56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import AnalyticLightNode from './AnalyticLightNode.js';
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import { addLightNode } from './LightsNode.js';
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import { uniform } from '../core/UniformNode.js';
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import { mix } from '../math/MathNode.js';
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import { normalView } from '../accessors/NormalNode.js';
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import { objectPosition } from '../accessors/Object3DNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { Color, HemisphereLight } from 'three';
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class HemisphereLightNode extends AnalyticLightNode {
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	constructor( light = null ) {
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		super( light );
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		this.lightPositionNode = objectPosition( light );
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		this.lightDirectionNode = this.lightPositionNode.normalize();
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		this.groundColorNode = uniform( new Color() );
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	}
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	update( frame ) {
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		const { light } = this;
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		super.update( frame );
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		this.lightPositionNode.object3d = light;
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		this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
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	}
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	setup( builder ) {
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		const { colorNode, groundColorNode, lightDirectionNode } = this;
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		const dotNL = normalView.dot( lightDirectionNode );
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		const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
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		const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
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		builder.context.irradiance.addAssign( irradiance );
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	}
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}
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export default HemisphereLightNode;
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addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
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addLightNode( HemisphereLight, HemisphereLightNode );
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