614 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			614 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { Material, ShaderMaterial } from 'three';
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import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
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import { attribute } from '../core/AttributeNode.js';
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import { output, diffuseColor, varyingProperty } from '../core/PropertyNode.js';
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import { materialAlphaTest, materialColor, materialOpacity, materialEmissive, materialNormal } from '../accessors/MaterialNode.js';
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import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
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import { transformedNormalView } from '../accessors/NormalNode.js';
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import { instance } from '../accessors/InstanceNode.js';
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import { batch } from '../accessors/BatchNode.js';
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import { materialReference } from '../accessors/MaterialReferenceNode.js';
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import { positionLocal, positionView } from '../accessors/PositionNode.js';
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import { skinningReference } from '../accessors/SkinningNode.js';
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import { morphReference } from '../accessors/MorphNode.js';
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import { texture } from '../accessors/TextureNode.js';
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import { cubeTexture } from '../accessors/CubeTextureNode.js';
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import { lightsNode } from '../lighting/LightsNode.js';
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import { mix } from '../math/MathNode.js';
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import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
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import AONode from '../lighting/AONode.js';
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import { lightingContext } from '../lighting/LightingContextNode.js';
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import EnvironmentNode from '../lighting/EnvironmentNode.js';
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import IrradianceNode from '../lighting/IrradianceNode.js';
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import { depthPixel } from '../display/ViewportDepthNode.js';
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import { cameraLogDepth } from '../accessors/CameraNode.js';
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import { clipping, clippingAlpha } from '../accessors/ClippingNode.js';
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import { faceDirection } from '../display/FrontFacingNode.js';
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const NodeMaterials = new Map();
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class NodeMaterial extends ShaderMaterial {
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	constructor() {
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		super();
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		this.isNodeMaterial = true;
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		this.type = this.constructor.type;
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		this.forceSinglePass = false;
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		this.fog = true;
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		this.lights = true;
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		this.normals = true;
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		this.lightsNode = null;
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		this.envNode = null;
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		this.aoNode = null;
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		this.colorNode = null;
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		this.normalNode = null;
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		this.opacityNode = null;
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		this.backdropNode = null;
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		this.backdropAlphaNode = null;
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		this.alphaTestNode = null;
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		this.positionNode = null;
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		this.depthNode = null;
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		this.shadowNode = null;
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		this.shadowPositionNode = null;
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		this.outputNode = null;
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		this.fragmentNode = null;
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		this.vertexNode = null;
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	}
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	customProgramCacheKey() {
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		return this.type + getCacheKey( this );
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	}
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	build( builder ) {
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		this.setup( builder );
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	}
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	setup( builder ) {
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		// < VERTEX STAGE >
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		builder.addStack();
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		builder.stack.outputNode = this.vertexNode || this.setupPosition( builder );
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		builder.addFlow( 'vertex', builder.removeStack() );
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		// < FRAGMENT STAGE >
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		builder.addStack();
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		let resultNode;
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		const clippingNode = this.setupClipping( builder );
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		if ( this.depthWrite === true ) this.setupDepth( builder );
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		if ( this.fragmentNode === null ) {
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			if ( this.normals === true ) this.setupNormal( builder );
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			this.setupDiffuseColor( builder );
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			this.setupVariants( builder );
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			const outgoingLightNode = this.setupLighting( builder );
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			if ( clippingNode !== null ) builder.stack.add( clippingNode );
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			// force unsigned floats - useful for RenderTargets
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			const basicOutput = vec4( outgoingLightNode, diffuseColor.a ).max( 0 );
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			resultNode = this.setupOutput( builder, basicOutput );
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			// OUTPUT NODE
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			output.assign( resultNode );
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			//
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			if ( this.outputNode !== null ) resultNode = this.outputNode;
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		} else {
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			let fragmentNode = this.fragmentNode;
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			if ( fragmentNode.isOutputStructNode !== true ) {
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				fragmentNode = vec4( fragmentNode );
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			}
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			resultNode = this.setupOutput( builder, fragmentNode );
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		}
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		builder.stack.outputNode = resultNode;
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		builder.addFlow( 'fragment', builder.removeStack() );
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	}
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	setupClipping( builder ) {
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		if ( builder.clippingContext === null ) return null;
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		const { globalClippingCount, localClippingCount } = builder.clippingContext;
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		let result = null;
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		if ( globalClippingCount || localClippingCount ) {
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			if ( this.alphaToCoverage ) {
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				// to be added to flow when the color/alpha value has been determined
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				result = clippingAlpha();
