91 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import AnalyticLightNode from './AnalyticLightNode.js';
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| import { lightTargetDirection } from './LightNode.js';
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| import { addLightNode } from './LightsNode.js';
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| import { getDistanceAttenuation } from './LightUtils.js';
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| import { uniform } from '../core/UniformNode.js';
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| import { smoothstep } from '../math/MathNode.js';
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| import { objectViewPosition } from '../accessors/Object3DNode.js';
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| import { positionView } from '../accessors/PositionNode.js';
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| import { addNodeClass } from '../core/Node.js';
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| 
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| import { SpotLight } from 'three';
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| 
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| class SpotLightNode extends AnalyticLightNode {
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| 
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| 	constructor( light = null ) {
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| 
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| 		super( light );
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| 
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| 		this.coneCosNode = uniform( 0 );
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| 		this.penumbraCosNode = uniform( 0 );
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| 
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| 		this.cutoffDistanceNode = uniform( 0 );
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| 		this.decayExponentNode = uniform( 0 );
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| 
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| 	}
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| 
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| 	update( frame ) {
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| 
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| 		super.update( frame );
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| 
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| 		const { light } = this;
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| 
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| 		this.coneCosNode.value = Math.cos( light.angle );
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| 		this.penumbraCosNode.value = Math.cos( light.angle * ( 1 - light.penumbra ) );
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| 
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| 		this.cutoffDistanceNode.value = light.distance;
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| 		this.decayExponentNode.value = light.decay;
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| 
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| 	}
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| 
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| 	getSpotAttenuation( angleCosine ) {
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| 
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| 		const { coneCosNode, penumbraCosNode } = this;
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| 
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| 		return smoothstep( coneCosNode, penumbraCosNode, angleCosine );
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| 
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| 	}
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| 
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| 	setup( builder ) {
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| 
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| 		super.setup( builder );
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| 
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| 		const lightingModel = builder.context.lightingModel;
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| 
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| 		const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this;
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| 
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| 		const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
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| 
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| 		const lightDirection = lVector.normalize();
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| 		const angleCos = lightDirection.dot( lightTargetDirection( light ) );
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| 		const spotAttenuation = this.getSpotAttenuation( angleCos );
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| 
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| 		const lightDistance = lVector.length();
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| 
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| 		const lightAttenuation = getDistanceAttenuation( {
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| 			lightDistance,
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| 			cutoffDistance: cutoffDistanceNode,
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| 			decayExponent: decayExponentNode
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| 		} );
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| 
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| 		const lightColor = colorNode.mul( spotAttenuation ).mul( lightAttenuation );
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| 
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| 		const reflectedLight = builder.context.reflectedLight;
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| 
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| 		lightingModel.direct( {
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| 			lightDirection,
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| 			lightColor,
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| 			reflectedLight,
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| 			shadowMask: this.shadowMaskNode
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| 		}, builder.stack, builder );
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| 
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| 	}
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| 
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| }
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| 
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| export default SpotLightNode;
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| 
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| addNodeClass( 'SpotLightNode', SpotLightNode );
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| 
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| addLightNode( SpotLight, SpotLightNode );
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