58 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import Node, { addNodeClass } from '../core/Node.js';
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| import { nodeProxy } from '../shadernode/ShaderNode.js';
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| import { objectPosition } from '../accessors/Object3DNode.js';
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| import { cameraViewMatrix } from '../accessors/CameraNode.js';
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| 
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| class LightNode extends Node {
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| 
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| 	constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
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| 
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| 		super();
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| 
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| 		this.scope = scope;
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| 		this.light = light;
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| 
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| 	}
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| 
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| 	setup() {
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| 
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| 		const { scope, light } = this;
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| 
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| 		let output = null;
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| 
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| 		if ( scope === LightNode.TARGET_DIRECTION ) {
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| 
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| 			output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
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| 
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| 		}
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| 
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| 		return output;
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| 
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| 	}
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| 
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| 	serialize( data ) {
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| 
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| 		super.serialize( data );
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| 
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| 		data.scope = this.scope;
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| 
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| 	}
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| 
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| 	deserialize( data ) {
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| 
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| 		super.deserialize( data );
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| 
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| 		this.scope = data.scope;
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| 
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| 	}
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| 
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| }
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| 
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| LightNode.TARGET_DIRECTION = 'targetDirection';
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| 
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| export default LightNode;
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| 
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| export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
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| 
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| addNodeClass( 'LightNode', LightNode );
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