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			} else {
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				builder.stack.add( clipping() );
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			}
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		}
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		return result;
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	}
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	setupDepth( builder ) {
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		const { renderer } = builder;
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		// Depth
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		let depthNode = this.depthNode;
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		if ( depthNode === null && renderer.logarithmicDepthBuffer === true ) {
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			const fragDepth = modelViewProjection().w.add( 1 );
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			depthNode = fragDepth.log2().mul( cameraLogDepth ).mul( 0.5 );
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		}
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		if ( depthNode !== null ) {
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			depthPixel.assign( depthNode ).append();
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		}
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	}
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	setupPosition( builder ) {
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		const { object } = builder;
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		const geometry = object.geometry;
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		builder.addStack();
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		// Vertex
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		if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) {
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			morphReference( object ).append();
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		}
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		if ( object.isSkinnedMesh === true ) {
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			skinningReference( object ).append();
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		}
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		if ( object.isBatchedMesh ) {
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			batch( object ).append();
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		}
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		if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) && builder.isAvailable( 'instance' ) === true ) {
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			instance( object ).append();
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		}
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		if ( this.positionNode !== null ) {
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			positionLocal.assign( this.positionNode );
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		}
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		const mvp = modelViewProjection();
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		builder.context.vertex = builder.removeStack();
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		builder.context.mvp = mvp;
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		return mvp;
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	}
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	setupDiffuseColor( { object, geometry } ) {
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		let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
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		// VERTEX COLORS
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		if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
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			colorNode = vec4( colorNode.xyz.mul( attribute( 'color', 'vec3' ) ), colorNode.a );
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		}
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		// Instanced colors
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		if ( object.instanceColor ) {
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			const instanceColor = varyingProperty( 'vec3', 'vInstanceColor' );
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			colorNode = instanceColor.mul( colorNode );
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		}
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		// COLOR
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		diffuseColor.assign( colorNode );
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		// OPACITY
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		const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
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		diffuseColor.a.assign( diffuseColor.a.mul( opacityNode ) );
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		// ALPHA TEST
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		if ( this.alphaTestNode !== null || this.alphaTest > 0 ) {
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			const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest;
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			diffuseColor.a.lessThanEqual( alphaTestNode ).discard();
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		}
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	}
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	setupVariants( /*builder*/ ) {
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		// Interface function.
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	}
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	setupNormal() {
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		// NORMAL VIEW
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		if ( this.flatShading === true ) {
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			const normalNode = positionView.dFdx().cross( positionView.dFdy() ).normalize();
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			transformedNormalView.assign( normalNode.mul( faceDirection ) );
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		} else {
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			const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
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			transformedNormalView.assign( normalNode.mul( faceDirection ) );
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		}
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	}
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	getEnvNode( builder ) {
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		let node = null;
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		if ( this.envNode ) {
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			node = this.envNode;
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		} else if ( this.envMap ) {
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			node = this.envMap.isCubeTexture ? cubeTexture( this.envMap ) : texture( this.envMap );
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		} else if ( builder.environmentNode ) {
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			node = builder.environmentNode;
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		}
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		return node;
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	}
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	setupLights( builder ) {
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		const envNode = this.getEnvNode( builder );
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		//
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		const materialLightsNode = [];
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		if ( envNode ) {
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			materialLightsNode.push( new EnvironmentNode( envNode ) );
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		}
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		if ( builder.material.lightMap ) {
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			materialLightsNode.push( new IrradianceNode( materialReference( 'lightMap', 'texture' ) ) );
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		}
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		if ( this.aoNode !== null || builder.material.aoMap ) {
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			const aoNode = this.aoNode !== null ? this.aoNode : texture( builder.material.aoMap );
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			materialLightsNode.push( new AONode( aoNode ) );
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		}
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		let lightsN = this.lightsNode || builder.lightsNode;
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		if ( materialLightsNode.length > 0 ) {
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			lightsN = lightsNode( [ ...lightsN.lightNodes, ...materialLightsNode ] );
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		}
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		return lightsN;
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	}
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	setupLightingModel( /*builder*/ ) {
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		// Interface function.
