
				anisotropyV.divAssign( anisotropy );
 | 
						|
				anisotropy.assign( anisotropy.saturate() );
 | 
						|
 | 
						|
			} );
 | 
						|
 | 
						|
			// Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
 | 
						|
			alphaT.assign( anisotropy.pow2().mix( roughness.pow2(), 1.0 ) );
 | 
						|
 | 
						|
			anisotropyT.assign( TBNViewMatrix[ 0 ].mul( anisotropyV.x ).add( TBNViewMatrix[ 1 ].mul( anisotropyV.y ) ) );
 | 
						|
			anisotropyB.assign( TBNViewMatrix[ 1 ].mul( anisotropyV.x ).sub( TBNViewMatrix[ 0 ].mul( anisotropyV.y ) ) );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		// TRANSMISSION
 | 
						|
 | 
						|
		if ( this.useTransmission ) {
 | 
						|
 | 
						|
			const transmissionNode = this.transmissionNode ? float( this.transmissionNode ) : materialTransmission;
 | 
						|
			const thicknessNode = this.thicknessNode ? float( this.thicknessNode ) : materialThickness;
 | 
						|
			const attenuationDistanceNode = this.attenuationDistanceNode ? float( this.attenuationDistanceNode ) : materialAttenuationDistance;
 | 
						|
			const attenuationColorNode = this.attenuationColorNode ? vec3( this.attenuationColorNode ) : materialAttenuationColor;
 | 
						|
 | 
						|
			transmission.assign( transmissionNode );
 | 
						|
			thickness.assign( thicknessNode );
 | 
						|
			attenuationDistance.assign( attenuationDistanceNode );
 | 
						|
			attenuationColor.assign( attenuationColorNode );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	setupNormal( builder ) {
 | 
						|
 | 
						|
		super.setupNormal( builder );
 | 
						|
 | 
						|
		// CLEARCOAT NORMAL
 | 
						|
 | 
						|
		const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
 | 
						|
 | 
						|
		transformedClearcoatNormalView.assign( clearcoatNormalNode );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	copy( source ) {
 | 
						|
 | 
						|
		this.clearcoatNode = source.clearcoatNode;
 | 
						|
		this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
 | 
						|
		this.clearcoatNormalNode = source.clearcoatNormalNode;
 | 
						|
 | 
						|
		this.sheenNode = source.sheenNode;
 | 
						|
		this.sheenRoughnessNode = source.sheenRoughnessNode;
 | 
						|
 | 
						|
		this.iridescenceNode = source.iridescenceNode;
 | 
						|
		this.iridescenceIORNode = source.iridescenceIORNode;
 | 
						|
		this.iridescenceThicknessNode = source.iridescenceThicknessNode;
 | 
						|
 | 
						|
		this.specularIntensityNode = source.specularIntensityNode;
 | 
						|
		this.specularColorNode = source.specularColorNode;
 | 
						|
 | 
						|
		this.transmissionNode = source.transmissionNode;
 | 
						|
		this.thicknessNode = source.thicknessNode;
 | 
						|
		this.attenuationDistanceNode = source.attenuationDistanceNode;
 | 
						|
		this.attenuationColorNode = source.attenuationColorNode;
 | 
						|
 | 
						|
		this.anisotropyNode = source.anisotropyNode;
 | 
						|
 | 
						|
		return super.copy( source );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export default MeshPhysicalNodeMaterial;
 | 
						|
 | 
						|
addNodeMaterial( 'MeshPhysicalNodeMaterial', MeshPhysicalNodeMaterial );
 |