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	}
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	setupLighting( builder ) {
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		const { material } = builder;
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		const { backdropNode, backdropAlphaNode, emissiveNode } = this;
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		// OUTGOING LIGHT
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		const lights = this.lights === true || this.lightsNode !== null;
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		const lightsNode = lights ? this.setupLights( builder ) : null;
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		let outgoingLightNode = diffuseColor.rgb;
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		if ( lightsNode && lightsNode.hasLight !== false ) {
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			const lightingModel = this.setupLightingModel( builder );
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			outgoingLightNode = lightingContext( lightsNode, lightingModel, backdropNode, backdropAlphaNode );
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		} else if ( backdropNode !== null ) {
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			outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
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		}
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		// EMISSIVE
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		if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
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			outgoingLightNode = outgoingLightNode.add( vec3( emissiveNode ? emissiveNode : materialEmissive ) );
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		}
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		return outgoingLightNode;
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	}
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	setupOutput( builder, outputNode ) {
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		// FOG
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		const fogNode = builder.fogNode;
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		if ( fogNode ) outputNode = vec4( fogNode.mix( outputNode.rgb, fogNode.colorNode ), outputNode.a );
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		return outputNode;
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	}
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	setDefaultValues( material ) {
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		// This approach is to reuse the native refreshUniforms*
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		// and turn available the use of features like transmission and environment in core
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		for ( const property in material ) {
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			const value = material[ property ];
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			if ( this[ property ] === undefined ) {
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				this[ property ] = value;
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				if ( value && value.clone ) this[ property ] = value.clone();
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			}
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		}
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		Object.assign( this.defines, material.defines );
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		const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
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		for ( const key in descriptors ) {
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			if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
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			     descriptors[ key ].get !== undefined ) {
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				Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
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			}
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		}
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	}
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	toJSON( meta ) {
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		const isRoot = ( meta === undefined || typeof meta === 'string' );
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		if ( isRoot ) {
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			meta = {
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				textures: {},
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				images: {},
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				nodes: {}
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			};
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		}
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		const data = Material.prototype.toJSON.call( this, meta );
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		const nodeChildren = getNodeChildren( this );
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		data.inputNodes = {};
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		for ( const { property, childNode } of nodeChildren ) {
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			data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
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		}
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		// TODO: Copied from Object3D.toJSON
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		function extractFromCache( cache ) {
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			const values = [];
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			for ( const key in cache ) {
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				const data = cache[ key ];
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				delete data.metadata;
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				values.push( data );
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			}
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			return values;
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		}
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		if ( isRoot ) {
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			const textures = extractFromCache( meta.textures );
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			const images = extractFromCache( meta.images );
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			const nodes = extractFromCache( meta.nodes );
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			if ( textures.length > 0 ) data.textures = textures;
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			if ( images.length > 0 ) data.images = images;
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			if ( nodes.length > 0 ) data.nodes = nodes;
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		}
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		return data;
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	}
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	copy( source ) {
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		this.lightsNode = source.lightsNode;
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		this.envNode = source.envNode;
 | 
						|
 | 
						|
		this.colorNode = source.colorNode;
 | 
						|
		this.normalNode = source.normalNode;
 | 
						|
		this.opacityNode = source.opacityNode;
 | 
						|
		this.backdropNode = source.backdropNode;
 | 
						|
		this.backdropAlphaNode = source.backdropAlphaNode;
 | 
						|
		this.alphaTestNode = source.alphaTestNode;
 | 
						|
 | 
						|
		this.positionNode = source.positionNode;
 | 
						|
 | 
						|
		this.depthNode = source.depthNode;
 | 
						|
		this.shadowNode = source.shadowNode;
 | 
						|
		this.shadowPositionNode = source.shadowPositionNode;
 | 
						|
 | 
						|
		this.outputNode = source.outputNode;
 | 
						|
 | 
						|
		this.fragmentNode = source.fragmentNode;
 | 
						|
		this.vertexNode = source.vertexNode;
 | 
						|
 | 
						|
		return super.copy( source );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	static fromMaterial( material ) {
 | 
						|
 | 
						|
		if ( material.isNodeMaterial === true ) { // is already a node material
 | 
						|
 | 
						|
			return material;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		const type = material.type.replace( 'Material', 'NodeMaterial' );
 | 
						|
 | 
						|
		const nodeMaterial = createNodeMaterialFromType( type );
 | 
						|
 | 
						|
		if ( nodeMaterial === undefined ) {
 | 
						|
 | 
						|
			throw new Error( `NodeMaterial: Material "${ material.type }" is not compatible.` );
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		for ( const key in material ) {
 | 
						|
 | 
						|
			nodeMaterial[ key ] = material[ key ];
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		return nodeMaterial;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export default NodeMaterial;
 | 
						|
 | 
						|
export function addNodeMaterial( type, nodeMaterial ) {
 | 
						|
 | 
						|
	if ( typeof nodeMaterial !== 'function' || ! type ) throw new Error( `Node material ${ type } is not a class` );
 | 
						|
	if ( NodeMaterials.has( type ) ) {
 | 
						|
 | 
						|
		console.warn( `Redefinition of node material ${ type }` );
 | 
						|
		return;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	NodeMaterials.set( type, nodeMaterial );
 | 
						|
	nodeMaterial.type = type;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
export function createNodeMaterialFromType( type ) {
 | 
						|
 | 
						|
	const Material = NodeMaterials.get( type );
 | 
						|
 | 
						|
	if ( Material !== undefined ) {
 | 
						|
 | 
						|
		return new Material();
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
addNodeMaterial( 'NodeMaterial', NodeMaterial );
 |